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miniaudio
Commits
7d377894
Commit
7d377894
authored
Jan 18, 2020
by
David Reid
Browse files
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Plain Diff
Resampling and LPF work.
parent
df2903a0
Changes
2
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Showing
2 changed files
with
127 additions
and
81 deletions
+127
-81
research/ma_lpf.h
research/ma_lpf.h
+54
-30
research/ma_resampler.h
research/ma_resampler.h
+73
-51
No files found.
research/ma_lpf.h
View file @
7d377894
...
@@ -5,21 +5,45 @@
...
@@ -5,21 +5,45 @@
TODO:
TODO:
- Document passthrough behaviour of the biquad filter and how it doesn't update previous inputs and outputs.
- Document passthrough behaviour of the biquad filter and how it doesn't update previous inputs and outputs.
- Document how changing biquad constants requires reinitialization of the filter (due to issue above).
- Document how changing biquad constants requires reinitialization of the filter (due to issue above).
- Document how ma_biquad_process() and ma_lpf_process() supports in-place filtering by passing in the same buffer for both the input and output.
*/
*/
typedef
struct
typedef
struct
{
{
ma_format
format
;
ma_format
format
;
ma_uint32
channels
;
ma_uint32
channels
;
float
a0
;
double
a0
;
float
a1
;
double
a1
;
float
a2
;
double
a2
;
float
b0
;
double
b0
;
float
b1
;
double
b1
;
float
b2
;
double
b2
;
#if 0
union
{
struct
{
double a0;
double a1;
double a2;
double b0;
double b1;
double b2;
} f32;
struct
{
ma_int32 a0;
ma_int32 a1;
ma_int32 a2;
ma_int32 b0;
ma_int32 b1;
ma_int32 b2;
} s16;
} constants;
#endif
}
ma_biquad_config
;
}
ma_biquad_config
;
ma_biquad_config
ma_biquad_config_init
(
ma_format
format
,
ma_uint32
channels
,
float
a0
,
float
a1
,
float
a2
,
float
b0
,
float
b1
,
float
b2
);
ma_biquad_config
ma_biquad_config_init
(
ma_format
format
,
ma_uint32
channels
,
double
a0
,
double
a1
,
double
a2
,
double
b0
,
double
b1
,
double
b2
);
typedef
struct
typedef
struct
{
{
...
@@ -62,7 +86,7 @@ ma_result ma_lpf_process(ma_lpf* pLPF, void* pFramesOut, const void* pFramesIn,
...
@@ -62,7 +86,7 @@ ma_result ma_lpf_process(ma_lpf* pLPF, void* pFramesOut, const void* pFramesIn,
#if defined(MINIAUDIO_IMPLEMENTATION)
#if defined(MINIAUDIO_IMPLEMENTATION)
ma_biquad_config
ma_biquad_config_init
(
ma_format
format
,
ma_uint32
channels
,
float
a0
,
float
a1
,
float
a2
,
float
b0
,
float
b1
,
float
b2
)
ma_biquad_config
ma_biquad_config_init
(
ma_format
format
,
ma_uint32
channels
,
double
a0
,
double
a1
,
double
a2
,
double
b0
,
double
b1
,
double
b2
)
{
{
ma_biquad_config
config
;
ma_biquad_config
config
;
...
@@ -121,11 +145,11 @@ ma_result ma_biquad_process(ma_biquad* pBQ, void* pFramesOut, const void* pFrame
...
