--デス・レジーナ・デーモン
local s,id,o=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--pendulum summon
	aux.EnablePendulumAttribute(c)
	--spsummon limit
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_SINGLE)
	e0:SetCode(EFFECT_SPSUMMON_CONDITION)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e0:SetValue(aux.ritlimit)
	c:RegisterEffect(e0)
	--tohand
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetRange(LOCATION_PZONE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--to hand
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_DESTROY+CATEGORY_REMOVE+CATEGORY_GRAVE_ACTION)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetCountLimit(1,id+o)
	e3:SetCondition(s.descon)
	e3:SetTarget(s.destg)
	e3:SetOperation(s.desop)
	c:RegisterEffect(e3)
	--immune
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCode(EFFECT_IMMUNE_EFFECT)
	e4:SetCondition(s.eqcon)
	e4:SetValue(s.efilter)
	c:RegisterEffect(e4)
end
function s.thfilter(c)
	return c:IsFaceupEx() and c:IsSetCard(0x45) and c:IsAbleToHand()
end
function s.mvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and s.thfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0+0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0+0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
end
function s.mvop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToChain() and Duel.Destroy(c,REASON_EFFECT)~=0
		and tc:IsRelateToChain() then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
	end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_RITUAL)
end
function s.desfilter(c)
	return c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingMatchingCard(s.desfilter,tp,0,LOCATION_ONFIELD,1,c) end
	local sg=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_ONFIELD,c)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0)
end
function s.rmfilter(c)
	return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToRemove()
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local sg=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_ONFIELD,nil)
	if Duel.Destroy(sg,REASON_EFFECT)~=0
		and c:IsRelateToChain()
		and c:GetSequence()>4
		and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.rmfilter),tp,0,LOCATION_GRAVE,1,nil)
		and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
		Duel.BreakEffect()
		local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.rmfilter),tp,0,LOCATION_GRAVE,nil)
		if g:GetCount()>0 then
			Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
		end
	end
end
function s.eqcon(e)
	return e:GetHandler():GetSequence()>4
end
function s.eqlimit(e,c)
	return e:GetOwner()==c
end