--カプシー★ヤミーウェイ
local s,id,o=GetID()
function s.initial_effect(c)
	--synchro summon
	local e0=Effect.CreateEffect(c)
	e0:SetDescription(1164)
	e0:SetType(EFFECT_TYPE_FIELD)
	e0:SetCode(EFFECT_SPSUMMON_PROC)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e0:SetRange(LOCATION_EXTRA)
	e0:SetCondition(s.LSynCondition)
	e0:SetTarget(s.LSynTarget)
	e0:SetOperation(Auxiliary.SynOperation())
	e0:SetValue(SUMMON_TYPE_SYNCHRO)
	c:RegisterEffect(e0)
	c:EnableReviveLimit()
	--search
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_HANDES)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.thcon)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id+o)
	e2:SetCondition(s.spcon)
	e2:SetCost(s.spcost)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
function s.CheckGroup(g,f,cg,min,max,...)
	if cg then Duel.SetSelectedCard(cg) end
	return g:CheckSubGroup(f,min,max,...)
end
function s.SelectGroupNew(tp,desc,cancelable,g,f,cg,min,max,...)
	local min=min or 1
	local max=max or #g
	local ext_params={...}
	if cg then Duel.SetSelectedCard(cg) end
	Duel.Hint(tp,HINT_SELECTMSG,desc)
	return g:SelectSubGroup(tp,f,cancelable,min,max,...)
end
function s.SelectGroup(tp,desc,g,f,cg,min,max,...)
	return s.SelectGroupNew(tp,desc,false,g,f,cg,min,max,...)
end
function s.matfilter1(c,syncard,tp)
	if c:IsFacedown() then return false end
	if c:IsSynchroType(TYPE_LINK) and c:IsControler(tp) then return true end
	return c:IsSynchroType(TYPE_TUNER) and c:IsCanBeSynchroMaterial(syncard)
end
function s.matfilter2(c,syncard)
	return (c:IsLocation(LOCATION_HAND) or c:IsFaceup()) and c:IsNotTuner(syncard) and c:IsCanBeSynchroMaterial(syncard)
end
function s.val(c,syncard)
	if c:IsSynchroType(TYPE_LINK) then
		return c:GetLink()
	else
		return c:GetSynchroLevel(syncard)
	end
end
function s.CheckGroupRecursive(c,sg,g,f,min,max,ext_params)
	sg:AddCard(c)
	local ct=sg:GetCount()
	local res=(ct>=min and f(sg,table.unpack(ext_params)))
		or (ct<max and g:IsExists(s.CheckGroupRecursive,1,sg,sg,g,f,min,max,ext_params))
	sg:RemoveCard(c)
	return res
end
function s.synfilter(c,syncard,lv,g2,g3,minc,maxc,tp)
	local tsg=c:IsHasEffect(EFFECT_HAND_SYNCHRO) and g3 or g2
	return s.CheckGroup(tsg,s.goal,Group.FromCards(c),minc,maxc,tp,lv,syncard,c)
end
function s.goal(g,tp,lv,syncard,tuc)
	if Duel.GetLocationCountFromEx(tp,tp,g,syncard)<=0 then return false end
	if tuc:IsHasEffect(EFFECT_HAND_SYNCHRO) and g:IsExists(Card.IsLocation,2,tuc,LOCATION_HAND) then return false end
	local ct=g:GetCount()
	return g:CheckWithSumEqual(s.val,lv,ct,ct,syncard)
end
function s.LSynCondition(e,c,tuner,mg)
	if c==nil then return true end
	if c:IsType(TYPE_PENDULUM) and c:IsFaceup() then return false end
	local tp=c:GetControler()
	local minc=2
	local maxc=c:GetLevel()
	local g1=nil
	local g2=nil
	local g3=nil
	if mg then
		g1=mg:Filter(s.matfilter1,nil,c,tp)
		g2=mg:Filter(s.matfilter2,nil,c)
		g3=g2:Clone()
	else
		g1=Duel.GetMatchingGroup(s.matfilter1,tp,LOCATION_MZONE,LOCATION_MZONE,nil,c,tp)
