Commit b61d3401 authored by twanvl's avatar twanvl

- Added SetWindow::setControlStatusText function for setting the status text...

- Added SetWindow::setControlStatusText function for setting the status text of child controls, since wx lacks a feature for doing it automatically.
- RandomPackPanel's spin controls are cleaned up when the set is reloaded
- to_int script function now converts empty string: to_int("") == 0
parent 8c90f3b9
......@@ -190,6 +190,14 @@ help:
website:
about:
# Cards panel
collapse notes: Hide the card notes box
expand notes: Show the card notes box
# Random pack panel
random seed: Different packs will be generated each time.
fixed seed: Using the same seed number gives the same 'random' packs.
seed: Seed number for the random generator. Using the same seed number gives the same 'random' packs.
# Preferences
app language:
Note: You must restart MSE for the changes to take effect.
......@@ -414,6 +422,7 @@ label:
# Random pack panel
pack selection: Pack selection
pack totals: Totals
seed: Seed
# Open dialogs
all files All files
......@@ -527,6 +536,8 @@ button:
# Random pack panel
generate pack: &Generate Pack
random seed: &Random Seed
fixed seed: &Fixed Seed
# Welcome
new set: New set
......@@ -741,7 +752,7 @@ error:
When you open it, some aspects of the file may be lost.
It is recommended that you upgrade to the latest version.
Visit http:://magicseteditor.sourceforge.net/
word list type not found: The word list type %s was not found (from a <word-list> tag)
word list type not found: The word list type "%s" was not found (from a <word-list> tag)
# Update checking
checking updates failed: Checking updates failed.
......
......@@ -8,6 +8,7 @@
#include <util/prec.hpp>
#include <gui/set/cards_panel.hpp>
#include <gui/set/window.hpp>
#include <gui/control/image_card_list.hpp>
#include <gui/control/card_editor.hpp>
#include <gui/control/text_ctrl.hpp>
......@@ -183,6 +184,7 @@ void CardsPanel::onUpdateUI(wxUpdateUIEvent& ev) {
case ID_COLLAPSE_NOTES: {
bool collapse = notes->GetSize().y > 0;
collapse_notes->loadBitmaps(collapse ? _("btn_collapse") : _("btn_expand"));
static_cast<SetWindow*>(GetParent())->setControlStatusText(collapse_notes, collapse ? _HELP_("collapse notes") : _HELP_("expand notes"));
break;
}
case ID_INSERT_SYMBOL: {
......
......@@ -8,6 +8,7 @@
#include <util/prec.hpp>
#include <gui/set/random_pack_panel.hpp>
#include <gui/set/window.hpp>
#include <gui/control/card_viewer.hpp>
#include <gui/control/filtered_card_list.hpp>
#include <data/game.hpp>
......@@ -16,6 +17,7 @@
DECLARE_TYPEOF_COLLECTION(PackTypeP);
DECLARE_TYPEOF_COLLECTION(CardP);
DECLARE_TYPEOF_COLLECTION(RandomPackPanel::PackItem_for_typeof);
// ----------------------------------------------------------------------------- : RandomCardList
......@@ -73,6 +75,9 @@ RandomPackPanel::RandomPackPanel(Window* parent, int id)
wxRadioButton* seed_random = new wxRadioButton(this, wxID_ANY, _BUTTON_("random seed"));
wxRadioButton* seed_fixed = new wxRadioButton(this, wxID_ANY, _BUTTON_("fixed seed"));
seed = new wxTextCtrl(this, wxID_ANY);
static_cast<SetWindow*>(parent)->setControlStatusText(seed_random, _HELP_("random seed"));
static_cast<SetWindow*>(parent)->setControlStatusText(seed_fixed, _HELP_("fixed seed"));
static_cast<SetWindow*>(parent)->setControlStatusText(seed, _HELP_("seed"));
// init sizer
wxSizer* s = new wxBoxSizer(wxHORIZONTAL);
s->Add(preview, 0, wxRIGHT, 2);
......@@ -81,7 +86,7 @@ RandomPackPanel::RandomPackPanel(Window* parent, int id)
wxSizer* s4 = new wxStaticBoxSizer(wxHORIZONTAL, this, _LABEL_("pack selection"));
packsSizer = new wxFlexGridSizer(0, 2, 4, 8);
packsSizer->AddGrowableCol(0);
s4->AddSpacer(2);
//s4->AddSpacer(2);
s4->Add(packsSizer, 1, wxEXPAND | wxALL & ~wxTOP, 4);
s3->Add(s4, 1, wxEXPAND, 8);
wxSizer* s5 = new wxStaticBoxSizer(wxHORIZONTAL, this, _LABEL_("pack totals"));
......@@ -94,8 +99,9 @@ RandomPackPanel::RandomPackPanel(Window* parent, int id)
s8->Add(seed, 1, wxLEFT, 20);
s7->Add(s8, 0, wxALL & ~wxTOP, 4);
s6->Add(s7, 0, 0, 8);
s6->AddStretchSpacer();
s6->Add(generate, 0, wxTOP | wxALIGN_RIGHT, 8);
//s6->AddStretchSpacer();
//s6->Add(generate, 0, wxTOP | wxALIGN_RIGHT, 8);
s6->Add(generate, 1, wxTOP | wxEXPAND, 8);
s3->Add(s6, 0, wxEXPAND | wxLEFT, 8);
s2->Add(s3, 0, wxEXPAND | wxALL & ~wxTOP, 4);
s2->Add(card_list, 1, wxEXPAND);
......@@ -108,7 +114,15 @@ void RandomPackPanel::onChangeSet() {
preview ->setSet(set);
card_list->setSet(set);
// TODO: remove or reuse old pack controls if there are any.
