Commit e20e0627 authored by twanvl's avatar twanvl

added SetWindow (formerly MainWindow)

parent 70ac30cc
......@@ -64,7 +64,7 @@ void IconMenu::Append(int id, const String& text, const String& help) {
wxMenu::Append(item);
}
void IconMenu::Append(int id, const String& text, wxMenu* submenu, const String& help) {
void IconMenu::Append(int id, const String& text, const String& help, wxMenu* submenu) {
wxMenuItem* item = new wxMenuItem (this, id, text, help, wxITEM_NORMAL, submenu);
item->SetBitmap(wxNullBitmap);
wxMenu::Append(item);
......
......@@ -26,7 +26,7 @@ class IconMenu : public wxMenu {
/// Append a menu item, without an image
void Append(int id, const String& text, const String& help);
/// Append a menu item, without an image
void Append(int id, const String& text, wxMenu* submenu, const String& help);
void Append(int id, const String& text, const String& help, wxMenu* submenu);
/// Insert a menu item, without an image
void Insert(size_t pos, int id, const String& text, const String& help);
};
......
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <gui/set/cards_panel.hpp>
// ----------------------------------------------------------------------------- :
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_GUI_SET_CARDS_PANEL
#define HEADER_GUI_SET_CARDS_PANEL
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <gui/set/panel.hpp>
// ----------------------------------------------------------------------------- : CardsPanel
/// A card list and card editor panel
class CardsPanel : public SetWindowPanel {
public:
CardsPanel(Window* parent, int id);
~CardsPanel();
void onSetChange();
// --------------------------------------------------- : Meta information
virtual String shortName();
virtual String longName();
virtual String description();
// --------------------------------------------------- : UI
virtual void initUI (wxToolBar* tb, wxMenuBar* mb);
virtual void destroyUI(wxToolBar* tb, wxMenuBar* mb);
virtual void onUpdateUI(wxUpdateUIEvent& e);
virtual void onCommand(int id);
// --------------------------------------------------- : Actions
virtual bool wantsToHandle(const Action&);
virtual void onAction(const Action&);
virtual void onRenderSettingsChange();
private:
void updateSize();
public:
// --------------------------------------------------- : Clipboard
virtual bool canCut();
virtual bool canCopy();
virtual bool canPaste();
virtual void doCut();
virtual void doCopy();
virtual void doPaste();
// --------------------------------------------------- : Searching (find/replace)
virtual bool canFind();
virtual bool canReplace();
virtual bool doFind(wxFindReplaceData& what);
virtual bool doReplace(wxFindReplaceData& what);
private:
// Functions that handle finding
/*
typedef void (CardsPanel::*FindHandler)(const CardP&, const TextValueP&, const size_t, const size_t, wxFindReplaceData&);
/// Execute a find (or replace), and start with the currently selected card and value
/** if findSame==true then find will also find the currently highlighted word
* Returns true if found
* /
bool find(FindReplaceData& what, const FindHandler& handler, bool findSame = false);
/// find handler : select found value
void handleFind(const CardP& card, const TextValueP& value, size_t start, size_t end, FindReplaceData& what);
/// replace handler : replace found value, move selection to end
void handleReplace(const CardP& card, const TextValueP& value, size_t start, size_t end, FindReplaceData& what);
/// Find in all cards
/** NOTE: this function is essentially the same as findInCard * /
bool findInCards(const CardP& firstCard, const ValueP& firstValue, int firstChar, FindReplaceData& what, const FindHandler& handler);
/// Find in a card, if firstValue is specified start searching there
/** NOTE: this function is essentially the same as findInCards * /
bool findInCard(const CardP& card, const ValueP& firstValue, int firstChar, FindReplaceData& what, const FindHandler& handler);
/// Find the current search string in the specified value
/** if searchDir = up searches from the end and only before firstChar, unless firstChar == -1 * /
bool findInValue(const CardP& crd_, virtual const ValueP& value, int firstChar, FindReplaceData& what, const FindHandler& handler);
*/
public:
// --------------------------------------------------- : Selection
virtual CardP selectedCard();
virtual void selectCard(const CardP& card);
private:
// --------------------------------------------------- : Controls
// wxSplitterWindow* splitter;
// Editor* editor;
// EditCardList* cardList;
// DataTextCtrl* notes;
// --------------------------------------------------- : Menus & tools
wxMenu* cardMenu, formatMenu;
};
// ----------------------------------------------------------------------------- : EOF
#endif
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_GUI_SET_PANEL
#define HEADER_GUI_SET_PANEL
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <data/set.hpp>
class wxFindReplaceData;
// ----------------------------------------------------------------------------- : SetWindowPanel
/// A panel that is one of the panels in the set window.
/** This class is a virtual base class for all actual panels used in the set window.
*/
class SetWindowPanel : public wxPanel, public SetView {
public:
SetWindowPanel(Window* parent, int id, bool autoTabbing = false);
/// We will probably want to respond to set changes
virtual void onSetChange();
// --------------------------------------------------- : Meta information
virtual String shortName() { return _("<undefined>"); } ///< for tab bar
virtual String longName() { return shortName(); } ///< for menu
virtual String description() { return _("<undefined>"); } ///< for status bar
virtual String helpFile() { return _(""); } ///< help file to use when this panel is active
// --------------------------------------------------- : UI
/// Init extra toolbar items and menus needed for this panel.
virtual void initUI (wxToolBar* tb, wxMenuBar* mb) {}
/// Destroy the extra items added by initUI.
virtual void destroyUI(wxToolBar* tb, wxMenuBar* mb) {}
/// Update the UI by enabling/disabling items.
