ma_channel_map_apply_f32((float*)pFramesOut, pChannelMapOut, pSpatializer->config.channelsOut, (const float*)pFramesIn, pChannelMapIn, pSpatializer->config.channelsIn, frameCount, ma_channel_mix_mode_rectangular); /* Safe casts to float* because f32 is the only supported format. */
ma_channel_map_apply_f32((float*)pFramesOut, pChannelMapOut, pSpatializer->config.channelsOut, (const float*)pFramesIn, pChannelMapIn, pSpatializer->config.channelsIn, frameCount, ma_channel_mix_mode_rectangular); /* Safe casts to float* because f32 is the only supported format. */