framesToRead = 16384; // <-- Keep this small because we're using 32-bit floats for calculating sample positions and I don't want to run out of precision with huge sample counts.
mal_uint32 framesToReadFromClient = (mal_uint32)(tEnd) + 1 + 1; // +1 to make tEnd 1-based and +1 because we always need to an extra sample for interpolation.
if (framesToReadFromClient >= maxFrameCountPerChunkIn) {
// At this point we have a bunch of frames that the client has given to us for processing. From this we can determine the maximum number of output frames
// that can be processed from this input. We want to output as many samples as possible from our input data.