--至天の魔王ミッシング・バロウズ
local s,id,o=GetID()
function s.initial_effect(c)
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.sprcon)
	e1:SetTarget(s.sprtg)
	e1:SetOperation(s.sprop)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_REMOVE)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.rmcon)
	e2:SetTarget(s.rmtg)
	e2:SetOperation(s.rmop)
	c:RegisterEffect(e2)
end
function s.sprfilter(c)
	return c:IsAbleToRemoveAsCost()
end
function s.gcheck(g,tp)
	return Duel.GetMZoneCount(tp,g)>0
		and g:FilterCount(Card.IsType,nil,TYPE_MONSTER)==1
		and g:FilterCount(Card.IsType,nil,TYPE_SPELL)==1
		and g:FilterCount(Card.IsType,nil,TYPE_TRAP)==1
end
function s.sprcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	local g=Duel.GetMatchingGroup(s.sprfilter,tp,LOCATION_GRAVE,0,e:GetHandler())
	return g:CheckSubGroup(s.gcheck,3,3,tp)
end
function s.sprtg(e,tp,eg,ep,ev,re,r,rp,chk,c)
	local g=Duel.GetMatchingGroup(s.sprfilter,tp,LOCATION_GRAVE,0,e:GetHandler())
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local sg=g:SelectSubGroup(tp,s.gcheck,false,3,3,tp)
	if sg then
		sg:KeepAlive()
		e:SetLabelObject(sg)
		return true
	else return false end
end
function s.sprop(e,tp,eg,ep,ev,re,r,rp,c)
	local g=e:GetLabelObject()
	Duel.Remove(g,POS_FACEUP,REASON_COST)
	g:DeleteGroup()
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSummonLocation(LOCATION_HAND)
end
function s.rmfilter(c)
	return c:IsAbleToRemove()
end
function s.rmfgilter(c,g)
	return c:IsType(TYPE_MONSTER) and g:IsExists(Card.IsType,2,c,TYPE_SPELL+TYPE_TRAP)
end
function s.rmcheck(g)
	return g:IsExists(s.rmfgilter,1,nil,g)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(s.rmfilter,tp,0,LOCATION_GRAVE+LOCATION_ONFIELD,nil)
	if chk==0 then return g:CheckSubGroup(s.rmcheck,3,3,tp) end
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_GRAVE+LOCATION_ONFIELD)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.rmfilter),tp,0,LOCATION_GRAVE+LOCATION_ONFIELD,nil)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local sg=g:SelectSubGroup(tp,s.rmcheck,false,3,3,tp)
	if sg then
		Duel.HintSelection(sg)
		Duel.Remove(sg,POS_FACEUP,REASON_EFFECT)
	end
end