--夢幻吸収体
local s,id,o=GetID()
function s.initial_effect(c)
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_CHAIN_SOLVED)
	e1:SetRange(LOCATION_HAND+LOCATION_GRAVE)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--gain attack
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetOperation(s.regop)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_CHAIN_SOLVED)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCondition(s.atkcon)
	e3:SetOperation(s.atkop)
	c:RegisterEffect(e3)
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e4:SetCode(EVENT_CHAIN_NEGATED)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCondition(s.regcon)
	e4:SetOperation(s.regop1)
	c:RegisterEffect(e4)
	e4:SetLabelObject(e2)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	local loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)
	return rp~=tp and re:IsActiveType(TYPE_MONSTER) and loc and bit.band(loc,LOCATION_HAND+LOCATION_GRAVE+LOCATION_REMOVED)~=0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
		local fid=e:GetHandler():GetFieldID()
		c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,0,1,fid)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_PHASE+PHASE_END)
		e1:SetCountLimit(1)
		e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
		e1:SetLabel(fid)
		e1:SetLabelObject(c)
		e1:SetCondition(s.descon)
		e1:SetOperation(s.desop)
		Duel.RegisterEffect(e1,tp)
	end
	Duel.SpecialSummonComplete()
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	if tc:GetFlagEffectLabel(id)~=e:GetLabel() then
		e:Reset()
		return false
	else return true end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Destroy(e:GetLabelObject(),REASON_EFFECT)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET+RESET_CHAIN,0,1)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
	local v=e:GetLabel()
	e:SetLabel(0)
	local c=e:GetHandler()
	return re:IsActiveType(TYPE_MONSTER) and ep~=tp and c:GetFlagEffect(id)~=0 and (not v or v==0 or ev~=v)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_CARD,0,id)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetReset(RESET_EVENT+RESETS_STANDARD)
	e1:SetValue(1000)
	e:GetHandler():RegisterEffect(e1)
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
	return re:IsActiveType(TYPE_MONSTER) and ep~=tp
end
function s.regop1(e,tp,eg,ep,ev,re,r,rp)
	e:GetLabelObject():SetLabel(ev)
end