Commit dae1f4f1 authored by twanvl's avatar twanvl

split ItemList from CardList, this class can also be used to list keywords

parent 1e652532
......@@ -14,8 +14,7 @@ DECLARE_TYPEOF(map<Char COMMA KeywordTrie*>);
DECLARE_TYPEOF_COLLECTION(KeywordTrie*);
DECLARE_TYPEOF_COLLECTION(KeywordP);
DECLARE_TYPEOF_COLLECTION(KeywordParamP);
DECLARE_TYPEOF_COLLECTION(KeywordExpansionP);
DECLARE_TYPEOF_COLLECTION(const KeywordExpansion*);
DECLARE_TYPEOF_COLLECTION(const Keyword*);
// ----------------------------------------------------------------------------- : Reflection
......@@ -29,41 +28,33 @@ IMPLEMENT_REFLECTION(KeywordMode) {
REFLECT(name);
REFLECT(description);
}
IMPLEMENT_REFLECTION(KeywordExpansion) {
REFLECT(match);
REFLECT(reminder);
}
// backwards compatability
template <typename T> void read_compat(T&, const Keyword*) {}
void read_compat(Reader& tag, Keyword* k) {
String separator, parameter, reminder;
if (!k->match.empty()) return;
String separator, parameter;
REFLECT(separator);
REFLECT(parameter);
REFLECT(reminder);
if (!separator.empty() || !parameter.empty() || !reminder.empty()) {
// old style keyword declaration, no separate expansion
KeywordExpansionP e(new KeywordExpansion);
e->match = k->keyword;
size_t start = separator.find_first_of('[');
size_t end = separator.find_first_of(']');
if (start != String::npos && end != String::npos) {
e->match += separator.substr(start + 1, end - start - 1);
}
if (!parameter.empty()) {
e->match += _("<param>") + parameter + _("</param>");
}
e->reminder.set(reminder);
k->expansions.push_back(e);
// create a match string from the keyword
k->match = k->keyword;
size_t start = separator.find_first_of('[');
size_t end = separator.find_first_of(']');
if (start != String::npos && end != String::npos) {
k->match += separator.substr(start + 1, end - start - 1);
}
if (!parameter.empty()) {
k->match += _("<param>") + parameter + _("</param>");
}
}
IMPLEMENT_REFLECTION(Keyword) {
REFLECT(keyword);
read_compat(tag, this);
REFLECT(expansions);
REFLECT(match);
REFLECT(reminder);
REFLECT(rules);
// REFLECT(mode);
REFLECT(mode);
}
......@@ -112,7 +103,7 @@ String regex_escape(Char c) {
}
}
void KeywordExpansion::prepare(const vector<KeywordParamP>& param_types, bool force) {
void Keyword::prepare(const vector<KeywordParamP>& param_types, bool force) {
if (!force && matchRe.IsValid()) return;
parameters.clear();
// Prepare regex
......@@ -159,9 +150,9 @@ class KeywordTrie {
KeywordTrie();
~KeywordTrie();
map<Char, KeywordTrie*> children; ///< children after a given character (owned)
KeywordTrie* on_any_star; ///< children on /.*/ (owned or this)
vector<const KeywordExpansion*> finished; ///< keywords expansions that end in this node
map<Char, KeywordTrie*> children; ///< children after a given character (owned)
KeywordTrie* on_any_star; ///< children on /.*/ (owned or this)
vector<const Keyword*> finished; ///< keywordss that end in this node
/// Insert nodes representing the given character
/** return the node where the evaluation will be after matching the character */
......@@ -228,41 +219,32 @@ void KeywordDatabase::add(const vector<KeywordP>& kws) {
add(*kw);
}
}
void KeywordDatabase::add(const Keyword& kw) {
FOR_EACH_CONST(e, kw.expansions) {
add(*e);
}
}
void KeywordDatabase::add(const KeywordExpansion& e) {
void KeywordDatabase::add(const Keyword& kw) {
if (kw.match.empty()) return; // can't handle empty keywords
if (!root) {
root = new KeywordTrie;
root->on_any_star = root;
}
KeywordTrie* cur = root->insertAnyStar();
for (size_t i = 0 ; i < e.match.size() ;) {
Char c = e.match.GetChar(i);
if (is_substr(e.match, i, _("<param"))) {
for (size_t i = 0 ; i < kw.match.size() ;) {
Char c = kw.match.GetChar(i);
if (is_substr(kw.match, i, _("<param"))) {
// tag, parameter, match anything
cur = cur->insertAnyStar();
i = match_close_tag_end(e.match, i);
i = match_close_tag_end(kw.match, i);
} else {
cur = cur->insert(c);
i++;
}
}
// now cur is the trie after matching the keyword anywhere in the input text
cur->finished.push_back(&e);
cur->finished.push_back(&kw);
}
void KeywordDatabase::prepare_parameters(const vector<KeywordParamP>& ps, const vector<KeywordP>& kws) {
FOR_EACH_CONST(kw, kws) {
prepare_parameters(ps, *kw);
}
}
void KeywordDatabase::prepare_parameters(const vector<KeywordParamP>& ps, const Keyword& kw) {
FOR_EACH_CONST(e, kw.expansions) {
e->prepare(ps);
kw->prepare(ps);
}
}
......@@ -311,7 +293,7 @@ String KeywordDatabase::expand(const String& text,
while (!s.empty()) {
vector<KeywordTrie*> current; // current location(s) in the trie
vector<KeywordTrie*> next; // location(s) after this step
set<const KeywordExpansion*> used; // keywords already investigated
set<const Keyword*> used; // keywords already investigated
current.push_back(root);
closure(current);
char expand_type = 'a'; // is the keyword expanded? From <kw-?> tag
......@@ -355,7 +337,7 @@ String KeywordDatabase::expand(const String& text,
// are we done?
FOR_EACH(n, current) {
FOR_EACH(f, n->finished) {
const KeywordExpansion* kw = f;
const Keyword* kw = f;
if (used.insert(kw).second) {
// we have found a possible match, which we have not seen before
assert(kw->matchRe.IsValid());
......
