--幻影騎士団ディケイクローク
local s,id,o=GetID()
function s.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCost(s.spcost)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--search
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCountLimit(1,id+o)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e3)
	--xyz level
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,2))
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetRange(LOCATION_GRAVE)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e4:SetCountLimit(1,id+o*2)
	e4:SetCost(aux.bfgcost)
	e4:SetTarget(s.xyztg)
	e4:SetOperation(s.xyzop)
	c:RegisterEffect(e4)
end
function s.spcfilter(c)
	return c:IsSetCard(0x10db) and not c:IsPublic()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.spcfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
	local cg=Duel.SelectMatchingCard(tp,s.spcfilter,tp,LOCATION_HAND,0,1,1,e:GetHandler())
	Duel.ConfirmCards(1-tp,cg)
	Duel.ShuffleHand(tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToChain() then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.thfilter(c)
	return c:IsSetCard(0x10db) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.xyzfilter(c)
	return c:IsFaceup() and c:IsType(TYPE_XYZ)
end
function s.xyztg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.xyzfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.xyzfilter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,s.xyzfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.xyzop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToChain() and tc:IsFaceup() then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_XYZ_LEVEL)
		e1:SetValue(s.xyzlv)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e1)
	end
end
function s.xyzlv(e,c,rc)
	return c:GetRank()
end