/** Note: copy/paste and find/replace are not handled here.
*/
virtual void onUpdateUI(wxUpdateUIEvent& e) {}
/// Respond to one of those extra menu/tool items
virtual void onCommand(int id) {}
// --------------------------------------------------- : Actions/Events
/// Should return true if this panel wants to get focus to show an action
virtual bool wantsToHandle(const Action&) { return false; }
/// The settings for rendering cards have changed, refresh card viewers/editors
virtual void onRenderSettingsChange() {}
// --------------------------------------------------- : Clipboard
virtual bool canPaste() { return false; } ///< Is pasting possible?
virtual bool canCopy() { return false; } ///< Is copying possible?
virtual bool canCut() { return canCopy(); } ///< Is cutting possible?
virtual void doPaste() {} ///< Paste the contents of the clipboard
virtual void doCopy() {} ///< Copy the selection to the clipboard
virtual void doCut() {} ///< Cut the selection to the clipboard
// --------------------------------------------------- : Searching (find/replace)
virtual bool canFind() { return false; } ///< Is finding possible?
virtual bool canReplace() { return false; } ///< Is replacing possible?
virtual bool doFind(wxFindReplaceData&) { return false; } ///< Find the next math
virtual bool doReplace(wxFindReplaceData&) { return false; } ///< Replace the next match
// --------------------------------------------------- : Selection
virtual CardP selectedCard() { return CardP(); } ///< Return the currently selected card, or CardP()
virtual void selectCard(CardP card) {} ///< Switch the view to another card
protected:
// --------------------------------------------------- : Helper functions for UI
/// Enable/disable a tool or menu item
// void enable(wxToolBar* tb, wxMenuBar* mb, int id, bool enable);
// mb->Enable(id, enable)
// tb->EnableTool(id, enable)
/// Id of the control that has the focus, or -1 if no control has the focus
int focusedControl();
// Window* focusedWindow = findFocus()
// // is this window actually inside this panel?
// if focusedWindow && findWindowById(focusedWindow->id, &this) == focusedWindow
// return focusedWindow->id
// else
// return -1 // no window has the focus, or it has a different parent/ancestor
};
// ----------------------------------------------------------------------------- : EOF
#endif
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <gui/set/set_info_panel.hpp>
// ----------------------------------------------------------------------------- :
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_GUI_SET_SET_INFO_PANEL
#define HEADER_GUI_SET_SET_INFO_PANEL
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
// ----------------------------------------------------------------------------- :
// ----------------------------------------------------------------------------- : EOF
#endif
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <gui/set/stats_panel.hpp>
// ----------------------------------------------------------------------------- : StatsPanel
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_GUI_SET_STATS_PANEL
#define HEADER_GUI_SET_STATS_PANEL
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <gui/set/panel.hpp>
// ----------------------------------------------------------------------------- : StatsPanel
// ----------------------------------------------------------------------------- : EOF
#endif
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <gui/set/style_panel.hpp>
// ----------------------------------------------------------------------------- :
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_GUI_SET_STYLE_PANEL
#define HEADER_GUI_SET_STYLE_PANEL
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
// ----------------------------------------------------------------------------- :
// ----------------------------------------------------------------------------- : EOF
#endif
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <gui/set/window.hpp>
#include <gui/set/panel.hpp>
#include <gui/set/cards_panel.hpp>
#include <gui/set/set_info_panel.hpp>
#include <gui/set/style_panel.hpp>
#include <gui/set/stats_panel.hpp>
#include <gui/icon_menu.hpp>
#include <util/window_id.hpp>
