--SNo.38 タイタニック・ギャラクシー
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,63767246)
	--xyz summon
	aux.AddXyzProcedure(c,s.mfilter,9,3,s.ovfilter,aux.Stringid(id,0))
	c:EnableReviveLimit()
	--atk
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,1))
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetValue(s.atkval)
	c:RegisterEffect(e1)
	--material
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,2))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetTarget(s.target)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
	--direct attack
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,3))
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCondition(s.datcon)
	e3:SetCost(s.datcost)
	e3:SetTarget(s.dattg)
	e3:SetOperation(s.datop)
	c:RegisterEffect(e3)
end
aux.xyz_number[id]=38
function s.mfilter(c)
	return c:IsAttribute(ATTRIBUTE_LIGHT)
end
function s.ovfilter(c)
	return c:IsFaceup() and c:IsCode(63767246)
end
function s.atkval(e,c)
	return c:GetOverlayCount()*200
end
function s.filter(c)
	return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsCanOverlay() and c:IsControlerCanBeChanged()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and s.filter(chkc) and chkc~=c end
	if chk==0 then return c:IsType(TYPE_XYZ) and Duel.IsExistingTarget(s.filter,tp,0,LOCATION_ONFIELD,1,c) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
	local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_ONFIELD,1,2,c)
	Duel.SetChainLimit(s.limit(g))
end
function s.limit(g)
	return  function (e,lp,tp)
				return not g:IsContains(e:GetHandler())
			end
end
function s.lfilter(c,e)
	return not c:IsImmuneToEffect(e)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local sg=Duel.GetTargetsRelateToChain():Filter(s.lfilter,c,e)
	if sg:GetCount()>0 and c:IsRelateToEffect(e) then
		for tc in aux.Next(sg) do
			local og=tc:GetOverlayGroup()
			if og:GetCount()>0 then
				Duel.SendtoGrave(og,REASON_RULE)
			end
		end
		Duel.Overlay(c,sg)
	end
end
function s.datcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCurrentPhase()==PHASE_MAIN1 and aux.bpcon(e,tp,eg,ep,ev,re,r,rp)
end
function s.dattg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:GetBaseAttack()~=1500 and not c:IsHasEffect(EFFECT_DIRECT_ATTACK) end
end
function s.datcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
	e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function s.datop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() and c:GetBaseAttack()~=1500 then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_BASE_ATTACK)
		e1:SetValue(1500)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		c:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DIRECT_ATTACK)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		c:RegisterEffect(e2)
	end
end