@@ -121,11 +145,11 @@ ma_result ma_biquad_process(ma_biquad* pBQ, void* pFramesOut, const void* pFrame
{
{
ma_uint32
n
;
ma_uint32
n
;
ma_uint32
c
;
ma_uint32
c
;
float
a1
=
pBQ
->
config
.
a1
;
double
a1
=
pBQ
->
config
.
a1
;
float
a2
=
pBQ
->
config
.
a2
;
double
a2
=
pBQ
->
config
.
a2
;
float
b0
=
pBQ
->
config
.
b0
;
double
b0
=
pBQ
->
config
.
b0
;
float
b1
=
pBQ
->
config
.
b1
;
double
b1
=
pBQ
->
config
.
b1
;
float
b2
=
pBQ
->
config
.
b2
;
double
b2
=
pBQ
->
config
.
b2
;
if
(
pBQ
==
NULL
||
pFramesOut
==
NULL
||
pFramesIn
==
NULL
)
{
if
(
pBQ
==
NULL
||
pFramesOut
==
NULL
||
pFramesIn
==
NULL
)
{
return
MA_INVALID_ARGS
;
return
MA_INVALID_ARGS
;
...
@@ -149,18 +173,18 @@ ma_result ma_biquad_process(ma_biquad* pBQ, void* pFramesOut, const void* pFrame
...
@@ -149,18 +173,18 @@ ma_result ma_biquad_process(ma_biquad* pBQ, void* pFramesOut, const void* pFrame
for
(
n
=
0
;
n
<
frameCount
;
n
+=
1
)
{
for
(
n
=
0
;
n
<
frameCount
;
n
+=
1
)
{
for
(
c
=
0
;
c
<
pBQ
->
config
.
channels
;
c
+=
1
)
{
for
(
c
=
0
;
c
<
pBQ
->
config
.
channels
;
c
+=
1
)
{
float
x2
=
pBQ
->
x2
[
c
];
double
x2
=
pBQ
->
x2
[
c
];
float
x1
=
pBQ
->
x1
[
c
];
double
x1
=
pBQ
->
x1
[
c
];
float
x0
=
pX
[
n
*
pBQ
->
config
.
channels
+
c
];
double
x0
=
pX
[
n
*
pBQ
->
config
.
channels
+
c
];
float
y2
=
pBQ
->
y2
[
c
];
double
y2
=
pBQ
->
y2
[
c
];
float
y1
=
pBQ
->
y1
[
c
];
double
y1
=
pBQ
->
y1
[
c
];
float
y0
=
b0
*
x0
+
b1
*
x1
+
b2
*
x2
-
a1
*
y1
-
a2
*
y2
;
double
y0
=
b0
*
x0
+
b1
*
x1
+
b2
*
x2
-
a1
*
y1
-
a2
*
y2
;
pY
[
n
*
pBQ
->
config
.
channels
+
c
]
=
y0
;
pY
[
n
*
pBQ
->
config
.
channels
+
c
]
=
(
float
)
y0
;
pBQ
->
x2
[
c
]
=
x1
;
pBQ
->
x2
[
c
]
=
(
float
)
x1
;
pBQ
->
x1
[
c
]
=
x0
;
pBQ
->
x1
[
c
]
=
(
float
)
x0
;
pBQ
->
y2
[
c
]
=
y1
;
pBQ
->
y2
[
c
]
=
(
float
)
y1
;
pBQ
->
y1
[
c
]
=
y0
;
pBQ
->
y1
[
c
]
=
(
float
)
y0
;
}
}
}
}
}
else
{
}
else
{
...
@@ -212,12 +236,12 @@ ma_result ma_lpf_init(const ma_lpf_config* pConfig, ma_lpf* pLPF)
...
@@ -212,12 +236,12 @@ ma_result ma_lpf_init(const ma_lpf_config* pConfig, ma_lpf* pLPF)
c
=
cos
(
w
);
c
=
cos
(
w
);
a
=
s
/
(
2
*
q
);
a
=
s
/
(
2
*
q
);
bqConfig
.
a0
=
(
float
)(
1
+
a
);
bqConfig
.
a0
=
(
double
)(
1
+
a
);
bqConfig
.
a1
=
(
float
)(
-
2
*
c
);
bqConfig
.
a1
=
(
double
)(
-
2
*
c
);
bqConfig
.
a2
=
(
float
)(
1
-
a
);
bqConfig
.
a2
=
(
double
)(
1
-
a
);
bqConfig
.
