At this point we should have memory allocated for the inlined sound. We just need
to initialize it like a normal sound now.
*/
dataSourceFlags|=MA_SOUND_FLAG_ASYNC;/* For inlined sounds we don't want to be sitting around waiting for stuff to load so force an async load. */
dataSourceFlags|=MA_SOUND_FLAG_NO_DEFAULT_ATTACHMENT;/* We want specific control over where the sound is attached in the graph. We'll attach it manually just before playing the sound. */
soundFlags|=MA_SOUND_FLAG_ASYNC;/* For inlined sounds we don't want to be sitting around waiting for stuff to load so force an async load. */
soundFlags|=MA_SOUND_FLAG_NO_DEFAULT_ATTACHMENT;/* We want specific control over where the sound is attached in the graph. We'll attach it manually just before playing the sound. */
soundFlags|=MA_SOUND_FLAG_NO_PITCH;/* Pitching isn't usable with inlined sounds, so disable it to save on speed. */
soundFlags|=MA_SOUND_FLAG_NO_SPATIALIZATION;/* Not currently doing spatialization with inlined sounds, but this might actually change later. For now disable spatialization. Will be removed if we ever add support for spatialization here. */