/* We create the device on the JavaScript side and reference it using an index. We use this to make it possible to reference the device between JavaScript and C. */
/* We create the device on the JavaScript side and reference it using an index. We use this to make it possible to reference the device between JavaScript and C. */
/* This looped design guards against the situation where e.outputBuffer is a different size to the original buffer size. Should never happen in practice. */
var totalFramesProcessed = 0;
while (totalFramesProcessed < e.outputBuffer.length) {
var framesRemaining = e.outputBuffer.length - totalFramesProcessed;
var framesToProcess = framesRemaining;
if (framesToProcess > (device.intermediaryBufferSizeInBytes/channels/4)) {
/* This looped design guards against the situation where e.outputBuffer is a different size to the original buffer size. Should never happen in practice. */
var totalFramesProcessed = 0;
while (totalFramesProcessed < e.outputBuffer.length) {
var framesRemaining = e.outputBuffer.length - totalFramesProcessed;
var framesToProcess = framesRemaining;
if (framesToProcess > (device.intermediaryBufferSizeInBytes/channels/4)) {