/* TODO: Implement an s16 optimized implementation. */
(void)pResampler;
(void)frameCount;
/* I'm cheating here and just using the f32 implementation and converting to s16. This will be changed later - for now just focusing on getting it working. */
/* TODO: Implement an s16 optimized implementation. */
(void)pResampler;
(void)frameCount;
/* I'm cheating here and just using the f32 implementation and converting to s16. This will be changed later - for now just focusing on getting it working. */