Commit b8a3bf5e authored by twanvl's avatar twanvl

Implemented CardList

parent fdd32b44
...@@ -16,7 +16,7 @@ ...@@ -16,7 +16,7 @@
class Game; class Game;
DECLARE_POINTER_TYPE(Field); DECLARE_POINTER_TYPE(Field);
DECLARE_POINTER_TYPE(Value); DECLARE_POINTER_TYPE(Value);
DECLARE_POINTER_TYPE(CardStyle); DECLARE_POINTER_TYPE(StyleSheet);
// ----------------------------------------------------------------------------- : Card // ----------------------------------------------------------------------------- : Card
...@@ -34,17 +34,16 @@ class Card { ...@@ -34,17 +34,16 @@ class Card {
/// Get an identification of the card, an identification is something like a name, title, etc. /// Get an identification of the card, an identification is something like a name, title, etc.
String identification() const; String identification() const;
private: /// The values on the fields of the card.
/// The values on the fields of the card /** The indices should correspond to the cardFields in the Game */
/// The indices should correspond to the cardFields in the Game
IndexMap<FieldP, ValueP> data; IndexMap<FieldP, ValueP> data;
/// Notes for this card /// Notes for this card
String notes; String notes;
/// Alternative style to use for this card /// Alternative style to use for this card
/// Optional, if not set use the card style from the set /** Optional; if not set use the card style from the set */
CardStyleP style; StyleSheetP stylesheet;
DECLARE_REFLECTION(); DECLARE_REFLECTION();
}; };
......
...@@ -8,6 +8,11 @@ ...@@ -8,6 +8,11 @@
#include <data/field.hpp> #include <data/field.hpp>
#include <data/field/text.hpp> #include <data/field/text.hpp>
#include <data/field/choice.hpp>
#include <data/field/boolean.hpp>
#include <data/field/image.hpp>
#include <data/field/symbol.hpp>
#include <data/field/color.hpp>
#include <util/error.hpp> #include <util/error.hpp>
// ----------------------------------------------------------------------------- : Field // ----------------------------------------------------------------------------- : Field
......
...@@ -81,7 +81,10 @@ class Value { ...@@ -81,7 +81,10 @@ class Value {
/// Create a copy of this value /// Create a copy of this value
virtual ValueP clone() const = 0; virtual ValueP clone() const = 0;
/// Convert this value to a string for use in tables
virtual String toString() const = 0;
private: private:
DECLARE_REFLECTION_VIRTUAL(); DECLARE_REFLECTION_VIRTUAL();
}; };
......
...@@ -59,6 +59,9 @@ IMPLEMENT_REFLECTION(TextStyle) { ...@@ -59,6 +59,9 @@ IMPLEMENT_REFLECTION(TextStyle) {
ValueP TextValue::clone() const { ValueP TextValue::clone() const {
return new_shared1<TextValue>(*this); return new_shared1<TextValue>(*this);
} }
String TextValue::toString() const {
return value();
}
IMPLEMENT_REFLECTION(TextValue) { IMPLEMENT_REFLECTION(TextValue) {
REFLECT_BASE(Value); REFLECT_BASE(Value);
......
...@@ -71,6 +71,7 @@ class TextValue : public Value { ...@@ -71,6 +71,7 @@ class TextValue : public Value {
Defaultable<String> value; ///< The text of this value Defaultable<String> value; ///< The text of this value
virtual ValueP clone() const; virtual ValueP clone() const;
virtual String toString() const;
private: private:
DECLARE_REFLECTION(); DECLARE_REFLECTION();
}; };
......
...@@ -22,8 +22,18 @@ bool Game::isMagic() const { ...@@ -22,8 +22,18 @@ bool Game::isMagic() const {
return name() == _("magic"); return name() == _("magic");
} }
String Game::typeNameStatic() { return _("game"); }
String Game::typeName() const { return _("game"); } String Game::typeName() const { return _("game"); }
String Game::fullName() const { return full_name; }
InputStreamP Game::openIconFile() {
if (!icon_filename.empty()) {
return openIn(icon_filename);
} else {
return InputStreamP();
}
}
IMPLEMENT_REFLECTION(Game) { IMPLEMENT_REFLECTION(Game) {
// ioMseVersion(io, fileName, fileVersion); // ioMseVersion(io, fileName, fileVersion);
REFLECT(full_name); REFLECT(full_name);
......
...@@ -32,8 +32,12 @@ class Game : public Packaged { ...@@ -32,8 +32,12 @@ class Game : public Packaged {
/// Is this Magic the Gathering? /// Is this Magic the Gathering?
bool isMagic() const; bool isMagic() const;
static String typeNameStatic();
virtual String typeName() const;
virtual String fullName() const;
virtual InputStreamP openIconFile();
protected: protected:
String typeName() const;
void validate(); void validate();
DECLARE_REFLECTION(); DECLARE_REFLECTION();
......
