Commit a56a8454 authored by twanvl's avatar twanvl

New symbol part list control that shows previews and has a built in editor

parent 767efcdb
......@@ -18,13 +18,17 @@ DECLARE_TYPEOF_COLLECTION(ControlPointP);
// ----------------------------------------------------------------------------- : Utility
String action_name_for(const set<SymbolPartP>& parts, const String& action) {
return format_string(action, parts.size() == 1 ? _TYPE_("shape") : _TYPE_("shapes"));
return format_string(action, parts.size() == 1 ? (*parts.begin())->name : _TYPE_("shapes"));
}
SymbolPartsAction::SymbolPartsAction(const set<SymbolPartP>& parts)
: parts(parts)
{}
// ----------------------------------------------------------------------------- : Moving symbol parts
SymbolPartMoveAction::SymbolPartMoveAction(const set<SymbolPartP>& parts, const Vector2D& delta)
: parts(parts)
: SymbolPartsAction(parts)
, delta(delta), moved(-delta)
, min_pos(Vector2D::infinity()), max_pos(-Vector2D::infinity())
, constrain(false)
......@@ -32,10 +36,8 @@ SymbolPartMoveAction::SymbolPartMoveAction(const set<SymbolPartP>& parts, const
{
// Determine min/max_pos
FOR_EACH(p, parts) {
if (SymbolShape* s = p->isSymbolShape()) {
min_pos = piecewise_min(min_pos, s->min_pos);
max_pos = piecewise_max(max_pos, s->max_pos);
}
min_pos = piecewise_min(min_pos, p->min_pos);
max_pos = piecewise_max(max_pos, p->max_pos);
}
}
......@@ -46,20 +48,28 @@ String SymbolPartMoveAction::getName(bool to_undo) const {
void SymbolPartMoveAction::perform(bool to_undo) {
// move the points back
FOR_EACH(p, parts) {
if (SymbolShape* s = p->isSymbolShape()) {
s->min_pos -= moved;
s->max_pos -= moved;
FOR_EACH(pnt, s->points) {
pnt->pos -= moved;
}
} else if (SymbolSymmetry* s = p->isSymbolSymmetry()) {
s->center -= moved;
} else {
throw InternalError(_("Invalid symbol part type"));
}
movePart(*p);
}
moved = -moved;
}
void SymbolPartMoveAction::movePart(SymbolPart& part) {
if (SymbolShape* s = part.isSymbolShape()) {
s->min_pos -= moved;
s->max_pos -= moved;
FOR_EACH(pnt, s->points) {
pnt->pos -= moved;
}
} else if (SymbolSymmetry* s = part.isSymbolSymmetry()) {
s->center -= moved;
} else if (SymbolGroup* g = part.isSymbolGroup()) {
FOR_EACH(p, g->parts) {
movePart(*p);
}
g->calculateBoundsNonRec();
} else {
throw InternalError(_("Invalid symbol part type"));
}
}
void SymbolPartMoveAction::move(const Vector2D& deltaDelta) {
delta += deltaDelta;
......@@ -75,26 +85,34 @@ void SymbolPartMoveAction::move(const Vector2D& deltaDelta) {
// ----------------------------------------------------------------------------- : Rotating symbol parts
SymbolPartMatrixAction::SymbolPartMatrixAction(const set<SymbolPartP>& parts, const Vector2D& center)
: parts(parts)
: SymbolPartsAction(parts)
, center(center)
{}
void SymbolPartMatrixAction::transform(const Vector2D& mx, const Vector2D& my) {
// Transform each point
void SymbolPartMatrixAction::transform(const Matrix2D& m) {
// Transform each part
FOR_EACH(p, parts) {
if (SymbolShape* s = p->isSymbolShape()) {
FOR_EACH(pnt, s->points) {
pnt->pos = (pnt->pos - center).mul(mx,my) + center;
pnt->delta_before = pnt->delta_before.mul(mx,my);
pnt->delta_after = pnt->delta_after .mul(mx,my);
}
// bounds change after transforming
s->calculateBounds();
} else if (SymbolSymmetry* s = p->isSymbolSymmetry()) {
s->handle = s->handle.mul(mx,my);
} else {
throw InternalError(_("Invalid symbol part type"));
transform(*p, m);
}
}
void SymbolPartMatrixAction::transform(SymbolPart& part, const Matrix2D& m) {
if (SymbolShape* s = part.isSymbolShape()) {
FOR_EACH(pnt, s->points) {
pnt->pos = ((pnt->pos - center) * m) + center;
pnt->delta_before = pnt->delta_before * m;
pnt->delta_after = pnt->delta_after * m;
}
// bounds change after transforming
s->calculateBounds();
} else if (SymbolSymmetry* s = part.isSymbolSymmetry()) {
s->handle = s->handle * m;
} else if (SymbolGroup* g = part.isSymbolGroup()) {
FOR_EACH(p, g->parts) {
transform(*p, m);
}
g->calculateBoundsNonRec();
} else {
throw InternalError(_("Invalid symbol part type"));
}
}
......@@ -130,8 +148,8 @@ void SymbolPartRotateAction::rotateTo(double newAngle) {
void SymbolPartRotateAction::rotateBy(double deltaAngle) {
// Rotation 'matrix'
transform(
Vector2D(cos(deltaAngle), -sin(deltaAngle)),
Vector2D(sin(deltaAngle), cos(deltaAngle))
Matrix2D(cos(deltaAngle), -sin(deltaAngle)
,sin(deltaAngle), cos(deltaAngle))
);
}
......@@ -170,8 +188,8 @@ void SymbolPartShearAction::move(const Vector2D& deltaShear) {
void SymbolPartShearAction::shearBy(const Vector2D& shear) {
// Shear 'matrix'
transform(
Vector2D(1, shear.x),
Vector2D(shear.y, 1)
Matrix2D(1, shear.x
,shear.y, 1)
);
}
......@@ -180,7 +198,7 @@ void SymbolPartShearAction::shearBy(const Vector2D& shear) {
SymbolPartScaleAction::SymbolPartScaleAction(const set<SymbolPartP>& parts, int scaleX, int scaleY)
: parts(parts)
: SymbolPartsAction(parts)
, scaleX(scaleX), scaleY(scaleY)
, constrain(false)
, snap(0)
......@@ -189,10 +207,8 @@ SymbolPartScaleAction::SymbolPartScaleAction(const set<SymbolPartP>& parts, int
old_min = Vector2D( 1e6, 1e6);
Vector2D old_max (-1e6,-1e6);
FOR_EACH(p, parts) {
if (SymbolShape* s = p->isSymbolShape()) {
old_min = piecewise_min(old_min, s->min_pos);
old_max = piecewise_max(old_max, s->max_pos);
}
old_min = piecewise_min(old_min, p->min_pos);
old_max = piecewise_max(old_max, p->max_pos);
}
// new == old
new_min = new_real_min = old_min;
......@@ -244,26 +260,34 @@ void SymbolPartScaleAction::update() {
}
void SymbolPartScaleAction::transformAll() {
Vector2D scale = new_size.div(old_size);
FOR_EACH(p, parts) {
if (SymbolShape* s = p->isSymbolShape()) {
s->min_pos = transform(s->min_pos);
s->max_pos = transform(s->max_pos);
// make sure that max >= min
if (s->min_pos.x > s->max_pos.x) swap(s->min_pos.x, s->max_pos.x);
if (s->min_pos.y > s->max_pos.y) swap(s->min_pos.y, s->max_pos.y);
// scale all points
FOR_EACH(pnt, s->points) {
pnt->pos = transform(pnt->pos);
// also scale handles
pnt->delta_before = pnt->delta_before.mul(scale);
pnt->delta_after = pnt->delta_after .mul(scale);
}
} else if (SymbolSymmetry* s = p->isSymbolSymmetry()) {
throw "TODO";
} else {
throw InternalError(_("Invalid symbol part type"));
transformPart(*p);
}
}
void SymbolPartScaleAction::transformPart(SymbolPart& part) {
if (SymbolShape* s = part.isSymbolShape()) {
Vector2D scale = new_size.div(old_size);
s->min_pos = transform(s->min_pos);
s->max_pos = transform(s->max_pos);
// make sure that max >= min
if (s->min_pos.x > s->max_pos.x) swap(s->min_pos.x, s->max_pos.x);
if (s->min_pos.y > s->max_pos.y) swap(s->min_pos.y, s->max_pos.y);
// scale all points
FOR_EACH(pnt, s->points) {
pnt->pos = transform(pnt->pos);
// also scale handles
pnt->delta_before = pnt->delta_before.mul(scale);
pnt->delta_after = pnt->delta_after .mul(scale);
}
} else if (SymbolSymmetry* s = part.isSymbolSymmetry()) {
throw "TODO";
} else if (SymbolGroup* g = part.isSymbolGroup()) {
FOR_EACH(p, g->parts) {
transformPart(*p);
}
g->calculateBoundsNonRec();
} else {
throw InternalError(_("Invalid symbol part type"));
}
}
......@@ -274,11 +298,18 @@ Vector2D SymbolPartScaleAction::transform(const Vector2D& v) {
