Commit 6a09fb9c authored by David Reid's avatar David Reid

Fix non-Windows builds.

parent a6ec466e
......@@ -22367,12 +22367,10 @@ static ma_result ma_device_reroute__wasapi(ma_device* pDevice, ma_device_type de
return MA_SUCCESS;
}
static ma_result ma_device_start__wasapi(ma_device* pDevice)
static ma_result ma_device_start__wasapi_nolock(ma_device* pDevice)
{
HRESULT hr;
MA_ASSERT(pDevice != NULL);
if (pDevice->pContext->wasapi.hAvrt) {
LPCWSTR pTaskName = ma_to_usage_string__wasapi(pDevice->wasapi.usage);
if (pTaskName) {
......@@ -22404,7 +22402,23 @@ static ma_result ma_device_start__wasapi(ma_device* pDevice)
return MA_SUCCESS;
}
static ma_result ma_device_stop__wasapi(ma_device* pDevice)
static ma_result ma_device_start__wasapi(ma_device* pDevice)
{
ma_result result;
MA_ASSERT(pDevice != NULL);
/* Wait for any rerouting to finish before attempting to start the device. */
ma_mutex_lock(&pDevice->wasapi.rerouteLock);
{
result = ma_device_start__wasapi_nolock(pDevice);
}
ma_mutex_unlock(&pDevice->wasapi.rerouteLock);
return result;
}
static ma_result ma_device_stop__wasapi_nolock(ma_device* pDevice)
{
ma_result result;
HRESULT hr;
......@@ -22433,7 +22447,7 @@ static ma_result ma_device_stop__wasapi(ma_device* pDevice)
/* If we have a mapped buffer we need to release it. */
if (pDevice->wasapi.pMappedBufferCapture != NULL) {
ma_IAudioCaptureClient_ReleaseBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, pDevice->wasapi.mappedBufferCaptureCap);
pDevice->wasapi.pMappedBufferCapture = NULL;
pDevice->wasapi.pMappedBufferCapture = NULL;
pDevice->wasapi.mappedBufferCaptureCap = 0;
pDevice->wasapi.mappedBufferCaptureLen = 0;
}
......@@ -22452,7 +22466,8 @@ static ma_result ma_device_stop__wasapi(ma_device* pDevice)
if (pDevice->playback.shareMode == ma_share_mode_exclusive) {
WaitForSingleObject(pDevice->wasapi.hEventPlayback, waitTime);
} else {
}
else {
ma_uint32 prevFramesAvaialablePlayback = (ma_uint32)-1;
ma_uint32 framesAvailablePlayback;
for (;;) {
......@@ -22495,7 +22510,7 @@ static ma_result ma_device_stop__wasapi(ma_device* pDevice)
if (pDevice->wasapi.pMappedBufferPlayback != NULL) {
ma_IAudioRenderClient_ReleaseBuffer((ma_IAudioRenderClient*)pDevice->wasapi.pRenderClient, pDevice->wasapi.mappedBufferPlaybackCap, 0);
pDevice->wasapi.pMappedBufferPlayback = NULL;
pDevice->wasapi.pMappedBufferPlayback = NULL;
pDevice->wasapi.mappedBufferPlaybackCap = 0;
pDevice->wasapi.mappedBufferPlaybackLen = 0;
}
......@@ -22506,6 +22521,22 @@ static ma_result ma_device_stop__wasapi(ma_device* pDevice)
return MA_SUCCESS;
}
static ma_result ma_device_stop__wasapi(ma_device* pDevice)
{
ma_result result;
MA_ASSERT(pDevice != NULL);
/* Wait for any rerouting to finish before attempting to stop the device. */
ma_mutex_lock(&pDevice->wasapi.rerouteLock);
{
result = ma_device_stop__wasapi_nolock(pDevice);
}
ma_mutex_unlock(&pDevice->wasapi.rerouteLock);
return result;
}
#ifndef MA_WASAPI_WAIT_TIMEOUT_MILLISECONDS
#define MA_WASAPI_WAIT_TIMEOUT_MILLISECONDS 5000
......@@ -41182,51 +41213,46 @@ MA_API ma_result ma_device_start(ma_device* pDevice)
return MA_SUCCESS; /* Already started. */
}
/* Wait for any rerouting to finish before attempting to start the device. */
ma_mutex_lock(&pDevice->wasapi.rerouteLock);
ma_mutex_lock(&pDevice->startStopLock);
{
ma_mutex_lock(&pDevice->startStopLock);
{
/* Starting and stopping are wrapped in a mutex which means we can assert that the device is in a stopped or paused state. */
MA_ASSERT(ma_device_get_state(pDevice) == ma_device_state_stopped);
ma_device__set_state(pDevice, ma_device_state_starting);
/* Starting and stopping are wrapped in a mutex which means we can assert that the device is in a stopped or paused state. */
MA_ASSERT(ma_device_get_state(pDevice) == ma_device_state_stopped);
/* Asynchronous backends need to be handled differently. */
if (ma_context_is_backend_asynchronous(pDevice->pContext)) {
if (pDevice->pContext->callbacks.onDeviceStart != NULL) {
result = pDevice->pContext->callbacks.onDeviceStart(pDevice);
} else {
result = MA_INVALID_OPERATION;
}
