--ヤミー★リデンプション
local s,id,o=GetID()
function s.initial_effect(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(TIMING_DAMAGE_STEP)
	c:RegisterEffect(e1)
	--atk down
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(0,LOCATION_MZONE)
	e2:SetValue(s.val)
	c:RegisterEffect(e2)
	--draw
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_DRAW+CATEGORY_TODECK)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetRange(LOCATION_SZONE)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
	e3:SetCondition(s.drcon)
	e3:SetTarget(s.drtg)
	e3:SetOperation(s.drop)
	c:RegisterEffect(e3)
	--control
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetCategory(CATEGORY_CONTROL)
	e4:SetType(EFFECT_TYPE_QUICK_O)
	e4:SetCode(EVENT_FREE_CHAIN)
	e4:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
	e4:SetRange(LOCATION_GRAVE)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e4:SetCountLimit(1,id+o)
	e4:SetCost(aux.bfgcost)
	e4:SetTarget(s.cttg)
	e4:SetOperation(s.ctop)
	c:RegisterEffect(e4)
end
function s.atkfilter(c)
	return c:IsRace(RACE_BEAST) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsType(TYPE_MONSTER) and c:IsFaceupEx()
end
function s.val(e,c)
	local tp=e:GetHandlerPlayer()
	local g=Duel.GetMatchingGroup(s.atkfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,nil)
	return g:GetCount()*(-200)
end
function s.cfilter(c,tp)
	return c:IsFaceup() and c:IsRace(RACE_BEAST) and c:IsAttribute(ATTRIBUTE_LIGHT)
		and c:IsType(TYPE_SYNCHRO) and c:IsSummonType(SUMMON_TYPE_SYNCHRO)
		and c:IsSummonPlayer(tp)
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	if Duel.Draw(p,d,REASON_EFFECT)~=0 and Duel.IsExistingMatchingCard(Card.IsAbleToDeck,p,LOCATION_HAND,0,1,nil) then
		Duel.BreakEffect()
		Duel.Hint(HINT_SELECTMSG,p,HINTMSG_TODECK)
		local g=Duel.SelectMatchingCard(p,Card.IsAbleToDeck,p,LOCATION_HAND,0,1,1,nil)
		Duel.ShuffleHand(p)
		Duel.SendtoDeck(g,nil,SEQ_DECKBOTTOM,REASON_EFFECT)
	end
end
function s.ctfilter1(c)
	local tp=c:GetControler()
	return c:IsAbleToChangeControler() and Duel.GetMZoneCount(tp,c,tp,LOCATION_REASON_CONTROL)>0
end
function s.ctfilter2(c)
	local tp=c:GetControler()
	return c:IsFaceup() and c:IsSetCard(0x2c8) and c:IsAbleToChangeControler()
		and Duel.GetMZoneCount(tp,c,tp,LOCATION_REASON_CONTROL)>0
end
function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	if chk==0 then return Duel.IsExistingTarget(s.ctfilter1,tp,0,LOCATION_MZONE,1,nil)
		and Duel.IsExistingTarget(s.ctfilter2,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
	local g1=Duel.SelectTarget(tp,s.ctfilter1,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
	local g2=Duel.SelectTarget(tp,s.ctfilter2,tp,LOCATION_MZONE,0,1,1,nil)
	g1:Merge(g2)
	Duel.SetOperationInfo(0,CATEGORY_CONTROL,g1,2,0,0)
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
	local a=g:GetFirst()
	local b=g:GetNext()
	if a:IsRelateToEffect(e) and b:IsRelateToEffect(e) then
		Duel.SwapControl(a,b)
	end
end