#include <data/game.hpp>
#include <data/set.hpp>
#include <data/card.hpp>
#include <data/settings.hpp>
#include <data/format/formats.hpp>
DECLARE_TYPEOF_COLLECTION(SetWindowPanel*);
// ----------------------------------------------------------------------------- : Constructor
SetWindow::SetWindow(Window* parent)
: wxFrame(parent, wxID_ANY, _("Magic Set Editor"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE)
, currentPanel(nullptr)
, findDialog(nullptr)
{
SetIcon(wxIcon(_("ICON_APP")));
// initialize menu bar
wxMenuBar* menuBar = new wxMenuBar();
IconMenu* menuFile = new IconMenu();
menuFile->Append(ID_FILE_NEW, _("TOOL_NEW"), _("&New...\tCtrl+N"), _("Create a new set"));
menuFile->Append(ID_FILE_OPEN, _("TOOL_OPEN"), _("&Open...\tCtrl+O"), _("Open a set"));
menuFile->Append(ID_FILE_SAVE, _("TOOL_SAVE"), _("&Save\tCtrl+S"), _("Save the set"));
menuFile->Append(ID_FILE_SAVE_AS, _("Save &As...\tF12"), _("Save the set with a new name"));
IconMenu* menuExport = new IconMenu();
menuExport->Append(ID_FILE_EXPORT_HTML, _("&HTML..."), _("Export the set to a HTML file"));
menuExport->Append(ID_FILE_EXPORT_IMAGE, _("Card &Image::.."), _("Export the selected card to an image file"));
menuExport->Append(ID_FILE_EXPORT_IMAGES, _("All Card I&mages..."), _("Export images for all cards"));
menuExport->Append(ID_FILE_EXPORT_APPR, _("&Apprentice::.."), _("Export the set so it can be played with in Apprentice"));
menuExport->Append(ID_FILE_EXPORT_MWS, _("Magic &Workstation::.."), _("Export the set so it can be played with in Magic Workstation"));
menuFile->Append(ID_FILE_EXPORT, _("&Export"), _("Export the set..."), menuExport);
menuFile->AppendSeparator();
menuFile->Append(ID_FILE_INSPECT, _("Inspect Internal Data..."), _("Shows a the data in the set using a tree structure"));
menuFile->AppendSeparator();
menuFile->Append(ID_FILE_PRINT_PREVIEW, _("Print Pre&view..."), _("Shows cards as they will be printed"));
menuFile->Append(ID_FILE_PRINT, _("&Print..."), _("Print cards from this set"));
menuFile->AppendSeparator();
// recent files go here
menuFile->AppendSeparator();
menuFile->Append(ID_FILE_EXIT, _("E&xit\tAlt+F4"), _("Quits Magic Set Editor; prompts to save the set"));
menuBar->Append(menuFile, _("&File"));
IconMenu* menuEdit = new IconMenu();
menuEdit->Append(ID_EDIT_UNDO, _("TOOL_UNDO"), _("&Undo\tCtrl+Z"), _("Undoes the last action"));
menuEdit->Append(ID_EDIT_REDO, _("TOOL_REDO"), _("&Redo\tF4"), _("Redoes the last action"));
menuEdit->AppendSeparator();
menuEdit->Append(ID_EDIT_CUT, _("TOOL_CUT"), _("Cu&t\tCtrl+X"), _("Move the selected text to the clipboard"));
menuEdit->Append(ID_EDIT_COPY, _("TOOL_COPY"), _("&Copy\tCtrl+C"), _("Place the selected text on the clipboard"));
menuEdit->Append(ID_EDIT_PASTE, _("TOOL_PASTE"), _("&Paste\tCtrl+V"), _("Inserts the text from the clipboard"));
menuEdit->AppendSeparator();
menuEdit->Append(ID_EDIT_FIND, _("TOOL_FIND"), _("&Find...\tCtrl+F"), _(""));
menuEdit->Append(ID_EDIT_FIND_NEXT, _("Find &Next\tF3"), _(""));
menuEdit->Append(ID_EDIT_REPLACE, _("R&eplace...\tCtrl+H"), _(""));
menuEdit->AppendSeparator();
menuEdit->Append(ID_EDIT_PREFERENCES, _("Preferences..."), _("Change the configuration of Magic Set Editor"));
menuBar->Append(menuEdit, _("&Edit"));
IconMenu* menuWindow = new IconMenu();
menuWindow->Append(ID_WINDOW_NEW, _ ("&New Window"), _("Creates another window to edit the same set"));
menuWindow->AppendSeparator();
menuBar->Append(menuWindow, _("&Window"));
IconMenu* menuHelp = new IconMenu();
menuHelp->Append(ID_HELP_INDEX, _("TOOL_HELP"), _("&Index..\tF1"), _(""));
menuHelp->AppendSeparator();
menuHelp->Append(ID_HELP_ABOUT, _("&About Magic Set Editor..."), _(""));
menuBar->Append(menuHelp, _("&Help"));
SetMenuBar(menuBar);
// status bar
CreateStatusBar();
SetStatusText(_("Welcome to Magic Set Editor"));
// tool bar
wxToolBar* tb = CreateToolBar(wxTB_FLAT | wxNO_BORDER | wxTB_HORIZONTAL);
tb->AddTool(ID_FILE_NEW, _(""), Bitmap(_("TOOL_NEW")), wxNullBitmap, wxITEM_NORMAL, _("New set"), _("Creates a new set"));
tb->AddTool(ID_FILE_OPEN, _(""), Bitmap(_("TOOL_OPEN")), wxNullBitmap, wxITEM_NORMAL, _("Open set"), _("Opens an existing set"));
