Commit 525dd7cb authored by David Reid's avatar David Reid

Add support for multiple listeners.

parent 33025bac
......@@ -1615,6 +1615,9 @@ MA_API ma_vec3f ma_spatializer_get_velocity(const ma_spatializer* pSpatializer);
#define MA_SOUND_FLAG_NO_PITCH 0x00000020 /* Disable pitch shifting with ma_sound_set_pitch() and ma_sound_group_set_pitch(). This is an optimization. */
#define MA_SOUND_FLAG_NO_SPATIALIZATION 0x00000040 /* Disable spatialization. */
#ifndef MA_ENGINE_MAX_LISTENERS
#define MA_ENGINE_MAX_LISTENERS 4
#endif
typedef enum
{
......@@ -1629,6 +1632,7 @@ typedef struct
ma_uint32 channels; /* Only used when the type is set to ma_engine_node_type_sound. */
ma_bool8 isPitchDisabled; /* Pitching can be explicitly disable with MA_SOUND_FLAG_NO_PITCH to optimize processing. */
ma_bool8 isSpatializationDisabled; /* Spatialization can be explicitly disabled with MA_SOUND_FLAG_NO_SPATIALIZATION. */
ma_uint8 pinnedListenerIndex; /* The index of the listener this node should always use for spatialization. If set to (ma_uint8)-1 the engine will use the closest listener. */
} ma_engine_node_config;
MA_API ma_engine_node_config ma_engine_node_config_init(ma_engine* pEngine, ma_engine_node_type type, ma_uint32 flags);
......@@ -1648,11 +1652,11 @@ typedef struct
float oldDopplerPitch; /* For determining whether or not the resampler needs to be updated to take a new doppler pitch into account. */
ma_bool8 isPitchDisabled; /* When set to true, pitching will be disabled which will allow the resampler to be bypassed to save some computation. */
ma_bool8 isSpatializationDisabled; /* Set to false by default. When set to false, will not have spatialisation applied. */
ma_uint8 pinnedListenerIndex; /* The index of the listener this node should always use for spatialization. If set to (ma_uint8)-1 the engine will use the closest listener. */
} ma_engine_node;
MA_API ma_result ma_engine_node_init(const ma_engine_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_engine_node* pEngineNode);
MA_API void ma_engine_node_uninit(ma_engine_node* pEngineNode, const ma_allocation_callbacks* pAllocationCallbacks);
MA_API ma_result ma_engine_node_reset(ma_engine_node* pEngineNode); /* This is used when sounds are recycled from ma_engine_play_sound(). */
struct ma_sound
......@@ -1693,6 +1697,7 @@ typedef struct
ma_resource_manager* pResourceManager; /* Can be null in which case a resource manager will be created for you. */
ma_context* pContext;
ma_device* pDevice; /* If set, the caller is responsible for calling ma_engine_data_callback() in the device's data callback. */
ma_uint32 listenerCount; /* Must be between 1 and MA_ENGINE_MAX_LISTENERS. */
ma_uint32 channels; /* The number of channels to use when mixing and spatializing. When set to 0, will use the native channel count of the device. */
ma_uint32 sampleRate; /* The sample rate. When set to 0 will use the native channel count of the device. */
ma_uint32 periodSizeInFrames; /* If set to something other than 0, updates will always be exactly this size. The underlying device may be a different size, but from the perspective of the mixer that won't matter.*/
......@@ -1711,7 +1716,8 @@ struct ma_engine
ma_node_graph nodeGraph; /* An engine is a node graph. It should be able to be plugged into any ma_node_graph API (with a cast) which means this must be the first member of this struct. */
ma_resource_manager* pResourceManager;
ma_device* pDevice; /* Optionally set via the config, otherwise allocated by the engine in ma_engine_init(). */
ma_spatializer_listener listener; /* TODO: Add support for multiple listeners. */
ma_uint32 listenerCount;
ma_spatializer_listener listeners[MA_ENGINE_MAX_LISTENERS];
ma_allocation_callbacks allocationCallbacks;
ma_bool8 ownsResourceManager;
ma_bool8 ownsDevice;
......@@ -1733,12 +1739,14 @@ MA_API ma_result ma_engine_stop(ma_engine* pEngine);
MA_API ma_result ma_engine_set_volume(ma_engine* pEngine, float volume);
