--三幻魔の失楽園
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--special
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOGRAVE+CATEGORY_DECKDES+CATEGORY_GRAVE_SPSUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_FZONE)
	e2:SetCountLimit(3)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--Draw
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_DRAW)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_FZONE)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e3:SetCountLimit(1,id)
	e3:SetCondition(s.drcon)
	e3:SetTarget(s.drtg)
	e3:SetOperation(s.drop)
	c:RegisterEffect(e3)
end
---The `nolimit` parameter for Special Summon effects of Phantasms cards
---@param c Card
---@return boolean
function aux.PhantasmsSpSummonType(c)
	return c:IsType(TYPE_SPSUMMON)
end
function s.tgfilter(c)
	return c:IsFaceupEx() and c:IsAbleToGrave()
end
function s.gcheck(g,tp)
	return g:FilterCount(Card.IsType,nil,TYPE_MONSTER)==3
		or g:FilterCount(Card.IsType,nil,TYPE_SPELL)==3
		or g:FilterCount(Card.IsType,nil,TYPE_TRAP)==3
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,e:GetHandler())
	if chk==0 then return g:CheckSubGroup(s.gcheck,3,3,tp) end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,3,tp,LOCATION_HAND+LOCATION_ONFIELD)
end
function s.spfilter(c,e,tp)
	if not c:IsFaceupEx() or not c:IsSetCard(0x1144) then return false end
	return c:IsCanBeSpecialSummoned(e,0,tp,false,aux.PhantasmsSpSummonType(c))
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local g=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,aux.ExceptThisCard(e))
	if not g:CheckSubGroup(s.gcheck,3,3,tp) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local sg=g:SelectSubGroup(tp,s.gcheck,false,3,3)
	if sg:GetCount()>0 and Duel.SendtoGrave(sg,REASON_EFFECT)==3
		and sg:IsExists(Card.IsLocation,3,nil,LOCATION_GRAVE)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp)
		and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local spg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil,e,tp)
		local tc=spg:GetFirst()
		Duel.BreakEffect()
		if tc then
			local res=false
			local flag=aux.PhantasmsSpSummonType(tc)
			res=Duel.SpecialSummonStep(tc,0,tp,tp,false,flag,POS_FACEUP)
			if res then
				local e1=Effect.CreateEffect(c)
				e1:SetDescription(aux.Stringid(id,3))
				e1:SetType(EFFECT_TYPE_SINGLE)
				e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CLIENT_HINT)
				e1:SetRange(LOCATION_MZONE)
				e1:SetCode(EFFECT_IMMUNE_EFFECT)
				e1:SetReset(RESET_EVENT+RESETS_STANDARD)
				e1:SetValue(s.efilter)
				e1:SetOwnerPlayer(tp)
				tc:RegisterEffect(e1,true)
				if flag then
					tc:CompleteProcedure()
				end
			end
			Duel.SpecialSummonComplete()
		end
	end
end
function s.efilter(e,re)
	return e:GetHandlerPlayer()~=re:GetOwnerPlayer() and re:IsActivated()
		and re:IsActiveType(TYPE_SPELL+TYPE_TRAP)
end
function s.drcfilter(c)
	return c:IsFaceup() and c:GetOriginalLevel()==10 and c:IsSetCard(0x1144)
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.drcfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(2)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Draw(p,d,REASON_EFFECT)
end