......@@ -14,7 +14,6 @@
#include <wx/regex.h>
DECLARE_POINTER_TYPE(KeywordParam);
DECLARE_POINTER_TYPE(KeywordExpansion);
DECLARE_POINTER_TYPE(KeywordMode);
DECLARE_POINTER_TYPE(Keyword);
class KeywordTrie;
......@@ -45,9 +44,11 @@ class KeywordMode {
// ----------------------------------------------------------------------------- : Keyword expansion
/// A way to use a keyword
class KeywordExpansion {
/// A keyword for a set or a game
class Keyword {
public:
String keyword; ///< The keyword, only for human use
String rules; ///< Rules/explanation
String match; ///< String to match, <param> tags are used for parameters
vector<KeywordParamP> parameters; ///< The types of parameters
StringScript reminder; ///< Reminder text of the keyword
......@@ -58,7 +59,6 @@ class KeywordExpansion {
* captures 2,4,... capture the parameters
*/
wxRegEx matchRe;
//% . Default is the mode of the Keyword.
/// Prepare the expansion: (re)generate matchRe and the list of parameters.
/** Throws when there is an error in the input
......@@ -70,19 +70,6 @@ class KeywordExpansion {
DECLARE_REFLECTION();
};
// ----------------------------------------------------------------------------- : Keyword
/// A keyword for a set or a game
class Keyword {
public:
String keyword; ///< The keyword
vector<KeywordExpansionP> expansions; ///< Expansions, i.e. ways to use this keyword
String rules; ///< Rules/explanation
// String mode; ///< Mode of use, can be used by scripts (only gives the name)
DECLARE_REFLECTION();
};
// ----------------------------------------------------------------------------- : Using keywords
......@@ -99,12 +86,9 @@ class KeywordDatabase {
void add(const vector<KeywordP>&);
/// Add a keyword to be matched
void add(const Keyword&);
/// Add an expansion of a keyword to be matched
void add(const KeywordExpansion&);
/// Prepare the parameters and match regex for a list of keywords
static void prepare_parameters(const vector<KeywordParamP>&, const vector<KeywordP>&);
static void prepare_parameters(const vector<KeywordParamP>&, const Keyword&);
/// Clear the database
void clear();
......
......@@ -36,14 +36,8 @@ DEFINE_EVENT_TYPE(EVENT_CARD_SELECT);
// ----------------------------------------------------------------------------- : CardListBase
CardListBase::CardListBase(Window* parent, int id, long additional_style)
: wxListView(parent, id, wxDefaultPosition, wxDefaultSize, additional_style | wxLC_REPORT | wxLC_VIRTUAL | wxLC_SINGLE_SEL)
{
// create image list
wxImageList* il = new wxImageList(18,14);
il->Add(load_resource_image(_("sort_asc")), Color(255,0,255));
il->Add(load_resource_image(_("sort_desc")), Color(255,0,255));
AssignImageList(il, wxIMAGE_LIST_SMALL);
}
: ItemList(parent, id, additional_style)
{}
CardListBase::~CardListBase() {
storeColumns();
......@@ -64,44 +58,44 @@ void CardListBase::onAction(const Action& action, bool undone) {
// Let some other card list else do the selecting
return;
}
selectCardPos((long)sorted_card_list.size() - 1, true);
selectItemPos(GetItemCount() - 1, true);
} else {
// select the new card
selectCard(action.card, false /*list will be refreshed anyway*/, true);
selectItem(action.card, false /*list will be refreshed anyway*/, true);
refreshList();
}
}
TYPE_CASE(action, RemoveCardAction) {
if (undone) {
// select the re-added card
selectCard(action.card, false /*list will be refreshed anyway*/, true);
selectItem(action.card, false /*list will be refreshed anyway*/, true);
refreshList();
} else {
long pos = selected_card_pos;
long pos = selected_item_pos;
refreshList();
if (!allowModify()) {
// Let some other card list else do the selecting
return;
}
if (action.card == selected_card) {
if (action.card == selected_item) {
// select the next card, if not possible, select the last
if ((size_t)pos + 1 < sorted_card_list.size()) {
selectCardPos(pos, true);
if (pos + 1 < GetItemCount()) {
selectItemPos(pos, true);
} else {
selectCardPos((long)sorted_card_list.size() - 1, true);
selectItemPos(GetItemCount() - 1, true);
}
}
}
}
TYPE_CASE(action, ReorderCardsAction) {
if (sort_criterium) return; // nothing changes for us
if ((long)action.card_id1 == selected_card_pos || (long)action.card_id2 == selected_card_pos) {
if (sort_by_column >= 0) return; // nothing changes for us
if ((long)action.card_id1 == selected_item_pos || (long)action.card_id2 == selected_item_pos) {
// Selected card has moved; also move in the sorted card list
swap(sorted_card_list[action.card_id1],sorted_card_list[action.card_id2]);
swap(sorted_list[action.card_id1], sorted_list[action.card_id2]);
// reselect the current card, it has moved
selected_card_pos = (long)action.card_id1 == selected_card_pos ? (long)action.card_id2 : (long)action.card_id1;
selected_item_pos = (long)action.card_id1 == selected_item_pos ? (long)action.card_id2 : (long)action.card_id1;
// select the right card
selectCurrentCard();
selectCurrentItem();
}
RefreshItem((long)action.card_id1);
RefreshItem((long)action.card_id2);
......@@ -116,83 +110,19 @@ void CardListBase::onAction(const Action& action, bool undone) {
}
}
const vector<CardP>& CardListBase::getCards() const {
return set->cards;
}
const CardP& CardListBase::getCard(long pos) const {
return sorted_card_list[pos];
}
// ----------------------------------------------------------------------------- : CardListBase : Selection
bool CardListBase::canSelectPrevious() const {
return selected_card_pos - 1 >= 0;
}
bool CardListBase::canSelectNext() const {
return selected_card_pos >= 0 && static_cast<size_t>(selected_card_pos + 1) < sorted_card_list.size();
}
void CardListBase::selectPrevious() {
assert(selected_card_pos >= 1);
selectCardPos(selected_card_pos - 1, true);
}
void CardListBase::selectNext() {
assert(selected_card_pos + 1 < (long)sorted_card_list.size());
selectCardPos(selected_card_pos + 1, true);
}
// ----------------------------------------------------------------------------- : CardListBase : Selection (private)
void CardListBase::selectCard(const CardP& card, bool focus, bool event) {
selected_card = card;
if (event) {
CardSelectEvent ev(card);
ProcessEvent(ev);
}
findSelectedCardPos();
if (focus) {
selectCurrentCard();
}
}
void CardListBase::selectCardPos(long pos, bool focus) {