MA_API ma_result ma_engine_set_gain_db(ma_engine* pEngine, float gainDB);
MA_API ma_result ma_engine_listener_set_position(ma_engine* pEngine, float x, float y, float z);
MA_API ma_vec3f ma_engine_listener_get_position(const ma_engine* pEngine);
MA_API ma_result ma_engine_listener_set_direciton(ma_engine* pEngine, float x, float y, float z);
MA_API ma_vec3f ma_engine_listener_get_direction(const ma_engine* pEngine);
MA_API ma_result ma_engine_listener_set_velocity(ma_engine* pEngine, float x, float y, float z);
MA_API ma_vec3f ma_engine_listener_get_velocity(const ma_engine* pEngine);
MA_API ma_uint32 ma_engine_get_listener_count(const ma_engine* pEngine);
MA_API ma_uint8 ma_engine_find_closest_listener(const ma_engine* pEngine, float absolutePosX, float absolutePosY, float absolutePosZ);
MA_API ma_result ma_engine_listener_set_position(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z);
MA_API ma_vec3f ma_engine_listener_get_position(const ma_engine* pEngine, ma_uint32 listenerIndex);
MA_API ma_result ma_engine_listener_set_direciton(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z);
MA_API ma_vec3f ma_engine_listener_get_direction(const ma_engine* pEngine, ma_uint32 listenerIndex);
MA_API ma_result ma_engine_listener_set_velocity(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z);
MA_API ma_vec3f ma_engine_listener_get_velocity(const ma_engine* pEngine, ma_uint32 listenerIndex);
MA_API ma_result ma_engine_play_sound(ma_engine* pEngine, const char* pFilePath, ma_sound_group* pGroup); /* Fire and forget. */
......@@ -1757,6 +1765,8 @@ MA_API ma_result ma_sound_set_pan(ma_sound* pSound, float pan);
MA_API ma_result ma_sound_set_pan_mode(ma_sound* pSound, ma_pan_mode pan_mode);
MA_API ma_result ma_sound_set_pitch(ma_sound* pSound, float pitch);
MA_API ma_result ma_sound_set_spatialization_enabled(ma_sound* pSound, ma_bool32 enabled);
MA_API ma_result ma_sound_set_pinned_listener_index(ma_sound* pSound, ma_uint8 listenerIndex);
MA_API ma_uint8 ma_sound_get_pinned_listener_index(const ma_sound* pSound);
MA_API ma_result ma_sound_set_position(ma_sound* pSound, float x, float y, float z);
MA_API ma_vec3f ma_sound_get_position(const ma_sound* pSound);
MA_API ma_result ma_sound_set_direction(ma_sound* pSound, float x, float y, float z);
......@@ -1803,6 +1813,8 @@ MA_API ma_result ma_sound_group_set_gain_db(ma_sound_group* pGroup, float gainDB
MA_API ma_result ma_sound_group_set_pan(ma_sound_group* pGroup, float pan);
MA_API ma_result ma_sound_group_set_pitch(ma_sound_group* pGroup, float pitch);
MA_API ma_result ma_sound_group_set_spatialization_enabled(ma_sound_group* pGroup, ma_bool32 enabled);
MA_API ma_result ma_sound_group_set_pinned_listener_index(ma_sound_group* pGroup, ma_uint8 listenerIndex);
MA_API ma_uint8 ma_sound_group_get_pinned_listener_index(const ma_sound_group* pGroup);
MA_API ma_result ma_sound_group_set_position(ma_sound_group* pGroup, float x, float y, float z);
MA_API ma_vec3f ma_sound_group_get_position(const ma_sound_group* pGroup);
MA_API ma_result ma_sound_group_set_direction(ma_sound_group* pGroup, float x, float y, float z);
......@@ -8739,9 +8751,14 @@ MA_API float ma_vec3f_dot(ma_vec3f a, ma_vec3f b)
return a.x*b.x + a.y*b.y + a.z*b.z;
}
MA_API float ma_vec3f_len2(ma_vec3f v)
{
return ma_vec3f_dot(v, v);
}
MA_API float ma_vec3f_len(ma_vec3f v)
{
return (float)ma_sqrt(ma_vec3f_dot(v, v));
return (float)ma_sqrt(ma_vec3f_len2(v));
}
MA_API float ma_vec3f_dist(ma_vec3f a, ma_vec3f b)
......@@ -9884,12 +9901,19 @@ static void ma_engine_node_process_pcm_frames__general(ma_engine_node* pEngineNo
/* Spatialization. */
if (isSpatializationEnabled) {
ma_spatializer_listener* pListener = NULL;
ma_uint8 iListener;
/* TODO: Find closest listener. ma_engine_find_closest_listener(pEngine, absolutePosition); */
pListener = &pEngineNode->pEngine->listener;
/*
When determining the listener to use, we first check to see if the sound is pinned to a
specific listener. If so, we use that. Otherwise we just use the closest listener.