// ----------------------------------------------------------------------------- : Change combine mode
CombiningModeAction::CombiningModeAction(const set<SymbolPartP>& parts, SymbolShapeCombine mode) {
CombiningModeAction::CombiningModeAction(const set<SymbolPartP>& parts, SymbolShapeCombine mode)
: SymbolPartsAction(parts)
{
FOR_EACH(p, parts) {
if (p->isSymbolShape()) {
this->parts.push_back(make_pair(static_pointer_cast<SymbolShape>(p),mode));
}
add(p,mode);
}
}
void CombiningModeAction::add(const SymbolPartP& part, SymbolShapeCombine mode) {
if (part->isSymbolShape()) {
this->parts.push_back(make_pair(static_pointer_cast<SymbolShape>(part),mode));
} else if (SymbolGroup* g = part->isSymbolGroup()) {
FOR_EACH(p, g->parts) add(p, mode);
}
}
......@@ -294,16 +325,28 @@ void CombiningModeAction::perform(bool to_undo) {
// ----------------------------------------------------------------------------- : Change name
SymbolPartNameAction::SymbolPartNameAction(const SymbolPartP& part, const String& name)
SymbolPartNameAction::SymbolPartNameAction(const SymbolPartP& part, const String& name, size_t old_cursor, size_t new_cursor)
: part(part), part_name(name)
, new_cursor(old_cursor), old_cursor(new_cursor) // will be swapped
{}
String SymbolPartNameAction::getName(bool to_undo) const {
return _ACTION_("change shape name");
}
bool SymbolPartNameAction::merge(const Action& action) {
TYPE_CASE(action, SymbolPartNameAction) {
if (action.part == part) {
// adjacent actions on the same part, discard the other one,
// because it only keeps an intermediate value
return true;
}
}
return false;
}
void SymbolPartNameAction::perform(bool to_undo) {
swap(part->name, part_name);
swap(old_cursor, new_cursor);
}
// ----------------------------------------------------------------------------- : Add symbol part
......@@ -313,7 +356,7 @@ AddSymbolPartAction::AddSymbolPartAction(Symbol& symbol, const SymbolPartP& part
{}
String AddSymbolPartAction::getName(bool to_undo) const {
return format_string(_ACTION_("add"), part->name);
return format_string(_ACTION_("add part"), part->name);
}
void AddSymbolPartAction::perform(bool to_undo) {
......@@ -407,8 +450,8 @@ void DuplicateSymbolPartsAction::getParts(set<SymbolPartP>& parts) {
// ----------------------------------------------------------------------------- : Reorder symbol parts
ReorderSymbolPartsAction::ReorderSymbolPartsAction(Symbol& symbol, size_t part_id1, size_t part_id2)
: symbol(symbol), part_id1(part_id1), part_id2(part_id2)
ReorderSymbolPartsAction::ReorderSymbolPartsAction(Symbol& symbol, size_t old_position, size_t new_position)
: symbol(symbol), old_position(old_position), new_position(new_position)
{}
String ReorderSymbolPartsAction::getName(bool to_undo) const {
......@@ -416,9 +459,12 @@ String ReorderSymbolPartsAction::getName(bool to_undo) const {
}
void ReorderSymbolPartsAction::perform(bool to_undo) {
assert(part_id1 < symbol.parts.size());
assert(part_id2 < symbol.parts.size());
swap(symbol.parts[part_id1], symbol.parts[part_id2]);
assert(old_position < symbol.parts.size());
assert(new_position < symbol.parts.size());
SymbolPartP part = symbol.parts.at(old_position);
symbol.parts.erase( symbol.parts.begin() + old_position);
symbol.parts.insert(symbol.parts.begin() + new_position, part);
swap(old_position, new_position);
}
// ----------------------------------------------------------------------------- : Group symbol parts
......@@ -439,6 +485,7 @@ GroupSymbolPartsAction::GroupSymbolPartsAction(Symbol& symbol, const set<SymbolP
group->name = _("Group");
FOR_EACH(p, symbol.parts) {
if (parts.find(p) != parts.end()) {
// add to group instead
group->parts.push_back(p);
if (!done) {
done = true;
......@@ -449,6 +496,7 @@ GroupSymbolPartsAction::GroupSymbolPartsAction(Symbol& symbol, const set<SymbolP
old_part_list.push_back(p);
}
}
group->calculateBounds();
}
String GroupSymbolPartsAction::getName(bool to_undo) const {
return _ACTION_("group parts");
......
......@@ -20,16 +20,24 @@
// ----------------------------------------------------------------------------- : Transform symbol part
/// Anything that changes a part
/// Anything that changes one or more parts
class SymbolPartAction : public Action {};
/// Anything that changes a set of parts
class SymbolPartsAction : public SymbolPartAction {
public:
SymbolPartsAction(const set<SymbolPartP>& parts);
const set<SymbolPartP> parts; ///< Affected parts
};
/// Anything that changes a part as displayed in the part list
class SymbolPartListAction : public SymbolPartAction {};
// ----------------------------------------------------------------------------- : Moving symbol parts
/// Move some symbol parts
class SymbolPartMoveAction : public SymbolPartAction {
class SymbolPartMoveAction : public SymbolPartsAction {
public:
SymbolPartMoveAction(const set<SymbolPartP>& parts, const Vector2D& delta = Vector2D());
......@@ -40,10 +48,11 @@ class SymbolPartMoveAction : public SymbolPartAction {
void move(const Vector2D& delta);
private:
set<SymbolPartP> parts; ///< Parts to move
Vector2D delta; ///< How much to move
Vector2D moved; ///< How much has been moved
Vector2D min_pos, max_pos; ///< Bounding box of the thing we are moving
void movePart(SymbolPart& part); ///< Move a single part
public:
bool constrain; ///< Constrain movement?
int snap; ///< Snap to grid?
......@@ -52,7 +61,7 @@ class SymbolPartMoveAction : public SymbolPartAction {
// ----------------------------------------------------------------------------- : Rotating symbol parts
/// Transforming symbol parts using a matrix
class SymbolPartMatrixAction : public SymbolPartAction {
class SymbolPartMatrixAction : public SymbolPartsAction {
public:
SymbolPartMatrixAction(const set<SymbolPartP>& parts, const Vector2D& center);
......@@ -61,10 +70,10 @@ class SymbolPartMatrixAction : public SymbolPartAction {
protected:
/// Perform the transformation using the given matrix
void transform(const Vector2D& mx, const Vector2D& my);
void transform(const Matrix2D& m);
void transform(SymbolPart& part, const Matrix2D& m);
set<SymbolPartP> parts; ///< Parts to transform
Vector2D center; ///< Center to transform around
Vector2D center; ///< Center to transform around
};
/// Rotate some symbol parts
......@@ -114,7 +123,7 @@ class SymbolPartShearAction : public SymbolPartMatrixAction {
// ----------------------------------------------------------------------------- : Scaling symbol parts
/// Scale some symbol parts
class SymbolPartScaleAction : public SymbolPartAction {
class SymbolPartScaleAction : public SymbolPartsAction {
public:
SymbolPartScaleAction(const set<SymbolPartP>& parts, int scaleX, int scaleY);
......@@ -127,13 +136,13 @@ class SymbolPartScaleAction : public SymbolPartAction {
void update();
private:
set<SymbolPartP> parts; ///< Parts to scale
Vector2D old_min, old_size; ///< the original pos/size
Vector2D new_real_min, new_real_size; ///< the target pos/sizevoid shearBy(const Vector2D& shear)
Vector2D new_min, new_size; ///< the target pos/size after applying constrains
int scaleX, scaleY; ///< to what corner are we attached?