tb->AddTool(ID_FILE_SAVE, _(""), Bitmap(_("TOOL_SAVE")), wxNullBitmap, wxITEM_NORMAL, _("Save set"), _("Saves the current set"));
tb->AddSeparator();
tb->AddTool(ID_EDIT_CUT, _(""), Bitmap(_("TOOL_CUT")), wxNullBitmap, wxITEM_NORMAL, _("Cut"));
tb->AddTool(ID_EDIT_COPY, _(""), Bitmap(_("TOOL_COPY")), wxNullBitmap, wxITEM_NORMAL, _("Copy"));
tb->AddTool(ID_EDIT_PASTE, _(""), Bitmap(_("TOOL_PASTE")),wxNullBitmap, wxITEM_NORMAL, _("Paste"));
tb->AddSeparator();
tb->AddTool(ID_EDIT_UNDO, _(""), Bitmap(_("TOOL_UNDO")), wxNullBitmap, wxITEM_NORMAL, _("Undo"));
tb->AddTool(ID_EDIT_REDO, _(""), Bitmap(_("TOOL_REDO")), wxNullBitmap, wxITEM_NORMAL, _("Redo"));
tb->AddSeparator();
tb->Realize();
// tab bar, sizer
wxToolBar* tabBar = new wxToolBar(this, ID_TAB_BAR, wxDefaultPosition, wxDefaultSize, wxTB_FLAT | wxNO_BORDER | wxTB_HORIZONTAL | wxTB_HORZ_TEXT | wxTB_NOICONS);
wxSizer* s = new wxBoxSizer(wxVERTICAL);
s->Add(tabBar, 0, wxEXPAND | wxBOTTOM, 3);
SetSizer(s);
// panels
// NOTE: place the CardsPanel last in the panels list,
// this way the card list is the last to be told of a set change
// this way everyone else already uses the new set when it sends a CardSelectEvent
// addPanel(menuWindow, tabBar, new CardsPanel (this, wxID_ANY), 4, _("F5"));
// addPanel(menuWindow, tabBar, new SetInfoPanel (this, wxID_ANY), 0, _("F6"));
// addPanel(menuWindow, tabBar, new StylePanel (this, wxID_ANY), 1, _("F7"));
// addPanel(menuWindow, tabBar, new KeywordsPanel(this, wxID_ANY), 2, _("F8"));
// addPanel(menuWindow, tabBar, new StatsPanel (this, wxID_ANY), 3, _("F9"));
//addPanel(*s, *menuWindow, *tabBar, new DraftPanel (&this, wxID_ANY), 4, _("F10"))
// selectPanel(idWindowMin + 4); // select cards panel
// loose ends
tabBar->Realize();
// setSize(settings.SetWindowWidth, settings.SetWindowHeight);
// if (settings.SetWindowMaximized) {
// maximize();
// }
// SetWindows.push_back(&this); // register this window
// timer.owner = &this;
// timer.start(10);
// don't send update ui events to children
// note: this still sends events for menu and toolbar items!
wxUpdateUIEvent::SetMode(wxUPDATE_UI_PROCESS_SPECIFIED);
SetExtraStyle(wxWS_EX_PROCESS_UI_UPDATES);
}
SetWindow::~SetWindow() {
// store window size in settings
// wxSize s = getSize();
// settings.SetWindowMaximized = isMaximized();
// if (!isMaximized()) {
// settings.SetWindowWidth = s.GetWidth();
// settings.SetWindowHeight = s.GetHeight();
// }
// // destroy ui of selected panel
// currentPanel->destroyUI(GetToolBar(), GetMenuBar());
// cleanup (see find stuff)
// delete findDialog;
// remove from list of main windows
// SetWindows.erase(remove(SetWindows.begin(), SetWindows.end(), &this));
// stop updating
onBeforeChangeSet();
}
// ----------------------------------------------------------------------------- : Panel managment
void SetWindow::addPanel(wxMenu* windowMenu, wxToolBar* tabBar, SetWindowPanel* panel, UInt pos, const String& shortcut) {
// insert in list
if (panels.size() <= pos) panels.resize(pos + 1);
panels[pos] = panel;
// add to tab bar
int id = ID_WINDOW_MIN + pos;
tabBar->AddTool(id,panel->shortName(), wxNullBitmap, wxNullBitmap, wxITEM_CHECK, panel->longName(), panel->description());
// add to menu bar
windowMenu->AppendCheckItem(id, panel->longName() + _("\t") + shortcut, panel->description());
// add to sizer
GetSizer()->Add(panel, 1, wxEXPAND);
}
void SetWindow::selectPanel(int id) {
SetWindowPanel* toSelect = panels.at(id - ID_WINDOW_MIN);
if (currentPanel != toSelect) {
// destroy & create menus
if (currentPanel) currentPanel->destroyUI(GetToolBar(), GetMenuBar());
currentPanel = toSelect;
currentPanel->initUI(GetToolBar(), GetMenuBar());
}
// show/hide panels and select tabs
wxSizer* sizer = GetSizer();
wxToolBar* tabBar = (wxToolBar*)FindWindow(ID_TAB_BAR);
wxMenuBar* menuBar = GetMenuBar();
int wid = ID_WINDOW_MIN;
FOR_EACH(p, panels) {
sizer->Show (p, p == currentPanel);
tabBar->ToggleTool(wid, p == currentPanel);
menuBar->Check (wid, p == currentPanel);
++wid;
}
// fix sizer stuff
Layout();
fixMinWindowSize();
}
// ----------------------------------------------------------------------------- : Set actions
void SetWindow::onBeforeChangeSet() {
// Make sure we don't own the set's scriptUpdater
// if (set->scriptUpdater != &scriptUpdater) {
