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pre-release-database-cdb
Commits
282314d3
Commit
282314d3
authored
Mar 10, 2026
by
wind2009
Browse files
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Browse Files
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Fix
parent
20f07a2b
Pipeline
#43641
canceled with stages
in 37 seconds
Changes
8
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1
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8 changed files
with
70 additions
and
59 deletions
+70
-59
CORI.cdb
CORI.cdb
+0
-0
script/c101305009.lua
script/c101305009.lua
+4
-5
script/c101305029.lua
script/c101305029.lua
+4
-2
script/c101305047.lua
script/c101305047.lua
+7
-5
script/c101305048.lua
script/c101305048.lua
+8
-6
script/c101305049.lua
script/c101305049.lua
+7
-5
script/c101305066.lua
script/c101305066.lua
+31
-28
script/c101305067.lua
script/c101305067.lua
+9
-8
No files found.
CORI.cdb
View file @
282314d3
No preview for this file type
script/c101305009.lua
View file @
282314d3
--三幻魔の殉教者
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--
set
--
place
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
...
...
@@ -39,10 +39,9 @@ function s.initial_effect(c)
c
:
RegisterEffect
(
e4
)
end
function
s
.
pfilter
(
c
,
tp
)
return
c
:
IsSetCard
(
0x1144
)
return
c
:
IsSetCard
(
0x1144
)
and
not
c
:
IsForbidden
()
and
c
:
CheckUniqueOnField
(
tp
)
and
(
c
:
IsType
(
TYPE_CONTINUOUS
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
or
c
:
IsType
(
TYPE_FIELD
))
and
not
c
:
IsForbidden
()
and
c
:
CheckUniqueOnField
(
tp
)
end
function
s
.
settg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
pfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
,
tp
)
end
...
...
script/c101305029.lua
View file @
282314d3
...
...
@@ -3,7 +3,7 @@ local s,id,o=GetID()
function
s
.
initial_effect
(
c
)
c
:
EnableReviveLimit
()
aux
.
AddFusionProcFunRep
(
c
,
s
.
ffilter
,
3
,
true
)
aux
.
AddContactFusionProcedure
(
c
,
Card
.
IsAbleToGraveAsCost
,
LOCATION_MZONE
,
0
,
Duel
.
SendtoGrave
,
REASON_
COST
)
aux
.
AddContactFusionProcedure
(
c
,
Card
.
IsAbleToGraveAsCost
,
LOCATION_MZONE
,
0
,
Duel
.
SendtoGrave
,
REASON_
SPSUMMON
)
--splimit
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
...
...
@@ -37,6 +37,7 @@ function s.initial_effect(c)
e3
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetCountLimit
(
3
,
EFFECT_COUNT_CODE_CHAIN
)
e3
:
SetHintTiming
(
0
,
TIMINGS_CHECK_MONSTER
+
TIMING_END_PHASE
)
e3
:
SetTarget
(
s
.
distg
)
e3
:
SetOperation
(
s
.
disop
)
c
:
RegisterEffect
(
e3
)
...
...
@@ -67,7 +68,7 @@ end
function
s
.
disop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsFaceup
()
and
tc
:
IsRelateToChain
()
then
if
tc
:
IsFaceup
()
and
tc
:
IsRelateToChain
()
and
tc
:
IsCanBeDisabledByEffect
(
e
)
then
Duel
.
NegateRelatedChain
(
tc
,
RESET_TURN_SET
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
...
...
@@ -79,6 +80,7 @@ function s.disop(e,tp,eg,ep,ev,re,r,rp)
e2
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e2
)
Duel
.
AdjustInstantly
()
if
not
tc
:
IsAttack
(
0
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
1
))
then
Duel
.
BreakEffect
()
Duel
.
Recover
(
tp
,
math.ceil
(
tc
:
GetAttack
()
/
2
),
REASON_EFFECT
)
...
...
script/c101305047.lua
View file @
282314d3
...
...
@@ -40,9 +40,11 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
if
sg
:
GetCount
()
>
0
then
Duel
.
SendtoHand
(
sg
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
sg
)
local
dg
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsDiscardable
,
tp
,
LOCATION_HAND
,
0
,
2
,
2
,
nil
,
REASON_DISCARD
+
REASON_EFFECT
)
if
dg
:
GetCount
()
>
0
then
Duel
.
ShuffleHand
(
tp
)
Duel
.
BreakEffect
(
)
Duel
.
DiscardHand
(
tp
,
nil
,
2
,
2
,
REASON_EFFECT
+
REASON_DISCARD
)
Duel
.
