--レアル・ジェネクス・チューリング
--Scripted by zengsxing
local s,id,o=GetID()
function s.initial_effect(c)
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_HAND)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--synchro level
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_SYNCHRO_MATERIAL_CUSTOM)
	e2:SetTarget(s.syntg)
	e2:SetValue(1)
	e2:SetOperation(s.synop)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e3:SetCode(id)
	e3:SetRange(LOCATION_MZONE)
	c:RegisterEffect(e3)
end
function s.cardiansynlevel(c,sc)
	if c:IsHasEffect(id) and sc:IsSetCard(0x2) then
		return 3+(1<<16)
	else
		return c:GetSynchroLevel(sc)
	end
end
function s.synfilter(c,syncard,tuner,f)
	return c:IsFaceupEx() and c:IsCanBeSynchroMaterial(syncard,tuner) and (f==nil or f(c,syncard))
end
function s.syncheck(c,g,mg,tp,lv,syncard,minc,maxc)
	g:AddCard(c)
	local ct=g:GetCount()
	local res=s.syngoal(g,tp,lv,syncard,minc,ct)
		or (ct<maxc and mg:IsExists(s.syncheck,1,g,g,mg,tp,lv,syncard,minc,maxc))
	g:RemoveCard(c)
	return res
end
function s.syngoal(g,tp,lv,syncard,minc,ct)
	return ct>=minc and Duel.GetLocationCountFromEx(tp,tp,g,syncard)>0
		and (g:CheckWithSumEqual(Card.GetSynchroLevel,lv,ct,ct,syncard)
			or g:CheckWithSumEqual(s.cardiansynlevel,lv,ct,ct,syncard))
		and aux.MustMaterialCheck(g,tp,EFFECT_MUST_BE_SMATERIAL)
end
function s.syntg(e,syncard,f,min,max)
	local minc=min+1
	local maxc=max+1
	local c=e:GetHandler()
	local tp=syncard:GetControler()
	local lv=syncard:GetLevel()
	if lv<=c:GetLevel() and lv<=s.cardiansynlevel(c) then return false end
	local g=Group.FromCards(c)
	local mg=Duel.GetSynchroMaterial(tp):Filter(s.synfilter,c,syncard,c,f)
	return mg:IsExists(s.syncheck,1,g,g,mg,tp,lv,syncard,minc,maxc)
end
function s.synop(e,tp,eg,ep,ev,re,r,rp,syncard,f,min,max)
	local minc=min+1
	local maxc=max+1
	local c=e:GetHandler()
	local lv=syncard:GetLevel()
	local g=Group.FromCards(c)
	local mg=Duel.GetSynchroMaterial(tp):Filter(s.synfilter,c,syncard,c,f)
	for i=1,maxc do
		local cg=mg:Filter(s.syncheck,g,g,mg,tp,lv,syncard,minc,maxc)
		if cg:GetCount()==0 then break end
		local minct=1
		if s.syngoal(g,tp,lv,syncard,minc,i) then
			minct=0
		end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SMATERIAL)
		local sg=cg:Select(tp,minct,1,nil)
		if sg:GetCount()==0 then break end
		g:Merge(sg)
	end
	Duel.SetSynchroMaterial(g)
end
function s.spfilter(c)
	return c:IsFaceup() and c:IsSetCard(0x2)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	local ph=Duel.GetCurrentPhase()
	return Duel.GetTurnPlayer()~=tp and (ph==PHASE_MAIN1 or ph==PHASE_MAIN2) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,0,tp,LOCATION_HAND+ LOCATION_EXTRA)
end
function s.syncfilter(c,tp)
	return c:IsSetCard(0x2) and c:IsType(TYPE_SYNCHRO) and c:IsSynchroSummonable(nil)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
		Duel.AdjustAll()
		if Duel.IsExistingMatchingCard(s.syncfilter,tp,LOCATION_EXTRA,0,1,nil,tp) and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
			Duel.BreakEffect()
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
			local g=Duel.SelectMatchingCard(tp,s.syncfilter,tp,LOCATION_EXTRA,0,1,1,nil,tp)
			Duel.SynchroSummon(tp,g:GetFirst(),nil)
		end
	end
end