/// Transform everything in the parts
void transformAll();
void transformPart(SymbolPart&);
/// Transform a single vector
inline Vector2D transform(const Vector2D& v);
public:
......@@ -144,7 +153,7 @@ class SymbolPartScaleAction : public SymbolPartAction {
// ----------------------------------------------------------------------------- : Change combine mode
/// Change the name of a symbol part
class CombiningModeAction : public SymbolPartListAction {
class CombiningModeAction : public SymbolPartsAction {
public:
// All parts must be SymbolParts
CombiningModeAction(const set<SymbolPartP>& parts, SymbolShapeCombine mode);
......@@ -153,22 +162,26 @@ class CombiningModeAction : public SymbolPartListAction {
virtual void perform(bool to_undo);
private:
void add(const SymbolPartP&, SymbolShapeCombine mode);
vector<pair<SymbolShapeP,SymbolShapeCombine> > parts; ///< Affected parts with new combining modes
};
// ----------------------------------------------------------------------------- : Change name
/// Change the name of a symbol part
class SymbolPartNameAction : public SymbolPartListAction {
class SymbolPartNameAction : public SymbolPartAction {
public:
SymbolPartNameAction(const SymbolPartP& part, const String& name);
SymbolPartNameAction(const SymbolPartP& part, const String& name, size_t old_cursor, size_t new_cursor);
virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo);
virtual bool merge(const Action& action);
private:
public:
SymbolPartP part; ///< Affected part
String part_name; ///< New name
size_t old_cursor; ///< Cursor position
size_t new_cursor; ///< Cursor position
};
// ----------------------------------------------------------------------------- : Add symbol part
......@@ -224,18 +237,18 @@ class DuplicateSymbolPartsAction : public SymbolPartListAction {
// ----------------------------------------------------------------------------- : Reorder symbol parts
/// Change the position of a part in a symbol, by swapping two parts.
/// Change the position of a part in a symbol, by moving a part.
class ReorderSymbolPartsAction : public SymbolPartListAction {
public:
ReorderSymbolPartsAction(Symbol& symbol, size_t part_id1, size_t part_id2);
ReorderSymbolPartsAction(Symbol& symbol, size_t old_position, size_t new_position);
virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo);
private:
Symbol& symbol; ///< Symbol to swap the parts in
Symbol& symbol; ///< Symbol to swap the parts in
public:
size_t part_id1, part_id2; ///< Indices of parts to swap
size_t old_position, new_position; ///< Positions to move from and to
};
......
......@@ -349,8 +349,8 @@ SinglePointRemoveAction::SinglePointRemoveAction(const SymbolShapeP& shape, UInt
Vector2D p = c.pointAt(t);
Vector2D distP = point->pos - p;
// adjust handle sizes
point1.other.delta_after *= ssqrt(distP.dot(point1.other.delta_after) /point1.other.delta_after.lengthSqr()) + 1;
point2.other.delta_before *= ssqrt(distP.dot(point2.other.delta_before)/point2.other.delta_before.lengthSqr()) + 1;
point1.other.delta_after *= ssqrt(dot(distP, point1.other.delta_after) /point1.other.delta_after.lengthSqr()) + 1;
point2.other.delta_before *= ssqrt(dot(distP, point2.other.delta_before)/point2.other.delta_before.lengthSqr()) + 1;
// unlock if needed
if (point1.other.lock == LOCK_SIZE) point1.other.lock = LOCK_DIR;
......
......@@ -245,7 +245,7 @@ void mark_corners(SymbolShape& shape) {
Vector2D after = .6 * shape.getPoint(i+1)->pos + .2 * shape.getPoint(i+2)->pos + .1 * shape.getPoint(i+3)->pos + .1 * shape.getPoint(i+4)->pos;
before = (before - current.pos).normalized();
after = (after - current.pos).normalized();
if (before.dot(after) >= -0.25f) {
if (dot(before,after) >= -0.25f) {
// corner
current.lock = LOCK_FREE;
} else {
......@@ -285,8 +285,8 @@ void merge_corners(SymbolShape& shape) {
for (int j = 0 ; j < 4 ; ++j) {
Vector2D a_ = (shape.getPoint(i-j-1)->pos - prev.pos).normalized();
Vector2D b_ = (shape.getPoint(i+j)->pos - cur.pos).normalized();
double a_dot = a_.dot(ab);
double b_dot = -b_.dot(ab);
double a_dot = dot(a_, ab);
double b_dot = -dot(b_, ab);
if (a_dot < min_a_dot) {
min_a_dot = a_dot;
a = a_;
......@@ -300,8 +300,8 @@ void merge_corners(SymbolShape& shape) {
// t a + ab = u b, solve for t,u
// Gives us:
// t = ab cross b / b cross a
double tden = max(0.00000001, b.cross(a));
double t = ab.cross(b) / tden;
double tden = max(0.00000001, cross(b,a));
double t = cross(ab,b) / tden;
// do these tangent lines intersect, and not too far away?
// if so, then the intersection point is the merged point
if (t >= 0 && t < 20.0) {
......@@ -358,7 +358,7 @@ void straighten(SymbolShape& shape) {
Vector2D bb = next.delta_before.normalized();
// if the area beneath the polygon formed by the handles is small
// then it is a straight line
double cpDot = abs(aa.cross(ab)) + abs(bb.cross(ab));
double cpDot = abs(cross(aa,ab)) + abs(cross(bb,ab));
if (cpDot < treshold) {
cur.segment_after = next.segment_before = SEGMENT_LINE;
cur.delta_after = next.delta_before = Vector2D();
......
......@@ -94,6 +94,11 @@ Vector2D& ControlPoint::getOther(WhichHandle wh) {
// ----------------------------------------------------------------------------- : SymbolPart
void SymbolPart::calculateBounds() {
min_pos = Vector2D::infinity();
max_pos = -Vector2D::infinity();
}
IMPLEMENT_REFLECTION(SymbolPart) {
REFLECT_IF_NOT_READING {
String type = typeName();
......@@ -235,6 +240,19 @@ SymbolPartP SymbolGroup::clone() const {
return part;
}
void SymbolGroup::calculateBounds() {
FOR_EACH(p, parts) p->calculateBounds();
calculateBoundsNonRec();
}
void SymbolGroup::calculateBoundsNonRec() {
min_pos = Vector2D::infinity();
max_pos = -Vector2D::infinity();
FOR_EACH(p, parts) {
min_pos = piecewise_min(min_pos, p->min_pos);
max_pos = piecewise_max(max_pos, p->max_pos);
}
}
IMPLEMENT_REFLECTION(SymbolGroup) {
REFLECT_BASE(SymbolPart);
REFLECT(parts);
......
......@@ -112,6 +112,9 @@ class SymbolPart : public IntrusivePtrVirtualBase {
public:
/// Name/label for this part
String name;
/// Position and size of the part.
/** this is the smallest axis aligned bounding box that fits around the part */
Vector2D min_pos, max_pos;
/// Type of this part
virtual String typeName() const = 0;
......@@ -130,6 +133,9 @@ class SymbolPart : public IntrusivePtrVirtualBase {
virtual SymbolGroup* isSymbolGroup() { return nullptr; }
virtual const SymbolGroup* isSymbolGroup() const { return nullptr; }
/// Calculate the position and size of the part (min_pos and max_pos)
virtual void calculateBounds();
DECLARE_REFLECTION_VIRTUAL();
};
......@@ -162,9 +168,6 @@ class SymbolShape : public SymbolPart {
SymbolShapeCombine combine;
// Center of rotation, relative to the part, when the part is scaled to [0..1]
Vector2D rotation_center;
/// Position and size of the part
/// this is the smallest axis aligned bounding box that fits around the part
Vector2D min_pos, max_pos;
SymbolShape();
......@@ -183,7 +186,7 @@ class SymbolShape : public SymbolPart {
void enforceConstraints();
/// Calculate the position and size of the part
void calculateBounds();
virtual void calculateBounds();
DECLARE_REFLECTION();
};
......@@ -221,7 +224,7 @@ class SymbolSymmetry : public SymbolPart {
/// A group of symbol parts
class SymbolGroup : public SymbolPart {
public:
vector<SymbolPartP> parts; ///< The parts in this group
vector<SymbolPartP> parts; ///< The parts in this group, first item is on top
virtual String typeName() const;
virtual SymbolPartP clone() const;
......@@ -229,16 +232,18 @@ class SymbolGroup : public SymbolPart {
virtual SymbolGroup* isSymbolGroup() { return this; }
virtual const SymbolGroup* isSymbolGroup() const { return this; }
virtual void calculateBounds();
/// re-calculate the bounds, but not of the contained parts
void calculateBoundsNonRec();
DECLARE_REFLECTION();
};
// ----------------------------------------------------------------------------- : Symbol
/// An editable symbol, consists of any number of SymbolParts
class Symbol : public IntrusivePtrBase<Symbol> {
class Symbol : public SymbolGroup {
public:
/// The parts of this symbol, first item is on top
vector<SymbolPartP> parts;
/// Actions performed on this symbol and the parts in it
ActionStack actions;
......
......@@ -203,7 +203,7 @@ bool pos_on_line(const Vector2D& pos, double range, const Vector2D& p1, const Ve
Vector2D p21 = p2 - p1;
double p21len = p21.lengthSqr();
if (p21len < 0.00001) return false; // line is too short
t = p21.dot(pos - p1) / p21len; // 'time' on line p1->p2
t = dot(p21, pos - p1) / p21len; // 'time' on line p1->p2
if (t < 0 || t > 1) return false; // outside segment
pOut = p1 + p21 * t; // point on line
Vector2D dist = pOut - pos; // distance to line
......
......@@ -9,7 +9,9 @@
#include <gui/symbol/basic_shape_editor.hpp>
#include <gui/util.hpp>
#include <util/window_id.hpp>
#include <data/settings.hpp>
#include <data/action/symbol.hpp>
#include <data/action/symbol_part.hpp>
#include <wx/spinctrl.h>
// ----------------------------------------------------------------------------- : SymbolBasicShapeEditor
......@@ -108,7 +110,7 @@ void SymbolBasicShapeEditor::onMouseDrag (const Vector2D& from, const Vector2D&
// Resize the object
if (drawing) {
end = to;
makeShape(start, end, ev.ControlDown(), ev.ShiftDown());
makeShape(start, end, ev.ControlDown(), settings.symbol_grid_snap, ev.ShiftDown());
control.Refresh(false);
}
}
......@@ -119,7 +121,7 @@ void SymbolBasicShapeEditor::onKeyChange(wxKeyEvent& ev) {
if (drawing) {
if (ev.GetKeyCode() == WXK_CONTROL || ev.GetKeyCode() == WXK_SHIFT) {
// changed constrains
makeShape(start, end, ev.ControlDown(), ev.ShiftDown());
makeShape(start, end, ev.ControlDown(), settings.symbol_grid_snap, ev.ShiftDown());
control.Refresh(false);
} else if (ev.GetKeyCode() == WXK_ESCAPE) {
// cancel drawing
......@@ -156,7 +158,12 @@ inline double sgn(double d) {
return d < 0 ? - 1 : 1;
}
void SymbolBasicShapeEditor::makeShape(const Vector2D& a, const Vector2D& b, bool constrained, bool centered) {
void SymbolBasicShapeEditor::makeShape(Vector2D a, Vector2D b, bool constrained, bool snap, bool centered) {
// snap
if (snap) {
a = snap_vector(a, settings.symbol_grid_size);
b = snap_vector(b, settings.symbol_grid_size);
}
// constrain
Vector2D size = b - a;
if (constrained) {
......
......@@ -63,7 +63,7 @@ class SymbolBasicShapeEditor : public SymbolEditorBase {
/** when centered: a = center, b-a = radius
* otherwise: a = top left, b = bottom right
*/
void makeShape(const Vector2D& a, const Vector2D& b, bool constrained, bool centered);
void makeShape(Vector2D a, Vector2D b, bool constrained, bool snap, bool centered);
/// Make the shape, centered in c, with radius r
void makeCenteredShape(const Vector2D& c, Vector2D r, bool constrained);
......
......@@ -162,20 +162,20 @@ void SymbolControl::draw(DC& dc) {
SymbolViewer::draw(dc);
// draw grid
if (settings.symbol_grid) {
wxSize s = dc.GetSize();
double lines = settings.symbol_grid_size;
double end = rotation.trS(1);
for (int i = 0 ; i <= lines ; ++i) {
int x = (int) floor(rotation.trS(i/lines-0.0001));
//dc.SetPen(Color(0, i%5 == 0 ? 64 : 31, 0));
//dc.SetPen(Color(i%5 == 0 ? 64 : 31, 0, 0));
dc.SetLogicalFunction(wxAND);
dc.SetPen(i%5 == 0 ? Color(191,255,191) : Color(191, 255, 191));
dc.DrawLine(x, 0, x, s.y);
dc.DrawLine(0, x, s.x, x);
dc.DrawLine(x, 0, x, end);
dc.DrawLine(0, x, end, x);
dc.SetLogicalFunction(wxOR);
dc.SetPen(i%5 == 0 ? Color(0,63,0) : Color(0, 31, 0));
dc.DrawLine(x, 0, x, s.y);
dc.DrawLine(0, x, s.x, x);
dc.DrawLine(x, 0, x, end);
dc.DrawLine(0, x, end, x);
}
dc.SetLogicalFunction(wxCOPY);
}
......@@ -251,7 +251,7 @@ void SymbolControl::onUpdateUI(wxUpdateUIEvent& ev) {
ev.Check(editor->modeToolId() == ev.GetId());
if (ev.GetId() == ID_MODE_POINTS) {
// can only edit points when a single part is selected <TODO?>
ev.Enable(selected_parts.size() == 1);
ev.Enable(selected_parts.size() == 1 && (*selected_parts.begin())->isSymbolShape());
}
break;
case ID_MODE_PAINT:
......
......@@ -72,7 +72,8 @@ class SymbolControl : public wxControl, public SymbolViewer {
public:
/// What parts are selected?
set<SymbolPartP> selected_parts;
SymbolShapeP selected_shape; // if there is a single selection
SymbolPartP highlight_part; ///< part the mouse cursor is over
SymbolShapeP selected_shape; ///< if there is a single selection
/// Parent window
SymbolWindow* parent;
......
......@@ -9,147 +9,455 @@
#include <gui/symbol/part_list.hpp>
#include <gui/util.hpp>
#include <data/action/symbol.hpp>
#include <wx/imaglist.h>
#include <gfx/gfx.hpp>
#include <render/symbol/filter.hpp>
#include <wx/dcbuffer.h>
#include <wx/caret.h>
// ----------------------------------------------------------------------------- : Constructor
DECLARE_TYPEOF_COLLECTION(SymbolPartP);
SymbolPartList::SymbolPartList(Window* parent, int id, SymbolP symbol)
: wxListCtrl(parent, id, wxDefaultPosition, wxDefaultSize,
wxLC_REPORT | wxLC_NO_HEADER | wxLC_VIRTUAL | wxLC_EDIT_LABELS)
// ----------------------------------------------------------------------------- : Events
DEFINE_EVENT_TYPE(EVENT_PART_SELECT);
DEFINE_EVENT_TYPE(EVENT_PART_ACTIVATE);
// ----------------------------------------------------------------------------- : SymbolPartList
SymbolPartList::SymbolPartList(Window* parent, int id, set<SymbolPartP>& selection, SymbolP symbol)
: wxScrolledWindow(parent, id, wxDefaultPosition, wxDefaultSize, wxSUNKEN_BORDER | wxVSCROLL)
, selection(selection)
, state_icons(9,8)
{
// Create image list
wxImageList* images = new wxImageList(16,16);
// NOTE: this is based on the order of the SymbolShapeCombine and SymbolSymmetryType enums!
images->Add(load_resource_image(_("combine_or")));
images->Add(load_resource_image(_("combine_sub")));
images->Add(load_resource_image(_("combine_and")));
images->Add(load_resource_image(_("combine_xor")));
images->Add(load_resource_image(_("combine_over")));
images->Add(load_resource_image(_("combine_border")));
images->Add(load_resource_image(_("symmetry_rotation")));
images->Add(load_resource_image(_("symmetry_reflection")));
AssignImageList(images, wxIMAGE_LIST_SMALL);
// create columns
InsertColumn(0, _("Name"));
state_icons.Add(load_resource_image(_("icon_combine_merge")));
state_icons.Add(load_resource_image(_("icon_combine_subtract")));
state_icons.Add(load_resource_image(_("icon_combine_intersection")));
state_icons.Add(load_resource_image(_("icon_combine_difference")));
state_icons.Add(load_resource_image(_("icon_combine_overlap")));
state_icons.Add(load_resource_image(_("icon_combine_border")));
state_icons.Add(load_resource_image(_("icon_symmetry_rotation")));
state_icons.Add(load_resource_image(_("icon_symmetry_reflection")));
state_icons.Add(load_resource_image(_("icon_symbol_group")));
// view symbol
setSymbol(symbol);
}
// ----------------------------------------------------------------------------- : View events
void SymbolPartList::onChangeSymbol() {
typing_in = SymbolPartP();
cursor = 0;
update();
}
void SymbolPartList::onAction(const Action& action, bool undone) {
TYPE_CASE(action, ReorderSymbolPartsAction) {
if (selected == (long) action.part_id1) {
selectItem((long) action.part_id2);
} else if (selected == (long) action.part_id2) {
selectItem((long) action.part_id1);
TYPE_CASE(action, SymbolPartNameAction) {
if (typing_in == action.part) {
cursor = action.new_cursor;
}
Refresh(false);
if (true) return;
}
TYPE_CASE_(action, SymbolPartListAction) {
update();
return;
}
TYPE_CASE(action, SymbolPartsAction) {
symbol_preview.up_to_date = false;
updateParts(action.parts);
if (true) return;
}
TYPE_CASE_(action, SymbolPartAction) {
symbol_preview.up_to_date = false;
// some part changed, but we don't know which one, assume it is the selection
updateParts(selection);
return;
}
}
// ----------------------------------------------------------------------------- : Other
wxSize SymbolPartList::DoGetBestSize() const {
wxSize ws = GetSize(), cs = GetClientSize();
const int w = 110;
const int h = ITEM_HEIGHT;
return wxSize(w, h) + ws - cs;
}
String SymbolPartList::OnGetItemText(long item, long col) const {
assert(col == 0);
return getPart(item)->name;
void SymbolPartList::update() {
// count items
number_of_items = childCount(symbol);
SetVirtualSize(110, number_of_items * (ITEM_HEIGHT+1));
// invalidate previews
symbol_preview.up_to_date = false;
for (size_t i = 0 ; i < part_previews.size() ; ++i) {
part_previews[i].up_to_date = false;
}
// refresh
Refresh(false);
}
void SymbolPartList::updateParts(const set<SymbolPartP>& parts) {
symbol_preview.up_to_date = false;
int i = 0;
FOR_EACH(p, symbol->parts) {
updatePart(parts, i, false, p);
}
// refresh
Refresh(false);
}
int SymbolPartList::OnGetItemImage(long item) const {
return getPart(item)->icon();
void SymbolPartList::updatePart(const set<SymbolPartP>& parts, int& i, bool parent_updated, const SymbolPartP& part) {
bool update = parent_updated || parts.find(part) != parts.end();
if (update) {
part_previews[i].up_to_date = false;
}
++i;
if (SymbolGroup* g = part->isSymbolGroup()) {
FOR_EACH(p, g->parts) {
updatePart(parts, i, update, p);
}
}
}
SymbolPartP SymbolPartList::getPart(long item) const {
return symbol->parts.at(item);
// ----------------------------------------------------------------------------- : Events
void SymbolPartList::onLeftDown(wxMouseEvent& ev) {
// find item under cursor
if (ev.GetX() < 0 || ev.GetX() >= GetClientSize().x) return;
SymbolPartP part = findItem(ev.GetY() / (ITEM_HEIGHT + 1));
if (part) {
// toggle/select
if (!ev.ShiftDown()) {
selection.clear();
}
if (selection.find(part) != selection.end()) {
selection.erase(part);
} else {
selection.insert(part);
}
if (!ev.ShiftDown()) {
// drag item
mouse_down_on = part;
drop_position = -1;
CaptureMouse();
}
sendEvent(EVENT_PART_SELECT);
Refresh(false);
}
ev.Skip(); // for focus
}
void SymbolPartList::selectItem(long item) {
selected = (long)item;
long count = GetItemCount();
for (long i = 0 ; i < count ; ++i) {
SetItemState(i, i == selected ? wxLIST_STATE_SELECTED | wxLIST_STATE_FOCUSED : 0,
wxLIST_STATE_SELECTED | wxLIST_STATE_FOCUSED);
void SymbolPartList::onLeftUp(wxMouseEvent& ev) {
if (HasCapture()) ReleaseMouse();
if (mouse_down_on && drop_position != -1) {
// move part
// find old position
vector<SymbolPartP>::const_iterator it = find(symbol->parts.begin(), symbol->parts.end(), mouse_down_on);
mouse_down_on = SymbolPartP();
if (it == symbol->parts.end()) {
Refresh(false);
return;
}
size_t old_position = it - symbol->parts.begin();
// find new position
size_t new_position;
SymbolPartP drop_before = findItem(drop_position);
it = find(symbol->parts.begin(), symbol->parts.end(), drop_before);
if (it == symbol->parts.end()) {
new_position = number_of_items - 1;
} else {
new_position = it - symbol->parts.begin();
if (old_position < new_position) new_position -= 1;
}
// move part
if (old_position != new_position) {
symbol->actions.add(new ReorderSymbolPartsAction(*symbol, old_position, new_position));
} else {
Refresh(false);
}
} else {
mouse_down_on = SymbolPartP();
}
}
void SymbolPartList::onMotion(wxMouseEvent& ev) {
if (mouse_down_on) {
int new_drop_position = (ev.GetY() + ITEM_HEIGHT/2) / (ITEM_HEIGHT + 1);
if (new_drop_position < 0 || new_drop_position > number_of_items) new_drop_position = -1;
// TODO: make sure it is not in a group
if (drop_position != new_drop_position) {
drop_position = new_drop_position;
Refresh(false);
}
}
}
void SymbolPartList::onLeftDClick(wxMouseEvent& ev) {
// double click = activate
sendEvent(EVENT_PART_ACTIVATE);
}
void SymbolPartList::getSelectedParts(set<SymbolPartP>& sel) {
sel.clear();
long count = GetItemCount();
for (long i = 0 ; i < count ; ++ i) {
bool selected = GetItemState(i, wxLIST_STATE_SELECTED);
if (selected) sel.insert(symbol->parts.at(i));
void SymbolPartList::onChar(wxKeyEvent& ev) {
if (typing_in) {
// Typing in name
String new_name = typing_in->name;
switch (ev.GetKeyCode()) {
case WXK_HOME:
if (cursor != 0) {
cursor = 0; Refresh(false); // TODO: without refresh
}
break;
case WXK_END:
if (cursor != typing_in->name.size()) {
cursor = typing_in->name.size(); Refresh(false);
}
break;
case WXK_LEFT:
if (cursor > 0) {
--cursor; Refresh(false);
}
break;
case WXK_RIGHT:
if (cursor < typing_in->name.size()) {
++cursor; Refresh(false);
}
break;
case WXK_BACK:
if (cursor > 0 && cursor <= typing_in->name.size()) {
String new_name = typing_in->name;
new_name.erase(cursor - 1, 1);
symbol->actions.add(new SymbolPartNameAction(typing_in, new_name, cursor, cursor - 1));
}
break;
case WXK_DELETE:
if (cursor < typing_in->name.size()) {
String new_name = typing_in->name;
new_name.erase(cursor, 1);
symbol->actions.add(new SymbolPartNameAction(typing_in, new_name, cursor, cursor));
}
break;
default:
// See gui/value/text.cpp
#ifdef __WXMSW__
if (ev.GetKeyCode() >= _(' ') && ev.GetKeyCode() == (int)ev.GetRawKeyCode()) {
#else
if (ev.GetKeyCode() >= _(' ') /*&& ev.GetKeyCode() == (int)ev.GetRawKeyCode()*/) {
#endif
#ifdef UNICODE
Char key = ev.GetUnicodeKey();
#else
Char key = (Char)ev.GetKeyCode();
#endif
String new_name = typing_in->name;
new_name.insert(cursor, 1, key);
symbol->actions.add(new SymbolPartNameAction(typing_in, new_name, cursor, cursor + 1));
}
}
}
// Move up/down?