// remove old pack controls
FOR_EACH(i, packs) {
packsSizer->Detach(i.label);
packsSizer->Detach(i.value);
delete i.label;
delete i.value;
}
packs.clear();
// add pack controls
FOR_EACH(pack, set->game->pack_types) {
PackItem i;
......
......@@ -58,6 +58,8 @@ class RandomPackPanel : public SetWindowPanel {
/// Generate the cards
void generate();
public:
typedef PackItem PackItem_for_typeof;
};
// ----------------------------------------------------------------------------- : EOF
......
......@@ -245,6 +245,32 @@ void SetWindow::selectPanel(int id) {
current_panel->SetFocus();
}
// ----------------------------------------------------------------------------- : Status text for controls
void SetWindow::setControlStatusText(wxWindow* control, const String& text) {
for (size_t i = 0 ; i < control_status_texts.size() ; ++i) {
if (control_status_texts[i].first == control) {
control_status_texts[i].second = text;
return;
}
}
control_status_texts.push_back(make_pair(control,text));
control->Connect(wxEVT_ENTER_WINDOW,(wxObjectEventFunction)(wxEventFunction)(wxMouseEventFunction)onControlEnter,nullptr,this);
control->Connect(wxEVT_LEAVE_WINDOW,(wxObjectEventFunction)(wxEventFunction)(wxMouseEventFunction)onControlLeave,nullptr,this);
}
void SetWindow::onControlEnter(wxMouseEvent& ev) {
for (size_t i = 0 ; i < control_status_texts.size() ; ++i) {
if (control_status_texts[i].first == ev.GetEventObject()) {
SetStatusText(control_status_texts[i].second);
}
}
ev.Skip();
}
void SetWindow::onControlLeave(wxMouseEvent& ev) {
SetStatusText(wxEmptyString);
ev.Skip();
}
// ----------------------------------------------------------------------------- : Window managment
vector<SetWindow*> SetWindow::set_windows;
......
......@@ -69,6 +69,15 @@ class SetWindow : public wxFrame, public SetView {
/// Switch this window to the new set, or open another window for it (depending on the settings)
void switchSet(const SetP& new_set);
// --------------------------------------------------- : Status text for controls
public:
/// Set the status text of a control
void setControlStatusText(wxWindow* control, const String& text);
private:
vector<pair<wxWindow*,String> > control_status_texts;
void onControlEnter(wxMouseEvent&);
void onControlLeave(wxMouseEvent&);
// --------------------------------------------------- : Action related
protected:
/// We want to respond to set changes
......
# This file contains the keys expected to be in MSE locales
# It was automatically generated by tools/locale/locale.pl
# Generated on Wed Jun 18 16:31:33 2008
# Generated on Sun Aug 3 21:57:37 2008
action:
add control point: 0
......@@ -49,6 +49,7 @@ button:
don't install package: 0
edit symbol: 0
enabled: 0
fixed seed: 0
generate pack: 0
hide: 0
high quality: 0
......@@ -67,6 +68,7 @@ button:
number overwrite: 0
open set: 0
overwrite: 0
random seed: 0
refer parameter: 0
remove group: optional, 0
remove item: 0
......@@ -146,6 +148,7 @@ help:
check updates: 0
click to select shape: 0
close symbol editor: 0
collapse notes: 0
copies: 0
copy: 0
copy card: 0
......@@ -169,6 +172,7 @@ help:
duplicate: 0
ellipse: 0
exit: 0
expand notes: 0
export: 0
export apprentice: 0
export html: 0
......@@ -178,6 +182,7 @@ help:
filename format: 0
find: 0
find next: 0
fixed seed: 0
free point: 0
grid: 0
group: 0
......@@ -210,6 +215,7 @@ help:
print: 0
print preview: 0
random pack tab: 0
random seed: 0
rectangle: 0
redo: 0
reflection: 0
......@@ -232,6 +238,7 @@ help:
save symbol as: 0
scatter: 0
scatter pie: 0
seed: 0
select: 0
set code: 0
set info tab: 0
......@@ -301,6 +308,7 @@ label:
result: 0
rules: 0
save changes: 1
seed: 0
select cards print: 0
select columns: 0
selection: 0
......
......@@ -104,8 +104,11 @@ SCRIPT_FUNCTION(to_int) {
result = (c.Red() + c.Blue() + c.Green()) / 3;
} else if (t == SCRIPT_STRING) {
long l;
if (input->toString().ToLong(&l)) {
String str = input->toString();
if (str.ToLong(&l)) {
result = l;
} else if (str.empty()) {
result = 0;
} else {
return new_intrusive1<ScriptDelayedError>(_ERROR_3_("can't convert value", input->toString(), input->typeName(), _TYPE_("integer")));
}
......@@ -137,6 +140,8 @@ SCRIPT_FUNCTION(to_number) {
SCRIPT_RETURN( (c.Red() + c.Blue() + c.Green()) / 3 );
} else if (t == SCRIPT_DOUBLE) {
SCRIPT_RETURN((double)*input);
} else if (t == SCRIPT_NIL) {
SCRIPT_RETURN(0);
} else {
String s = input->toString();
long l; double d;
......@@ -144,6 +149,8 @@ SCRIPT_FUNCTION(to_number) {
SCRIPT_RETURN((int)l);
} else if (s.ToDouble(&d)) {
SCRIPT_RETURN((double)d);
} else if (s.empty()) {
SCRIPT_RETURN(0);
} else {
return delayError(_ERROR_2_("can't convert", input->typeName(), _TYPE_("double")));
}
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment