Commit bf093f22 authored by David Reid's avatar David Reid

Remove unnecessary notifications from the DirectSound backend.

parent 05c85e5b
......@@ -230,8 +230,6 @@ struct mal_device
/*LPDIRECTSOUNDBUFFER*/ mal_ptr pPlaybackBuffer;
/*LPDIRECTSOUNDCAPTURE8*/ mal_ptr pCapture;
/*LPDIRECTSOUNDCAPTUREBUFFER8*/ mal_ptr pCaptureBuffer;
/*LPDIRECTSOUNDNOTIFY*/ mal_ptr pNotify;
/*HANDLE*/ mal_handle pNotifyEvents[MAL_MAX_PERIODS_DSOUND]; // One event handle for each period.
/*HANDLE*/ mal_handle hStopEvent;
mal_uint32 lastProcessedFrame; // This is circular.
mal_uint32 rewindTarget; // Where we want to rewind to. Set to ~0UL when it is not being rewound.
......@@ -489,6 +487,8 @@ mal_uint32 mal_get_sample_size_in_bytes(mal_format format);
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
#ifdef MAL_IMPLEMENTATION
#include <assert.h>
#ifdef MAL_WIN32
#include <windows.h>
#else
......@@ -500,10 +500,6 @@ mal_uint32 mal_get_sample_size_in_bytes(mal_format format);
#include <unistd.h>
#endif
#if !defined(NDEBUG)
#include <assert.h>
#endif
#ifdef MAL_ENABLE_ALSA
#include <stdio.h> // Needed for sprintf() which is used for "hw:%d,%d" formatting. TODO: Remove this later.
#endif
......@@ -1444,17 +1440,11 @@ static void mal_device_uninit__dsound(mal_device* pDevice)
CloseHandle(pDevice->dsound.hStopEvent);
}
for (mal_uint32 i = 0; i < pDevice->periods; ++i) {
if (pDevice->dsound.pNotifyEvents[i]) {
CloseHandle(pDevice->dsound.pNotifyEvents[i]);
}
}
if (pDevice->dsound.pCaptureBuffer) {
IDirectSoundCaptureBuffer8_Release((LPDIRECTSOUNDBUFFER8)pDevice->dsound.pCaptureBuffer);
}
if (pDevice->dsound.pCapture) {
IDirectSoundCapture_Release((LPDIRECTSOUNDCAPTURE8)pDevice->dsound.pCaptureBuffer);
IDirectSoundCapture_Release((LPDIRECTSOUNDCAPTURE8)pDevice->dsound.pCapture);
}
if (pDevice->dsound.pPlaybackBuffer) {
......@@ -1591,9 +1581,6 @@ static mal_result mal_device_init__dsound(mal_device* pDevice, mal_device_type t
// Meaning of dwFlags (from MSDN):
//
// DSBCAPS_CTRLPOSITIONNOTIFY
// The buffer has position notification capability.
//
// DSBCAPS_GLOBALFOCUS
// With this flag set, an application using DirectSound can continue to play its buffers if the user switches focus to
// another application, even if the new application uses DirectSound.
......@@ -1605,20 +1592,13 @@ static mal_result mal_device_init__dsound(mal_device* pDevice, mal_device_type t
DSBUFFERDESC descDS;
memset(&descDS, 0, sizeof(DSBUFFERDESC));
descDS.dwSize = sizeof(DSBUFFERDESC);
descDS.dwFlags = DSBCAPS_CTRLPOSITIONNOTIFY | DSBCAPS_GLOBALFOCUS | DSBCAPS_GETCURRENTPOSITION2;
descDS.dwFlags = DSBCAPS_GLOBALFOCUS | DSBCAPS_GETCURRENTPOSITION2;
descDS.dwBufferBytes = bufferSizeInBytes;
descDS.lpwfxFormat = (WAVEFORMATEX*)&wf;
if (FAILED(IDirectSound_CreateSoundBuffer((LPDIRECTSOUND8)pDevice->dsound.pPlayback, &descDS, (LPDIRECTSOUNDBUFFER*)&pDevice->dsound.pPlaybackBuffer, NULL))) {
mal_device_uninit__dsound(pDevice);
return mal_post_error(pDevice, "[DirectSound] IDirectSound_CreateSoundBuffer() failed for playback device's secondary buffer.", MAL_DSOUND_FAILED_TO_CREATE_BUFFER);
}
// Notifications are set up via a DIRECTSOUNDNOTIFY object which is retrieved from the buffer.
if (FAILED(IDirectSoundBuffer8_QueryInterface((LPDIRECTSOUNDBUFFER)pDevice->dsound.pPlaybackBuffer, g_mal_GUID_IID_DirectSoundNotify, (void**)&pDevice->dsound.pNotify))) {
mal_device_uninit__dsound(pDevice);
return mal_post_error(pDevice, "[DirectSound] IDirectSoundBuffer8_QueryInterface() failed for playback device's IDirectSoundNotify object.", MAL_DSOUND_FAILED_TO_QUERY_INTERFACE);
}
} else {
mal_DirectSoundCaptureCreate8Proc pDirectSoundCaptureCreate8 = (mal_DirectSoundCaptureCreate8Proc)GetProcAddress((HMODULE)pDevice->dsound.hDSoundDLL, "DirectSoundCaptureCreate8");
if (pDirectSoundCaptureCreate8 == NULL) {
......@@ -1651,46 +1631,8 @@ static mal_result mal_device_init__dsound(mal_device* pDevice, mal_device_type t
mal_device_uninit__dsound(pDevice);
return mal_post_error(pDevice, "[DirectSound] IDirectSoundCapture_QueryInterface() failed for capture device's IDirectSoundCaptureBuffer8 object.", MAL_DSOUND_FAILED_TO_QUERY_INTERFACE);
}
// Notifications are set up via a DIRECTSOUNDNOTIFY object which is retrieved from the buffer.