*/
if (pEngineNode->pinnedListenerIndex != (ma_uint8)-1 && pEngineNode->pinnedListenerIndex < ma_engine_get_listener_count(pEngineNode->pEngine)) {
iListener = pEngineNode->pinnedListenerIndex;
} else {
iListener = ma_engine_find_closest_listener(pEngineNode->pEngine, pEngineNode->spatializer.position.x, pEngineNode->spatializer.position.y, pEngineNode->spatializer.position.z);
}
ma_spatializer_process_pcm_frames(&pEngineNode->spatializer, &pEngineNode->pEngine->listener, pRunningFramesOut, pWorkingBuffer, framesJustProcessedOut);
ma_spatializer_process_pcm_frames(&pEngineNode->spatializer, &pEngineNode->pEngine->listeners[iListener], pRunningFramesOut, pWorkingBuffer, framesJustProcessedOut);
} else {
/* No spatialization, but we still need to do channel conversion. */
if (channelsIn == channelsOut) {
......@@ -10092,6 +10116,10 @@ MA_API ma_result ma_engine_node_init(const ma_engine_node_config* pConfig, const
return MA_INVALID_ARGS; /* An engine must be specified. */
}
if (pConfig->pinnedListenerIndex != (ma_uint8)-1 && pConfig->pinnedListenerIndex >= ma_engine_get_listener_count(pConfig->pEngine)) {
return MA_INVALID_ARGS; /* Invalid listener. */
}
if (pConfig->type == ma_engine_node_type_sound) {
/* Sound. */
baseNodeConfig = ma_node_config_init();
......@@ -10118,6 +10146,7 @@ MA_API ma_result ma_engine_node_init(const ma_engine_node_config* pConfig, const
pEngineNode->oldPitch = 1;
pEngineNode->isPitchDisabled = pConfig->isPitchDisabled;
pEngineNode->isSpatializationDisabled = pConfig->isSpatializationDisabled;
pEngineNode->pinnedListenerIndex = pConfig->pinnedListenerIndex;
/*
We can now initialize the effects we need in order to implement the engine node. There's a
......@@ -10186,17 +10215,6 @@ MA_API void ma_engine_node_uninit(ma_engine_node* pEngineNode, const ma_allocati
ma_node_uninit(&pEngineNode->baseNode, pAllocationCallbacks);
}
MA_API ma_result ma_engine_node_reset(ma_engine_node* pEngineNode)
{
if (pEngineNode == NULL) {
return MA_INVALID_ARGS;
}
/* TODO: Implement me. */
return MA_SUCCESS;
}
MA_API ma_engine_config ma_engine_config_init_default(void)
......@@ -10204,6 +10222,7 @@ MA_API ma_engine_config ma_engine_config_init_default(void)
ma_engine_config config;
MA_ZERO_OBJECT(&config);
config.listenerCount = 1; /* Always want at least one listener. */
return config;
}
......@@ -10221,6 +10240,7 @@ MA_API ma_result ma_engine_init(const ma_engine_config* pConfig, ma_engine* pEng
ma_engine_config engineConfig;
ma_context_config contextConfig;
ma_spatializer_listener_config listenerConfig;
ma_uint32 iListener;
if (pEngine != NULL) {
MA_ZERO_OBJECT(pEngine);
......@@ -10287,11 +10307,24 @@ MA_API ma_result ma_engine_init(const ma_engine_config* pConfig, ma_engine* pEng
/* We need at least one listener. */
listenerConfig = ma_spatializer_listener_config_init(pEngine->pDevice->playback.channels);
if (engineConfig.listenerCount == 0) {
engineConfig.listenerCount = 1;
}
result = ma_spatializer_listener_init(&listenerConfig, &pEngine->listener);
if (result != MA_SUCCESS) {
goto on_error_2;
if (engineConfig.listenerCount > MA_ENGINE_MAX_LISTENERS) {
result = MA_INVALID_ARGS; /* Too many listeners. */
goto on_error_1;
}
for (iListener = 0; iListener < engineConfig.listenerCount; iListener += 1) {
listenerConfig = ma_spatializer_listener_config_init(pEngine->pDevice->playback.channels);
result = ma_spatializer_listener_init(&listenerConfig, &pEngine->listeners[iListener]);
if (result != MA_SUCCESS) {