b0
=
(
float
)((
1
-
c
)
/
2
);
bqConfig
.
b0
=
(
double
)((
1
-
c
)
/
2
);
bqConfig
.
b1
=
(
float
)(
1
-
c
);
bqConfig
.
b1
=
(
double
)(
1
-
c
);
bqConfig
.
b2
=
(
float
)((
1
-
c
)
/
2
);
bqConfig
.
b2
=
(
double
)((
1
-
c
)
/
2
);
bqConfig
.
format
=
pConfig
->
format
;
bqConfig
.
format
=
pConfig
->
format
;
bqConfig
.
channels
=
pConfig
->
channels
;
bqConfig
.
channels
=
pConfig
->
channels
;
...
...
research/ma_resampler.h
View file @
7d377894
...
@@ -203,23 +203,25 @@ static ma_result ma_resampler_process__read__linear(ma_resampler* pResampler, ma
...
@@ -203,23 +203,25 @@ static ma_result ma_resampler_process__read__linear(ma_resampler* pResampler, ma
{
{
ma_uint64
frameCountOut
;
ma_uint64
frameCountOut
;
ma_uint64
frameCountIn
;
ma_uint64
frameCountIn
;
ma_uint64
iFrameOut
;
ma_uint64
iFrameIn
;
ma_uint64
iChannel
;
float
ratioInOut
;
float
ratioInOut
;
MA_ASSERT
(
pResampler
!=
NULL
);
MA_ASSERT
(
pResampler
!=
NULL
);
MA_ASSERT
(
pFramesOut
!=
NULL
);
MA_ASSERT
(
pFramesOut
!=
NULL
);
MA_ASSERT
(
pFrameCountOut
!=
NULL
);
MA_ASSERT
(
pFrameCountOut
!=
NULL
);
MA_ASSERT
(
pFramesIn
!=
NULL
);
MA_ASSERT
(
pFrameCountIn
!=
NULL
);
MA_ASSERT
(
pFrameCountIn
!=
NULL
);
frameCountOut
=
*
pFrameCountOut
;
frameCountOut
=
*
pFrameCountOut
;
frameCountIn
=
*
pFrameCountIn
;
frameCountIn
=
*
pFrameCountIn
;
ratioInOut
=
(
float
)
pResampler
->
config
.
sampleRateIn
/
(
float
)
pResampler
->
config
.
sampleRateOut
;
if
(
frameCountOut
==
0
||
frameCountIn
==
0
)
{
return
MA_INVALID_ARGS
;
/* Nothing to do. */
}
if
(
pFramesIn
!=
NULL
)
{
ratioInOut
=
(
float
)
pResampler
->
config
.
sampleRateIn
/
(
float
)
pResampler
->
config
.
sampleRateOut
;
/* Pass in data from the input buffer. */
ma_uint64
iFrameOut
;
ma_uint64
iFrameIn
;
ma_uint64
iChannel
;
iFrameOut
=
0
;
iFrameOut
=
0
;
iFrameIn
=
0
;
iFrameIn
=
0
;
...
@@ -244,49 +246,63 @@ static ma_result ma_resampler_process__read__linear(ma_resampler* pResampler, ma
...
@@ -244,49 +246,63 @@ static ma_result ma_resampler_process__read__linear(ma_resampler* pResampler, ma
}
}
for
(;;)
{
for
(;;)
{
float
t0
;
float
t1
;
float
y
;
if
(
iFrameOut
>=
frameCountOut
||
iFrameIn
>=
frameCountIn
)
{
if
(
iFrameOut
>=
frameCountOut
||
iFrameIn
>=
frameCountIn
)
{
break
;
break
;
}
}
for
(
iChannel
=
0
;
iChannel
<
pResampler
->
config
.
channels
;
iChannel
+=
1
)
{
/* We can't interpolate if our interpolation factor (time relative to x0) is greater than 1. */
y
=
ma_mix_f32_fast
(
pResampler
->
state
.
linear
.