if (selected_card_pos == pos && !focus) return; // this card is already selected
if ((size_t)pos < sorted_card_list.size()) {
// only if there is something to select
selectCard(getCard(pos), false, true);
} else {
selectCard(CardP(), false, true);
}
selected_card_pos = pos;
if (focus) selectCurrentCard();
}
void CardListBase::findSelectedCardPos() {
// find the position of the selected card
long count = GetItemCount();
selected_card_pos = -1;
for (long pos = 0 ; pos < count ; ++pos) {
if (getCard(pos) == selected_card) {
selected_card_pos = pos;
break;
}
void CardListBase::getItems(vector<VoidP>& out) const {
FOR_EACH(c, set->cards) {
out.push_back(c);
}
}
void CardListBase::selectCurrentCard() {
if (GetItemCount() > 0) {
if (selected_card_pos == -1 || (size_t)selected_card_pos > sorted_card_list.size()) {
// deselect currently selected item, if any
long sel = GetFirstSelected();
Select(sel, false);
} else {
Select(selected_card_pos);
Focus(selected_card_pos);
}
}
void CardListBase::sendEvent() {
CardSelectEvent ev(getCard());
ProcessEvent(ev);
}
// ----------------------------------------------------------------------------- : CardListBase : Clipboard
bool CardListBase::canCopy() const { return !!selected_card; }
bool CardListBase::canCopy() const { return !!selected_item; }
bool CardListBase::canCut() const { return canCopy() && allowModify(); }
bool CardListBase::canPaste() const {
return allowModify() && wxTheClipboard->IsSupported(CardDataObject::format);
......@@ -201,7 +131,7 @@ bool CardListBase::canPaste() const {
bool CardListBase::doCopy() {
if (!canCopy()) return false;
if (!wxTheClipboard->Open()) return false;
bool ok = wxTheClipboard->SetData(new CardOnClipboard(set, selected_card)); // ignore result
bool ok = wxTheClipboard->SetData(new CardOnClipboard(set, getCard())); // ignore result
wxTheClipboard->Close();
return ok;
}
......@@ -209,7 +139,7 @@ bool CardListBase::doCut() {
// cut = copy + delete
if (!canCut()) return false;
if (!doCopy()) return false;
set->actions.add(new RemoveCardAction(*set, selected_card));
set->actions.add(new RemoveCardAction(*set, getCard()));
return true;
}
bool CardListBase::doPaste() {
......@@ -233,37 +163,23 @@ bool CardListBase::doPaste() {
// ----------------------------------------------------------------------------- : CardListBase : Building the list
// Comparison object for comparing cards
struct CardListBase::CardComparer {
CardComparer(CardListBase& cl) : cl(cl) {}
CardListBase& cl; // 'this' pointer
// Compare two cards using the current criterium and order
bool operator () (const CardP& a, const CardP& b) {
ValueP va = a->data[cl.sort_criterium];
ValueP vb = b->data[cl.sort_criterium];
if (cl.sort_ascending) {
if (!va || !vb) return va < vb; // got to do something, compare pointers
return smart_less( va->toString() , vb->toString() );
} else {
if (!va || !vb) return vb < va;
return smart_less( vb->toString() , va->toString() );
}
}
};
void CardListBase::sortList() {
sorted_card_list.clear();
FOR_EACH_CONST(card, getCards()) {
sorted_card_list.push_back(card);
}
if (sort_criterium) {
sort(sorted_card_list.begin(), sorted_card_list.end(), CardComparer(*this));
bool CardListBase::compareItems(void* a, void* b) const {
FieldP sort_field = column_fields[sort_by_column];
ValueP va = reinterpret_cast<Card*>(a)->data[sort_field];
ValueP vb = reinterpret_cast<Card*>(b)->data[sort_field];
if (sort_ascending) {
if (!va || !vb) return va < vb; // got to do something, compare pointers
return smart_less( va->toString() , vb->toString() );
} else {
if (!va || !vb) return vb < va;
return smart_less( vb->toString() , va->toString() );
}
}
void CardListBase::rebuild() {
ClearAll();
column_fields.clear();
selected_card_pos = -1;
selected_item_pos = -1;
onRebuild();
// determine column order
map<int,FieldP> new_column_fields;
......@@ -290,36 +206,23 @@ void CardListBase::rebuild() {
// determine sort settings
GameSettings& gs = settings.gameSettingsFor(*set->game);
sort_ascending = gs.sort_cards_ascending;
sort_criterium = FieldP();
int i = 0;
sort_by_column = -1;
long i = 0;
FOR_EACH(f, column_fields) {
if (f->name == gs.sort_cards_by) {
// we are sorting by this column, store the field
sort_criterium = f;
// we are sorting by this column
sort_by_column = i;
// and display an arrow in the header
wxListItem li;
li.m_mask = wxLIST_MASK_IMAGE;
li.m_image = sort_ascending ? 0 : 1; // arrow up/down
SetColumn(i, li);
}
++i;
}
refreshList();
// select a card if possible
selectCardPos(0, true);
}
void CardListBase::refreshList() {
// ensure correct list size
long items = (long) getCards().size();
SetItemCount(items);
// (re)sort the list
sortList();
// refresh
RefreshItems(0, items - 1);
if (items == 0) Refresh();
// select
findSelectedCardPos();
selectCurrentCard();
selectItemPos(0, true);
}
ChoiceStyleP CardListBase::findColorStyle() {
......@@ -344,8 +247,8 @@ void CardListBase::storeColumns() {
}
// store sorting
GameSettings& gs = settings.gameSettingsFor(*set->game);
if (sort_criterium) gs.sort_cards_by = sort_criterium->name;
else gs.sort_cards_by = wxEmptyString;
if (sort_by_column >= 0) gs.sort_cards_by = column_fields.at(sort_by_column)->name;
else gs.sort_cards_by = wxEmptyString;
gs.sort_cards_ascending = sort_ascending;
}
void CardListBase::selectColumns() {
......@@ -381,31 +284,6 @@ wxListItemAttr* CardListBase::OnGetItemAttr(long pos) const {
// ----------------------------------------------------------------------------- : CardListBase : Window events
void CardListBase::onColumnClick(wxListEvent& ev) {
FieldP new_sort_criterium = column_fields[ev.GetColumn()];
if (sort_criterium == new_sort_criterium) {
if (sort_ascending) {
sort_ascending = false; // 2nd click on same column -> sort descending
} else {
new_sort_criterium.reset(); // 3rd click on same column -> don't sort
}
} else {
sort_ascending = true;
}
// Change image in column header
int i = 0;
FOR_EACH(f, column_fields) {
if (f == new_sort_criterium) {
SetColumnImage(i, sort_ascending ? 0 : 1); // arrow up/down
} else if (f == sort_criterium) {
ClearColumnImage(i);
}
++i;
}
sort_criterium = new_sort_criterium;
refreshList();
}