// assert(!scriptUpdater.set);
// return;
// }
// We do own the set's scriptUpdater
// stop handling updates for the set
// do this first, so events get send, which stop worker threads
// scriptUpdater.setNullSet();
// another window should take over the scriptUpdating
// FOR_EACH(wnd, SetWindows) {
// if (wnd != &this && wnd->getSet() == set) {
// wnd->scriptUpdater.setSet(set);
// break;
// }
// }
}
void SetWindow::onChangeSet() {
// make sure there is always at least one card
// some things need this
if (set->cards.empty()) set->cards.push_back(new_shared1<Card>(*set->game));
// does the set need a scriptUpdater? If so, we can do it
// if (!set->scriptUpdater) scriptUpdater.set = set;
// all panels view the same set
FOR_EACH(p, panels) {
p->setSet(set);
}
fixMinWindowSize();
}
void SetWindow::onAction(const Action& action) {
// TYPE_CASE_(action, SetStyleChange) {
// // The style changed, maybe also the size of the viewer
// Layout();
// fixMinWindowSize();
// }
}
void SetWindow::onCardSelect(wxCommandEvent& ev) {
// CardP card = static_cast<CardSelectEvent&>(ev).card;
// FOR_EACH(p, panels) {
// p->selectCard(card);
// }
fixMinWindowSize();
}
void SetWindow::onRenderSettingsChange() {
FOR_EACH(p, panels) {
p->onRenderSettingsChange();
}
Layout();
fixMinWindowSize();
}
void SetWindow::fixMinWindowSize() {
wxSize s = GetSizer()->GetMinSize();
wxSize ws = GetSize();
wxSize cs = GetClientSize();
wxSize minSize = wxSize(s.x + ws.x - cs.x, s.y + ws.y - cs.y);
if (ws.x < minSize.x) ws.x = minSize.x;
if (ws.y < minSize.y) ws.y = minSize.y;
SetSize(ws);
}
// ----------------------------------------------------------------------------- : Window events - close
void SetWindow::onClose(wxCloseEvent& ev) {
// only ask if we want to save is this is the only window that has the current set opened
// if (!isOnlyWithSet() || askSaveAndContinue()) {
// timer.stop();
Destroy();
// } else {
// ev.Veto();
// }
}
bool SetWindow::askSaveAndContinue() {
if (set->actions.atSavePoint()) return true;
// todo : if more then one window has the set selected it's ok to proceed
int save = wxMessageBox(_("The set has changed\n\nDo you want to save the changes?"), _("Save changes"), wxYES_NO | wxCANCEL | wxICON_EXCLAMATION);
if (save == wxYES) {
// save the set
/* try {
if (set->needSaveAs()) {
// need save as
FileDialog dlg(&this, _("Save a set"), _(""), _(""), exportFormats(set->game), wxSAVE | wxOVERWRITE_PROMPT);
if (dlg.showModal() == wxID_OK) {
exportSet(set, dlg.path, dlg.filterIndex);
return true;
} else {
return false;
}
} else {
set->save();
set->actions.atSavePoint = true;
return true;
}
} catch (Error e) {
// something went wrong with saving, don't proceed
handleError(e);
return false;
}
*/ return false;/////<<<<removeme
} else if (save == wxNO) {
return true;
} else { // wxCANCEL
return false;
}
}
// ----------------------------------------------------------------------------- : Window events - update UI
void SetWindow::onUpdateUI(wxUpdateUIEvent& ev) {
switch (ev.GetId()) {
// file menu
case ID_FILE_SAVE_AS: ev.Enable(!set->actions.atSavePoint() || set->needSaveAs()); break;
case ID_FILE_EXPORT_IMAGE: ev.Enable(!!currentPanel->selectedCard()); break;
case ID_FILE_EXPORT_APPR: ev.Enable(set->game->isMagic()); break;
case ID_FILE_EXPORT_MWS: ev.Enable(set->game->isMagic()); break;
/*case ID_FILE_INSPECT: {
// the item just before FileRecent, because FileRecent may not be in the menu yet
//updateRecentSets();
// TODO
break;
}*/
// undo/redo
case ID_EDIT_UNDO: {
ev.Enable(set->actions.canUndo());
String label = set->actions.undoName();
ev.SetText(label + _("\tCtrl+Z"));
GetToolBar()->SetToolShortHelp(ID_EDIT_UNDO, label);
break;
} case ID_EDIT_REDO: {
ev.Enable(set->actions.canRedo());
String label = set->actions.redoName();
ev.SetText(label + _("\tF4"));
GetToolBar()->SetToolShortHelp(ID_EDIT_REDO, label);
break;
}
// copy & paste & find
case ID_EDIT_CUT : ev.Enable(currentPanel->canCut()); break;
case ID_EDIT_COPY : ev.Enable(currentPanel->canCopy()); break;
case ID_EDIT_PASTE : ev.Enable(currentPanel->canPaste()); break;
case ID_EDIT_FIND : ev.Enable(currentPanel->canFind()); break;
case ID_EDIT_FIND_NEXT : ev.Enable(currentPanel->canFind()); break;
case ID_EDIT_REPLACE : ev.Enable(currentPanel->canReplace()); break;
default:
// items created by the panel, and cut/copy/paste and find/replace
currentPanel->onUpdateUI(ev);
}
}
// ----------------------------------------------------------------------------- : Window events - menu - file
void SetWindow::onFileNew(wxCommandEvent&) {
if (!askSaveAndContinue()) return;
// NewWindow wnd(this);
// wnd.showModal();
// associate new set
// if (wnd.set) set = wnd.set;
}
void SetWindow::onFileOpen(wxCommandEvent&) {
if (!askSaveAndContinue()) return;
wxFileDialog dlg(this, _("Open a set"), _(""), _(""), importFormats(), wxOPEN);
if (dlg.ShowModal() == wxID_OK) {
set = importSet(dlg.GetPath());
}
}
void SetWindow::onFileSave(wxCommandEvent& ev) {
if (set->needSaveAs()) {
onFileSaveAs(ev);
} else {
settings.addRecentFile(set->absoluteFilename());
set->save();
set->actions.setSavePoint();
}
}
void SetWindow::onFileSaveAs(wxCommandEvent&) {
wxFileDialog dlg(this, _("Save a set"), _(""), _(""), exportFormats(*set->game), wxSAVE | wxOVERWRITE_PROMPT);
if (dlg.ShowModal() == wxID_OK) {
exportSet(*set, dlg.GetPath(), dlg.GetFilterIndex());
}
}
/*
void SetWindow::onFileInspect(wxCommandEvent&) {
var wnd = new TreeGridWindow(&this, set);
wnd.show();
}*/
void SetWindow::onFileExportImage(wxCommandEvent&) {
CardP card = currentPanel->selectedCard();
if (!card) return; // no card selected
String name = wxFileSelector(_("Save image"), _(""), card->identification(), _(""),
_("JPEG images (*.jpg)|*.jpg|Windows bitmaps (*.bmp)|*.bmp|PNG images (*.png)|*.png|GIF images (*.gif)|*.gif|TIFF images (*.tif)|*.tif"),
wxSAVE | wxOVERWRITE_PROMPT, this);
if (!name.empty()) {
// exportImage(set, card, name);
}
}
void SetWindow::onFileExportImages(wxCommandEvent&) {
// exportImages(this, set);
}
void SetWindow::onFileExportHTML(wxCommandEvent&) {
// HtmlExportWindow wnd(&this, set);
// wnd.ShowModal();
/*;//%%
String name = fileSelector(_("Exort to html"),_(""),_(""),_(""), {
_("HTML files (*.html)|*.html"),
wxSAVE | wxOVERWRITE_PROMPT);
}
if (!name.empty()) {
HtmlExportWindow wnd(&this, set, name);
wnd.showModal();
}
*/
}
void SetWindow::onFileExportApprentice(wxCommandEvent&) {
// ApprenticeExportWindow wnd(&this, set);
// wnd.ShowModal();
}
void SetWindow::onFileExportMWS(wxCommandEvent&) {
// exportMWS(set);
}
void SetWindow::onFilePrint(wxCommandEvent&) {
// printSet(this, set);
}
void SetWindow::onFilePrintPreview(wxCommandEvent&) {
// printPreview(this, set);
}
void SetWindow::onFileRecent(wxCommandEvent& ev) {
// setSet(importSet(settings.recentSets.at(ev.GetId() - ID_FILE_RECENT)));
}
void SetWindow::onFileExit(wxCommandEvent&) {
Close();
}
// ----------------------------------------------------------------------------- : Window events - menu - edit
void SetWindow::onEditUndo(wxCommandEvent&) {
set->actions.undo();
}
void SetWindow::onEditRedo(wxCommandEvent&) {
set->actions.redo();
}
void SetWindow::onEditCut (wxCommandEvent&) {
currentPanel->doCut();
}
void SetWindow::onEditCopy (wxCommandEvent&) {
currentPanel->doCopy();
}
void SetWindow::onEditPaste(wxCommandEvent&) {
currentPanel->doPaste();
}
void SetWindow::onEditFind(wxCommandEvent&) {
delete findDialog;
findDialog = new wxFindReplaceDialog(this, &findData, _("Find"));
findDialog->Show();
}
void SetWindow::onEditFindNext(wxCommandEvent&) {
currentPanel->doFind(findData);
}
void SetWindow::onEditReplace(wxCommandEvent&) {
delete findDialog;
findDialog = new wxFindReplaceDialog(this, &findData, _("Replace"), wxFR_REPLACEDIALOG);
findDialog->Show();
}
// find events
void SetWindow::onFind (wxFindDialogEvent&) {
currentPanel->doFind(findData);
}
void SetWindow::onFindNext (wxFindDialogEvent&) {
currentPanel->doFind(findData);
}
void SetWindow::onReplace (wxFindDialogEvent&) {
currentPanel->doReplace(findData);
}
void SetWindow::onReplaceAll(wxFindDialogEvent&) {
// todo
}
void SetWindow::onEditPreferences(wxCommandEvent&) {
// SettingsWindow wnd(this);
// if (wnd.ShowModal() == wxID_OK) {
// // render settings may have changed, notify all windows
// FOR_EACH(m, setWindows) {
// m->onRenderSettingsChange();
// }
// }
}
// ----------------------------------------------------------------------------- : Window events - menu - window