...@@ -8,6 +8,7 @@ ...@@ -8,6 +8,7 @@
#include <data/settings.hpp> #include <data/settings.hpp>
#include <data/game.hpp> #include <data/game.hpp>
#include <data/field.hpp>
#include <util/reflect.hpp> #include <util/reflect.hpp>
#include <util/io/reader.hpp> #include <util/io/reader.hpp>
#include <util/io/writer.hpp> #include <util/io/writer.hpp>
...@@ -23,6 +24,12 @@ IMPLEMENT_REFLECTION_ENUM(CheckUpdates) { ...@@ -23,6 +24,12 @@ IMPLEMENT_REFLECTION_ENUM(CheckUpdates) {
VALUE_N("never", CHECK_NEVER); VALUE_N("never", CHECK_NEVER);
} }
const int COLUMN_NOT_INITIALIZED = -100000;
ColumnSettings::ColumnSettings()
: width(100), position(COLUMN_NOT_INITIALIZED), visible(false)
{}
IMPLEMENT_REFLECTION(ColumnSettings) { IMPLEMENT_REFLECTION(ColumnSettings) {
REFLECT(width); REFLECT(width);
REFLECT(position); REFLECT(position);
...@@ -37,7 +44,7 @@ IMPLEMENT_REFLECTION(GameSettings) { ...@@ -37,7 +44,7 @@ IMPLEMENT_REFLECTION(GameSettings) {
REFLECT(sort_cards_ascending); REFLECT(sort_cards_ascending);
} }
IMPLEMENT_REFLECTION(StyleSettings) { IMPLEMENT_REFLECTION(StyleSheetSettings) {
// TODO // TODO
} }
...@@ -75,6 +82,19 @@ GameSettings& Settings::gameSettingsFor(const Game& game) { ...@@ -75,6 +82,19 @@ GameSettings& Settings::gameSettingsFor(const Game& game) {
if (!gs) gs.reset(new GameSettings); if (!gs) gs.reset(new GameSettings);
return *gs; return *gs;
} }
ColumnSettings& Settings::columnSettingsFor(const Game& game, const Field& field) {
// Get game info
GameSettings& gs = gameSettingsFor(game);
// Get column info
ColumnSettings& cs = gs.columns[field.name];
if (cs.position == COLUMN_NOT_INITIALIZED) {
// column info not set, initialize based on the game
cs.visible = field.card_list_column >= 0;
cs.position = field.card_list_column;
cs.width = field.card_list_width;
}
return cs;
}
/* /*
StyleSettings& Settings::styleSettingsFor(const CardStyle& style) { StyleSettings& Settings::styleSettingsFor(const CardStyle& style) {
StyleSettingsP& ss = settings.styleSettings#(style.name()); StyleSettingsP& ss = settings.styleSettings#(style.name());
......
...@@ -11,12 +11,14 @@ ...@@ -11,12 +11,14 @@
#include <util/prec.hpp> #include <util/prec.hpp>
#include <util/reflect.hpp> #include <util/reflect.hpp>
#include <util/defaultable.hpp>
class Game; class Game;
class CardStyle; class StyleSheet;
class Field;
DECLARE_POINTER_TYPE(GameSettings); DECLARE_POINTER_TYPE(GameSettings);
DECLARE_POINTER_TYPE(StyleSettings); DECLARE_POINTER_TYPE(StyleSheetSettings);
// ----------------------------------------------------------------------------- : Extra data structures // ----------------------------------------------------------------------------- : Extra data structures
...@@ -30,6 +32,7 @@ enum CheckUpdates ...@@ -30,6 +32,7 @@ enum CheckUpdates
/// Settings of a single column in the card list /// Settings of a single column in the card list
class ColumnSettings { class ColumnSettings {
public: public:
ColumnSettings();
UInt width; UInt width;
int position; int position;
bool visible; bool visible;
...@@ -49,20 +52,20 @@ class GameSettings { ...@@ -49,20 +52,20 @@ class GameSettings {
DECLARE_REFLECTION(); DECLARE_REFLECTION();
}; };
/// Settings for a Style /// Settings for a StyleSheet
class StyleSettings { class StyleSheetSettings {
public: public:
// Rendering/display settings // Rendering/display settings
/* SimpleDefaultable<double> card_zoom = 1.0; Defaultable<double> card_zoom;
SimpleDefaultable<int> card_angle = 0; Defaultable<int> card_angle;
SimpleDefaultable<bool> card_anti_alias = true; Defaultable<bool> card_anti_alias;
SimpleDefaultable<bool> card_borders = true; Defaultable<bool> card_borders;
SimpleDefaultable<bool> card_normal_export = true; Defaultable<bool> card_normal_export;
*/
DECLARE_REFLECTION(); DECLARE_REFLECTION();
// /// Where the settings are the default, use the value from ss // /// Where the settings are the default, use the value from ss
// void useDefault(const StyleSettings& ss); // void useDefault(const StyleSheetSettings& ss);
}; };
// ----------------------------------------------------------------------------- : Settings // ----------------------------------------------------------------------------- : Settings
...@@ -92,17 +95,19 @@ class Settings { ...@@ -92,17 +95,19 @@ class Settings {
// --------------------------------------------------- : Default pacakge selections // --------------------------------------------------- : Default pacakge selections
String default_game; String default_game;
// --------------------------------------------------- : Game/style specific // --------------------------------------------------- : Game/stylesheet specific
/// Get the settings object for a specific game /// Get the settings object for a specific game
GameSettings& gameSettingsFor(const Game& game); GameSettings& gameSettingsFor (const Game& game);
/// Get the settings object for a specific style /// Get the settings for a column for a specific field in a game
StyleSettings& styleSettingsFor(const CardStyle& style); ColumnSettings& columnSettingsFor (const Game& game, const Field& field);
/// Get the settings object for a specific stylesheet
StyleSheetSettings& styleSheetSettingsFor(const StyleSheet& stylesheet);
private: private:
map<String,GameSettingsP> game_settings; map<String,GameSettingsP> game_settings;
map<String,StyleSettingsP> style_settings; map<String,StyleSheetSettingsP> stylesheet_settings;
StyleSettings default_style_settings; StyleSheetSettings default_stylesheet_settings;
public: public:
// --------------------------------------------------- : Special game stuff // --------------------------------------------------- : Special game stuff
......
