--戦刀匠サイバ
local s,id,o=GetID()
function s.initial_effect(c)
	--Synchro summon
	aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
	c:EnableReviveLimit()
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--synchro effect
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_MZONE)
	e2:SetHintTiming(0,TIMING_MAIN_END)
	e2:SetCountLimit(1,id+o)
	e2:SetCondition(s.sccon)
	e2:SetTarget(s.sctg)
	e2:SetOperation(s.scop)
	c:RegisterEffect(e2)
end
function s.spfilter(c,e,tp)
	return c:IsLevelBelow(6) and c:IsRace(RACE_WARRIOR) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetValue(RESET_TURN_SET)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e2)
	end
	Duel.SpecialSummonComplete()
	if c:IsRelateToEffect(e) then
		local e3=Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_SINGLE)
		e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e3:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
		e3:SetValue(1)
		e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		c:RegisterEffect(e3,true)
	end
end
function s.sccon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsMainPhase() and Duel.GetTurnPlayer()~=tp
end
function s.mfilter(c)
	return c:IsRace(RACE_WARRIOR) and c:IsType(TYPE_MONSTER) and c:IsFaceupEx()
end
function s.syncheck(g,tp,syncard)
	return g:IsExists(s.mfilter,1,nil) and syncard:IsSynchroSummonable(nil,g,#g-1,#g-1) and aux.SynMixHandCheck(g,tp,syncard)
		and aux.MustMaterialCheck(g,tp,EFFECT_MUST_BE_SMATERIAL)
end
function s.scfilter(c,tp,mg)
	return mg:CheckSubGroup(s.syncheck,2,#mg,tp,c)
end
function s.sctg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local mg=Duel.GetSynchroMaterial(tp)
		if mg:IsExists(Card.GetHandSynchro,1,nil) then
			local mg2=Duel.GetMatchingGroup(nil,tp,LOCATION_HAND,0,nil)
			if mg2:GetCount()>0 then mg:Merge(mg2) end
		end
		return Duel.IsExistingMatchingCard(s.scfilter,tp,LOCATION_EXTRA,0,1,nil,tp,mg)
	end
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.scop(e,tp,eg,ep,ev,re,r,rp)
	local mg=Duel.GetSynchroMaterial(tp)
	if mg:IsExists(Card.GetHandSynchro,1,nil) then
		local mg2=Duel.GetMatchingGroup(nil,tp,LOCATION_HAND,0,nil)
		if mg2:GetCount()>0 then mg:Merge(mg2) end
	end
	local g=Duel.GetMatchingGroup(s.scfilter,tp,LOCATION_EXTRA,0,nil,tp,mg)
	if g:GetCount()>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=g:Select(tp,1,1,nil)
		local sc=sg:GetFirst()
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SMATERIAL)
		local tg=mg:SelectSubGroup(tp,s.syncheck,false,2,#mg,tp,sc)
		Duel.SynchroSummon(tp,sc,nil,tg,#tg-1,#tg-1)
	end
end