--燿ける聖詩の獄神精
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,101303039)
	--splimit
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(1,0)
	e1:SetTarget(s.splimit)
	c:RegisterEffect(e1)
	--lv up
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.lvcon)
	e2:SetTarget(s.lvtg)
	e2:SetOperation(s.lvop)
	c:RegisterEffect(e2)
	--search
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_BE_MATERIAL)
	e3:SetCountLimit(1,id+o)
	e3:SetCondition(s.thcon)
	e3:SetTarget(s.thtg)
	e3:SetOperation(s.thop)
	c:RegisterEffect(e3)
end
function s.splimit(e,c)
	return not c:IsType(TYPE_SYNCHRO) and c:IsLocation(LOCATION_EXTRA)
end
function s.lvcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsMainPhase()
end
function s.lvfilter(c,e)
	return c:GetSequence()==2 and c:IsFaceup() and c:IsLevelAbove(1)
		and c:IsCanBeEffectTarget(e)
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	if chk==0 then return Duel.IsExistingMatchingCard(s.lvfilter,tp,LOCATION_MZONE,0,1,nil,e) end
	local g=Duel.GetMatchingGroup(s.lvfilter,tp,LOCATION_MZONE,0,nil,e)
	if g:GetCount()==1 then
		Duel.SetTargetCard(g)
	else
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
		Duel.SelectTarget(tp,s.lvfilter,tp,LOCATION_MZONE,0,1,1,nil,e)
	end
end
function s.syncfilter(c,tp)
	return (c:IsSetCard(0x2d8) or c:IsCode(101303039)) and c:IsType(TYPE_SYNCHRO) and c:IsSynchroSummonable(nil)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToChain() and not tc:IsImmuneToEffect(e) then
		local e1=Effect.CreateEffect(c)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_LEVEL)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		e1:SetValue(3)
		tc:RegisterEffect(e1)
		Duel.AdjustAll()
		if Duel.IsExistingMatchingCard(s.syncfilter,tp,LOCATION_EXTRA,0,1,nil,tp) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
			Duel.BreakEffect()
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
			local g=Duel.SelectMatchingCard(tp,s.syncfilter,tp,LOCATION_EXTRA,0,1,1,nil,tp)
			Duel.SynchroSummon(tp,g:GetFirst(),nil)
		end
	end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO
end
function s.thfilter(c)
	return c:IsSetCard(0x2d8) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
