--キラーチューン・ロタリー
local s,id,o=GetID()
function s.initial_effect(c)
	--synchro custom
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SPSUM_PARAM)
	e1:SetCondition(s.syncon)
	e1:SetCode(EFFECT_HAND_SYNCHRO)
	e1:SetTargetRange(0,1)
	e1:SetTarget(s.tfilter)
	c:RegisterEffect(e1)
	--Summon Tuner
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_HAND)
	e2:SetCountLimit(1,id)
	e2:SetCost(s.sumcost)
	e2:SetTarget(s.sumtg)
	e2:SetOperation(s.sumop)
	c:RegisterEffect(e2)
	--Material Effect
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_BE_MATERIAL)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCountLimit(1,id+o)
	e3:SetCondition(s.efcon)
	e3:SetTarget(s.eftg)
	e3:SetOperation(s.efop)
	c:RegisterEffect(e3)
	s.killer_tune_be_material_effect=e3
end
function s.tfilter(e,c)
	return c:IsSynchroType(TYPE_TUNER)
end
function s.syncon(e)
	return e:GetHandler():IsLocation(LOCATION_MZONE)
end
function s.cfilter(c)
	return c:IsType(TYPE_TUNER) and not c:IsPublic()
end
function s.sumcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return not c:IsPublic() and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,c) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,c)
	g:AddCard(c)
	Duel.ConfirmCards(1-tp,g)
	Duel.ShuffleHand(tp)
end
function s.sumfilter(c)
	return c:IsType(TYPE_TUNER) and c:IsSummonable(true,nil)
end
function s.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0)
end
function s.sumop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
	local g=Duel.SelectMatchingCard(tp,s.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil)
	local tc=g:GetFirst()
	if tc then
		Duel.Summon(tp,tc,true,nil)
	end
end
function s.efcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO
end
function s.thfilter(c)
	return c:IsSetCard(0x1d5) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function s.eftg(e,tp,eg,ep,ev,re,r,rp,chk)
	local b1=Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,0,LOCATION_GRAVE,1,nil)
	local b2=Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0
	if chk==0 then return b1 or b2 end
	local op=aux.SelectFromOptions(tp,
		{b1,aux.Stringid(id,2),1},
		{b2,aux.Stringid(id,3),2})
	e:SetLabel(op)
	if op==1 then
		if e:IsCostChecked() then
			e:SetCategory(CATEGORY_TODECK)
		end
		Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,1-tp,LOCATION_GRAVE)
	elseif op==2 then
		if e:IsCostChecked() then
			e:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
		end
	end
end
function s.efop(e,tp,eg,ep,ev,re,r,rp)
	local op=e:GetLabel()
	if op==1 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
		local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(Card.IsAbleToDeck),tp,0,LOCATION_GRAVE,1,1,nil)
		if #g>0 then
			Duel.HintSelection(g)
			Duel.SendtoDeck(g,nil,SEQ_DECKBOTTOM,REASON_EFFECT)
		end
	elseif op==2 then
		local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND)
		if #g>0 then
			Duel.ConfirmCards(tp,g)
			local sg=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
			if #sg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,4)) then
				Duel.BreakEffect()
				Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
				local tg=sg:Select(tp,1,1,nil)
				Duel.SendtoHand(tg,nil,REASON_EFFECT)
				Duel.ConfirmCards(1-tp,tg)
			end
			Duel.ShuffleHand(1-tp)
		end
	end
end