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <gui/control/card_list.hpp>
#include <data/game.hpp>
#include <data/field.hpp>
#include <data/set.hpp>
#include <data/card.hpp>
#include <data/settings.hpp>
#include <util/window_id.hpp>
DECLARE_TYPEOF_COLLECTION(CardP);
DECLARE_TYPEOF_COLLECTION(FieldP);
typedef map<int,FieldP> map_int_FieldP;
DECLARE_TYPEOF(map_int_FieldP);
// ----------------------------------------------------------------------------- : Events
DEFINE_EVENT_TYPE(EVENT_CARD_SELECT);
// ----------------------------------------------------------------------------- : CardListBase
CardListBase::CardListBase(Window* parent, int id, int additional_style)
{}
CardListBase::~CardListBase() {
storeColumns();
}
void CardListBase::onBeforeChangeSet() {
storeColumns();
}
void CardListBase::onChangeSet() {
rebuild();
}
void CardListBase::onAction(const Action& action) {
// TODO
}
vector<CardP>& CardListBase::getCards() const {
return set->cards;
}
// ----------------------------------------------------------------------------- : CardListBase : Selection
void CardListBase::selectCard(const CardP& card, bool focus) {
selected_card = card;
CardSelectEvent ev(card);
ProcessEvent(ev);
if (focus) {
findSelectedCardPos();
selectCurrentCard();
}
}
/*
void CardListBase::selectCardPos(size_t pos, bool focus = true, bool force = false) {
if (selectedCardPos == pos && !force) return; // this card is already selected
if (pos < sortedCardList.size()) {
// only if there is something to select
selectCard(getCard(pos), false);
} else {
selectCard(CardP(), false);
}
selectedCardPos = Long(pos);
if (focus) selectCurrentCard();
}
*/
void CardListBase::findSelectedCardPos() {
// find the position of the selected card
long count = GetItemCount();
for (long pos = 0 ; pos < count ; ++pos) {
if (sorted_card_list[pos] == selected_card) {
selected_card_pos = pos;
break;
}
}
}
void CardListBase::selectCurrentCard() {
if (GetItemCount() > 0) {
SetItemState(selected_card_pos, wxLIST_STATE_SELECTED|wxLIST_STATE_FOCUSED,
wxLIST_STATE_SELECTED|wxLIST_STATE_FOCUSED);
}
}
// ----------------------------------------------------------------------------- : CardListBase : Building the list
// Comparison object for comparing cards
struct CardListBase::CardComparer {
CardComparer(CardListBase& cl) : cl(cl) {}
CardListBase& cl; // 'this' pointer
// Compare two cards using the current criterium and order
bool operator () (const CardP& a, const CardP& b) {
ValueP va = a->data[cl.sort_criterium];
ValueP vb = b->data[cl.sort_criterium];
if (cl.sort_ascending) {
if (!va || !vb) return va < vb; // got to do something, compare pointers
return smart_less( va->toString() , vb->toString() );
} else {
if (!va || !vb) return vb < va;
return smart_less( vb->toString() , va->toString() );
}
}
};
void CardListBase::sortList() {
sorted_card_list.clear();
FOR_EACH(card, getCards()) {
sorted_card_list.push_back(card);
}
if (sort_criterium) {
sort(sorted_card_list.begin(), sorted_card_list.end(), CardComparer(*this));
}
}
void CardListBase::rebuild() {
ClearAll();
column_fields.clear();
selected_card_pos = -1;
// determine column order
map<int,FieldP> new_column_fields;
FOR_EACH(f, set->game->card_fields) {
ColumnSettings& cs = settings.columnSettingsFor(*set->game, *f);
if (cs.visible && f->card_list_allow) {
new_column_fields[cs.position] = f;
}
}
// add columns
FOR_EACH(f, new_column_fields) {
ColumnSettings& cs = settings.columnSettingsFor(*set->game, *f.second);
int align;
if (f.second->card_list_align == ALIGN_RIGHT) align = wxLIST_FORMAT_RIGHT;
else if (f.second->card_list_align == ALIGN_CENTER) align = wxLIST_FORMAT_CENTRE;
else align = wxLIST_FORMAT_LEFT;
InsertColumn((long)column_fields.size(), capitalize(f.second->card_list_name), align, cs.width);
column_fields.push_back(f.second);
}
// find field that determines color
color_style = findColorStyle();
// determine sort settings
GameSettings& gs = settings.gameSettingsFor(*set->game);
sort_ascending = gs.sort_cards_ascending;
sort_criterium = FieldP();
int i = 0;
FOR_EACH(f, column_fields) {
if (f->name == gs.sort_cards_by) {
// we are sorting by this column, store the field
sort_criterium = f;
// and display an arrow in the header
wxListItem li;
li.m_mask = wxLIST_MASK_IMAGE;
li.m_image = sort_ascending ? 0 : 1; // arrow up/down
SetColumn(i, li);
}
}
refreshList();
// select a card if possible
// if (!getCards().empty()) {
// selectCardPos(0, true);
// }
}
void CardListBase::refreshList() {
// ensure correct list size
long items = (long) getCards().size();
SetItemCount(items);
// (re)sort the list
sortList();
// refresh
RefreshItems(0, items - 1);
if (items == 0) Refresh();
// select
findSelectedCardPos();
selectCurrentCard();
}
ChoiceStyleP CardListBase::findColorStyle() {
/* FOR_EACH(s, set->default_stylesheet->card_style) {
ChoiceStyleP cs = dynamic_cast<ChoiceStyleP>(s);
if (cs && cs->colors_card_list) {
return cs;
}
}
*/
return ChoiceStyleP();
}
// ----------------------------------------------------------------------------- : CardListBase : Columns
void CardListBase::storeColumns() {
if (!set) return;
// store column widths
int i = 0;
FOR_EACH(f, column_fields) {
ColumnSettings& cs = settings.columnSettingsFor(*set->game, *f);
cs.width = GetColumnWidth(i++);
}
// store sorting
GameSettings& gs = settings.gameSettingsFor(*set->game);
if (sort_criterium) gs.sort_cards_by = sort_criterium->name;
else gs.sort_cards_by = wxEmptyString;
gs.sort_cards_ascending = sort_ascending;
}
void CardListBase::selectColumns() {
// CardListColumnSelect wnd(this, set->game);
// if (wnd.ShowModal() == wxID_OK) {
// rebuild(); // columns have changed
// }
}
// ----------------------------------------------------------------------------- : CardListBase : Item 'events'
String CardListBase::OnGetItemText(long pos, long col) const {
if (col < 0 || (size_t)col >= column_fields.size()) {
// wx may give us non existing columns!