void SetWindow::onWindowNewWindow(wxCommandEvent&) {
SetWindow* newWindow = new SetWindow(nullptr);
newWindow->setSet(set);
newWindow->Show();
}
void SetWindow::onWindowSelect(wxCommandEvent& ev) {
selectPanel(ev.GetId());
}
// ----------------------------------------------------------------------------- : Window events - menu - help
void SetWindow::onHelpIndex(wxCommandEvent&) {
// TODO : context sensitive
// HelpWindow* wnd = new HelpWindow(this);
// wnd->Show();
}
void SetWindow::onHelpAbout(wxCommandEvent&) {
// AboutWindow wnd(this);
// wnd.ShowModal();
}
// ----------------------------------------------------------------------------- : Window events - menu - for child panel
void SetWindow::onChildMenu(wxCommandEvent& ev) {
currentPanel->onCommand(ev.GetId());
}
// ----------------------------------------------------------------------------- : Event table
BEGIN_EVENT_TABLE(SetWindow, wxFrame)
EVT_MENU (ID_FILE_NEW, SetWindow::onFileNew)
EVT_MENU (ID_FILE_OPEN, SetWindow::onFileOpen)
EVT_MENU (ID_FILE_SAVE, SetWindow::onFileSave)
EVT_MENU (ID_FILE_SAVE_AS, SetWindow::onFileSaveAs)
EVT_MENU (ID_FILE_EXPORT_IMAGE, SetWindow::onFileExportImage)
EVT_MENU (ID_FILE_EXPORT_IMAGES, SetWindow::onFileExportImages)
EVT_MENU (ID_FILE_EXPORT_HTML, SetWindow::onFileExportHTML)
EVT_MENU (ID_FILE_EXPORT_APPR, SetWindow::onFileExportApprentice)
EVT_MENU (ID_FILE_EXPORT_MWS, SetWindow::onFileExportMWS)
// EVT_MENU (ID_FILE_INSPECT, SetWindow::onFileInspect)
EVT_MENU (ID_FILE_PRINT, SetWindow::onFilePrint)
EVT_MENU (ID_FILE_PRINT_PREVIEW, SetWindow::onFilePrintPreview)
EVT_MENU_RANGE (ID_FILE_RECENT, ID_FILE_RECENT_MAX, SetWindow::onFileRecent)
EVT_MENU (ID_FILE_EXIT, SetWindow::onFileExit)
EVT_MENU (ID_EDIT_UNDO, SetWindow::onEditUndo)
EVT_MENU (ID_EDIT_REDO, SetWindow::onEditRedo)
EVT_MENU (ID_EDIT_CUT, SetWindow::onEditCut)
EVT_MENU (ID_EDIT_COPY, SetWindow::onEditCopy)
EVT_MENU (ID_EDIT_PASTE, SetWindow::onEditPaste)
EVT_MENU (ID_EDIT_FIND, SetWindow::onEditFind)
EVT_MENU (ID_EDIT_FIND_NEXT, SetWindow::onEditFindNext)
EVT_MENU (ID_EDIT_REPLACE, SetWindow::onEditReplace)
EVT_MENU (ID_EDIT_PREFERENCES, SetWindow::onEditPreferences)
EVT_MENU (ID_WINDOW_NEW, SetWindow::onWindowNewWindow)
EVT_TOOL_RANGE (ID_WINDOW_MIN, ID_WINDOW_MAX, SetWindow::onWindowSelect)
EVT_MENU (ID_HELP_INDEX, SetWindow::onHelpIndex)
EVT_MENU (ID_HELP_ABOUT, SetWindow::onHelpAbout)
EVT_TOOL_RANGE (ID_CHILD_MIN, ID_CHILD_MAX, SetWindow::onChildMenu)
EVT_UPDATE_UI (wxID_ANY, SetWindow::onUpdateUI)
// EVT_FIND (wxID_ANY, SetWindow::onFind)
// EVT_FIND_NEXT (wxID_ANY, SetWindow::onFindNext)
// EVT_FIND_REPLACE (wxID_ANY, SetWindow::onReplace)
// EVT_FIND_REPLACE_ALL(wxID_ANY, SetWindow::onReplaceAll)
EVT_CLOSE ( SetWindow::onClose)
// EVT_TIMER (wxID_ANY, SetWindow::onTick)
// EVT_IDLE ( SetWindow::onIdle)
// EVT_CARD_SELECT (wxID_ANY, SetWindow::onCardSelect)
END_EVENT_TABLE ()
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_GUI_SET_WINDOW
#define HEADER_GUI_SET_WINDOW
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <data/set.hpp>
#include <wx/fdrepdlg.h>
class IconMenu;
class SetWindowPanel;
class wxFindDialogEvent;
// ----------------------------------------------------------------------------- : SetWindow
/// The main window of MSE, used for editing Sets.
/** This window consists of several panels, only one panel is visible at a time.
*/
class SetWindow : public wxFrame, public SetView {
public:
/// Construct a SetWindow
SetWindow(Window* parent);
~SetWindow();
// --------------------------------------------------- : Set actions
private:
DECLARE_EVENT_TABLE();
// --------------------------------------------------- : Data
// keep scripts up to date
// ScriptUpdater scriptUpdater;
// Timer timer;
// gui items
vector<SetWindowPanel*> panels; ///< All panels on this window
SetWindowPanel* currentPanel;
/// Number of items in the recent sets list
size_t numberOfRecentSets;
// data for find/replace
wxDialog* findDialog;
wxFindReplaceData findData;
// --------------------------------------------------- : Panel managment
/// Add a panel to the window, as well as to the menu and tab bar
/** The position only determines the order in which events will be send.
