ma_uint32channels;/* Only used when the type is set to ma_engine_node_type_sound. */
ma_uint32sampleRate;/* Only used when the type is set to ma_engine_node_type_sound. */
ma_bool8isPitchDisabled;/* Pitching can be explicitly disable with MA_SOUND_FLAG_NO_PITCH to optimize processing. */
ma_bool8isSpatializationDisabled;/* Spatialization can be explicitly disabled with MA_SOUND_FLAG_NO_SPATIALIZATION. */
ma_uint8pinnedListenerIndex;/* The index of the listener this node should always use for spatialization. If set to (ma_uint8)-1 the engine will use the closest listener. */
resamplerConfig.linear.lpfOrder=0;/* <-- Need to disable low-pass filtering for pitch shifting for now because there's cases where the biquads are becoming unstable. Need to figure out a better fix for this. */