--青眼の究極霊竜
local s,id,o=GetID()
function s.initial_effect(c)
	--synchro summon
	aux.AddSynchroMixProcedure(c,aux.NonTuner(Card.IsSetCard,0xdd),nil,nil,aux.Tuner(nil),2,99)
	c:EnableReviveLimit()
	--cannot remove
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_REMOVE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,1)
	e1:SetTarget(s.rmlimit)
	c:RegisterEffect(e1)
	--negate & atk up
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_NEGATE+CATEGORY_ATKCHANGE)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e2:SetCode(EVENT_CHAINING)
	e2:SetCountLimit(1,id)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCondition(s.negcon)
	e2:SetTarget(s.negtg)
	e2:SetOperation(s.negop)
	c:RegisterEffect(e2)
	--Special Summon
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_DESTROYED)
	e3:SetCountLimit(1,id+o)
	e3:SetCondition(s.spcon)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
end
function s.rmlimit(e,c,rp,r,re)
	local tp=e:GetHandlerPlayer()
	return c:IsControler(tp) and c:IsLocation(LOCATION_GRAVE) and re:GetOwnerPlayer()~=tp
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
	local loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)
	return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED)
		and loc&LOCATION_ONFIELD~=0
		and Duel.IsChainNegatable(ev)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if Duel.NegateActivation(ev) and c:IsRelateToEffect(e) and c:IsFaceup() then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(1000)
		e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
		e1:SetRange(LOCATION_MZONE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
		c:RegisterEffect(e1)
	end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0
end
function s.spfilter(c,e,tp)
	return not c:IsCode(id) and c:IsRace(RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_LIGHT)
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	if g:GetCount()>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end