*/
void addPanel(wxMenu* windowMenu, wxToolBar* tabBar, SetWindowPanel* panel, UInt pos, const String& shortcut);
/// Select a panel, based on a tab id
void selectPanel(int id);
// --------------------------------------------------- : Managing multiple main windows
/// All opened main windows
static vector<SetWindow*> setWindows;
/// Is this the first window that has this set?
/** The first window is considered the owner in many cases */
bool isFirstWithSet();
/// Is this the only window that has this set?
bool isOnlyWithSet();
// --------------------------------------------------- : Action related
protected:
/// We want to respond to set changes
virtual void onBeforeChangeSet();
/// We want to respond to set changes
virtual void onChangeSet();
/// Actions that change the set
virtual void onAction(const Action&);
private:
/// A different card has been selected
void onCardSelect(wxCommandEvent&);
/// Render settings have changed (because of editing of preferences)
void onRenderSettingsChange();
// minSize = mainSizer->getMinWindowSize(this)
// but wx made that private
void fixMinWindowSize();
// --------------------------------------------------- : Window events - close
/// Ask the user to save the set
void onClose(wxCloseEvent&);
/// Ask if the user wants to save the set
/** Returns true if the action can be continued (the set was saved, or need not be saved)
* Returns false if the action should be canceled (user pressed cancel, or save failed)
*/
bool askSaveAndContinue();
// --------------------------------------------------- : Window events - update UI
void onUpdateUI(wxUpdateUIEvent&);
// --------------------------------------------------- : Window events - menu - file
void onFileNew (wxCommandEvent&);
void onFileOpen (wxCommandEvent&);
void onFileSave (wxCommandEvent&);
void onFileSaveAs (wxCommandEvent&);
// void onFileInspect (wxCommandEvent&);
void onFileExportImage (wxCommandEvent&);
void onFileExportImages (wxCommandEvent&);
void onFileExportHTML (wxCommandEvent&);
void onFileExportApprentice(wxCommandEvent&);
void onFileExportMWS (wxCommandEvent&);
void onFilePrint (wxCommandEvent&);
void onFilePrintPreview (wxCommandEvent&);
void onFileRecent (wxCommandEvent&);
void onFileExit (wxCommandEvent&);
// --------------------------------------------------- : Window events - menu - edit
void onEditUndo (wxCommandEvent&);
void onEditRedo (wxCommandEvent&);
void onEditCut (wxCommandEvent&);
void onEditCopy (wxCommandEvent&);
void onEditPaste (wxCommandEvent&);
void onEditFind (wxCommandEvent&);
void onEditFindNext (wxCommandEvent&);
void onEditReplace (wxCommandEvent&);
void onEditPreferences (wxCommandEvent&);
void onFind (wxFindDialogEvent&);
void onFindNext (wxFindDialogEvent&);
void onReplace (wxFindDialogEvent&);
void onReplaceAll (wxFindDialogEvent&);
// --------------------------------------------------- : Window events - menu - window
void onWindowNewWindow (wxCommandEvent&);
void onWindowSelect (wxCommandEvent&);
// --------------------------------------------------- : Window events - menu - help
void onHelpIndex (wxCommandEvent&);
void onHelpAbout (wxCommandEvent&);
// --------------------------------------------------- : Window events - menu - for child panel
void onChildMenu (wxCommandEvent&);
};
// ----------------------------------------------------------------------------- : EOF
#endif
......@@ -44,7 +44,7 @@ class SymbolEditorBase {
// --------------------------------------------------- : UI
/// Init extra toolbar items and menus needed for this editor
virtual void initUI(wxToolBar* tb, wxMenuBar* mb) {}
virtual void initUI (wxToolBar* tb, wxMenuBar* mb) {}
/// Destroy the extra items added by initUI.
virtual void destroyUI(wxToolBar* tb, wxMenuBar* mb) {}
/// Update the UI by enabling/disabling items
......
......@@ -13,6 +13,8 @@
#include <util/window_id.hpp>
#include <util/error.hpp>
DECLARE_TYPEOF_COLLECTION(ControlPointP);
// ----------------------------------------------------------------------------- : SymbolPointEditor
SymbolPointEditor::SymbolPointEditor(SymbolControl* control, const SymbolPartP& part)
......
......@@ -57,7 +57,7 @@ class SymbolPointEditor : public SymbolEditorBase {
public:
// --------------------------------------------------- : UI
virtual void initUI(wxToolBar* tb, wxMenuBar* mb);
virtual void initUI (wxToolBar* tb, wxMenuBar* mb);
virtual void destroyUI(wxToolBar* tb, wxMenuBar* mb);
virtual void onUpdateUI(wxUpdateUIEvent& e);
virtual void onCommand(int id);
......
......@@ -13,6 +13,8 @@
#include <data/action/symbol.hpp>
#include <gfx/gfx.hpp>
DECLARE_TYPEOF_COLLECTION(SymbolPartP);
// ----------------------------------------------------------------------------- : SymbolSelectEditor
SymbolSelectEditor::SymbolSelectEditor(SymbolControl* control, bool rotate)
......
......@@ -8,6 +8,8 @@
#include <gui/symbol/viewer.hpp>
DECLARE_TYPEOF_COLLECTION(SymbolPartP);
// ----------------------------------------------------------------------------- : Constructor
SymbolViewer::SymbolViewer(const SymbolP& symbol, double borderRadius)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment