--道化の一座 ハット
local s,id,o=GetID()
function s.initial_effect(c)
	--pendulum summon
	aux.EnablePendulumAttribute(c)
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOGRAVE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--def
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_UPDATE_DEFENSE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTargetRange(0,LOCATION_MZONE)
	e2:SetCondition(s.adcon)
	e2:SetValue(-1500)
	c:RegisterEffect(e2)
	--release effect
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_RELEASE)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetTarget(s.tdtg)
	e3:SetOperation(s.tdop)
	c:RegisterEffect(e3)
end
function s.tgfilter(c)
	return not c:IsType(TYPE_PENDULUM) and c:IsSetCard(0x1dc) and c:IsAbleToGrave()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false)
		and Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local tg=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
	local tc=tg:GetFirst()
	if tc and Duel.SendtoGrave(tc,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_GRAVE)
		and c:IsRelateToChain() then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
	e1:SetTargetRange(1,0)
	e1:SetValue(s.aclimit)
	e1:SetReset(RESET_PHASE+PHASE_END,2)
	Duel.RegisterEffect(e1,tp)
end
function s.aclimit(e,re,tp)
	local rc=re:GetHandler()
	return re:IsActiveType(TYPE_MONSTER) and rc:IsSummonType(SUMMON_TYPE_SPECIAL) and rc:IsLocation(LOCATION_MZONE) and rc:IsSummonLocation(LOCATION_DECK+LOCATION_EXTRA)
end
function s.cfilter(c)
	return c:IsSummonType(SUMMON_TYPE_ADVANCE)
end
function s.adcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.cfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
function s.tdfilter(c)
	return c:IsFaceupEx() and c:IsType(TYPE_PENDULUM) and c:IsAbleToDeck()
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(0x1dc) and c:IsType(TYPE_MONSTER) and not c:IsType(TYPE_PENDULUM)
		and c:IsCanBeSpecialSummoned(e,0,tp,true,false,POS_FACEUP)
		and (c:IsLocation(LOCATION_DECK) and Duel.GetMZoneCount(tp)>0
			or c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0)
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local b1=Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_EXTRA+LOCATION_MZONE,LOCATION_EXTRA+LOCATION_MZONE,1,nil)
		and (not e:IsCostChecked() or Duel.GetFlagEffect(tp,id)==0)
	local b2=Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,nil,e,tp)
		and (not e:IsCostChecked() or Duel.GetFlagEffect(tp,id+o)==0)
	if chk==0 then return b1 or b2 end
	local op=0
	if b1 or b2 then
		op=aux.SelectFromOptions(tp,
			{b1,aux.Stringid(id,2),1},
			{b2,aux.Stringid(id,3),2})
	end
	e:SetLabel(op)
	if op==1 then
		if e:IsCostChecked() then
			e:SetCategory(CATEGORY_TODECK)
			Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1)
		end
		local g=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_EXTRA+LOCATION_MZONE,LOCATION_EXTRA+LOCATION_MZONE,nil)
		Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,LOCATION_EXTRA+LOCATION_MZONE)
	elseif op==2 then
		if e:IsCostChecked() then
			e:SetCategory(CATEGORY_SPECIAL_SUMMON)
			Duel.RegisterFlagEffect(tp,id+o,RESET_PHASE+PHASE_END,0,1)
		end
		Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_EXTRA)
	end
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if e:GetLabel()==1 then
		local g=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_EXTRA+LOCATION_MZONE,LOCATION_EXTRA+LOCATION_MZONE,nil)
		Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	elseif e:GetLabel()==2 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,1,nil,e,tp)
		if g:GetCount()>0 then
			Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP)
		end
	end
end