Commit 26e8700f authored by Amiya's avatar Amiya

修复

parent 973fdcf3
Pipeline #26578 passed with stages
in 55 seconds
......@@ -26,7 +26,7 @@ function s.initial_effect(c)
e3:SetCategory(CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_ATTACK_ANNOUNCE)
e3:SetRange(LOCATION_PZONE)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o*2)
e3:SetCondition(s.atkcon)
e3:SetTarget(s.atktg)
......@@ -132,18 +132,21 @@ end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=Duel.GetAttacker()
if c:IsRelateToEffect(e) and c:IsFaceup() and c:IsAttackAbove(500) and bc:IsFaceup() and bc:IsRelateToBattle() and ct>0 then
if c:IsRelateToEffect(e) and c:IsFaceup() and c:IsAttackAbove(500) and c:IsDefenseAbove(500) and bc:IsFaceup() and bc:IsRelateToBattle() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-500)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(-1500)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
bc:RegisterEffect(e2)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFEC3T_TYPE_SINGLE)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetValue(-1500)
e3:SetReset(RESET_EVENT+RESETS_STANDARD)
bc:RegisterEffect(e3)
end
end
\ No newline at end of file
......@@ -122,7 +122,7 @@ function s.fop(e,tp,eg,ep,ev,re,r,rp)
end
end
function s.atkfilter(c)
return c:IsFaceup() and c:GetBaseAttack()>0
return c:IsFaceup() and c:IsPosition(POS_ATTACK)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.atkfilter(chkc) end
......@@ -134,7 +134,7 @@ end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and c:IsFaceup() and c:IsAttackAbove(500)
if c:IsRelateToEffect(e) and c:IsFaceup() and c:IsAttackAbove(500) and c:IsDefenseAbove(500)
and tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
......@@ -142,6 +142,9 @@ function s.atkop(e,tp,eg,ep,ev,re,r,rp)
e1:SetValue(-500)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e2)
Duel.Destroy(tc,REASON_EFFECT)
end
end
\ No newline at end of file
--冥骸王-メメントラン・テクトリカ
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,43338320)
aux.AddFusionProcFunRep(c,s.ffilter,3,true)
c:EnableReviveLimit()
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCondition(s.tgcon)
e1:SetTarget(s.tgtg)
e1:SetOperation(s.tgop)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id+o)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,id+o*2)
e3:SetCost(aux.bfgcost)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
function s.ffilter(c)
return c:IsFusionSetCard(0x1a1)
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
end
function s.filter(c)
return c:IsSetCard(0x1a1) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_EXTRA,0,2,nil) and Duel.GetFlagEffect(tp,id)==0 end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,2,tp,LOCATION_DECK+LOCATION_EXTRA)
Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,EFFECT_FLAG_OATH,1)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK+LOCATION_EXTRA,0,2,2,nil)
Duel.SendtoGrave(g,REASON_EFFECT)
end
function s.desfilter(c,tp)
return c:IsFaceup() and c:IsSetCard(0x1a1)
and Duel.IsExistingMatchingCard(nil,tp,0,LOCATION_ONFIELD,1,nil)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_MZONE,0,1,nil,tp) and Duel.GetFlagEffect(tp,id)==0 end
local ct=Duel.GetMatchingGroupCount(Card.IsCanBeEffectTarget,tp,0,LOCATION_ONFIELD,nil,e)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g1=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_MZONE,0,1,ct,nil,tp)
local ect=g1:GetCount()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g2=Duel.SelectTarget(tp,s.desfilter,tp,0,LOCATION_ONFIELD,ect,ect,nil)
g1:Merge(g2)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g1,g1:GetCount(),0,0)
Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,EFFECT_FLAG_OATH,1)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tg=g:Filter(Card.IsRelateToEffect,nil,e)
if tg:GetCount()>0 then
Duel.Destroy(tg,REASON_EFFECT)
end
end
function s.thfilter(c)
return c:IsCode(43338320) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment