Commit f38b9c25 authored by pichoro's avatar pichoro

Rise of the Eldrazi Leveler templates for Magic.

parent 03a4937f
mse version: 0.3.8
game: magic
short name: Leveler
full name: Post 8th Leveler Style
icon: card-sample.png
position hint: 006
installer group: magic/new style/leveler cards
version: 2010-04-06
depends on:
package: magic.mse-game
version: 2010-04-06
depends on:
package: magic-default-image.mse-include
version: 2007-09-23
depends on:
package: magic-watermarks.mse-include
version: 2007-09-23
depends on:
package: magic-mana-large.mse-symbol-font
version: 2007-09-23
depends on:
package: magic-mana-small.mse-symbol-font
version: 2007-09-23
card width: 375
card height: 523
card dpi: 150
############################################################## Extra scripts
init script:
# Load scripts for image box
include file: /magic-default-image.mse-include/scripts
# Should hybrids have a grey name?
mask_hybrid_with_land := { styling.grey_hybrid_name }
#Should multicolor lands with basic land types have a colored name?
mask_multi_land_with_color := { styling.colored_multicolor_land_name }
# Which artifact template should be used? Which multicolor template should be used?
alternate_template := {
if input == "a" then (
if styling.artifact_style == "light" then "oa"
else if styling.artifact_style == "brown" then "ba"
else "a"
) else if input == "m" then (
if styling.saturated_multicolor then "m"
else "om"
) else input
}
template := { alternate_template() + "{type}.jpg" }
land_template := { (if input == "a" then "c" else alternate_template()) + "l{type}.jpg" }
# Use land templates for previews because they show more contrast
hybrid_previews := "land,hybrid"
# Use the normal tap symbol
mana_t := {
if styling.tap_symbol == "old" then "old"
else if styling.tap_symbol == "diagonal T" then "older"
else "new"
}
# Use guild mana symbols?
guild_mana := { styling.use_guild_mana_symbols }
# Declare the card shape.
card_shape := { "leveler" }
# Replacing the text_filter() from game file because all three rule text fields should call card.name
card_name_replace :=
replace@(
match: "<atom-cardname><nospellcheck>CARDNAME</nospellcheck></atom-cardname>"
replace: "<atom-cardname><nospellcheck>" + (if card.name=="" then "CARDNAME" else card.name) + "</nospellcheck></atom-cardname>")
############################################################## Set info fields
set info style:
symbol:
variation:
name: invertedcommon
border radius: 0.10
fill type: solid
fill color: rgb(255,255,255)
border color: rgb(0,0,0)
############################################################## Extra style options
styling field:
type: choice
name: artifact style
description: Choose the style of artifacts: light = before Fifth Dawn, dark = used since Fifth Dawn, brown = old rust style.
initial: dark
choice: light
choice: dark
choice: brown
styling field:
type: boolean
name: saturated multicolor
description: Should multicolor cards be more saturated? This is done on real cards.
initial: yes
styling field:
type: boolean
name: grey hybrid name
description: Use a grey background for the name and type line on hybrid cards. This is done on real cards.
styling field:
type: boolean
name: colored multicolor land name
description: Use a colored background for the name and type on multicolor land cards with a basic land type. This is done on real cards.
styling field:
type: boolean
name: use guild mana symbols
description: Use the Ravnica guild symbols instead of the official half/half circles for hybrid mana.
initial: no
styling field:
type: choice
name: tap symbol
description: What tap and untap symbols should be used on cards?
initial: modern
choice: modern
choice: old
choice: diagonal T
styling field:
type: package choice
name: text box mana symbols
match: magic-mana-*.mse-symbol-font
initial: magic-mana-small.mse-symbol-font
styling field:
type: choice
name: center text
description: When to center text (short text only means only on one-line cards with no flavor text)
choice: always
choice: short text only
choice: never
initial: never
styling field:
type: boolean
name: inverted common symbol
description: Should the common rarity symbol be inverted, like in Coldsnap?
initial: no
styling field:
type: package choice
name: overlay
description: Should there be an overlay applied, such as foil?
match: magic-overlay-*.mse-include
required: false
styling field:
type: choice
name: image size
description: Should the art extend into a transparent textbox?
initial: standard
choice: standard
choice: extended
styling style:
artifact style:
render style: both
choice images:
light: oacard.jpg
dark: acard.jpg
brown: bacard.jpg
saturated multicolor:
choice images:
yes: mcard.jpg
no: omcard.jpg
use guild mana symbols:
choice images:
yes: /magic-mana-small.mse-symbol-font/mana_guild_rg.png
no: /magic-mana-small.mse-symbol-font/mana_rg.png
tap symbol:
render style: both
choice images:
modern: /magic-mana-large.mse-symbol-font/mana_t.png
old: /magic-mana-large.mse-symbol-font/mana_t_old.png
diagonal T: /magic-mana-large.mse-symbol-font/mana_t_older.png
center text:
render style: both
choice images:
always: /magic.mse-game/icons/center-all-text.png
short text only: /magic.mse-game/icons/center-short-text.png
never: /magic.mse-game/icons/center-no-text.png
inverted common symbol:
choice images:
no: { symbol_variation(symbol: set.symbol, variation: "common") }
yes: { symbol_variation(symbol: set.symbol, variation: "invertedcommon") }
image size:
render style: both
choice images:
standard: /magic.mse-game/icons/small-image.png
extended: /magic.mse-game/icons/large-image.png
############################################################## Card fields
card style:
############################# Background stuff
border color:
left: 0
top : 0
width: 375
height: 523
radius: 18
left width: 17
right width: 17
top width: 17
bottom width: 18
z index: 5
card color:
left: 0
top: 0
width: 375
height: 523
z index: 0
render style: image
popup style: in place
image: { card_background() }
############################# Name line
name:
left: { if card.card_symbol=="none" then 32 else 51 }
top : 30
right: { 341 - card_style.casting_cost.content_width }
height: 23
alignment: bottom shrink-overflow
padding bottom: 0
z index: 1
font:
name: Matrix
size: 17
weight: bold
color: black
casting cost:
right: 343
top : 31
width: { max(30, card_style.casting_cost.content_width) + 5 }
height: 23
alignment: middle right
font:
name: MPlantin
size: 15
symbol font:
name: magic-mana-large
size: 15
alignment: middle right
always symbol: true
z index: 2
padding top: 0
card symbol:
left: {if card.card_symbol=="none" then 20 else 32}
top : 31
height: 20
width: 14
z index: 1
render style: image
choice images:
tombstone: tombstone.png
############################# Image
image:
left: 32
top: 62
width: 311
height: { if styling.image_size == "extended" then 408 else 228 }
z index: 1
mask:
script: if styling.image_size == "extended" then "imagemask_extended.png" else "imagemask_standard.png"
default: {default_image(card.card_color)}
############################# Card type
type:
left: 35
top : 298
width: { 308 - max(22,card_style.rarity.content_width) }
height: 20
alignment: top shrink-overflow
z index: 1
padding top: 2
font:
name: Matrix
size: 14
color: black
separator color: rgb(128,128,128)
rarity:
right: 342
top : 297
width: 44
height: 22
z index: 2
render style: image
alignment: middle right
choice images:
# Images based on the set symbol
basic land:
script:
if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
else symbol_variation(symbol: set.symbol, variation: "common")
common:
script:
if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
else symbol_variation(symbol: set.symbol, variation: "common")
uncommon: script: symbol_variation(symbol: set.symbol, variation: "uncommon")
rare: script: symbol_variation(symbol: set.symbol, variation: "rare")
mythic rare: script: symbol_variation(symbol: set.symbol, variation: "mythic rare")
special: script: symbol_variation(symbol: set.symbol, variation: "special")
############################# Text box
############### rule text 2 and 3 are in extra card fields
rule text:
left: 31
top: 328
right: {if card.pt != "" then 277 else 342}
height: 47
font:
name: MPlantin
italic name: MPlantin-Italic
size: 14
scale down to: 6
color: black
symbol font:
name: { styling.text_box_mana_symbols }
size: 14
alignment:
script:
if (styling.center_text == "short text only" and
not contains(match:"\n", card.rule_text) and
card.flavor_text == "<i-flavor></i-flavor>" and
card_style.text.content_lines <= 2) or
styling.center_text == "always"
then "middle center"
else "middle left"
z index: 2
padding left: 6
padding right: 4
line height hard: 1.2
line height line: 1.5
line height soft: 0.9
line height hard max: 1.3
line height line max: 1.6
watermark:
left: 117
top : 321
width: 138
height: 156
z index: 1
render style: image
alignment: middle center
include file: /magic-watermarks.mse-include/watermarks
############################# Levels
level 1:
z index: 3
left: 38
top: 393
width: 34
height: 22
alignment: center middle shrink-overflow
font:
name: ModMatrix
size: 17
weight: bold
color: black
shadow color: white
shadow blur: 2
level 2:
z index: 3
left: 38
top: 440
width: 34
height: 22
alignment: center middle shrink-overflow
font:
name: ModMatrix
size: 17
weight: bold
color: black
shadow color: white
shadow blur: 2
############################# PT
pt:
z index: 3
left: 284
top: 340
width: 60
height: 28
alignment: center middle shrink-overflow
font:
name: ModMatrix
size: 17
weight: bold
color: black
separator color: rgb(200,0,0)
pt 2:
z index: 3
left: 284
top: 387
width: 60
height: 28
alignment: center middle shrink-overflow
font:
name: ModMatrix
size: 17
weight: bold
color: black
separator color: rgb(200,0,0)
pt 3:
z index: 3
left: 284
top: 434
width: 60
height: 28
alignment: center middle shrink-overflow
font:
name: ModMatrix
size: 17
weight: bold
color: black
separator color: rgb(200,0,0)
############################# Card sorting / numbering
############################# Copyright stuff
illustrator:
left: 56
top : 478
width: 217
height: 16
z index: 1
font:
name: Matrix
size: 10
weight: bold
color: { font_color(card.card_color) }
copyright line:
left: 30
top : 493
width: 247
height: 12
z index: 1
font:
name: MPlantin
size: 6.5
color: { font_color(card.card_color) }
############################################################## Extra card fields
extra card field:
type: choice
name: pt box
script: card.card_color
editable: false
save value: false
# Add a shadow because the shadow is masked away.
extra card field:
type: choice
name: pt box shadow
choice: shadow
editable: false
save value: false
extra card field:
type: choice
name: pt box 2
script: card.card_color
editable: false
save value: false
# Add a shadow because the shadow is masked away.
extra card field:
type: choice
name: pt box shadow 2
choice: shadow
editable: false
save value: false
extra card field:
type: choice
name: pt box 3
script: card.card_color
editable: false
save value: false
# Add a shadow because the shadow is masked away.
extra card field:
type: choice
name: pt box shadow 3
choice: shadow
editable: false
save value: false
extra card field:
type: choice
name: foil layer
choice: foil
save value: false
editable: false
# Add the bevel and shadows for the levelup arrow.
extra card field:
type: choice
name: lvlup texture 1
choice: image
save value: false
editable: false
# Add the bevel and shadows for the levelup arrow.
extra card field:
type: choice
name: lvlup texture 2
choice: image
save value: false
editable: false
# This field gets set to combine mode multiply, to slightly darken first arrow.
extra card field:
type: choice
name: lvlup multiply 1
choice: image
save value: false
editable: false
# This field gets set to combine mode multiply, to darken second arrow by more.
extra card field:
type: choice
name: lvlup multiply 2
choice: image
save value: false
editable: false
# Add the word "LEVEL" to the first arrow.
extra card field:
type: text
name: lvl label 1
editable: false
save value: false
script: "LEVEL"
# Repeat the word "LEVEL" with more shadow to give illusion of outline.
extra card field:
type: text
name: lvl label 1 copy 1
editable: false
save value: false
script: "LEVEL"
# Add the word "LEVEL" to the second arrow.
extra card field:
type: text
name: lvl label 2
editable: false
save value: false
script: "LEVEL"
# Repeat the word "LEVEL" with more shadow to give illusion of outline.
extra card field:
type: text
name: lvl label 2 copy 1
editable: false
save value: false
script: "LEVEL"
# Repeat the first level with more shadow to give illusion of outline.
extra card field:
type: text
name: level 1 copy 1
editable: false
save value: false
script: card.level_1
# Repeat the second level with more shadow to give illusion of outline.
extra card field:
type: text
name: level 2 copy 1
editable: false
save value: false
script: card.level_2
# Forward the second rule text so we can intercept and replace card.name_2 with card.name.
extra card field:
type: text
name: forwarded rule text 2
multi line: true
save value: false
script: card_name_replace(forward_editor(field: card.rule_text_2))