		g2=Duel.GetMatchingGroup(s.matfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,nil,c)
		g3=Duel.GetMatchingGroup(s.matfilter2,tp,LOCATION_MZONE+LOCATION_HAND,LOCATION_MZONE,nil,c)
	end
	local pe=Duel.IsPlayerAffectedByEffect(tp,EFFECT_MUST_BE_SMATERIAL)
	local lv=c:GetLevel()
	local sg=nil
	if tuner then
		return s.matfilter1(c,tp) and s.synfilter(tuner,c,lv,g2,g3,minc,maxc,tp)
	elseif pe then
		return s.matfilter1(pe:GetOwner(),tp) and s.synfilter(pe:GetOwner(),c,lv,g2,g3,minc,maxc,tp)
	else
		return g1:IsExists(s.synfilter,1,nil,c,lv,g2,g3,minc,maxc,tp)
	end
end
function s.LSynTarget(e,tp,eg,ep,ev,re,r,rp,chk,c,tuner,mg)
	local minc=2
	local maxc=c:GetLevel()
	local g1=nil
	local g2=nil
	local g3=nil
	if mg then
		g1=mg:Filter(s.matfilter1,nil,c,tp)
		g2=mg:Filter(s.matfilter2,nil,c)
		g3=g2:Clone()
	else
		g1=Duel.GetMatchingGroup(s.matfilter1,tp,LOCATION_MZONE,LOCATION_MZONE,nil,c,tp)
		g2=Duel.GetMatchingGroup(s.matfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,nil,c)
		g3=Duel.GetMatchingGroup(s.matfilter2,tp,LOCATION_MZONE+LOCATION_HAND,LOCATION_MZONE,nil,c)
	end
	local pe=Duel.IsPlayerAffectedByEffect(tp,EFFECT_MUST_BE_SMATERIAL)
	local lv=c:GetLevel()
	local tuc=nil
	if tuner then
		tuner=tuc
	else
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SMATERIAL)
		if not pe then
			local t1=g1:FilterSelect(tp,s.synfilter,1,1,nil,c,lv,g2,g3,minc,maxc,tp)
			tuc=t1:GetFirst()
		else
			tuc=pe:GetOwner()
			Group.FromCards(tuc):Select(tp,1,1,nil)
		end
	end
	local tsg=tuc and tuc:IsHasEffect(EFFECT_HAND_SYNCHRO) and g3 or g2
	local g=s.SelectGroup(tp,HINTMSG_SMATERIAL,tsg,s.goal,Group.FromCards(tuc),minc,maxc,tp,lv,c,tuc)
	if g then
		g:KeepAlive()
		e:SetLabelObject(g)
		return true
	else return false end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function s.thfilter(c)
	return c:IsSetCard(0x2c8) and c:IsAbleToHand() and c:IsType(TYPE_MONSTER)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,2,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,2,nil) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,2,2,nil)
	if g:GetCount()>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)>0 then
		Duel.ConfirmCards(1-tp,g)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
		local dg=Duel.SelectMatchingCard(tp,Card.IsDiscardable,tp,LOCATION_HAND,0,1,1,nil,REASON_EFFECT)
		Duel.ShuffleHand(tp)
		if dg:GetCount()>0 then
			Duel.BreakEffect()
			Duel.SendtoGrave(dg,REASON_EFFECT+REASON_DISCARD)
		end
	end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return rp==1-tp
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToExtraAsCost() end
	Duel.SendtoDeck(e:GetHandler(),nil,0,REASON_COST)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(0x2c8) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler(),tp)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local ft=math.min(2,Duel.GetLocationCount(tp,LOCATION_MZONE))
	if ft==0 then return end
	if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,ft,nil,e,tp)
	if g:GetCount()>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end