return wxEmptyString;
}
ValueP val = sorted_card_list[pos]->data[column_fields[col]];
if (val) return val->toString();
else return wxEmptyString;
}
int CardListBase::OnGetItemImage(long pos) const {
return -1;
}
wxListItemAttr* CardListBase::OnGetItemAttr(long pos) const {
if (!color_style) return nullptr;
// ChoiceValueP val = static_cast<ChoiceValueP>( sorted_car_list[cardPos]->data[color_field]);
// assert(val);
// itemAttr.textColour = colorStyle->choiceColors#(val->value); // if it doesn't exist we get black
return &itemAttr;
}
// ----------------------------------------------------------------------------- : CardListBase : Window events
void CardListBase::onColumnClick(wxListEvent& ev) {
FieldP new_sort_criterium = column_fields[ev.GetColumn()];
if (sort_criterium == new_sort_criterium) {
if (sort_ascending) {
sort_ascending = false; // 2nd click on same column -> sort descending
} else {
sort_criterium.reset(); // 3rd click on same column -> don't sort
}
} else {
sort_ascending = true;
}
// Change image in column header
int i = 0;
FOR_EACH(f, column_fields) {
if (f == new_sort_criterium) {
wxListItem li;
li.m_mask = wxLIST_MASK_IMAGE;
li.m_image = sort_ascending ? 0 : 1; // arrow up/down
SetColumn(i, li);
} else if (f == sort_criterium) {
wxListItem li;
li.m_mask = wxLIST_MASK_IMAGE;
li.m_image = -1; // no sort icon
SetColumn(i, li);
}
}
sort_criterium = new_sort_criterium;
refreshList();
}
void CardListBase::onColumnRightClick(wxListEvent&) {
// show menu
wxMenu* m = new wxMenu;
m->Append(ID_SELECT_COLUMNS, _("&Select Columns..."), _("Select what columns should be shown and in what order."));
PopupMenu(m);
}
void CardListBase::onSelectColumns(wxCommandEvent&) {
selectColumns();
}
void CardListBase::onItemFocus(wxListEvent& ev) {
// selectCardPos(ev.GetIndex(), false);
}
void CardListBase::onChar(wxKeyEvent& ev) {
if (ev.GetKeyCode() == WXK_DELETE) {
// set->actions.add(new_shared2<RemoveCardAction>(set.get(), card));
} else if (ev.GetKeyCode() == WXK_TAB) {
// send a navigation event to our parent, to select another control
// we need this because tabs are not handled on the cards panel
wxNavigationKeyEvent nev;
nev.SetDirection(!ev.ShiftDown());
GetParent()->ProcessEvent(nev);
} else {
ev.Skip();
}
}
void CardListBase::onDrag(wxMouseEvent& ev) {
// TODO
}
// ----------------------------------------------------------------------------- : CardListBase : Event table
BEGIN_EVENT_TABLE(CardListBase, wxListCtrl)
EVT_LIST_COL_CLICK (wxID_ANY, CardListBase::onColumnClick)
EVT_LIST_COL_RIGHT_CLICK (wxID_ANY, CardListBase::onColumnRightClick)
EVT_LIST_ITEM_FOCUSED (wxID_ANY, CardListBase::onItemFocus)
EVT_CHAR ( CardListBase::onChar)
EVT_MOTION ( CardListBase::onDrag)
EVT_MENU (ID_SELECT_COLUMNS, CardListBase::onSelectColumns)
END_EVENT_TABLE ()
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_GUI_CONTROL_CARD_LIST
#define HEADER_GUI_CONTROL_CARD_LIST
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <data/set.hpp>
#include <wx/listctrl.h>
DECLARE_POINTER_TYPE(ChoiceStyle);
DECLARE_POINTER_TYPE(Field);
// ----------------------------------------------------------------------------- : Events
DECLARE_EVENT_TYPE(EVENT_CARD_SELECT, <not used>);
/// Handle CardSelectEvents
#define EVT_CARD_SELECT(id, handler) EVT_COMMAND(id, EVENT_CARD_SELECT, handler);
/// The event of selecting a card
struct CardSelectEvent : public wxCommandEvent {
CardP card; ///< The selected card
inline CardSelectEvent(const CardP& card)
: wxCommandEvent(EVENT_CARD_SELECT), card(card)
{}
};
// ----------------------------------------------------------------------------- : CardListBase
/// A list view of the cards in a set.
/* This class allows the cards to be sorted, and has a _('currentCard'), the selected card
* when a card is selected, it raises a CardSelectEvent, that will propage to the parent window.
*
* Note: (long) pos refers to position in the sorted_card_list,
* (size_t) index refers to the index in the actual card list (as returned by getCards).
*
* This class is an abstract base class for card lists, derived classes must overload:
* - getCard(index)
*/
class CardListBase : public wxListCtrl, public SetView {
public:
CardListBase(Window* parent, int id, int additional_style = 0);
~CardListBase();
// --------------------------------------------------- : Selection
inline CardP getCard() const { return selected_card; }
inline void setCard(const CardP& card) { selectCard(card); }
/// Move the selection to the previous card (if possible)
void selectPrevious();
/// Move the selection to the next card (if possible)
void selectNext();
/// Is there a previous card to select?
bool canSelectPrevious();
/// Is there a next card to select?
bool canSelectNext();
// --------------------------------------------------- : Clipboard
bool canCut() const;
bool canCopy() const;
bool canPaste() const;
void doCut();
void doCopy();
void doPaste();
// --------------------------------------------------- : Set actions
virtual void onBeforeChangeSet();
virtual void onChangeSet();
virtual void onAction(const Action&);
// --------------------------------------------------- : The cards
protected:
/// What cards should be shown?
virtual vector<CardP>& getCards() const;
// --------------------------------------------------- : Item 'events'
/// Get the text of an item in a specific column
/** Overrides a function from wxListCtrl */
String OnGetItemText (long pos, long col) const;
/// Get the image of an item, by default no image is used
/** Overrides a function from wxListCtrl */
int OnGetItemImage(long pos) const;
/// Get the color for an item
wxListItemAttr* OnGetItemAttr(long pos) const;
// --------------------------------------------------- : Data
private:
CardP selected_card; ///< The currently selected card, or -1 if no card is selected
long selected_card_pos;///< Position of the selected card in the sorted_card_list
// display stuff
ChoiceStyleP color_style; ///< Style (and field) to use for text color (optional)
vector<FieldP> column_fields; ///< The field to use for each column (by column index)
// sorted list stuff
vector<CardP> sorted_card_list; ///< Sorted list of cards, can be considered a map: pos->card
FieldP sort_criterium; ///< Field to sort by
bool sort_ascending; ///< Sort order
mutable wxListItemAttr itemAttr; // for OnGetItemAttr
/// Get a card by position
void getCard(long pos);
/// Select a card, send an event to the parent
/** If focus then the card is also focused and selected in the actual control.
* This should abviously not be done when the card is selected because it was selected (leading to a loop).
