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pre-release-database-cdb
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pre-release-database-cdb
Commits
2015683c
Commit
2015683c
authored
Oct 28, 2024
by
wind2009
Browse files
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Fix E-HERO インフェルノ・ウィング-ヘルバック・ファイア
parent
bc6120df
Pipeline
#30805
passed with stages
in 1 minute and 36 seconds
Changes
2
Pipelines
1
Show whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
14 additions
and
5 deletions
+14
-5
script/c101207029.lua
script/c101207029.lua
+1
-1
script/c101207032.lua
script/c101207032.lua
+13
-4
No files found.
script/c101207029.lua
View file @
2015683c
...
...
@@ -65,7 +65,7 @@ function s.atkop(e,tp,eg,ep,ev,re,r,rp)
tc
:
RegisterEffect
(
e1
)
end
else
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsAbleToGrave
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
nil
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
if
g
:
GetCount
()
==
0
or
Duel
.
SendtoGrave
(
g
,
REASON_EFFECT
)
==
0
then
return
end
local
oc
=
Duel
.
GetOperatedGroup
():
FilterCount
(
Card
.
IsLocation
,
nil
,
LOCATION_GRAVE
)
if
oc
==
0
then
return
end
...
...
script/c101207032.lua
View file @
2015683c
...
...
@@ -29,7 +29,7 @@ function s.initial_effect(c)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e3
:
SetCategory
(
CATEGORY_DAMAGE
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_F
)
e3
:
SetCode
(
EVENT_BATTLE_DESTROY
ING
)
e3
:
SetCode
(
EVENT_BATTLE_DESTROY
ED
)
e3
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetCountLimit
(
1
,
id
+
o
)
...
...
@@ -56,10 +56,19 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
end
end
function
s
.
damfilter
(
c
,
tp
)
if
not
c
:
IsPreviousControler
(
1
-
tp
)
then
return
false
end
local
bc
=
c
:
GetReasonCard
()
if
not
bc
then
return
false
end
if
bc
:
IsRelateToBattle
()
then
return
bc
:
IsFaceup
()
and
bc
:
IsLocation
(
LOCATION_MZONE
)
and
bc
:
IsControler
(
tp
)
and
bc
:
IsType
(
TYPE_MONSTER
)
and
bc
:
IsSetCard
(
0x8
)
else
return
bc
:
GetPreviousPosition
()
&
POS_FACEUP
>
0
and
bc
:
GetPreviousLocation
()
&
LOCATION_MZONE
==
LOCATION_MZONE
and
bc
:
IsPreviousControler
(
tp
)
and
bc
:
GetPreviousTypeOnField
()
&
TYPE_MONSTER
==
TYPE_MONSTER
and
bc
:
IsPreviousSetCard
(
0x8
)
end
end
function
s
.
damcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
rc
=
eg
:
GetFirst
()
return
rc
:
IsRelateToBattle
()
and
rc
:
IsStatus
(
STATUS_OPPO_BATTLE
)
and
rc
:
IsControler
(
tp
)
and
rc
:
IsFaceup
()
and
rc
:
IsSetCard
(
0x8
)
return
eg
:
IsExists
(
s
.
damfilter
,
1
,
nil
,
tp
)
end
function
s
.
damtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
...
...
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