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pre-release-database-cdb
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pre-release-database-cdb
Commits
1e4edc96
Commit
1e4edc96
authored
Jul 08, 2024
by
Amiya
Browse files
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修复
parent
cf3e6b87
Pipeline
#28181
passed with stages
in 59 seconds
Changes
9
Pipelines
1
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Showing
9 changed files
with
15 additions
and
12 deletions
+15
-12
ROTA.cdb
ROTA.cdb
+0
-0
script/c101206032.lua
script/c101206032.lua
+1
-0
script/c101206033.lua
script/c101206033.lua
+1
-1
script/c101206053.lua
script/c101206053.lua
+1
-0
script/c101206054.lua
script/c101206054.lua
+1
-0
script/c101206055.lua
script/c101206055.lua
+1
-2
script/c101206073.lua
script/c101206073.lua
+8
-9
script/c101206074.lua
script/c101206074.lua
+1
-0
script/c101206075.lua
script/c101206075.lua
+1
-0
No files found.
ROTA.cdb
View file @
1e4edc96
No preview for this file type
script/c101206032.lua
View file @
1e4edc96
...
...
@@ -18,6 +18,7 @@ function s.initial_effect(c)
c
:
RegisterEffect
(
e1
)
--tohand
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_TOHAND
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
...
...
script/c101206033.lua
View file @
1e4edc96
...
...
@@ -15,7 +15,7 @@ function s.initial_effect(c)
e1
:
SetTarget
(
s
.
sptg
)
e1
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e1
)
--destroy
monster
--destroy
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e2
:
SetCategory
(
CATEGORY_DESTROY
)
...
...
script/c101206053.lua
View file @
1e4edc96
...
...
@@ -3,6 +3,7 @@ local s,id,o=GetID()
function
s
.
initial_effect
(
c
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_FUSION_SUMMON
+
CATEGORY_TOGRAVE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
...
...
script/c101206054.lua
View file @
1e4edc96
...
...
@@ -3,6 +3,7 @@ local s,id,o=GetID()
function
s
.
initial_effect
(
c
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_FUSION_SUMMON
+
CATEGORY_TOGRAVE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
...
...
script/c101206055.lua
View file @
1e4edc96
...
...
@@ -10,9 +10,8 @@ function s.initial_effect(c)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e2
:
SetCategory
(
CATEGORY_SEARCH
+
CATEGORY_TOHAND
)
e2
:
SetType
(
EFFECT_TYPE_
QUICK_O
)
e2
:
SetType
(
EFFECT_TYPE_
IGNITION
)
e2
:
SetRange
(
LOCATION_SZONE
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetCountLimit
(
1
,
id
)
e2
:
SetCost
(
s
.
thcost
)
e2
:
SetTarget
(
s
.
thtg
)
...
...
script/c101206073.lua
View file @
1e4edc96
...
...
@@ -3,10 +3,11 @@ local s,id,o=GetID()
function
s
.
initial_effect
(
c
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_FUSION_SUMMON
+
CATEGORY_TOGRAVE
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_FUSION_SUMMON
+
CATEGORY_TODECK
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCountLimit
(
1
,
id
+
o
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetCondition
(
s
.
condition
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
activate
)
...
...
@@ -36,28 +37,26 @@ function s.filter(c,e,tp,mg)
end
function
s
.
gcheck
(
g
,
tp
,
fc
)
return
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
g
,
fc
)
>
0
and
g
:
FilterCount
(
Card
.
IsAbleTo
Grave
,
nil
)
==
g
:
GetCount
()
and
g
:
FilterCount
(
Card
.
IsAbleTo
Deck
,
nil
)
==
g
:
GetCount
()
end
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsSetCard
,
tp
,
LOCATION_HAND
+
LOCATION_ONFIEL
D
,
0
,
nil
,
0x19e
)
local
g
=
Duel
.
GetMatchingGroup
(
aux
.
AND
(
Card
.
IsSetCard
,
Card
.
IsFaceupEx
),
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVE
D
,
0
,
nil
,
0x19e
)
if
chk
==
0
then
return
aux
.
MustMaterialCheck
(
nil
,
tp
,
EFFECT_MUST_BE_FMATERIAL
)
and
Duel
.
IsExistingMatchingCard
(
s
.
filter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
nil
,
e
,
tp
,
g
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_EXTRA
)
end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
not
aux
.
MustMaterialCheck
(
nil
,
tp
,
EFFECT_MUST_BE_FMATERIAL
)
then
return
end
local
mg
=
Duel
.
GetMatchingGroup
(
Card
.
IsSetCard
,
tp
,
LOCATION_HAND
+
LOCATION_ONFIEL
D
,
0
,
nil
,
0x19e
)
local
mg
=
Duel
.
GetMatchingGroup
(
aux
.
AND
(
Card
.
IsSetCard
,
Card
.
IsFaceupEx
),
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVE
D
,
0
,
nil
,
0x19e
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
filter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
1
,
nil
,
e
,
tp
,
mg
)
local
tc
=
g
:
GetFirst
()
if
tc
then
Duel
.
ConfirmCards
(
1
-
tp
,
tc
)
local
ct
=
math.floor
(
tc
:
GetLevel
()
/
4
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TO
GRAVE
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TO
DECK
)
local
sg
=
mg
:
SelectSubGroup
(
tp
,
s
.
gcheck
,
false
,
ct
,
ct
,
tp
,
tc
)
local
cg
=
sg
:
Filter
(
Card
.
IsFacedown
,
nil
)
Duel
.
ConfirmCards
(
1
-
tp
,
cg
)
if
Duel
.
SendtoGrave
(
sg
,
REASON_EFFECT
)
~=
0
and
sg
:
FilterCount
(
Card
.
IsLocation
,
nil
,
LOCATION_GRAVE
)
~=
0
then
if
Duel
.
SendtoDeck
(
sg
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
~=
0
and
sg
:
FilterCount
(
Card
.
IsLocation
,
nil
,
LOCATION_DECK
+
LOCATION_EXTRA
)
~=
0
then
Duel
.
BreakEffect
()
if
Duel
.
SpecialSummon
(
tc
,
SUMMON_TYPE_FUSION
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
then
tc
:
CompleteProcedure
()
...
...
script/c101206074.lua
View file @
1e4edc96
...
...
@@ -3,6 +3,7 @@ local s,id,o=GetID()
function
s
.
initial_effect
(
c
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_TODECK
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
...
...
script/c101206075.lua
View file @
1e4edc96
...
...
@@ -21,6 +21,7 @@ function s.initial_effect(c)
c
:
RegisterEffect
(
e2
)
--spsummon
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e3
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e3
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e3
:
SetCode
(
EVENT_FREE_CHAIN
)
...
...
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