--アルトメギア・ヴァンダリズム－襲撃－
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,101301008,101301054)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetRange(LOCATION_SZONE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.fstg)
	e2:SetOperation(s.fsop)
	c:RegisterEffect(e2)
	--replace
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_DESTROY_REPLACE)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCountLimit(1)
	e3:SetTarget(s.reptg)
	e3:SetValue(s.repval)
	e3:SetOperation(s.repop)
	c:RegisterEffect(e3)
end
function s.thfilter(c)
	return c:IsCode(101301008) and c:IsAbleToHand()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
	if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local sg=g:Select(tp,1,1,nil)
		Duel.SendtoHand(sg,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,sg)
	end
end
function s.filter(c)
	return c:IsFaceup() and not c:IsSetCard(0x2cd)
end
function s.fstg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.fsop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToChain() then
		tc:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,2))
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_ADD_FUSION_SETCODE)
		e1:SetValue(0x2cd)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e1)
	end
end
function s.repfilter(c,tp)
	return c:IsFaceup() and c:IsCode(101301054) and c:IsControler(tp)
		and c:IsReason(REASON_EFFECT) and not c:IsReason(REASON_REPLACE)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return not e:GetHandler():IsStatus(STATUS_DESTROY_CONFIRMED)
		and eg:IsExists(s.repfilter,1,nil,tp) end
	return Duel.SelectEffectYesNo(tp,e:GetHandler(),96)
end
function s.repval(e,c)
	return s.repfilter(c,e:GetHandlerPlayer())
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
	Duel.SendtoGrave(e:GetHandler(),REASON_EFFECT)
end