void CardListBase::onColumnRightClick(wxListEvent&) {
// show menu
wxMenu* m = new wxMenu;
......@@ -417,13 +295,9 @@ void CardListBase::onSelectColumns(wxCommandEvent&) {
selectColumns();
}
void CardListBase::onItemFocus(wxListEvent& ev) {
selectCardPos(ev.GetIndex(), false);
}
void CardListBase::onChar(wxKeyEvent& ev) {
if (ev.GetKeyCode() == WXK_DELETE && allowModify()) {
set->actions.add(new RemoveCardAction(*set, selected_card));
set->actions.add(new RemoveCardAction(*set, getCard()));
} else if (ev.GetKeyCode() == WXK_TAB) {
// send a navigation event to our parent, to select another control
// we need this because tabs are not handled on the cards panel
......@@ -437,17 +311,17 @@ void CardListBase::onChar(wxKeyEvent& ev) {
void CardListBase::onDrag(wxMouseEvent& ev) {
if (!allowModify()) return;
if (ev.Dragging() && selected_card && !sort_criterium) {
if (ev.Dragging() && selected_item && sort_by_column < 0) {
// reorder card list
int flags;
long item = HitTest(ev.GetPosition(), flags);
if (flags & wxLIST_HITTEST_ONITEM) {
if (item > 0) EnsureVisible(item-1);
if (item < GetItemCount()-1) EnsureVisible(item+1);
findSelectedCardPos();
if (item != selected_card_pos) {
findSelectedItemPos();
if (item != selected_item_pos) {
// move card in the set
set->actions.add(new ReorderCardsAction(*set, item, selected_card_pos));
set->actions.add(new ReorderCardsAction(*set, item, selected_item_pos));
}
}
}
......@@ -456,12 +330,12 @@ void CardListBase::onDrag(wxMouseEvent& ev) {
void CardListBase::onContextMenu(wxContextMenuEvent&) {
if (allowModify()) {
IconMenu m;
m.Append(wxID_CUT, _("cut"), _("Cu&t"), _("Move the selected card to the clipboard"));
m.Append(wxID_COPY, _("copy"), _("&Copy"), _("Place the selected card on the clipboard"));
m.Append(wxID_PASTE, _("paste"), _("&Paste"), _("Inserts the card from the clipboard"));
m.Append(wxID_CUT, _("cut"), _CONTEXT_MENU_("cut"), _HELP_("cut card"));
m.Append(wxID_COPY, _("copy"), _CONTEXT_MENU_("copy"), _HELP_("copy card"));
m.Append(wxID_PASTE, _("paste"), _CONTEXT_MENU_("paste"), _HELP_("paste card"));
m.AppendSeparator();
m.Append(ID_CARD_ADD, _("card_add"), _("&Add Card"), _("Add a new, blank, card to this set"));
m.Append(ID_CARD_REMOVE,_("card_del"), _("&Remove Select Card"), _("Delete the selected card from this set"));
m.Append(ID_CARD_ADD, _("card_add"), _CONTEXT_MENU_("add card"), _HELP_("add card"));
m.Append(ID_CARD_REMOVE,_("card_del"), _CONTEXT_MENU_("remove card"), _HELP_("remove card"));
PopupMenu(&m);
}
}
......
......@@ -10,8 +10,8 @@
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <gui/control/item_list.hpp>
#include <data/set.hpp>
#include <wx/listctrl.h>
DECLARE_POINTER_TYPE(ChoiceStyle);
DECLARE_POINTER_TYPE(Field);
......@@ -39,28 +39,19 @@ struct CardSelectEvent : public wxCommandEvent {
/* This class allows the cards to be sorted, and has a _('currentCard'), the selected card
* when a card is selected, it raises a CardSelectEvent, that will propage to the parent window.
*
* Note: (long) pos refers to position in the sorted_card_list,
* (size_t) index refers to the index in the actual card list (as returned by getCards).
* Note: (long) pos refers to position in the sorted_list,
* (size_t) index refers to the index in the actual card list.
*/
class CardListBase : public wxListView, public SetView {
class CardListBase : public ItemList, public SetView {
public:
CardListBase(Window* parent, int id, long additional_style = 0);
~CardListBase();
// --------------------------------------------------- : Selection
inline CardP getCard() const { return selected_card; }
inline void setCard(const CardP& card) { selectCard(card, true, false); }
/// Is there a previous card to select?
bool canSelectPrevious() const;
/// Is there a next card to select?
bool canSelectNext() const;
/// Move the selection to the previous card (if possible)
void selectPrevious();
/// Move the selection to the next card (if possible)
void selectNext();
inline CardP getCard() const { return static_pointer_cast<Card>(selected_item); }
inline void setCard(const CardP& card) { selectItem(card, true, false); }
// --------------------------------------------------- : Clipboard
bool canCut() const;
......@@ -79,10 +70,10 @@ class CardListBase : public wxListView, public SetView {
// --------------------------------------------------- : The cards
protected:
/// What cards should be shown?
virtual const vector<CardP>& getCards() const;
/// Get a list of all cards
virtual void getItems(vector<VoidP>& out) const;
/// Return the card at the given position in the sorted card list
const CardP& getCard(long pos) const;
inline CardP getCard(long pos) const { return static_pointer_cast<Card>(getItem(pos)); }
/// Rebuild the card list (clear all vectors and fill them again)
void rebuild();
......@@ -91,6 +82,11 @@ class CardListBase : public wxListView, public SetView {
/// Can the card list be modified?
virtual bool allowModify() const { return false; }
/// Send an 'item selected' event for the currently selected item (selected_item)
virtual void sendEvent();
/// Compare cards
virtual bool compareItems(void* a, void* b) const;
// --------------------------------------------------- : Item 'events'
/// Get the text of an item in a specific column
......@@ -103,37 +99,13 @@ class CardListBase : public wxListView, public SetView {
virtual wxListItemAttr* OnGetItemAttr(long pos) const;
// --------------------------------------------------- : Data
protected:
CardP selected_card; ///< The currently selected card, or -1 if no card is selected
long selected_card_pos;///< Position of the selected card in the sorted_card_list
private:
// display stuff
ChoiceStyleP color_style; ///< Style (and field) to use for text color (optional)
vector<FieldP> column_fields; ///< The field to use for each column (by column index)
// sorted list stuff
vector<CardP> sorted_card_list; ///< Sorted list of cards, can be considered a map: pos->card
FieldP sort_criterium; ///< Field to sort by
bool sort_ascending; ///< Sort order
mutable wxListItemAttr item_attr; // for OnGetItemAttr
/// Select a card, send an event to the parent
/** If focus then the card is also focused and selected in the actual control.
