@@ -17,7 +17,17 @@ of buffering solution to your node.
#include "../miniaudio.c"
#include <stdint.h> /* Required for uint32_t which is used by STEAMAUDIO_VERSION, and a random use of uint8_t. If there's a Steam Audio maintainer reading this, that needs to be fixed to use IPLuint32 and IPLuint8. */
/* Need to silence some warnings from the Steam Audio headers. */