--剣闘獣クラウディウス
local s,id,o=GetID()
function s.initial_effect(c)
	--fusion summon
	aux.AddFusionProcFunRep(c,s.matfilter,5,true)
	c:EnableReviveLimit()
	aux.AddContactFusionProcedure(c,s.cfilter,LOCATION_MZONE+LOCATION_GRAVE,0,s.sprop(c))
	--spsummon condition
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_SINGLE)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e0:SetCode(EFFECT_SPSUMMON_CONDITION)
	e0:SetValue(s.splimit)
	c:RegisterEffect(e0)
	--
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,1))
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCondition(s.btcon)
	e1:SetOperation(s.btop)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
function s.splimit(e,se,sp,st)
	return not e:GetHandler():IsLocation(LOCATION_EXTRA)
end
function s.matfilter(c)
	return c:IsFusionSetCard(0x1019) and c:IsFusionType(TYPE_MONSTER)
end
function s.cfilter(c)
	return c:IsType(TYPE_MONSTER) and c:IsAbleToDeckOrExtraAsCost()
end
function s.sprop(c)
	return  function(g)
				Duel.SendtoDeck(g,nil,2,REASON_COST)
				--spsummon condition
				c:RegisterFlagEffect(id,RESET_EVENT+0xff0000,0,0)
			end
end
function s.btcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetFlagEffect(id)~=0
end
function s.btop(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_BP_TWICE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	if Duel.GetTurnPlayer()==tp and (Duel.GetCurrentPhase()>=PHASE_BATTLE_START and Duel.GetCurrentPhase()<=PHASE_BATTLE) then
		e1:SetLabel(Duel.GetTurnCount())
		e1:SetCondition(s.bpcon)
		e1:SetReset(RESET_PHASE+PHASE_BATTLE+RESET_SELF_TURN,2)
	else
		e1:SetReset(RESET_PHASE+PHASE_BATTLE+RESET_SELF_TURN,1)
	end
	Duel.RegisterEffect(e1,tp)
end
function s.bpcon(e)
	return Duel.GetTurnCount()~=e:GetLabel()
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return rp==1-tp and re:IsActiveType(TYPE_MONSTER)
end
function s.spfilter(c,e,tp)
	if not c:IsSetCard(0x1019) or not c:IsType(TYPE_MONSTER) then return false end
	if Duel.GetTurnPlayer()==1-tp then
		return c:IsType(TYPE_FUSION) and c:IsLevelBelow(11)
			and c:IsCanBeSpecialSummoned(e,0,tp,true,false) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
	else
		return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
			and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
	end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local loc=LOCATION_DECK
	if Duel.GetTurnPlayer()==1-tp then loc=LOCATION_EXTRA end
	if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,loc,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,loc)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local loc=LOCATION_DECK
	if Duel.GetTurnPlayer()==1-tp then loc=LOCATION_EXTRA end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,loc,0,1,1,nil,e,tp)
	if g:GetCount()>0 then
		if loc==LOCATION_EXTRA then
			Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP)
		else
			Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
		end
	end
end