* This should abviously not be done when the card is selected because it was selected (leading to a loop).
*/
void selectCard(const CardP& card, bool focus, bool event);
/// Select a card at the specified position
void selectCardPos(long pos, bool focus);
/// Find the position for the selected_card
void findSelectedCardPos();
/// Actually select the card at selected_card_pos in the control
void selectCurrentCard();
/// Sorts the list by the current sorting criterium
void sortList();
struct CardComparer; // for comparing cards
/// Refresh the card list (resort, refresh and reselect current item)
void refreshList();
/// Find the field that determines the color, if any.
/** Note: Uses only fields from the set's default style */
ChoiceStyleP findColorStyle();
......@@ -148,10 +120,8 @@ class CardListBase : public wxListView, public SetView {
// --------------------------------------------------- : Window events
DECLARE_EVENT_TABLE();
void onColumnClick (wxListEvent& ev);
void onColumnRightClick(wxListEvent& ev);
void onSelectColumns (wxCommandEvent& ev);
void onItemFocus (wxListEvent& ev);
void onChar (wxKeyEvent& ev);
void onDrag (wxMouseEvent& ev);
void onContextMenu (wxContextMenuEvent&);
......
......@@ -16,21 +16,16 @@ FilteredCardList::FilteredCardList(Window* parent, int id, long style)
: CardListBase(parent, id, style)
{}
const vector<CardP>& FilteredCardList::getCards() const {
return cards;
}
void FilteredCardList::setFilter(const CardListFilterP& filter) {
this->filter = filter;
rebuild();
}
void FilteredCardList::onRebuild() {
cards.clear();
void FilteredCardList::getItems(vector<VoidP>& out) const {
if (filter) {
FOR_EACH(c, set->cards) {
if (filter->keep(c)) {
cards.push_back(c);
out.push_back(c);
}
}
}
......
......@@ -36,13 +36,10 @@ class FilteredCardList : public CardListBase {
protected:
/// Get only the subset of the cards
virtual const vector<CardP>& getCards() const;
/// Rebuild the filtered card list
virtual void onRebuild();
virtual void getItems(vector<VoidP>& out) const;
private:
CardListFilterP filter; ///< Filter with which this.cards is made
vector<CardP> cards; ///< The cards that are shown
};
......
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <gui/control/item_list.hpp>
#include <gui/util.hpp>
// ----------------------------------------------------------------------------- : ItemList
ItemList::ItemList(Window* parent, int id, long additional_style)
: wxListView(parent, id, wxDefaultPosition, wxDefaultSize, additional_style | wxLC_REPORT | wxLC_VIRTUAL | wxLC_SINGLE_SEL)
{
// create image list
wxImageList* il = new wxImageList(18,14);
il->Add(load_resource_image(_("sort_asc")), Color(255,0,255));
il->Add(load_resource_image(_("sort_desc")), Color(255,0,255));
AssignImageList(il, wxIMAGE_LIST_SMALL);
}
// ----------------------------------------------------------------------------- : ItemList : Selection
bool ItemList::canSelectPrevious() const {
return selected_item_pos - 1 >= 0;
}
bool ItemList::canSelectNext() const {
return selected_item_pos >= 0 && static_cast<size_t>(selected_item_pos + 1) < sorted_list.size();
}
void ItemList::selectPrevious() {
assert(selected_item_pos >= 1);
selectItemPos(selected_item_pos - 1, true);
}
void ItemList::selectNext() {
assert(selected_item_pos + 1 < (long)sorted_list.size());
selectItemPos(selected_item_pos + 1, true);
}
// ----------------------------------------------------------------------------- : ItemList : Selection (private)
void ItemList::selectItem(const VoidP& item, bool focus, bool event) {
selected_item = item;
if (event) sendEvent();
findSelectedItemPos();
if (focus) {
selectCurrentItem();
}
}
void ItemList::selectItemPos(long pos, bool focus) {
if (selected_item_pos == pos && !focus) return; // this item is already selected
if ((size_t)pos < sorted_list.size()) {
// only if there is something to select
selectItem(getItem(pos), false, true);
} else {
selectItem(VoidP(), false, true);
}
selected_item_pos = pos;
if (focus) selectCurrentItem();
}
void ItemList::findSelectedItemPos() {
// find the position of the selected item
long count = GetItemCount();
selected_item_pos = -1;
for (long pos = 0 ; pos < count ; ++pos) {
if (getItem(pos) == selected_item) {
selected_item_pos = pos;
break;
}
}
}
void ItemList::selectCurrentItem() {
if (GetItemCount() > 0) {
if (selected_item_pos == -1 || (size_t)selected_item_pos > sorted_list.size()) {
// deselect currently selected item, if any
long sel = GetFirstSelected();
Select(sel, false);
} else {
Select(selected_item_pos);
Focus (selected_item_pos);
}
}
}
// ----------------------------------------------------------------------------- : ItemList : Building the list
// Comparison object for comparing items
struct ItemList::ItemComparer {
ItemComparer(ItemList& list) : list(list) {}
ItemList& list; // 'this' pointer
// Compare two items using the current criterium and order
bool operator () (const VoidP& a, const VoidP& b) {
return list.compareItems(a.get(), b.get());
}
};
void ItemList::refreshList() {
// Get all items
sorted_list.clear();
getItems(sorted_list);
long item_count = (long)sorted_list.size();
SetItemCount(item_count);
// Sort the list
if (sort_by_column >= 0) {
sort(sorted_list.begin(), sorted_list.end(), ItemComparer(*this));
}
// refresh
RefreshItems(0, item_count - 1);
if (item_count == 0) Refresh();
// (re)select current item