}
void SymbolPartList::selectParts(const set<SymbolPartP>& sel) {
long count = GetItemCount();
for (long i = 0 ; i < count ; ++ i) {
// is that part selected?
bool selected = sel.find(symbol->parts.at(i)) != sel.end();
SetItemState(i, selected ? wxLIST_STATE_SELECTED : 0,
wxLIST_STATE_SELECTED);
}
void SymbolPartList::onSize(wxSizeEvent&) {
Refresh(false);
}
void SymbolPartList::update() {
if (symbol->parts.empty()) {
// deleting all items requires a full refresh on win32
SetItemCount(0);
Refresh(true);
void SymbolPartList::sendEvent(int type) {
wxCommandEvent ev(type, GetId());
ProcessEvent(ev);
}
// ----------------------------------------------------------------------------- : Items
SymbolPartP SymbolPartList::findItem(int i) const {
FOR_EACH(p, symbol->parts) {
SymbolPartP f = findItem(i, p);
if (f) return f;
}
return SymbolPartP();
}
SymbolPartP SymbolPartList::findItem(int& i, const SymbolPartP& part) {
if (i < 0 ) return SymbolPartP();
if (i == 0) return part;
i -= 1;
// sub item?
if (SymbolGroup* g = part->isSymbolGroup()) {
FOR_EACH(p, g->parts) {
if (findItem(i, p)) return part;
}
}
return SymbolPartP();
}
int SymbolPartList::childCount(const SymbolPartP& part) {
if (SymbolGroup* g = part->isSymbolGroup()) {
int count = 0;
FOR_EACH(p, g->parts) count += 1 + childCount(p);
return count;
} else {
SetItemCount((long) symbol->parts.size() );
Refresh(false);
return 0;
}
}
// ----------------------------------------------------------------------------- : Event handling
// ----------------------------------------------------------------------------- : Text editor
// ----------------------------------------------------------------------------- : Drawing
void SymbolPartList::onSelect(wxListEvent& ev) {
selected = ev.GetIndex();
ev.Skip();
void SymbolPartList::onPaint(wxPaintEvent&) {
wxBufferedPaintDC dc(this);
DoPrepareDC(dc);
OnDraw(dc);
}
void SymbolPartList::onDeselect(wxListEvent& ev) {
selected = -1;
ev.Skip();
void SymbolPartList::OnDraw(DC& dc) {
// init
dc.SetFont(*wxNORMAL_FONT);
// clear background
wxSize size = GetClientSize();
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW));
dc.DrawRectangle(0,0,size.x,size.y);
// items
int i = 0;
FOR_EACH(p, symbol->parts) {
drawItem(dc, 0, i, false, p);
}
// drag/drop indicator
if (mouse_down_on && drop_position != -1) {
dc.SetPen(wxPen(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT), 3));
int y = drop_position * (ITEM_HEIGHT + 1) - 1;
dc.DrawLine(0,y,size.x,y);
dc.DrawLine(0,y-3,0,y+3);
dc.DrawLine(size.x-1,y-3,size.x-1,y+3);
}
// hide caret
if (selection.size() != 1) {
typing_in = SymbolPartP();
wxCaret* caret = GetCaret();
if (caret) caret->Hide();
}
}
void SymbolPartList::onLabelEdit(wxListEvent& ev){
symbol->actions.add(
new SymbolPartNameAction(getPart(ev.GetIndex()), ev.GetLabel())
);
void SymbolPartList::drawItem(DC& dc, int x, int& i, bool parent_active, const SymbolPartP& part) {
wxSize size = GetClientSize();
int w = size.x - x;
int y = i * (ITEM_HEIGHT + 1);
// draw item : highlight
Color background;
dc.SetPen(*wxTRANSPARENT_PEN);
bool active = selection.find(part) != selection.end();
if (active) {
background = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT);
dc.SetBrush(background);
dc.DrawRectangle(x,y,w,ITEM_HEIGHT);
dc.SetTextForeground(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHTTEXT));
} else if (parent_active) {
background = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT);
dc.SetTextForeground(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT));
} else {
background = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW);
dc.SetTextForeground(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT));
}
// draw item : name
int h = dc.GetCharHeight();
dc.DrawText(part->name, ITEM_HEIGHT + x + 3, y + (ITEM_HEIGHT - h) / 2);
// draw item : icon
dc.SetBrush(lerp(background,wxColour(0,128,0),0.7));
dc.DrawRectangle(x,y,ITEM_HEIGHT,ITEM_HEIGHT);
dc.DrawBitmap(symbolPreview(), x, y);
dc.DrawBitmap(itemPreview(i,part), x, y);
// draw item : border
wxPen line_pen = lerp(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW),
wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT),0.5);
dc.SetPen(line_pen);
dc.DrawLine(x+ITEM_HEIGHT, y, x+ITEM_HEIGHT, y + ITEM_HEIGHT + 1); // line after image
dc.DrawLine(x, y + ITEM_HEIGHT, size.x, y + ITEM_HEIGHT); // line below
// update caret
if (selection.size() == 1 && active) {
updateCaret(dc, x + ITEM_HEIGHT + 3, y + (ITEM_HEIGHT - h) / 2, h, part);
}
// move down
i += 1;
// draw more?
if (SymbolShape* s = part->isSymbolShape()) {
// combine state
state_icons.Draw(s->combine, dc, size.x - 10, y + 1);
} else if (SymbolSymmetry* s = part->isSymbolSymmetry()) {
// kind of symmetry
state_icons.Draw(s->kind, dc, size.x - 10, y + 1);
// TODO: show clip mode?
