--慿依共鳴
CATEGORY_MSET			   =0x100000000	--包含盖放怪兽的效果
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_POSITION+CATEGORY_MSET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--position change
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_POSITION)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,id+o)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.postg)
	e2:SetOperation(s.posop)
	c:RegisterEffect(e2)
end
function s.filter1(c,e,tp)
	return c:IsFaceup() and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_DECK,0,1,nil,c,e,tp)
end
function s.filter2(c,tc,e,tp)
	return c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE)
		and c:IsSetCard(0x10c0,0xbf)
		and c:IsAttribute(tc:GetAttribute())
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsFaceup() and chkc:IsLocation(LOCATION_MZONE) and s.filter1(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.filter1,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g=Duel.SelectTarget(tp,s.filter1,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	local tc=Duel.GetFirstTarget()
	if tc:IsFacedown() or not tc:IsRelateToChain() then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter2),tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_DECK,0,1,1,nil,tc,e,tp)
	if g:GetCount()>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE)
		and tc:IsFaceup() and tc:IsCanTurnSet()
		and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
		Duel.BreakEffect()
		Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE)
	end
end
function s.posfilter(c)
	return c:IsCanChangePosition()
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.posfilter(chkc) and chkc:IsControler(tp) end
	if chk==0 then return Duel.IsExistingTarget(s.posfilter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
	local g=Duel.SelectTarget(tp,s.posfilter,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToChain() then
		Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEUP_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)
	end
end