goto on_error_2;
}
pEngine->listenerCount += 1;
}
......@@ -10303,7 +10336,7 @@ MA_API ma_result ma_engine_init(const ma_engine_config* pConfig, ma_engine* pEng
pEngine->pResourceManager = (ma_resource_manager*)ma__malloc_from_callbacks(sizeof(*pEngine->pResourceManager), &pEngine->allocationCallbacks);
if (pEngine->pResourceManager == NULL) {
result = MA_OUT_OF_MEMORY;
goto on_error_3;
goto on_error_2;
}
resourceManagerConfig = ma_resource_manager_config_init();
......@@ -10315,7 +10348,7 @@ MA_API ma_result ma_engine_init(const ma_engine_config* pConfig, ma_engine* pEng
result = ma_resource_manager_init(&resourceManagerConfig, pEngine->pResourceManager);
if (result != MA_SUCCESS) {
goto on_error_4;
goto on_error_3;
}
pEngine->ownsResourceManager = MA_TRUE;
......@@ -10330,23 +10363,25 @@ MA_API ma_result ma_engine_init(const ma_engine_config* pConfig, ma_engine* pEng
if (engineConfig.noAutoStart == MA_FALSE) {
result = ma_engine_start(pEngine);
if (result != MA_SUCCESS) {
goto on_error_5; /* Failed to start the engine. */
goto on_error_4; /* Failed to start the engine. */
}
}
return MA_SUCCESS;
on_error_5:
on_error_4:
ma_mutex_uninit(&pEngine->inlinedSoundLock);
#ifndef MA_NO_RESOURCE_MANAGER
on_error_4:
on_error_3:
if (pEngine->ownsResourceManager) {
ma__free_from_callbacks(pEngine->pResourceManager, &pEngine->allocationCallbacks);
}
on_error_3:
ma_spatializer_listener_uninit(&pEngine->listener);
#endif /* MA_NO_RESOURCE_MANAGER */
on_error_2:
for (iListener = 0; iListener < pEngine->listenerCount; iListener += 1) {
ma_spatializer_listener_uninit(&pEngine->listeners[iListener]);
}
ma_node_graph_uninit(&pEngine->nodeGraph, &pEngine->allocationCallbacks);
on_error_1:
if (pEngine->ownsDevice) {
......@@ -10492,64 +10527,96 @@ MA_API ma_result ma_engine_set_gain_db(ma_engine* pEngine, float gainDB)
}
MA_API ma_result ma_engine_listener_set_position(ma_engine* pEngine, float x, float y, float z)
MA_API ma_uint32 ma_engine_get_listener_count(const ma_engine* pEngine)
{
if (pEngine == NULL) {
return 0;
}
return pEngine->listenerCount;
}
MA_API ma_uint8 ma_engine_find_closest_listener(const ma_engine* pEngine, float absolutePosX, float absolutePosY, float absolutePosZ)
{
ma_uint32 iListener;
ma_uint32 iListenerClosest;
float closestLen2 = MA_FLT_MAX;
if (pEngine == NULL || pEngine->listenerCount == 1) {
return 0;
}
iListenerClosest = 0;
for (iListener = 0; iListener < pEngine->listenerCount; iListener += 1) {
float len2 = ma_vec3f_len2(ma_vec3f_sub(pEngine->listeners[iListener].position, ma_vec3f_init_3f(absolutePosX, absolutePosY, absolutePosZ)));
if (closestLen2 > len2) {
closestLen2 = len2;
iListenerClosest = iListener;
}
}
MA_ASSERT(iListenerClosest < 255);
return (ma_uint8)iListenerClosest; /* Safe cast. */
}
MA_API ma_result ma_engine_listener_set_position(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z)
{
if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) {
return MA_INVALID_ARGS;
}
ma_spatializer_listener_set_position(&pEngine->listener, x, y, z);
ma_spatializer_listener_set_position(&pEngine->listeners[listenerIndex], x, y, z);
return MA_SUCCESS;
}
MA_API ma_vec3f ma_engine_listener_get_position(const ma_engine* pEngine)
MA_API ma_vec3f ma_engine_listener_get_position(const ma_engine* pEngine, ma_uint32 listenerIndex)
{
if (pEngine == NULL) {
if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) {
return ma_vec3f_init_3f(0, 0, 0);
}
return ma_spatializer_listener_get_position(&pEngine->listener);
return ma_spatializer_listener_get_position(&pEngine->listeners[listenerIndex]);
}
MA_API ma_result ma_engine_listener_set_direciton(ma_engine* pEngine, float x, float y, float z)
MA_API ma_result ma_engine_listener_set_direciton(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z)
{
if (pEngine == NULL) {
if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) {
return MA_INVALID_ARGS;
}
ma_spatializer_listener_set_direction(&pEngine->listener, x, y, z);
ma_spatializer_listener_set_direction(&pEngine->listeners[listenerIndex], x, y, z);
return MA_SUCCESS;
}
MA_API ma_vec3f ma_engine_listener_get_direction(const ma_engine* pEngine)
MA_API ma_vec3f ma_engine_listener_get_direction(const ma_engine* pEngine, ma_uint32 listenerIndex)
{
if (pEngine == NULL) {
if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) {
return ma_vec3f_init_3f(0, 0, -1);
}
return ma_spatializer_listener_get_direction(&pEngine->listener);
return ma_spatializer_listener_get_direction(&pEngine->listeners[listenerIndex]);
}
MA_API ma_result ma_engine_listener_set_velocity(ma_engine* pEngine, float x, float y, float z)
MA_API ma_result ma_engine_listener_set_velocity(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z)
{
if (pEngine == NULL) {
if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) {
return MA_INVALID_ARGS;
}
ma_spatializer_listener_set_velocity(&pEngine->listener, x, y, z);
ma_spatializer_listener_set_velocity(&pEngine->listeners[listenerIndex], x, y, z);
return MA_SUCCESS;
}
MA_API ma_vec3f ma_engine_listener_get_velocity(const ma_engine* pEngine)
MA_API ma_vec3f ma_engine_listener_get_velocity(const ma_engine* pEngine, ma_uint32 listenerIndex)
{
if (pEngine == NULL) {
if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) {
return ma_vec3f_init_3f(0, 0, 0);
}
return ma_spatializer_listener_get_velocity(&pEngine->listener);
return ma_spatializer_listener_get_velocity(&pEngine->listeners[listenerIndex]);
}
......@@ -10932,6 +10999,26 @@ MA_API ma_result ma_sound_set_spatialization_enabled(ma_sound* pSound, ma_bool32
return MA_SUCCESS;
}
MA_API ma_result ma_sound_set_pinned_listener_index(ma_sound* pSound, ma_uint8 listenerIndex)
{
if (pSound == NULL || listenerIndex >= ma_engine_get_listener_count(pSound->engineNode.pEngine)) {
return MA_INVALID_ARGS;
}
pSound->engineNode.pinnedListenerIndex = listenerIndex;
return MA_SUCCESS;
}
MA_API ma_uint8 ma_sound_get_pinned_listener_index(const ma_sound* pSound)
{
if (pSound == NULL) {
return (ma_uint8)-1;
}
return pSound->engineNode.pinnedListenerIndex;
}
MA_API ma_result ma_sound_set_position(ma_sound* pSound, float x, float y, float z)
{
if (pSound == NULL) {
......@@ -11455,6 +11542,26 @@ MA_API ma_result ma_sound_group_set_spatialization_enabled(ma_sound_group* pGrou
return MA_SUCCESS;
}
MA_API ma_result ma_sound_group_set_pinned_listener_index(ma_sound_group* pGroup, ma_uint8 listenerIndex)
{
if (pGroup == NULL || listenerIndex >= ma_engine_get_listener_count(pGroup->engineNode.pEngine)) {
return MA_INVALID_ARGS;
}
pGroup->engineNode.pinnedListenerIndex = listenerIndex;
return MA_SUCCESS;
}
MA_API ma_uint8 ma_sound_group_get_pinned_listener_index(const ma_sound_group* pGroup)
{
if (pGroup == NULL) {
return (ma_uint8)-1;
}
return pGroup->engineNode.pinnedListenerIndex;
}
MA_API ma_result ma_sound_group_set_position(ma_sound_group* pGroup, float x, float y, float z)
{
if (pGroup == NULL) {
......
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