SendtoGrave
(
dg
,
REASON_EFFECT
+
REASON_DISCARD
)
end
end
end
function
s
.
thfilter2
(
c
)
...
...
script/c101305048.lua
View file @
282314d3
...
...
@@ -53,16 +53,17 @@ end
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
Duel
.
GetMatchingGroup
(
s
.
tgfilter
,
tp
,
LOCATION_HAND
+
LOCATION_ONFIELD
,
0
,
aux
.
ExceptThisCard
(
e
))
if
not
g
:
CheckSubGroup
(
s
.
gcheck
,
3
,
3
,
tp
)
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOGRAVE
)
local
sg
=
g
:
SelectSubGroup
(
tp
,
s
.
gcheck
,
false
,
3
,
3
)
if
sg
:
GetCount
()
>
0
and
Duel
.
SendtoGrave
(
sg
,
nil
,
REASON_EFFECT
)
~=
0
and
sg
:
IsExists
(
Card
.
IsLocation
,
1
,
nil
,
LOCATION_GRAVE
)
if
sg
:
GetCount
()
>
0
and
Duel
.
SendtoGrave
(
sg
,
REASON_EFFECT
)
==
3
and
sg
:
IsExists
(
Card
.
IsLocation
,
3
,
nil
,
LOCATION_GRAVE
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
Duel
.
IsExistingMatchingCard
(
aux
.
NecroValleyFilter
(
s
.
spfilter
),
tp
,
LOCATION_HAND
+
LOCATION_DECK
+
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
1
,
nil
,
e
,
tp
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
2
))
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
s
.
spfilter
),
tp
,
LOCATION_HAND
+
LOCATION_DECK
+
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
1
,
1
,
nil
,
e
,
tp
)
local
tc
=
g
:
GetFirst
()
local
sp
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
s
.
spfilter
),
tp
,
LOCATION_HAND
+
LOCATION_DECK
+
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
1
,
1
,
nil
,
e
,
tp
)
local
tc
=
sp
g
:
GetFirst
()
Duel
.
BreakEffect
()
if
tc
then
local
res
=
false
...
...
@@ -73,8 +74,9 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
end
if
res
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
3
))
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
+
EFFECT_FLAG_CLIENT_HINT
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCode
(
EFFECT_IMMUNE_EFFECT
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
...
...
script/c101305049.lua
View file @
282314d3
...
...
@@ -7,7 +7,7 @@ function s.initial_effect(c)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
c
:
RegisterEffect
(
e1
)
--
set
--
place
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
...
...
@@ -45,8 +45,10 @@ function s.setfilter(c)
end
function
s
.
setop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
<=
1
then
return
end
local
pg
=
Duel
.
GetMatchingGroup
(
aux
.
NecroValleyFilter
(
s
.
tffilter
),
tp
,
LOCATION_HAND
+
LOCATION_DECK
+
LOCATION_GRAVE
,
0
,
nil
,
tp
)
if
pg
:
GetCount
()
<
2
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOFIELD
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
s
.
tffilter
),
tp
,
LOCATION_HAND
+
LOCATION_DECK
+
LOCATION_GRAVE
,
0
,
2
,
2
,
nil
,
tp
)
local
g
=
pg
:
Select
(
tp
,
2
,
2
,
nil
)
local
ct
=
0
for
tc
in
aux
.
Next
(
g
)
do
if
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
true
)
then
...
...
@@ -58,8 +60,8 @@ function s.setop(e,tp,eg,ep,ev,re,r,rp)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
2
))
then
Duel
.
BreakEffect
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CONFIRM
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
cfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
local
c
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
cfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
)
Duel
.
ConfirmCards
(
1
-
tp
,
c
g
)
Duel
.
ShuffleHand
(
tp
)
local
sc
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
setfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
):
GetFirst
()
local
fc
=
Duel
.
GetFieldCard
(
tp
,
LOCATION_SZONE
,
5
)
...
...
script/c101305066.lua
View file @
282314d3
...
...
@@ -48,43 +48,46 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
s
.
spfilter
),
tp
,
LOCATION_HAND
+
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
e
,
tp
)
local
tc
=
g
:
GetFirst
()
if
tc
then
local
res
=
false
local
res
=
0
if
tc
:
IsCode
(
101305005
,
101305006
,
101305007
)
then
res
=
Duel
.
SpecialSummon
(
tc
,
0
,
tp
,
tp
,
false
,
true
,
POS_FACEUP_DEFENSE
)
else
res
=
Duel
.