*/
void selectCard(const CardP& card, bool focus = false);
/// Select a card at the specified position
void selectCardPos(long pos);
/// Find the position for the selected_card
void findSelectedCardPos();
/// Actually select the card at selected_card_pos in the control
void selectCurrentCard();
/// Sorts the list by the current sorting criterium
void sortList();
struct CardComparer; // for comparing cards
/// Rebuild the card list (clear all vectors and fill them again)
void rebuild();
/// Refresh the card list (resort, refresh and reselect current item)
void refreshList();
/// Find the field that determines the color, if any.
/** Note: Uses only fields from the set's default style */
ChoiceStyleP findColorStyle();
/// Store the column sizes in the settings
void storeColumns();
/// Open a dialog for selecting columns to be shown
void selectColumns();
// --------------------------------------------------- : Window events
DECLARE_EVENT_TABLE();
void onColumnClick (wxListEvent& ev);
void onColumnRightClick(wxListEvent& ev);
void onSelectColumns (wxCommandEvent& ev);
void onItemFocus (wxListEvent& ev);
void onChar (wxKeyEvent& ev);
void onDrag (wxMouseEvent& ev);
};
// ----------------------------------------------------------------------------- : EOF
#endif
...@@ -26,12 +26,9 @@ class SetWindowPanel : public wxPanel, public SetView { ...@@ -26,12 +26,9 @@ class SetWindowPanel : public wxPanel, public SetView {
/// We will probably want to respond to set changes /// We will probably want to respond to set changes
virtual void onSetChange() {} virtual void onSetChange() {}
// --------------------------------------------------- : Meta information // // --------------------------------------------------- : Meta information
//
virtual String shortName() { return _("<undefined>"); } ///< for tab bar // virtual String helpFile() { return _(""); } ///< help file to use when this panel is active
virtual String longName() { return shortName(); } ///< for menu
virtual String description() { return _("<undefined>"); } ///< for status bar
virtual String helpFile() { return _(""); } ///< help file to use when this panel is active
// --------------------------------------------------- : UI // --------------------------------------------------- : UI
...@@ -49,29 +46,29 @@ class SetWindowPanel : public wxPanel, public SetView { ...@@ -49,29 +46,29 @@ class SetWindowPanel : public wxPanel, public SetView {
// --------------------------------------------------- : Actions/Events // --------------------------------------------------- : Actions/Events
/// Should return true if this panel wants to get focus to show an action /// Should return true if this panel wants to get focus to show an action
virtual bool wantsToHandle(const Action&) { return false; } virtual bool wantsToHandle(const Action&) const { return false; }
/// Handle an action that changes the current set /// Handle an action that changes the current set
virtual void onAction(const Action&) {} virtual void onAction(const Action&) {}
/// The settings for rendering cards have changed, refresh card viewers/editors /// The settings for rendering cards have changed, refresh card viewers/editors
virtual void onRenderSettingsChange() {} virtual void onRenderSettingsChange() {}
// --------------------------------------------------- : Clipboard // --------------------------------------------------- : Clipboard
virtual bool canPaste() { return false; } ///< Is pasting possible? virtual bool canPaste() const { return false; } ///< Is pasting possible?
virtual bool canCopy() { return false; } ///< Is copying possible? virtual bool canCopy() const { return false; } ///< Is copying possible?
virtual bool canCut() { return canCopy(); } ///< Is cutting possible? virtual bool canCut() const { return canCopy(); } ///< Is cutting possible?
virtual void doPaste() {} ///< Paste the contents of the clipboard virtual void doPaste() {} ///< Paste the contents of the clipboard
virtual void doCopy() {} ///< Copy the selection to the clipboard virtual void doCopy() {} ///< Copy the selection to the clipboard
virtual void doCut() {} ///< Cut the selection to the clipboard virtual void doCut() {} ///< Cut the selection to the clipboard
// --------------------------------------------------- : Searching (find/replace) // --------------------------------------------------- : Searching (find/replace)
virtual bool canFind() { return false; } ///< Is finding possible? virtual bool canFind() const { return false; } ///< Is finding possible?
virtual bool canReplace() { return false; } ///< Is replacing possible? virtual bool canReplace() const { return false; } ///< Is replacing possible?
virtual bool doFind(wxFindReplaceData&) { return false; } ///< Find the next math virtual bool doFind(wxFindReplaceData&) { return false; } ///< Find the next math
virtual bool doReplace(wxFindReplaceData&) { return false; } ///< Replace the next match virtual bool doReplace(wxFindReplaceData&) { return false; } ///< Replace the next match
// --------------------------------------------------- : Selection // --------------------------------------------------- : Selection
virtual CardP selectedCard() { return CardP(); } ///< Return the currently selected card, or CardP() virtual CardP selectedCard() const { return CardP(); } ///< Return the currently selected card, or CardP()
virtual void selectCard(CardP card) {} ///< Switch the view to another card virtual void selectCard(CardP card) {} ///< Switch the view to another card
protected: protected:
// --------------------------------------------------- : Helper functions for UI // --------------------------------------------------- : Helper functions for UI
......
...@@ -10,9 +10,14 @@ ...@@ -10,9 +10,14 @@
// ----------------------------------------------------------------------------- : Includes // ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp> #include <util/prec.hpp>
#include <gui/set/panel.hpp>
// ----------------------------------------------------------------------------- : // ----------------------------------------------------------------------------- : SetInfoPanel
class SetInfoPanel : public SetWindowPanel {
public:
SetInfoPanel(Window* parent, int id);
};
// ----------------------------------------------------------------------------- : EOF // ----------------------------------------------------------------------------- : EOF
#endif #endif
...@@ -7,5 +7,18 @@ ...@@ -7,5 +7,18 @@
// ----------------------------------------------------------------------------- : Includes // ----------------------------------------------------------------------------- : Includes
#include <gui/set/style_panel.hpp> #include <gui/set/style_panel.hpp>
#include <gui/control/package_list.hpp>
#include <data/game.hpp>
// ----------------------------------------------------------------------------- : // ----------------------------------------------------------------------------- : StylePanel
StylePanel::StylePanel(Window* parent, int id)
: SetWindowPanel(parent, id)
{
PackageList* list = new PackageList(this, wxID_ANY);
list->showData<Game>();
wxSizer* s = new wxBoxSizer(wxHORIZONTAL);
s->Add(list, 1, wxEXPAND);
SetSizer(s);
}
...@@ -10,9 +10,14 @@ ...@@ -10,9 +10,14 @@
// ----------------------------------------------------------------------------- : Includes // ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp> #include <util/prec.hpp>
#include <gui/set/panel.hpp>
// ----------------------------------------------------------------------------- : // ----------------------------------------------------------------------------- : StylePanel
class StylePanel : public SetWindowPanel {
public:
StylePanel(Window* parent, int id);
};
// ----------------------------------------------------------------------------- : EOF // ----------------------------------------------------------------------------- : EOF
#endif #endif
...@@ -113,16 +113,16 @@ SetWindow::SetWindow(Window* parent, const SetP& set) ...@@ -113,16 +113,16 @@ SetWindow::SetWindow(Window* parent, const SetP& set)
// NOTE: place the CardsPanel last in the panels list, // NOTE: place the CardsPanel last in the panels list,
// this way the card list is the last to be told of a set change // this way the card list is the last to be told of a set change
// this way everyone else already uses the new set when it sends a CardSelectEvent // this way everyone else already uses the new set when it sends a CardSelectEvent
// addPanel(menuWindow, tabBar, new CardsPanel (this, wxID_ANY), 4, _("F5")); // addPanel(menuWindow, tabBar, new CardsPanel (this, wxID_ANY), 4, _("F5"), _("Cards"), _("Cards"));
// addPanel(menuWindow, tabBar, new SetInfoPanel (this, wxID_ANY), 0, _("F6")); // addPanel(menuWindow, tabBar, new SetInfoPanel (this, wxID_ANY), 0, _("F6"));
// addPanel(menuWindow, tabBar, new StylePanel (this, wxID_ANY), 1, _("F7")); addPanel(menuWindow, tabBar, new StylePanel (this, wxID_ANY), 1, _("F7"), _("Style"), _("Style"), _("Chnage the style of cards"));
// addPanel(menuWindow, tabBar, new KeywordsPanel(this, wxID_ANY), 2, _("F8")); // addPanel(menuWindow, tabBar, new KeywordsPanel(this, wxID_ANY), 2, _("F8"));
// addPanel(menuWindow, tabBar, new StatsPanel (this, wxID_ANY), 3, _("F9")); // addPanel(menuWindow, tabBar, new StatsPanel (this, wxID_ANY), 3, _("F9"), _("Stats"), _("Statistics"), _("Show statistics about the cards in the set"));
//addPanel(*s, *menuWindow, *tabBar, new DraftPanel (&this, wxID_ANY), 4, _("F10")) //addPanel(*s, *menuWindow, *tabBar, new DraftPanel (&this, wxID_ANY), 4, _("F10"))
// selectPanel(idWindowMin + 4); // select cards panel // selectPanel(idWindowMin + 4); // select cards panel
addPanel(menuWindow, tabBar, new StatsPanel (this, wxID_ANY), 0, _("F9")); addPanel(menuWindow, tabBar, new StatsPanel (this, wxID_ANY), 0, _("F9"), _("Stats"), _("Statistics"), _("Show statistics about the cards in the set"));
selectPanel(ID_WINDOW_MIN); // test selectPanel(ID_WINDOW_MIN+1); // test
// loose ends // loose ends
tabBar->Realize(); tabBar->Realize();
...@@ -162,15 +162,16 @@ SetWindow::~SetWindow() { ...@@ -162,15 +162,16 @@ SetWindow::~SetWindow() {
// ----------------------------------------------------------------------------- : Panel managment // ----------------------------------------------------------------------------- : Panel managment
void SetWindow::addPanel(wxMenu* windowMenu, wxToolBar* tabBar, SetWindowPanel* panel, UInt pos, const String& shortcut) { void SetWindow::addPanel(wxMenu* windowMenu, wxToolBar* tabBar, SetWindowPanel* panel, UInt pos,
const String& shortcut, const String& shortName, const String& longName, const String& description) {
// insert in list // insert in list
if (panels.size() <= pos) panels.resize(pos + 1); if (panels.size() <= pos) panels.resize(pos + 1);
panels[pos] = panel; panels[pos] = panel;
// add to tab bar // add to tab bar
int id = ID_WINDOW_MIN + pos; int id = ID_WINDOW_MIN + pos;
tabBar->AddTool(id,panel->shortName(), wxNullBitmap, wxNullBitmap, wxITEM_CHECK, panel->longName(), panel->description()); tabBar->AddTool(id, shortName, wxNullBitmap, wxNullBitmap, wxITEM_CHECK, longName, description);
// add to menu bar // add to menu bar
windowMenu->AppendCheckItem(id, panel->longName() + _("\t") + shortcut, panel->description()); windowMenu->AppendCheckItem(id, longName + _("\t") + shortcut, description);
// add to sizer // add to sizer
GetSizer()->Add(panel, 1, wxEXPAND); GetSizer()->Add(panel, 1, wxEXPAND);
} }
......
...@@ -55,7 +55,8 @@ class SetWindow : public wxFrame, public SetView { ...@@ -55,7 +55,8 @@ class SetWindow : public wxFrame, public SetView {
/// Add a panel to the window, as well as to the menu and tab bar /// Add a panel to the window, as well as to the menu and tab bar
/** The position only determines the order in which events will be send. /** The position only determines the order in which events will be send.
*/ */
void addPanel(wxMenu* windowMenu, wxToolBar* tabBar, SetWindowPanel* panel, UInt pos, const String& shortcut); void addPanel(wxMenu* windowMenu, wxToolBar* tabBar, SetWindowPanel* panel, UInt pos,
const String& shortcut, const String& shortName, const String& longName, const String& description);
/// Select a panel, based on a tab id /// Select a panel, based on a tab id
void selectPanel(int id); void selectPanel(int id);
......