x0
[
iChannel
],
pResampler
->
state
.
linear
.
x1
[
iChannel
],
pResampler
->
state
.
linear
.
t
);
if
(
pResampler
->
state
.
linear
.
t
>
1
)
{
}
t0
=
pResampler
->
state
.
linear
.
t
;
t1
=
t0
+
ratioInOut
;
if
(
t1
>=
1
)
{
/* Need to load the next input frame. */
/* Need to load the next input frame. */
iFrameIn
+=
(
ma_uint64
)
t1
;
iFrameIn
+=
(
ma_uint64
)
pResampler
->
state
.
linear
.
t
;
if
(
iFrameIn
>
0
)
{
if
(
iFrameIn
<
frameCountIn
)
{
/* We have enough input frames remaining to bring the time down to 0..1. */
MA_ASSERT
(
iFrameIn
>
0
);
for
(
iChannel
=
0
;
iChannel
<
pResampler
->
config
.
channels
;
iChannel
+=
1
)
{
for
(
iChannel
=
0
;
iChannel
<
pResampler
->
config
.
channels
;
iChannel
+=
1
)
{
pResampler
->
state
.
linear
.
x0
[
iChannel
]
=
pX
[(
iFrameIn
-
1
)
*
pResampler
->
config
.
channels
+
iChannel
];
pResampler
->
state
.
linear
.
x0
[
iChannel
]
=
pX
[(
iFrameIn
-
1
)
*
pResampler
->
config
.
channels
+
iChannel
];
pResampler
->
state
.
linear
.
x1
[
iChannel
]
=
pX
[(
iFrameIn
-
0
)
*
pResampler
->
config
.
channels
+
iChannel
];
pResampler
->
state
.
linear
.
x1
[
iChannel
]
=
pX
[(
iFrameIn
-
0
)
*
pResampler
->
config
.
channels
+
iChannel
];
}
}
/* The time should always be relative to x0, and should not be greater than 1. */
pResampler
->
state
.
linear
.
t
-=
floorf
(
pResampler
->
state
.
linear
.
t
);
MA_ASSERT
(
pResampler
->
state
.
linear
.
t
>=
0
&&
pResampler
->
state
.
linear
.
t
<=
1
);
}
else
{
/* Ran out of input frames. Make sure we consume the rest of the input frames by adjusting our input time appropriately. */
if
(
frameCountIn
>
1
)
{
for
(
iChannel
=
0
;
iChannel
<
pResampler
->
config
.
channels
;
iChannel
+=
1
)
{
pResampler
->
state
.
linear
.
x0
[
iChannel
]
=
pX
[(
frameCountIn
-
2
)
*
pResampler
->
config
.
channels
+
iChannel
];
pResampler
->
state
.
linear
.
x1
[
iChannel
]
=
pX
[(
frameCountIn
-
1
)
*
pResampler
->
config
.
channels
+
iChannel
];
}
}
else
{
}
else
{
for
(
iChannel
=
0
;
iChannel
<
pResampler
->
config
.
channels
;
iChannel
+=
1
)
{
for
(
iChannel
=
0
;
iChannel
<
pResampler
->
config
.
channels
;
iChannel
+=
1
)
{
pResampler
->
state
.
linear
.
x0
[
iChannel
]
=
pResampler
->
state
.
linear
.
x1
[
iChannel
];
pResampler
->
state
.
linear
.
x0
[
iChannel
]
=
pResampler
->
state
.
linear
.
x1
[
iChannel
];
pResampler
->
state
.
linear
.
x1
[
iChannel
]
=
pX
[
iFrameIn
*
pResampler
->
config
.
channels
+
iChannel
];
pResampler
->
state
.
linear
.
x1
[
iChannel
]
=
pX
[
(
frameCountIn
-
1
)
*
pResampler
->
config
.
channels
+
iChannel
];
}
}
}
}
pResampler
->
state
.
linear
.