ma_device__set_state(pDevice, ma_device_state_starting);
if (result == MA_SUCCESS) {
ma_device__set_state(pDevice, ma_device_state_started);
ma_device__on_notification_started(pDevice);
}
/* Asynchronous backends need to be handled differently. */
if (ma_context_is_backend_asynchronous(pDevice->pContext)) {
if (pDevice->pContext->callbacks.onDeviceStart != NULL) {
result = pDevice->pContext->callbacks.onDeviceStart(pDevice);
} else {
/*
Synchronous backends are started by signaling an event that's being waited on in the worker thread. We first wake up the
thread and then wait for the start event.
*/
ma_event_signal(&pDevice->wakeupEvent);
/*
Wait for the worker thread to finish starting the device. Note that the worker thread will be the one who puts the device
into the started state. Don't call ma_device__set_state() here.
*/
ma_event_wait(&pDevice->startEvent);
result = pDevice->workResult;
result = MA_INVALID_OPERATION;
}
/* We changed the state from stopped to started, so if we failed, make sure we put the state back to stopped. */
if (result != MA_SUCCESS) {
ma_device__set_state(pDevice, ma_device_state_stopped);
if (result == MA_SUCCESS) {
ma_device__set_state(pDevice, ma_device_state_started);
ma_device__on_notification_started(pDevice);
}
} else {
/*
Synchronous backends are started by signaling an event that's being waited on in the worker thread. We first wake up the
thread and then wait for the start event.
*/
ma_event_signal(&pDevice->wakeupEvent);
/*
Wait for the worker thread to finish starting the device. Note that the worker thread will be the one who puts the device
into the started state. Don't call ma_device__set_state() here.
*/
ma_event_wait(&pDevice->startEvent);
result = pDevice->workResult;
}
/* We changed the state from stopped to started, so if we failed, make sure we put the state back to stopped. */
if (result != MA_SUCCESS) {
ma_device__set_state(pDevice, ma_device_state_stopped);
}
ma_mutex_unlock(&pDevice->startStopLock);
}
ma_mutex_unlock(&pDevice->wasapi.rerouteLock);
ma_mutex_unlock(&pDevice->startStopLock);
return result;
}
......@@ -41247,59 +41273,54 @@ MA_API ma_result ma_device_stop(ma_device* pDevice)
return MA_SUCCESS; /* Already stopped. */
}
/* Wait for any rerouting to finish before attempting to stop the device. */
ma_mutex_lock(&pDevice->wasapi.rerouteLock);
ma_mutex_lock(&pDevice->startStopLock);
{
ma_mutex_lock(&pDevice->startStopLock);
{
/* Starting and stopping are wrapped in a mutex which means we can assert that the device is in a started or paused state. */
MA_ASSERT(ma_device_get_state(pDevice) == ma_device_state_started);
ma_device__set_state(pDevice, ma_device_state_stopping);
/* Starting and stopping are wrapped in a mutex which means we can assert that the device is in a started or paused state. */
MA_ASSERT(ma_device_get_state(pDevice) == ma_device_state_started);
/* Asynchronous backends need to be handled differently. */
if (ma_context_is_backend_asynchronous(pDevice->pContext)) {
/* Asynchronous backends must have a stop operation. */
if (pDevice->pContext->callbacks.onDeviceStop != NULL) {
result = pDevice->pContext->callbacks.onDeviceStop(pDevice);
} else {
result = MA_INVALID_OPERATION;
}
ma_device__set_state(pDevice, ma_device_state_stopping);
ma_device__set_state(pDevice, ma_device_state_stopped);
/* Asynchronous backends need to be handled differently. */
if (ma_context_is_backend_asynchronous(pDevice->pContext)) {
/* Asynchronous backends must have a stop operation. */
if (pDevice->pContext->callbacks.onDeviceStop != NULL) {
result = pDevice->pContext->callbacks.onDeviceStop(pDevice);
} else {
/*
Synchronous backends. The stop callback is always called from the worker thread. Do not call the stop callback here. If
the backend is implementing it's own audio thread loop we'll need to wake it up if required. Note that we need to make
sure the state of the device is *not* playing right now, which it shouldn't be since we set it above. This is super
important though, so I'm asserting it here as well for extra safety in case we accidentally change something later.