} else if (SymbolGroup* g = part->isSymbolGroup()) {
state_icons.Draw(SYMMETRY_REFLECTION + 1, dc, size.x - 10, y + 1);
FOR_EACH(p, g->parts) drawItem(dc, x + 5, i, active || parent_active, p);
// draw bar on the left
int new_y = i * (ITEM_HEIGHT + 1);
y += ITEM_HEIGHT+1;
if (y != new_y) {
dc.SetPen(line_pen);
dc.SetBrush(background);
dc.DrawRectangle(x-1,y-1,5+1,new_y-y+1);
}
} else {
throw "Unknown symbol part type";
}
}
void SymbolPartList::onSize(wxSizeEvent& ev) {
wxSize s = GetClientSize();
SetColumnWidth(0, s.GetWidth() - 2);
const Image& SymbolPartList::itemPreview(int i, const SymbolPartP& part) {
if ((size_t)i >= part_previews.size()) part_previews.resize(i + 1);
Preview& p = part_previews[i];
if (!p.up_to_date) {
SolidFillSymbolFilter filter(*wxBLACK, Color(255,128,128));
// temporary symbol
SymbolP sym(new Symbol); sym->parts.push_back(part);
Image img;
if (SymbolShape* s = part->isSymbolShape()) {
if (s->combine == SYMBOL_COMBINE_SUBTRACT) {
// temporarily render using subtract instead, otherwise we don't see anything
s->combine = SYMBOL_COMBINE_BORDER;
img = render_symbol(sym, filter, 0.08, ITEM_HEIGHT * 4);
s->combine = SYMBOL_COMBINE_SUBTRACT;
} else {
img = render_symbol(sym, filter, 0.08, ITEM_HEIGHT * 4);
}
} else {
img = render_symbol(sym, filter, 0.08, ITEM_HEIGHT * 4);
}
resample(img, p.image);
p.up_to_date = true;
}
return p.image;
}
const Image& SymbolPartList::symbolPreview() {
if (!symbol_preview.up_to_date) {
SolidFillSymbolFilter filter(AColor(0,0,0,40), AColor(255,255,255,40));
Image img = render_symbol(symbol, filter, 0.06, ITEM_HEIGHT * 4);
resample(img, symbol_preview.image);
symbol_preview.up_to_date = true;
}
return symbol_preview.image;
}
void SymbolPartList::onDrag(wxMouseEvent& ev) {
if (!ev.Dragging() || selected == -1) return;
// reorder the list of parts
int flags;
long item = HitTest(ev.GetPosition(), flags);
if (flags & wxLIST_HITTEST_ONITEM) {
if (item > 0) EnsureVisible(item - 1);
if (item < GetItemCount() - 1) EnsureVisible(item + 1);
if (item != selected) {
// swap the two items
symbol->actions.add(new ReorderSymbolPartsAction(*symbol, item, selected));
selectItem(item); // deselect all other items, to prevent 'lassoing' them
}
void SymbolPartList::updateCaret(DC& dc, int x, int y, int h, const SymbolPartP& part) {
// make caret
wxCaret* caret = GetCaret();
if (!caret) {
caret = new wxCaret(this, 1, h);
SetCaret(caret);
}
// move caret
if (typing_in != part) {
typing_in = part;
cursor = typing_in->name.size();
}
cursor = min(cursor, typing_in->name.size());
int w;
dc.GetTextExtent(typing_in->name.substr(0,cursor), &w, nullptr);
caret->Move(x+w,y);
if (!caret->IsVisible()) caret->Show();
}
// ----------------------------------------------------------------------------- : Event table
BEGIN_EVENT_TABLE(SymbolPartList, wxListCtrl)
EVT_LIST_ITEM_SELECTED (wxID_ANY, SymbolPartList::onSelect)
EVT_LIST_ITEM_DESELECTED (wxID_ANY, SymbolPartList::onDeselect)
EVT_LIST_END_LABEL_EDIT (wxID_ANY, SymbolPartList::onLabelEdit)
EVT_SIZE ( SymbolPartList::onSize)
EVT_MOTION ( SymbolPartList::onDrag)
BEGIN_EVENT_TABLE(SymbolPartList, wxScrolledWindow)
EVT_LEFT_DOWN (SymbolPartList::onLeftDown)
EVT_LEFT_DCLICK (SymbolPartList::onLeftDClick)
EVT_LEFT_UP (SymbolPartList::onLeftUp)
EVT_MOTION (SymbolPartList::onMotion)
EVT_CHAR (SymbolPartList::onChar)
EVT_PAINT (SymbolPartList::onPaint)
EVT_SIZE (SymbolPartList::onSize)
END_EVENT_TABLE ()
......@@ -11,61 +11,80 @@
#include <util/prec.hpp>
#include <data/symbol.hpp>
#include <wx/listctrl.h>
// ----------------------------------------------------------------------------- : Events
DECLARE_EVENT_TYPE(EVENT_PART_SELECT, <not used>)
DECLARE_EVENT_TYPE(EVENT_PART_ACTIVATE, <not used>)
/// Handle EVENT_PART_SELECT events
#define EVT_PART_SELECT( id, handler) EVT_COMMAND(id, EVENT_PART_SELECT, handler)
/// Handle EVENT_PART_ACTIVATE events
#define EVT_PART_ACTIVATE(id, handler) EVT_COMMAND(id, EVENT_PART_ACTIVATE, handler)
// ----------------------------------------------------------------------------- : SymbolPartList
// A list view of parts of a symbol
class SymbolPartList : public wxListCtrl, public SymbolView {
class SymbolPartList : public wxScrolledWindow, public SymbolView {
public:
SymbolPartList(Window* parent, int id, SymbolP symbol = SymbolP());
/// Update the list
void update();
/// Is there a selection?
inline bool hasSelection() const { return selected != -1; }
/// Return the last part that was selected
/** @pre hasSelection()
*/
inline SymbolPartP getSelection() const { return getPart(selected); }
/// Get a set of selected parts
void getSelectedParts(set<SymbolPartP>& sel);
/// Select the specified parts, and nothing else
void selectParts(const set<SymbolPartP>& sel);
SymbolPartList(Window* parent, int id, set<SymbolPartP>& selection, SymbolP symbol = SymbolP());
/// Another symbol is being viewed
void onChangeSymbol();
virtual void onChangeSymbol();
/// Event handler for changes to the symbol
virtual void onAction(const Action& a, bool undone);
virtual void onAction(const Action&, bool);
protected:
/// Get the text of an item
virtual String OnGetItemText(long item, long col) const;
/// Get the icon of an item
virtual int OnGetItemImage(long item) const;
/// Update the control
void update();
/// Update only a subset of the parts
void updateParts(const set<SymbolPartP>& parts);
protected:
virtual wxSize DoGetBestSize() const;
private:
/// The selected item, or -1 if there is no selection
long selected;
set<SymbolPartP>& selection; ///< Store selection here
/// Get a part from the symbol
SymbolPartP getPart(long item) const;
SymbolPartP mouse_down_on;
int drop_position;
int number_of_items;
/// Select an item, also in the list control
/// Deselects all other items
void selectItem(long item);
SymbolPartP typing_in;
size_t cursor;
wxImageList state_icons;
struct Preview {
Preview() : up_to_date(false), image(25,25) {}
bool up_to_date;
Image image;
};
Preview symbol_preview; ///< Preview of the whole symbol
vector<Preview> part_previews;
static const int ITEM_HEIGHT = 25;
// --------------------------------------------------- : Event handling
DECLARE_EVENT_TABLE();
void onSelect (wxListEvent& ev);
void onDeselect (wxListEvent& ev);
void onLabelEdit(wxListEvent& ev);
void onSize (wxSizeEvent& ev);
void onDrag (wxMouseEvent& ev);
void onLeftDown (wxMouseEvent& ev);
void onLeftDClick(wxMouseEvent& ev);
void onLeftUp (wxMouseEvent& ev);
void onMotion (wxMouseEvent& ev);
void onChar(wxKeyEvent& ev);
void onPaint(wxPaintEvent&);
void onSize(wxSizeEvent&);
void OnDraw(DC& dc);
void sendEvent(int type);
void drawItem(DC& dc, int x, int& i, bool parent_active, const SymbolPartP& part);
const Image& itemPreview(int i, const SymbolPartP& part);
const Image& symbolPreview();
void updatePart(const set<SymbolPartP>& parts, int& i, bool parent_updated, const SymbolPartP& part);
SymbolPartP findItem(int i) const;
static SymbolPartP findItem(int& i, const SymbolPartP& part);
static int childCount(const SymbolPartP& part);
void updateCaret(DC& dc, int x, int y, int h, const SymbolPartP& part);
};
// ----------------------------------------------------------------------------- : EOF
......
......@@ -37,11 +37,7 @@ SymbolSelectEditor::SymbolSelectEditor(SymbolControl* control, bool rotate)
handleShearY = wxBitmap(rotate_image(shear,90));
handleCenter = wxBitmap(load_resource_image(_("handle_center")));
// Make sure all parts have updated bounds
FOR_EACH(p, getSymbol()->parts) {
if (SymbolShape* s = p->isSymbolShape()) {
s->calculateBounds();
}
}
getSymbol()->calculateBounds();
resetActions();
}
......@@ -132,24 +128,32 @@ void SymbolSelectEditor::destroyUI(wxToolBar* tb, wxMenuBar* mb) {
void SymbolSelectEditor::onUpdateUI(wxUpdateUIEvent& ev) {
if (ev.GetId() >= ID_SYMBOL_COMBINE && ev.GetId() < ID_SYMBOL_COMBINE_MAX) {
if (control.selected_parts.empty()) {
ev.Check(false);
ev.Enable(false);
} else {
ev.Enable(true);
bool check = true;
FOR_EACH(p, control.selected_parts) {
if (SymbolShape* s = p->isSymbolShape()) {
if (s->combine != ev.GetId() - ID_SYMBOL_COMBINE) {
check = false;
break;
}
} // disable when symmetries are selected?
}
ev.Check(check);
bool enable = false;
bool check = true;
FOR_EACH(p, control.selected_parts) {
if (SymbolShape* s = p->isSymbolShape()) {
enable = true;
if (s->combine != ev.GetId() - ID_SYMBOL_COMBINE) {
check = false;
break;
}
} // disable when symmetries are selected?