findSelectedItemPos();
selectCurrentItem();
}
void ItemList::sortBy(long column, bool ascending) {
// Change image in column header
long count = GetColumnCount();
for (long i = 0 ; i < count ; ++i) {
if (i == column) {
SetColumnImage(i, sort_ascending ? 0 : 1); // arrow up/down
} else if (i == sort_by_column) {
ClearColumnImage(i);
}
++i;
}
// sort list
sort_by_column = column;
sort_ascending = ascending;
refreshList();
}
// ----------------------------------------------------------------------------- : ItemList : Window events
void ItemList::onColumnClick(wxListEvent& ev) {
long new_sort_by_column = ev.GetColumn();
if (sort_by_column == new_sort_by_column) {
if (sort_ascending) {
sort_ascending = false; // 2nd click on same column -> sort descending
} else if (mustSort()) {
sort_ascending = true; // 3rd click on same column -> sort ascending again
} else {
new_sort_by_column = -1; // 3rd click on same column -> don't sort
}
} else {
sort_ascending = true;
}
sortBy(new_sort_by_column, sort_ascending);
}
void ItemList::onItemFocus(wxListEvent& ev) {
selectItemPos(ev.GetIndex(), false);
}
// ----------------------------------------------------------------------------- : ItemList : Event table
BEGIN_EVENT_TABLE(ItemList, wxListView)
EVT_LIST_COL_CLICK (wxID_ANY, ItemList::onColumnClick)
EVT_LIST_ITEM_FOCUSED (wxID_ANY, ItemList::onItemFocus)
END_EVENT_TABLE ()
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_GUI_CONTROL_ITEM_LIST
#define HEADER_GUI_CONTROL_ITEM_LIST
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <wx/listctrl.h>
typedef shared_ptr<void> VoidP;
// ----------------------------------------------------------------------------- : ItemList
/// A generic list of items
/** The list is shown in report mode, and allows sorting.
* Currently used for cards and keywords.
*/
class ItemList : public wxListView {
public:
ItemList(Window* parent, int id, long additional_style = 0);
// --------------------------------------------------- : Selection
/// Is there a previous item to select?
bool canSelectPrevious() const;
/// Is there a next item to select?
bool canSelectNext() const;
/// Move the selection to the previous item (if possible)
void selectPrevious();
/// Move the selection to the next item (if possible)
void selectNext();
// --------------------------------------------------- : Virtual interface
protected:
/// Get a list of all items
virtual void getItems(vector<VoidP>& out) const = 0;
/// Send an 'item selected' event for the currently selected item (selected_item)
virtual void sendEvent() = 0;
/// Is sorting required?
virtual bool mustSort() const { return false; }
/// Compare two items for <
virtual bool compareItems(void* a, void* b) const = 0;
// --------------------------------------------------- : Protected interface
/// Return the card at the given position in the sorted list
inline const VoidP& getItem(long pos) const { return sorted_list[pos]; }
/// Sort by the given column
void sortBy(long column, bool ascending);
/// Refresh the card list (resort, refresh and reselect current item)
void refreshList();
/// Select an item, send an event to the parent
/** If focus then the item is also focused and selected in the actual control.
* This should abviously not be done when the item is selected because it was focused (leading to a loop).
*/
void selectItem(const VoidP& item, bool focus, bool event);
/// Select a item at the specified position
void selectItemPos(long pos, bool focus);
/// Find the position for the selected_item
void findSelectedItemPos();
/// Actually select the card at selected_item_pos in the control
void selectCurrentItem();
// --------------------------------------------------- : Data
VoidP selected_item; ///< The currently selected item
long selected_item_pos; ///< Position of the selected item in the sorted_list, or -1 if no card is selected
bool sort_ascending; ///< Sort order
long sort_by_column; ///< Column to use for sorting, or -1 if not sorted
vector<VoidP> sorted_list; ///< Sorted list of items, can be considered a map: pos->item
private:
struct ItemComparer; // for comparing items
// --------------------------------------------------- : Window events
DECLARE_EVENT_TABLE();
void onColumnClick(wxListEvent& ev);
void onItemFocus (wxListEvent& ev);
};
// ----------------------------------------------------------------------------- : EOF
#endif
......@@ -26,7 +26,7 @@ SelectCardList::SelectCardList(Window* parent, int id, long additional_style)
}
void SelectCardList::selectAll() {
FOR_EACH_CONST(c, getCards()) {
FOR_EACH_CONST(c, set->cards) {
selected.insert(c);
}
Refresh(false);
......@@ -61,25 +61,25 @@ void SelectCardList::toggle(const CardP& card) {
}
void SelectCardList::onKeyDown(wxKeyEvent& ev) {
if (selected_card_pos == -1 || !selected_card) {
if (selected_item_pos == -1 || !selected_item) {
// no selection
ev.Skip();
return;
}
switch (ev.GetKeyCode()) {
case WXK_SPACE: {
toggle(selected_card);
RefreshItem(selected_card_pos);
toggle(getCard());
RefreshItem(selected_item_pos);
break;
}
case WXK_NUMPAD_ADD: case '+': {
selected.insert(selected_card);
RefreshItem(selected_card_pos);
selected.insert(getCard());
RefreshItem(selected_item_pos);
break;
}
case WXK_NUMPAD_SUBTRACT: case '-': {
selected.erase(selected_card);
RefreshItem(selected_card_pos);
selected.erase(getCard());
RefreshItem(selected_item_pos);
break;
}
default:
......