description: The second rules text box
# Combine rule text 2 and flavor text to allow flavor on levelers.
extra card field:
type: text
name: rule text 3 with flavor
multi line: true
save value: false
script:
combined_editor(field1: card.rule_text_3, separator: "<line>\n</line>", field2: card.flavor_text)
description: The third rules text box and flavor text for the card; use up and down arrows to switch
extra card style:
pt box:
left: 271
top: 335
width: 81
height: 42
z index: 2
mask: ptmask.png
visible: { card.pt != "" }
render style: image
image: { leveler_ptbox() }
pt box shadow:
left: 271
top: 335
width: 81
height: 42
z index: 1
visible: { card.pt != "" }
render style: image
image: ptbox_shadow.png
pt box 2:
left: 271
top: 382
width: 81
height: 42
z index: 2
mask: ptmask.png
visible: { card.pt_2 != "" }
render style: image
image: {combine_blend(image1: leveler_ptbox2(), image2: "ptbox_multiply_1.png", combine: "multiply")}
pt box shadow 2:
left: 271
top: 382
width: 81
height: 42
z index: 1
visible: { card.pt_2 != "" }
render style: image
image: ptbox_shadow.png
pt box 3:
left: 271
top: 429
width: 81
height: 42
z index: 2
mask: ptmask.png
visible: { card.pt_3 != "" }
render style: image
image: {combine_blend(image1: leveler_ptbox3(), image2: "ptbox_multiply_2.png", combine: "multiply")}
pt box shadow 3:
left: 271
top: 429
width: 81
height: 42
z index: 1
visible: { card.pt_3 != "" }
render style: image
image: ptbox_shadow.png
foil layer:
left: 0
top: 0
width: 375
height: 523
z index: 4
render style: image
image: {if styling.overlay == "" then nil else styling.overlay + "/overlay.png"}
lvlup texture 1:
left: 0
top: 0
width: 375
height: 523
z index: 2
render style: image
image: lvlup_texture_1.png
visible: {card.level_1 != ""}
lvlup texture 2:
left: 0
top: 0
width: 375
height: 523
z index: 2
render style: image
image: lvlup_texture_2.png
visible: {card.level_2 != ""}
lvlup multiply 1:
left: 0
top: 0
width: 375
height: 523
z index: 1
render style: image
image: {set_combine(input: "lvlup_multiply_1.png", combine: "multiply")}
visible: {card.level_1 != ""}
lvlup multiply 1:
left: 0
top: 0
width: 375
height: 523
z index: 1
render style: image
image: {set_combine(input: "lvlup_multiply_2.png", combine: "multiply")}
visible: {card.level_2 != ""}
lvl label 1:
left: 50
top: 386
width: 10
height: 10
z index: 3
alignment: middle center
font:
name: MPlantin
size: 5.5
color: black
shadow color: white
shadow blur: 2
visible: {card.level_1 != ""}
lvl label 1 copy 1:
left: 50
top: 386
width: 10
height: 10
z index: 3
alignment: middle center
font:
name: MPlantin
size: 5.5
color: black
shadow color: white
shadow blur: 2
visible: {card.level_1 != ""}
lvl label 2:
left: 50
top: 433
width: 10
height: 10
z index: 3
alignment: middle center
font:
name: MPlantin
size: 5.5
color: black
shadow color: white
shadow blur: 2
visible: {card.level_2 != ""}
lvl label 2 copy 1:
left: 50
top: 433
width: 10
height: 10
z index: 3
alignment: middle center
font:
name: MPlantin
size: 5.5
color: black
shadow color: white
shadow blur: 2
visible: {card.level_2 != ""}
level 1 copy 1:
z index: 3
left: 38
top: 393
width: 34
height: 22
alignment: center middle shrink-overflow
font:
name: ModMatrix
size: 17
weight: bold
color: black
shadow color: white
shadow blur: 2
level 2 copy 1:
z index: 3
left: 38
top: 440
width: 34
height: 22
alignment: center middle shrink-overflow
font:
name: ModMatrix
size: 17
weight: bold
color: black
shadow color: white
shadow blur: 2
forwarded rule text 2:
left: {if card.level_1 != "" then 93 else 31}
top: 375
right: {if card.pt_2 != "" then 277 else 342}
height: 47
font:
name: MPlantin
italic name: MPlantin-Italic
size: 14
scale down to: 6
color: black
symbol font:
name: { styling.text_box_mana_symbols }
size: 14
alignment:
script:
if (styling.center_text == "short text only" and
not contains(match:"\n", card.rule_text) and
card.flavor_text == "<i-flavor></i-flavor>" and
card_style.text.content_lines <= 2) or
styling.center_text == "always"
then "middle center"
else "middle left"
z index: 2
padding left: 6
padding right: 4
line height hard: 1.2
line height line: 1.5
line height soft: 0.9
line height hard max: 1.3
line height line max: 1.6
rule text 3 with flavor:
left: {if card.level_2 != "" then 93 else 31}
top: 422
right: {if card.pt_3 != "" then 277 else 342}
height: 47
font:
name: MPlantin
italic name: MPlantin-Italic
size: 14
scale down to: 6
color: black
symbol font:
name: { styling.text_box_mana_symbols }
size: 14
alignment:
script:
if (styling.center_text == "short text only" and
not contains(match:"\n", card.rule_text) and
card.flavor_text == "<i-flavor></i-flavor>" and
card_style.text.content_lines <= 2) or
styling.center_text == "always"
then "middle center"
else "middle left"
z index: 2
padding left: 6
padding right: 4
line height hard: 1.2
line height line: 1.5
line height soft: 0.9
line height hard max: 1.3
line height line max: 1.6
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