t
-=
(
iFrameIn
-
frameCountIn
)
+
1
;
iFrameIn
=
frameCountIn
;
break
;
}
}
}
pResampler
->
state
.
linear
.
t
=
t1
-
floorf
(
t1
);
/* The time should always be relative to x0, and should not be greater than 1. */
for
(
iChannel
=
0
;
iChannel
<
pResampler
->
config
.
channels
;
iChannel
+=
1
)
{
pY
[
iFrameOut
*
pResampler
->
config
.
channels
+
iChannel
]
=
ma_mix_f32_fast
(
pResampler
->
state
.
linear
.
x0
[
iChannel
],
pResampler
->
state
.
linear
.
x1
[
iChannel
],
pResampler
->
state
.
linear
.
t
);
}
/* Move time forward. */
pResampler
->
state
.
linear
.
t
+=
ratioInOut
;
iFrameOut
+=
1
;
iFrameOut
+=
1
;
}
}
/* Here is where we set the number of frames that were consumed. */
*
pFrameCountOut
=
iFrameOut
;
*
pFrameCountIn
=
iFrameIn
;
}
else
{
}
else
{
/* Format not supported. */
/* Format not supported. */
return
MA_INVALID_OPERATION
;
return
MA_INVALID_OPERATION
;
}
}
}
else
{
/* Pass in zeroes. */
return
MA_INVALID_OPERATION
;
}
return
MA_SUCCESS
;
return
MA_SUCCESS
;
}
}
...
@@ -299,6 +315,7 @@ static ma_result ma_resampler_process__read__linear_lpf(ma_resampler* pResampler
...
@@ -299,6 +315,7 @@ static ma_result ma_resampler_process__read__linear_lpf(ma_resampler* pResampler
MA_ASSERT
(
pResampler
!=
NULL
);
MA_ASSERT
(
pResampler
!=
NULL
);
MA_ASSERT
(
pFramesOut
!=
NULL
);
MA_ASSERT
(
pFramesOut
!=
NULL
);
MA_ASSERT
(
pFrameCountOut
!=
NULL
);
MA_ASSERT
(
pFrameCountOut
!=
NULL
);
MA_ASSERT
(
pFramesIn
!=
NULL
);
MA_ASSERT
(
pFrameCountIn
!=
NULL
);
MA_ASSERT
(
pFrameCountIn
!=
NULL
);
result
=
ma_resampler_process__read__linear
(
pResampler
,
pFrameCountOut
,
pFramesOut
,
pFrameCountIn
,
pFramesIn
);
result
=
ma_resampler_process__read__linear
(
pResampler
,
pFrameCountOut
,
pFramesOut
,
pFrameCountIn
,
pFramesIn
);
...
@@ -319,11 +336,16 @@ static ma_result ma_resampler_process__read(ma_resampler* pResampler, ma_uint64*
...
@@ -319,11 +336,16 @@ static ma_result ma_resampler_process__read(ma_resampler* pResampler, ma_uint64*
MA_ASSERT
(
pResampler
!=
NULL
);
MA_ASSERT
(
pResampler
!=
NULL
);
MA_ASSERT
(
pFramesOut
!=
NULL
);
MA_ASSERT
(
pFramesOut
!=
NULL
);
/* p
p
FramesOut is not NULL, which means we must have a capacity. */
/* pFramesOut is not NULL, which means we must have a capacity. */
if
(
pFrameCountOut
==
NULL
)
{
if
(
pFrameCountOut
==
NULL
)
{
return
MA_INVALID_ARGS
;
return
MA_INVALID_ARGS
;
}
}
/* It doesn't make sense to not have any input frames to process. */
if
(
pFrameCountIn
==
NULL
||
pFramesIn
==
NULL
)
{
return
MA_INVALID_ARGS
;
}
switch
(
pResampler
->
config
.
algorithm
)
switch
(
pResampler
->
config
.
algorithm
)
{
{
case
ma_resample_algorithm_linear
:
case
ma_resample_algorithm_linear
:
...
...
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