......@@ -531,18 +531,6 @@
<Filter
Name="control"
Filter="">
<File
RelativePath=".\gui\control\card_editor.cpp">
</File>
<File
RelativePath=".\gui\control\card_editor.hpp">
</File>
<File
RelativePath=".\gui\control\card_viewer.cpp">
</File>
<File
RelativePath=".\gui\control\card_viewer.hpp">
</File>
<File
RelativePath=".\gui\control\gallery_list.cpp">
</File>
......@@ -555,24 +543,12 @@
<File
RelativePath=".\gui\control\graph.hpp">
</File>
<File
RelativePath=".\gui\control\native_look_editor.cpp">
</File>
<File
RelativePath=".\gui\control\native_look_editor.hpp">
</File>
<File
RelativePath=".\gui\control\package_list.cpp">
</File>
<File
RelativePath=".\gui\control\package_list.hpp">
</File>
<File
RelativePath=".\gui\control\text_ctrl.cpp">
</File>
<File
RelativePath=".\gui\control\text_ctrl.hpp">
</File>
<Filter
Name="card_list"
Filter="">
......@@ -607,6 +583,50 @@
RelativePath=".\gui\control\select_card_list.hpp">
</File>
</Filter>
<Filter
Name="other lists"
Filter="">
<File
RelativePath=".\gui\control\item_list.cpp">
</File>
<File
RelativePath=".\gui\control\item_list.hpp">
</File>
<File
RelativePath=".\gui\control\keyword_list.cpp">
</File>
<File
RelativePath=".\gui\control\keyword_list.hpp">
</File>
</Filter>
<Filter
Name="editor"
Filter="">
<File
RelativePath=".\gui\control\card_editor.cpp">
</File>
<File
RelativePath=".\gui\control\card_editor.hpp">
</File>
<File
RelativePath=".\gui\control\card_viewer.cpp">
</File>
<File
RelativePath=".\gui\control\card_viewer.hpp">
</File>
<File
RelativePath=".\gui\control\native_look_editor.cpp">
</File>
<File
RelativePath=".\gui\control\native_look_editor.hpp">
</File>
<File
RelativePath=".\gui\control\text_ctrl.cpp">
</File>
<File
RelativePath=".\gui\control\text_ctrl.hpp">
</File>
</Filter>
</Filter>
<Filter
Name="symbol"
......@@ -1190,66 +1210,6 @@
<Filter
Name="data"
Filter="">
<File
RelativePath=".\data\card.cpp">
</File>
<File
RelativePath=".\data\card.hpp">
</File>
<File
RelativePath=".\data\game.cpp">
</File>
<File
RelativePath=".\data\game.hpp">
</File>
<File
RelativePath=".\data\set.cpp">
</File>
<File
RelativePath=".\data\set.hpp">
</File>
<File
RelativePath=".\data\settings.cpp">
</File>
<File
RelativePath=".\data\settings.hpp">
</File>
<File
RelativePath=".\data\stylesheet.cpp">
</File>
<File
RelativePath=".\data\stylesheet.hpp">
</File>
<File
RelativePath=".\data\symbol.cpp">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Release Profile Unicode|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode fast build|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath=".\data\symbol.hpp">
</File>
<Filter
Name="action"
Filter="">
......@@ -1683,85 +1643,74 @@
RelativePath=".\data\symbol_font.hpp">
</File>
</Filter>
<Filter
Name="base"
Filter="">
<File
RelativePath=".\data\card.cpp">
</File>
<File
RelativePath=".\data\card.hpp">
</File>
<File
RelativePath=".\data\game.cpp">
</File>
<File
RelativePath=".\data\game.hpp">
</File>
<File
RelativePath=".\data\set.cpp">
</File>
<File
RelativePath=".\data\set.hpp">
</File>
<File
RelativePath=".\data\settings.cpp">
</File>
<File
RelativePath=".\data\settings.hpp">
</File>
<File
RelativePath=".\data\stylesheet.cpp">
</File>
<File
RelativePath=".\data\stylesheet.hpp">
</File>
<File
RelativePath=".\data\symbol.cpp">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Release Profile Unicode|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode fast build|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath=".\data\symbol.hpp">
</File>
</Filter>
</Filter>
<Filter
Name="util"
Filter="">
<File
RelativePath=".\util\atomic.hpp">
</File>
<File
RelativePath=".\util\dynamic_arg.hpp">
</File>
<File
RelativePath=".\util\error.cpp">
</File>
<File
RelativePath=".\util\error.hpp">
</File>
<File
RelativePath=".\util\for_each.hpp">
</File>
<File
RelativePath=".\util\order_cache.hpp">
</File>
<File
RelativePath=".\util\platform.hpp">
</File>
<File
RelativePath=".\util\prec.hpp">
</File>
<File
RelativePath=".\util\reflect.hpp">
</File>
<File
RelativePath=".\util\rotation.cpp">
</File>
<File
RelativePath=".\util\rotation.hpp">
</File>
<File
RelativePath=".\util\smart_ptr.hpp">
</File>
<File
RelativePath=".\util\string.cpp">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Release Profile Unicode|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode fast build|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath=".\util\string.hpp">
</File>
<File
RelativePath=".\util\tagged_string.cpp">
</File>
<File
RelativePath=".\util\tagged_string.hpp">
</File>
<File
RelativePath=".\util\window_id.hpp">
</File>
<Filter
Name="io"
Filter="">
......@@ -1935,6 +1884,85 @@
RelativePath=".\util\version.hpp">
</File>
</Filter>
<Filter
Name="base"
Filter="">
<File
RelativePath=".\util\atomic.hpp">
</File>
<File
RelativePath=".\util\dynamic_arg.hpp">
</File>
<File
RelativePath=".\util\error.cpp">
</File>
<File
RelativePath=".\util\error.hpp">
</File>
<File
RelativePath=".\util\for_each.hpp">
</File>
<File
RelativePath=".\util\order_cache.hpp">
</File>
<File
RelativePath=".\util\platform.hpp">
</File>
<File
RelativePath=".\util\prec.hpp">
</File>
<File
RelativePath=".\util\reflect.hpp">
</File>
<File
RelativePath=".\util\rotation.cpp">
</File>
<File
RelativePath=".\util\rotation.hpp">
</File>
<File
RelativePath=".\util\smart_ptr.hpp">
</File>
<File
RelativePath=".\util\string.cpp">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Release Profile Unicode|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode fast build|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath=".\util\string.hpp">
</File>
<File
RelativePath=".\util\tagged_string.cpp">
</File>
<File
RelativePath=".\util\tagged_string.hpp">
</File>
<File
RelativePath=".\util\window_id.hpp">
</File>
</Filter>
</Filter>
<Filter
Name="gfx"
......@@ -2114,93 +2142,6 @@
<Filter
Name="script"
Filter="">
<File
RelativePath=".\script\context.cpp">
</File>
<File
RelativePath=".\script\context.hpp">
</File>
<File
RelativePath=".\script\dependency.cpp">
</File>
<File
RelativePath=".\script\dependency.hpp">
</File>
<File