if (FAILED(IDirectSoundCaptureBuffer8_QueryInterface((LPDIRECTSOUNDCAPTUREBUFFER)pDevice->dsound.pCaptureBuffer, g_mal_GUID_IID_DirectSoundNotify, (void**)&pDevice->dsound.pNotify))) {
mal_device_uninit__dsound(pDevice);
return mal_post_error(pDevice, "[DirectSound] IDirectSoundCaptureBuffer8_QueryInterface() failed for capture device's IDirectSoundNotify object.", MAL_DSOUND_FAILED_TO_QUERY_INTERFACE);
}
}
// We need a notification for each period. The notification offset is slightly different depending on whether or not the
// device is a playback or capture device. For a playback device we want to be notified when a period just starts playing,
// whereas for a capture device we want to be notified when a period has just _finished_ capturing.
mal_uint32 periodSizeInBytes = pDevice->bufferSizeInFrames / pDevice->periods;
DSBPOSITIONNOTIFY notifyPoints[MAL_MAX_PERIODS_DSOUND]; // One notification event for each period.
for (mal_uint32 i = 0; i < pDevice->periods; ++i) {
pDevice->dsound.pNotifyEvents[i] = CreateEventA(NULL, FALSE, FALSE, NULL);
if (pDevice->dsound.pNotifyEvents[i] == NULL) {
mal_device_uninit__dsound(pDevice);
return mal_post_error(pDevice, "[DirectSound] Failed to create event for buffer notifications.", MAL_FAILED_TO_CREATE_EVENT);
}
// The notification offset is in bytes.
DWORD dwOffset;
if (type == mal_device_type_playback) {
dwOffset = i * periodSizeInBytes;
} else {
dwOffset = ((i+1)*periodSizeInBytes) % (bufferSizeInBytes);
}
notifyPoints[i].dwOffset = dwOffset;
notifyPoints[i].hEventNotify = pDevice->dsound.pNotifyEvents[i];
}
if (FAILED(IDirectSoundNotify_SetNotificationPositions((LPDIRECTSOUNDNOTIFY)pDevice->dsound.pNotify, pDevice->periods, notifyPoints))) {
mal_device_uninit__dsound(pDevice);
return mal_post_error(pDevice, "[DirectSound] IDirectSoundNotify_SetNotificationPositions() failed.", MAL_DSOUND_FAILED_TO_SET_NOTIFICATIONS);
}
// When the device is playing the worker thread will be waiting on a bunch of notification events. To return from
// this wait state we need to signal a special event.
pDevice->dsound.hStopEvent = CreateEventA(NULL, FALSE, FALSE, NULL);
......@@ -1847,11 +1789,6 @@ static mal_uint32 mal_device__wait_for_frames__dsound(mal_device* pDevice)
{
mal_assert(pDevice != NULL);
unsigned int eventCount = pDevice->periods + 1;
HANDLE eventHandles[MAL_MAX_PERIODS_DSOUND + 1]; // +1 for the stop event.
mal_copy_memory(eventHandles, pDevice->dsound.pNotifyEvents, sizeof(HANDLE) * pDevice->periods);
eventHandles[eventCount-1] = pDevice->dsound.hStopEvent;
while (!pDevice->dsound.breakFromMainLoop) {
mal_uint32 framesAvailable = mal_device__get_available_frames__dsound(pDevice);
if (framesAvailable > 0) {
......@@ -1859,9 +1796,9 @@ static mal_uint32 mal_device__wait_for_frames__dsound(mal_device* pDevice)
}
// If we get here it means we weren't able to find any frames. We'll just wait here for a bit.
const DWORD timeoutInMilliseconds = 8; // <-- This affects latency. Should this be a property? Tie this to the period count?
DWORD rc = WaitForMultipleObjects(eventCount, eventHandles, FALSE, timeoutInMilliseconds);
if (rc < WAIT_OBJECT_0 || rc >= WAIT_OBJECT_0 + eventCount) {
const DWORD timeoutInMilliseconds = 4; // <-- This affects latency. Should this be a property? Tie this to the period count?
DWORD rc = WaitForMultipleObjects(1, &pDevice->dsound.hStopEvent, FALSE, timeoutInMilliseconds);
if (rc == WAIT_OBJECT_0) {
return 0;
}
}
......@@ -3140,7 +3077,6 @@ mal_uint32 mal_get_sample_size_in_bytes(mal_format format)
// TODO
// ====
// - DirectSound: Remove notification events.
//
//
// ALSA
......
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