...@@ -368,6 +368,18 @@ ...@@ -368,6 +368,18 @@
<File <File
RelativePath=".\gui\control\card_list.hpp"> RelativePath=".\gui\control\card_list.hpp">
</File> </File>
<File
RelativePath=".\gui\control\gallery_list.cpp">
</File>
<File
RelativePath=".\gui\control\gallery_list.hpp">
</File>
<File
RelativePath=".\gui\control\package_list.cpp">
</File>
<File
RelativePath=".\gui\control\package_list.hpp">
</File>
</Filter> </Filter>
<Filter <Filter
Name="editor" Name="editor"
...@@ -542,10 +554,6 @@ ...@@ -542,10 +554,6 @@
RelativePath=".\resource\mse.rc"> RelativePath=".\resource\mse.rc">
</File> </File>
</Filter> </Filter>
<Filter
Name="symbol"
Filter="">
</Filter>
<Filter <Filter
Name="data" Name="data"
Filter=""> Filter="">
...@@ -671,12 +679,42 @@ ...@@ -671,12 +679,42 @@
<Filter <Filter
Name="field" Name="field"
Filter=""> Filter="">
<File
RelativePath=".\data\field\boolean.cpp">
</File>
<File
RelativePath=".\data\field\boolean.hpp">
</File>
<File
RelativePath=".\data\field\choice.cpp">
</File>
<File
RelativePath=".\data\field\choice.hpp">
</File>
<File
RelativePath=".\data\field\color.cpp">
</File>
<File
RelativePath=".\data\field\color.hpp">
</File>
<File <File
RelativePath=".\data\field.cpp"> RelativePath=".\data\field.cpp">
</File> </File>
<File <File
RelativePath=".\data\field.hpp"> RelativePath=".\data\field.hpp">
</File> </File>
<File
RelativePath=".\data\field\image.cpp">
</File>
<File
RelativePath=".\data\field\image.hpp">
</File>
<File
RelativePath=".\data\field\symbol.cpp">
</File>
<File
RelativePath=".\data\field\symbol.hpp">
</File>
<File <File
RelativePath=".\data\field\text.cpp"> RelativePath=".\data\field\text.cpp">
</File> </File>
......
...@@ -12,6 +12,7 @@ ...@@ -12,6 +12,7 @@
#include <util/prec.hpp> #include <util/prec.hpp>
#include <util/reflect.hpp> #include <util/reflect.hpp>
#include <util/defaultable.hpp> #include <util/defaultable.hpp>
#include <script/script.hpp>
DECLARE_INTRUSIVE_POINTER_TYPE(Script); DECLARE_INTRUSIVE_POINTER_TYPE(Script);
class Context; class Context;
......
...@@ -11,6 +11,28 @@ ...@@ -11,6 +11,28 @@
// ----------------------------------------------------------------------------- : Alignment // ----------------------------------------------------------------------------- : Alignment
double align_delta_x(Alignment align, double box_width, double obj_width) {
if (align & ALIGN_CENTER) return (box_width - obj_width) / 2;
else if (align & ALIGN_RIGHT) return box_width - obj_width;
else return 0;
}
double align_delta_y(Alignment align, double box_height, double obj_height) {
if (align & ALIGN_MIDDLE) return (box_height - obj_height) / 2;
else if (align & ALIGN_BOTTOM) return box_height - obj_height;
else return 0;
}
RealPoint align_in_rect(Alignment align, const RealSize& to_align, const RealRect& outer) {
return RealPoint(
outer.position.x + align_delta_x(align, outer.size.width, to_align.width),
outer.position.y + align_delta_y(align, outer.size.height, to_align.height)
);
}
// ----------------------------------------------------------------------------- : Reflection stuff
/// Convert a String to an Alignment /// Convert a String to an Alignment
Alignment fromString(const String& str) { Alignment fromString(const String& str) {
int al = 0; int al = 0;
......
...@@ -32,7 +32,8 @@ enum Alignment ...@@ -32,7 +32,8 @@ enum Alignment
, ALIGN_JUSTIFY_OVERFLOW = 0x1000 , ALIGN_JUSTIFY_OVERFLOW = 0x1000
, ALIGN_STRETCH = 0x2000 , ALIGN_STRETCH = 0x2000
// common combinations // common combinations
, ALIGN_TOP_LEFT = ALIGN_TOP | ALIGN_LEFT , ALIGN_TOP_LEFT = ALIGN_TOP | ALIGN_LEFT
, ALIGN_MIDDLE_CENTER = ALIGN_MIDDLE | ALIGN_CENTER
}; };
...@@ -40,7 +41,7 @@ enum Alignment ...@@ -40,7 +41,7 @@ enum Alignment
double align_delta_x(Alignment align, double box_width, double obj_width); double align_delta_x(Alignment align, double box_width, double obj_width);
/// How much should an object with obj_height be moved to be aligned in a box with box_height? /// How much should an object with obj_height be moved to be aligned in a box with box_height?
double align_delta_t(Alignment align, double box_height, double obj_height); double align_delta_y(Alignment align, double box_height, double obj_height);
/// Align a rectangle inside another rectangle /// Align a rectangle inside another rectangle
/** returns the topleft coordinates of the inner rectangle after alignment /** returns the topleft coordinates of the inner rectangle after alignment
......
...@@ -185,6 +185,13 @@ ...@@ -185,6 +185,13 @@
FOR_EACH_2_T(TYPEOF_IT(Collection1), TYPEOF_REF(Collection1), Elem1, Collection1, \ FOR_EACH_2_T(TYPEOF_IT(Collection1), TYPEOF_REF(Collection1), Elem1, Collection1, \
TYPEOF_IT(Collection2), TYPEOF_REF(Collection2), Elem2, Collection2) TYPEOF_IT(Collection2), TYPEOF_REF(Collection2), Elem2, Collection2)
/// Iterate over two constants collections in parallel, their type must be declared with DECLARE_TYPEOF.
/** Usage: FOR_EACH_2_CONST(e1,collect1, e2,collect2) { body-of-loop }
*/
#define FOR_EACH_2_CONST(Elem1,Collection1, Elem2,Collection2) \
FOR_EACH_2_T(TYPEOF_CIT(Collection1), TYPEOF_CREF(Collection1), Elem1, Collection1, \
TYPEOF_CIT(Collection2), TYPEOF_CREF(Collection2), Elem2, Collection2)
// ----------------------------------------------------------------------------- : EOF // ----------------------------------------------------------------------------- : EOF
#endif #endif
...@@ -50,9 +50,15 @@ String Package::name() const { ...@@ -50,9 +50,15 @@ String Package::name() const {
else if ( ext == String::npos) return filename.substr(slash+1); else if ( ext == String::npos) return filename.substr(slash+1);
else return filename.substr(slash+1, ext-slash-1); else return filename.substr(slash+1, ext-slash-1);
} }
String Package::fullName() const {
return name();
}
const String& Package::absoluteFilename() const { const String& Package::absoluteFilename() const {
return filename; return filename;
} }
InputStreamP Package::openIconFile() {
return InputStreamP();
}
void Package::open(const String& n) { void Package::open(const String& n) {
......
...@@ -51,9 +51,14 @@ class Package { ...@@ -51,9 +51,14 @@ class Package {
bool needSaveAs() const; bool needSaveAs() const;
/// Determines the short name of this package: the filename without path or extension /// Determines the short name of this package: the filename without path or extension
String name() const; String name() const;
/// Return the full name of this package, by default equal to name()
virtual String fullName() const;
/// Return the absolute filename of this file /// Return the absolute filename of this file
const String& absoluteFilename() const; const String& absoluteFilename() const;
/// Get an input stream for the package icon, if there is any
virtual InputStreamP openIconFile();
/// Open a package, should only be called when the package is constructed using the default constructor! /// Open a package, should only be called when the package is constructed using the default constructor!
/// @pre open not called before [TODO] /// @pre open not called before [TODO]
void open(const String& package); void open(const String& package);
......
...@@ -8,11 +8,12 @@ ...@@ -8,11 +8,12 @@
#include <util/io/package_manager.hpp> #include <util/io/package_manager.hpp>
#include <util/error.hpp> #include <util/error.hpp>
#include <data/game.hpp>
// ----------------------------------------------------------------------------- : PackageManager // ----------------------------------------------------------------------------- : PackageManager
String program_dir() { String program_dir() {
return _("."); //TODO return wxGetCwd(); //TODO
} }
PackageManager packages; PackageManager packages;
...@@ -36,6 +37,33 @@ PackageManager::PackageManager() { ...@@ -36,6 +37,33 @@ PackageManager::PackageManager() {
data_directory += _("/data"); data_directory += _("/data");
} }
PackagedP PackageManager::openAny(const String& name) {
wxFileName fn(data_directory + _("/") + name);
fn.Normalize();
String filename = fn.GetFullPath();
// Is this package already loaded?
PackagedP& p = loaded_packages[filename];
if (p) {
return p;
} else {
// load with the right type, based on extension
if (fn.GetExt() == _("mse-game")) p = new_shared<Game>();
// else if (fn.GetExt() == _("mse-style")) p = new_shared<CardStyle>();
// else if (fn.GetExt() == _("mse-locale")) p = new_shared<Locale>();
// else if (fn.GetExt() == _("mse-include")) p = new_shared<IncludePackage>();
// else if (fn.GetExt() == _("mse-symbol-font")) p = new_shared<SymbolFont>();
else {
throw PackageError(_("Unrecognized package type: ") + fn.GetExt());
}
p->open(filename);
return p;
}
}
String PackageManager::findFirst(const String& pattern) {
return wxFindFirstFile(data_directory + _("/") + pattern, 0);
}
void PackageManager::destroy() { void PackageManager::destroy() {
loaded_packages.clear(); loaded_packages.clear();
} }
\ No newline at end of file
...@@ -44,9 +44,14 @@ class PackageManager { ...@@ -44,9 +44,14 @@ class PackageManager {
} }
} }
/// Open a package with the specified name /// Open a package with the specified name, the type of package is determined by its extension!
/// the type of package is determined by its extension! PackagedP openAny(const String& name);
PackagedP openAnyPackage(const String& filename);
/// Find a package whos name matches a pattern
/** Find more using wxFindNextFile().
* If no package is found returns an empty string.
*/
String findFirst(const String& pattern);
/// Empty the list of packages. /// Empty the list of packages.
/** This function MUST be called before the program terminates, otherwise /** This function MUST be called before the program terminates, otherwise
......
...@@ -61,6 +61,45 @@ String trim_left(const String& s) { ...@@ -61,6 +61,45 @@ String trim_left(const String& s) {
} }
} }
bool smart_less(const String& as, const String& bs) {
bool in_num = false; // are we inside a number?
bool lt = false; // is as less than bs?
bool eq = true; // so far is everything equal?
FOR_EACH_2_CONST(a, as, b, bs) {
bool na = isDigit(a), nb = isDigit(b);
Char la = toLower(a), lb = toLower(b);
if (na && nb) {
// compare numbers
in_num = true;
if (eq && a != b) {
eq = false;
lt = a < b;
}
} else if (in_num && na) {
// comparing numbers, one is longer, therefore it is greater
return false;
} else if (in_num && nb) {
return true;
} else if (in_num && !eq) {
// two numbers of the same length, but not equal
return lt;
} else {
// compare characters
if (la < lb) return true;
if (la > lb) return false;
}
in_num = na && nb;
}
// When we are at the end; shorter strings come first
// This is true for normal string collation
// and also when both end in a number and another digit follows
if (as.size() != bs.size()) {
return as.size() < bs.size();
} else {
return lt;
}
}
// ----------------------------------------------------------------------------- : Words // ----------------------------------------------------------------------------- : Words
String last_word(const String& s) { String last_word(const String& s) {
......
...@@ -81,6 +81,13 @@ String trim(const String&); ...@@ -81,6 +81,13 @@ String trim(const String&);
/// Remove whitespace from the start of a string /// Remove whitespace from the start of a string
String trim_left(const String&); String trim_left(const String&);
/// Compare two strings, is the first less than the first?
/** Uses a smart comparison algorithm that understands numbers.
* The comparison is case insensitive.
* Doesn't handle leading zeros.
*/
bool smart_less(const String&, const String&);
// ----------------------------------------------------------------------------- : Words // ----------------------------------------------------------------------------- : Words
/// Returns the last word in a string /// Returns the last word in a string
......
...@@ -130,6 +130,9 @@ enum ChildMenuID { ...@@ -130,6 +130,9 @@ enum ChildMenuID {
, ID_SHAPE_STAR , ID_SHAPE_STAR
, ID_SHAPE_MAX , ID_SHAPE_MAX
, ID_SIDES , ID_SIDES
// CardList
, ID_SELECT_COLUMNS = 3001
}; };
......
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