RelativePath=".\script\image.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)3.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)3.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)3.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)3.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Release Profile Unicode|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)3.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode fast build|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)3.obj"/>
</FileConfiguration>
</File>
<File
RelativePath=".\script\image.hpp">
</File>
<File
RelativePath=".\script\parser.cpp">
</File>
<File
RelativePath=".\script\parser.hpp">
</File>
<File
RelativePath=".\script\script.cpp">
</File>
<File
RelativePath=".\script\script.hpp">
</File>
<File
RelativePath=".\script\script_manager.cpp">
</File>
<File
RelativePath=".\script\script_manager.hpp">
</File>
<File
RelativePath=".\script\scriptable.cpp">
</File>
<File
RelativePath=".\script\scriptable.hpp">
</File>
<File
RelativePath=".\script\to_value.hpp">
</File>
<File
RelativePath=".\script\value.cpp">
</File>
<File
RelativePath=".\script\value.hpp">
</File>
<Filter
Name="functions"
Filter="">
......@@ -2298,6 +2239,105 @@
RelativePath=".\script\functions\util.hpp">
</File>
</Filter>
<Filter
Name="base"
Filter="">
<File
RelativePath=".\script\script.cpp">
</File>
<File
RelativePath=".\script\script.hpp">
</File>
<File
RelativePath=".\script\to_value.hpp">
</File>
<File
RelativePath=".\script\value.cpp">
</File>
<File
RelativePath=".\script\value.hpp">
</File>
</Filter>
<Filter
Name="parse_eval"
Filter="">
<File
RelativePath=".\script\context.cpp">
</File>
<File
RelativePath=".\script\context.hpp">
</File>
<File
RelativePath=".\script\dependency.cpp">
</File>
<File
RelativePath=".\script\dependency.hpp">
</File>
<File
RelativePath=".\script\parser.cpp">
</File>
<File
RelativePath=".\script\parser.hpp">
</File>
</Filter>
<Filter
Name="use"
Filter="">
<File
RelativePath=".\script\image.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)3.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)3.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)3.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)3.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Release Profile Unicode|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)3.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode fast build|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)3.obj"/>
</FileConfiguration>
</File>
<File
RelativePath=".\script\image.hpp">
</File>
<File
RelativePath=".\script\script_manager.cpp">
</File>
<File
RelativePath=".\script\script_manager.hpp">
</File>
<File
RelativePath=".\script\scriptable.cpp">
</File>
<File
RelativePath=".\script\scriptable.hpp">
</File>
</Filter>
</Filter>
<Filter
Name="render"
......@@ -2836,10 +2876,10 @@
RelativePath="..\conversion-todo.txt">
</File>
<File
RelativePath="..\data\nl.mse-locale\locale">
RelativePath="..\data\en.mse-locale\locale">
</File>
<File
RelativePath="..\data\en.mse-locale\locale">
RelativePath="..\data\nl.mse-locale\locale">
</File>
<File
RelativePath=".\main.cpp">
......
......@@ -60,7 +60,7 @@ String tr(const StyleSheet&, const String& key, const String& def);
String tr(const SymbolFont&, const String& key, const String& def);
/// A localized string for menus/toolbar buttons
/// A localized string for menus
#define _MENU_(s) tr(LOCALE_CAT_MENU, _(s))
/// A localized string for help/statusbar text
#define _HELP_(s) tr(LOCALE_CAT_HELP, _(s))
......@@ -81,21 +81,23 @@ String tr(const SymbolFont&, const String& key, const String& def);
/// A localized string for error messages
#define _ERROR_(s) tr(LOCALE_CAT_ERROR, _(s))
/// A localized string for menus/toolbar buttons, with 1 argument (printf style)
#define _MENU_1_(s,a) format_string(tr(LOCALE_CAT_MENU, _(s)), a)
/// A localized string for menus, with 1 argument (printf style)
#define _MENU_1_(s,a) format_string(_MENU_(s), a)
/// A localized string for context menus, contains no "\tshortcut"
#define _CONTEXT_MENU_(s) remove_shortcut(_MENU_(s))
/// A localized string for tooltip text, with 1 argument (printf style)
#define _HELP_1_(s,a) format_string(tr(LOCALE_CAT_HELP, _(s)), a)
#define _HELP_1_(s,a) format_string(_HELP_(s), a)
/// A localized string for tooltip text, with 1 argument (printf style)
#define _TOOLTIP_1_(s,a) format_string(tr(LOCALE_CAT_TOOLTIP, _(s)), a)
#define _TOOLTIP_1_(s,a) format_string(_TOOLTIP_(s), a)
/// A localized string for error messages, with 1 argument (printf style)
#define _ERROR_1_(s,a) format_string(tr(LOCALE_CAT_ERROR, _(s)), a)
#define _ERROR_1_(s,a) format_string(_ERROR_(s), a)
/// A localized string for error messages, with 2 argument (printf style)
#define _ERROR_2_(s,a,b) format_string(tr(LOCALE_CAT_ERROR, _(s)), a, b)
#define _ERROR_2_(s,a,b) format_string(_ERROR_(s), a, b)
/// A localized string for error messages, with 3 argument (printf style)
#define _ERROR_3_(s,a,b,c) format_string(tr(LOCALE_CAT_ERROR, _(s)), a, b, c)
#define _ERROR_3_(s,a,b,c) format_string(_ERROR_(s), a, b, c)
/// Format a string
/** Equivalent to sprintf / String::Format, but allows strings to be passed as arguments (gcc)
......
......@@ -166,6 +166,12 @@ String singular_form(const String& str) {
return str.substr(0, str.size() - 1);
}
String remove_shortcut(const String& str) {
size_t tab = str.find_last_of(_('\t'));
if (tab == String::npos) return str;
else return str.substr(0, tab);
}
// ----------------------------------------------------------------------------- : Comparing / finding
bool smart_less(const String& as, const String& bs) {
......
......@@ -118,6 +118,11 @@ String cannocial_name_form(const String&);
*/
String singular_form(const String&);
/// Remove a shortcut from a menu string
/** e.g. "Cut\tCtrl+X" --> "Cut"
*/
String remove_shortcut(const String&);
// ----------------------------------------------------------------------------- : Comparing / finding
/// Compare two strings, is the first less than the first?
......
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