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pre-release-database-cdb
Commits
0a3f4358
Commit
0a3f4358
authored
Dec 20, 2025
by
wind2009
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Fix F・HERO シャイニング・フレア・ウィングマン
parent
b316b6e0
Changes
1
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23 additions
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16 deletions
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-16
script/c100256004.lua
script/c100256004.lua
+23
-16
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script/c100256004.lua
View file @
0a3f4358
...
...
@@ -3,7 +3,7 @@ local s,id,o=GetID()
function
s
.
initial_effect
(
c
)
--fusion material
c
:
EnableReviveLimit
()
aux
.
AddFusionProc
CodeFun
(
c
,
aux
.
FilterBoolFunction
(
Card
.
IsFusionType
,
TYPE_FUSION
),
s
.
matfilter2
,
1
,
true
,
true
)
aux
.
AddFusionProc
Fun2
(
c
,
aux
.
FilterBoolFunction
(
Card
.
IsFusionType
,
TYPE_FUSION
),
s
.
matfilter2
,
true
)
--draw
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
...
...
@@ -45,19 +45,23 @@ function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
end
function
s
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
tdfilter
,
tp
,
LOCATION_GRAVE
,
0
,
nil
)
if
g
:
GetCount
()
<
5
or
not
Duel
.
IsPlayerCanDraw
(
tp
)
then
return
end
if
g
:
GetCount
()
<
5
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
dg
=
g
:
Select
(
tp
,
5
,
5
,
nil
)
if
Duel
.
SendtoDeck
(
dg
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
~=
0
then
Duel
.
ShuffleDeck
(
tp
)
Duel
.
HintSelection
(
dg
)
if
Duel
.
SendtoDeck
(
dg
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
~=
0
and
dg
:
IsExists
(
Card
.
IsLocation
,
1
,
nil
,
LOCATION_DECK
+
LOCATION_EXTRA
)
then
Duel
.
BreakEffect
()
if
Duel
.
IsPlayerCanDraw
(
tp
,
2
)
then
Duel
.
Draw
(
tp
,
2
,
REASON_EFFECT
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
c
=
e
:
GetHandler
()
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetValue
(
1000
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
)
e
:
GetHandler
():
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
end
end
end
function
s
.
damtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
...
...
@@ -68,14 +72,17 @@ function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if
dam
<
0
then
dam
=
0
end
Duel
.
SetTargetPlayer
(
1
-
tp
)
Duel
.
SetTargetParam
(
dam
)
if
dam
>
0
then
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DAMAGE
,
nil
,
0
,
1
-
tp
,
dam
)
end
end
function
s
.
damop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateTo
Effect
(
e
)
then
if
tc
:
IsRelateTo
Chain
(
)
then
local
p
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_PLAYER
)
local
dam
=
tc
:
GetAttack
()
if
dam
<
0
then
dam
=
0
end
if
dam
>
0
then
Duel
.
Damage
(
p
,
dam
,
REASON_EFFECT
)
end
end
end
\ No newline at end of file
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