*/
MA_ASSERT(ma_device_get_state(pDevice) != ma_device_state_started);
result = MA_INVALID_OPERATION;
}
if (pDevice->pContext->callbacks.onDeviceDataLoopWakeup != NULL) {
pDevice->pContext->callbacks.onDeviceDataLoopWakeup(pDevice);
}
ma_device__set_state(pDevice, ma_device_state_stopped);
} else {
/*
Synchronous backends. The stop callback is always called from the worker thread. Do not call the stop callback here. If
the backend is implementing it's own audio thread loop we'll need to wake it up if required. Note that we need to make
sure the state of the device is *not* playing right now, which it shouldn't be since we set it above. This is super
important though, so I'm asserting it here as well for extra safety in case we accidentally change something later.
*/
MA_ASSERT(ma_device_get_state(pDevice) != ma_device_state_started);
/*
We need to wait for the worker thread to become available for work before returning. Note that the worker thread will be
the one who puts the device into the stopped state. Don't call ma_device__set_state() here.
*/
ma_event_wait(&pDevice->stopEvent);
result = MA_SUCCESS;
if (pDevice->pContext->callbacks.onDeviceDataLoopWakeup != NULL) {
pDevice->pContext->callbacks.onDeviceDataLoopWakeup(pDevice);
}
/*
This is a safety measure to ensure the internal buffer has been cleared so any leftover
does not get played the next time the device starts. Ideally this should be drained by
the backend first.
We need to wait for the worker thread to become available for work before returning. Note that the worker thread will be
the one who puts the device into the stopped state. Don't call ma_device__set_state() here.
*/
pDevice->playback.intermediaryBufferLen = 0;
pDevice->playback.inputCacheConsumed = 0;
pDevice->playback.inputCacheRemaining = 0;
ma_event_wait(&pDevice->stopEvent);
result = MA_SUCCESS;
}
ma_mutex_unlock(&pDevice->startStopLock);
/*
This is a safety measure to ensure the internal buffer has been cleared so any leftover
does not get played the next time the device starts. Ideally this should be drained by
the backend first.
*/
pDevice->playback.intermediaryBufferLen = 0;
pDevice->playback.inputCacheConsumed = 0;
pDevice->playback.inputCacheRemaining = 0;
}
ma_mutex_unlock(&pDevice->wasapi.rerouteLock);
ma_mutex_unlock(&pDevice->startStopLock);
return result;
}
......@@ -73009,7 +73030,7 @@ MA_API ma_result ma_engine_init(const ma_engine_config* pConfig, ma_engine* pEng
Temporarily disabled. There is a subtle bug here where front-left and front-right
will be used by the device's channel map, but this is not what we want to use for
spatialization. Instead we want to use side-left and side-right. I need to figure
out a better solution for this. For now, disabling the user of device channel maps.
out a better solution for this. For now, disabling the use of device channel maps.
*/
/*listenerConfig.pChannelMapOut = pEngine->pDevice->playback.channelMap;*/
}
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