SpecialSummon
(
tc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP_DEFENSE
)
end
if
res
and
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
tp
,
LOCATION_MZONE
,
0
,
2
,
nil
)
if
res
>
0
and
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
tp
,
LOCATION_MZONE
,
0
,
2
,
nil
)
and
Duel
.
IsExistingMatchingCard
(
aux
.
NegateAnyFilter
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
nil
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
2
))
then
Duel
.
BreakEffect
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DISABLE
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NegateAnyFilter
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
1
,
nil
)
Duel
.
HintSelection
(
g
)
local
tc
=
g
:
GetFirst
()
Duel
.
NegateRelatedChain
(
tc
,
RESET_TURN_SET
)
local
n
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NegateAnyFilter
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
1
,
nil
)
Duel
.
HintSelection
(
n
g
)
local
nc
=
n
g
:
GetFirst
()
if
nc
:
IsCanBeDisabledByEffect
(
e
)
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetCode
(
EFFECT_DISABLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
t
c
:
RegisterEffect
(
e1
)
n
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e2
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
e2
:
SetValue
(
RESET_TURN_SET
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
t
c
:
RegisterEffect
(
e2
)
n
c
:
RegisterEffect
(
e2
)
if
tc
:
IsType
(
TYPE_TRAPMONSTER
)
then
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e3
:
SetCode
(
EFFECT_DISABLE_TRAPMONSTER
)
e3
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e3
)
nc
:
RegisterEffect
(
e3
)
end
Duel
.
AdjustInstantly
()
Duel
.
NegateRelatedChain
(
nc
,
RESET_TURN_SET
)
Duel
.
Destroy
(
nc
,
REASON_EFFECT
)
end
Duel
.
Destroy
(
tc
,
REASON_EFFECT
)
end
end
end
...
...
script/c101305067.lua
View file @
282314d3
...
...
@@ -12,6 +12,7 @@ function s.initial_effect(c)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetRange
(
LOCATION_SZONE
)
e2
:
SetHintTiming
(
0
,
TIMINGS_CHECK_MONSTER
+
TIMING_END_PHASE
)
e2
:
SetCountLimit
(
1
,
id
)
e2
:
SetCondition
(
s
.
setcon
)
e2
:
SetTarget
(
s
.
settg
)
...
...
@@ -19,7 +20,7 @@ function s.initial_effect(c)
c
:
RegisterEffect
(
e2
)
--pos
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e3
:
SetCategory
(
CATEGORY_POSITION
+
CATEGORY_MSET
)
e3
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e3
:
SetCode
(
EVENT_FREE_CHAIN
)
...
...
@@ -32,7 +33,7 @@ function s.initial_effect(c)
c
:
RegisterEffect
(
e3
)
--to hand
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
e4
:
SetCategory
(
CATEGORY_TODECK
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e4
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
...
...
@@ -44,8 +45,7 @@ function s.initial_effect(c)
c
:
RegisterEffect
(
e4
)
end
function
s
.
setcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ph
=
Duel
.
GetCurrentPhase
()
return
ph
==
PHASE_MAIN1
or
ph
==
PHASE_MAIN2
return
Duel
.
IsMainPhase
()
end
function
s
.
tffilter
(
c
,
tp
)
return
c
:
IsCode
(
id
)
...
...
@@ -57,9 +57,10 @@ function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
end
function
s
.
setop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
<=
1
then
return
end
local
pg
=
Duel
.
GetMatchingGroup
(
aux
.
NecroValleyFilter
(
s
.
tffilter
),
tp
,
LOCATION_HAND
+
LOCATION_DECK
+
LOCATION_GRAVE
,
0
,
nil
,
tp
)
if
pg
:
GetCount
()
<
2
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOFIELD
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
s
.
tffilter
),
tp
,
LOCATION_HAND
+
LOCATION_DECK
+
LOCATION_GRAVE
,
0
,
2
,
2
,
nil
,
tp
)
local
ct
=
0
local
g
=
pg
:
Select
(
tp
,
2
,
2
,
nil
)
for
tc
in
aux
.
Next
(
g
)
do
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
true
)
end
...
...
@@ -88,7 +89,7 @@ function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end
function
s
.
posop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateTo
Effect
(
e
)
and
tc
:
IsType
(
TYPE_MONSTER
)
then
if
tc
:
IsRelateTo
Chain
(
)
and
tc
:
IsType
(
TYPE_MONSTER
)
then
Duel
.
ChangePosition
(
tc
,
POS_FACEDOWN_DEFENSE
)
end
end
...
...
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