--妖精伝姫のはじまりはじまり
CATEGORY_SSET			   =0x200000000	--包含盖放魔陷的效果
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--set
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SSET)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_REMOVE)
	e2:SetCountLimit(1,id+o)
	e2:SetTarget(s.settg)
	e2:SetOperation(s.setop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetCondition(s.setcon)
	c:RegisterEffect(e3)
end
function s.spfilter(c,e,tp)
	return c:IsFaceupEx() and c:IsSetCard(0x2db) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_REMOVED)
end
function s.gcheck(g)
	if #g==1 then return true end
	return aux.dncheck(g)
		and g:FilterCount(Card.IsLocation,nil,LOCATION_HAND)<2
		and g:FilterCount(Card.IsLocation,nil,LOCATION_GRAVE)<2
		and g:FilterCount(Card.IsLocation,nil,LOCATION_REMOVED)<2
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_REMOVED,0,nil,e,tp)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if ft>0 and #g>0 then
		if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=g:SelectSubGroup(tp,s.gcheck,false,1,math.min(3,ft))
		if sg then
			Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
		end
	end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetTarget(s.splimit)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
	return not c:IsRace(RACE_SPELLCASTER)
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
	return not e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsSSetable() end
	if c:IsLocation(LOCATION_GRAVE) then
		Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,0,0)
	end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToChain() and Duel.SSet(tp,c)~=0 then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetDescription(aux.Stringid(id,2))
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CANNOT_TRIGGER)
		e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
		e1:SetCondition(s.actcon)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		c:RegisterEffect(e1)
	end
end
function s.actfilter(c)
	return c:IsSetCard(0x2db) and c:IsFaceup()
end
function s.actcon(e)
	local tp=e:GetHandlerPlayer()
	return not e:GetHandler():IsStatus(STATUS_EFFECT_ENABLED)
		and not Duel.IsExistingMatchingCard(s.actfilter,tp,LOCATION_MZONE,0,1,nil)
end