}
ev.Enable(enable);
ev.Check(enable && check);
} else if (ev.GetId() == ID_EDIT_DUPLICATE) {
ev.Enable(!control.selected_parts.empty());
} else if (ev.GetId() == ID_EDIT_GROUP) {
ev.Enable(control.selected_parts.size() >= 2);
} else if (ev.GetId() == ID_EDIT_UNGROUP) {
// is a group selected
FOR_EACH(p, control.selected_parts) {
if (p->isSymbolGroup()) {
ev.Enable(true);
return;
}
}
ev.Enable(false);
} else {
ev.Enable(false); // we don't know about this item
}
......@@ -165,10 +169,15 @@ void SymbolSelectEditor::onCommand(int id) {
control.Refresh(false);
} else if (id == ID_EDIT_DUPLICATE && !isEditing()) {
// duplicate selection, not when dragging
DuplicateSymbolPartsAction* action = new DuplicateSymbolPartsAction(
*getSymbol(), control.selected_parts
);
getSymbol()->actions.add(action);
getSymbol()->actions.add(new DuplicateSymbolPartsAction(*getSymbol(), control.selected_parts));
control.Refresh(false);
} else if (id == ID_EDIT_GROUP && !isEditing()) {
// group selection, not when dragging
getSymbol()->actions.add(new GroupSymbolPartsAction(*getSymbol(), control.selected_parts));
control.Refresh(false);
} else if (id == ID_EDIT_UNGROUP && !isEditing()) {
// ungroup selection, not when dragging
getSymbol()->actions.add(new UngroupSymbolPartsAction(*getSymbol(), control.selected_parts));
control.Refresh(false);
}
}
......@@ -383,6 +392,7 @@ void SymbolSelectEditor::onChar(wxKeyEvent& ev) {
if (ev.GetKeyCode() == WXK_DELETE) {
// delete selected parts
getSymbol()->actions.add(new RemoveSymbolPartsAction(*getSymbol(), control.selected_parts));
if (control.selected_parts.find(highlightPart) != control.selected_parts.end()) highlightPart = SymbolPartP(); // deleted it
control.selected_parts.clear();
resetActions();
control.Refresh(false);
......@@ -441,15 +451,25 @@ double SymbolSelectEditor::angleTo(const Vector2D& pos) {
}
SymbolPartP find_part(const SymbolPartP& part, const Vector2D& pos) {
if (SymbolShape* s = part->isSymbolShape()) {
if (point_in_shape(pos, *s)) return part;
} else if (SymbolSymmetry* s = part->isSymbolSymmetry()) {
// TODO
} else if (SymbolGroup* g = part->isSymbolGroup()) {
FOR_EACH(p, g->parts) {
if (find_part(p,pos)) return part;
}
} else {
throw InternalError(_("Invalid symbol part type"));
}
return SymbolPartP();
}
SymbolPartP SymbolSelectEditor::findPart(const Vector2D& pos) {
FOR_EACH(p, getSymbol()->parts) {
if (SymbolShape* s = p->isSymbolShape()) {
if (point_in_shape(pos, *s)) return p;
} else if (SymbolSymmetry* s = p->isSymbolSymmetry()) {
// TODO
} else {
throw InternalError(_("Invalid symbol part type"));
}
SymbolPartP found = find_part(p, pos);
if (found) return found;
}
return SymbolPartP();
}
......@@ -459,10 +479,8 @@ void SymbolSelectEditor::updateBoundingBox() {
minV = Vector2D::infinity();
maxV = -Vector2D::infinity();
FOR_EACH(p, control.selected_parts) {
if (SymbolShape* s = p->isSymbolShape()) {
minV = piecewise_min(minV, s->min_pos);
maxV = piecewise_max(maxV, s->max_pos);
}
minV = piecewise_min(minV, p->min_pos);
maxV = piecewise_max(maxV, p->max_pos);
}
/* // Find rotation center
center = Vector2D(0,0);
......
......@@ -74,6 +74,9 @@ void SymbolWindow::init(Window* parent, SymbolP symbol) {
menuEdit->Append(ID_EDIT_UNDO, _("undo"), _MENU_1_("undo",wxEmptyString), _HELP_("undo"));
menuEdit->Append(ID_EDIT_REDO, _("redo"), _MENU_1_("redo",wxEmptyString), _HELP_("redo"));
menuEdit->AppendSeparator();
menuEdit->Append(ID_EDIT_GROUP, _("group"), _MENU_("group"), _HELP_("group"));
menuEdit->Append(ID_EDIT_UNGROUP, _("ungroup"), _MENU_("ungroup"), _HELP_("ungroup"));
menuEdit->AppendSeparator();
menuEdit->Append(ID_EDIT_DUPLICATE, _("duplicate"), _MENU_("duplicate"), _HELP_("duplicate"));
menuBar->Append(menuEdit, _MENU_("edit"));
......@@ -82,6 +85,7 @@ void SymbolWindow::init(Window* parent, SymbolP symbol) {
menuTool->Append(ID_MODE_ROTATE, _("mode_rotate"), _MENU_("rotate"), _HELP_("rotate"), wxITEM_CHECK);
menuTool->Append(ID_MODE_POINTS, _("mode_curve"), _MENU_("points"), _HELP_("points"), wxITEM_CHECK);
menuTool->Append(ID_MODE_SHAPES, _("circle"), _MENU_("basic shapes"), _HELP_("basic shapes"), wxITEM_CHECK);
menuTool->Append(ID_MODE_SYMMETRY, _("mode_symmetry"), _MENU_("symmetry"), _HELP_("symmetry"), wxITEM_CHECK);
menuTool->Append(ID_MODE_PAINT, _("mode_paint"), _MENU_("paint"), _HELP_("paint"), wxITEM_CHECK);
menuBar->Append(menuTool, _MENU_("tool"));
......@@ -118,11 +122,11 @@ void SymbolWindow::init(Window* parent, SymbolP symbol) {
// Controls
control = new SymbolControl (this, ID_CONTROL, symbol);
parts = new SymbolPartList(this, ID_PART_LIST, symbol);
parts = new SymbolPartList(this, ID_PART_LIST, control->selected_parts, symbol);
// Lay out
wxSizer* es = new wxBoxSizer(wxHORIZONTAL);
es->Add(em, 0, wxEXPAND | wxTOP | wxBOTTOM | wxALIGN_CENTER, 1);
es->Add(em, 1, wxEXPAND | wxTOP | wxBOTTOM | wxALIGN_CENTER, 1);
emp->SetSizer(es);
wxSizer* s = new wxBoxSizer(wxHORIZONTAL);
......@@ -246,21 +250,21 @@ void SymbolWindow::onUpdateUI(wxUpdateUIEvent& ev) {
}
void SymbolWindow::onSelectFromList(wxListEvent& ev) {
void SymbolWindow::onSelectFromList(wxCommandEvent& ev) {
if (inSelectionEvent) return ;
inSelectionEvent = true;
parts->getSelectedParts(control->selected_parts);
control->onUpdateSelection();
inSelectionEvent = false;
}
void SymbolWindow::onActivateFromList(wxListEvent& ev) {
control->activatePart(control->getSymbol()->parts.at(ev.GetIndex()));
void SymbolWindow::onActivateFromList(wxCommandEvent& ev) {
//% control->activatePart(control->getSymbol()->parts.at(ev.GetIndex()));
// TODO
}
void SymbolWindow::onSelectFromControl() {
if (inSelectionEvent) return ;
inSelectionEvent = true;
parts->selectParts(control->selected_parts);
parts->Refresh(false);
inSelectionEvent = false;
}
......@@ -280,7 +284,6 @@ BEGIN_EVENT_TABLE(SymbolWindow, wxFrame)
EVT_TOOL_RANGE (ID_CHILD_MIN, ID_CHILD_MAX, SymbolWindow::onExtraTool)
EVT_UPDATE_UI (wxID_ANY, SymbolWindow::onUpdateUI)
EVT_LIST_ITEM_SELECTED (ID_PART_LIST, SymbolWindow::onSelectFromList)
EVT_LIST_ITEM_DESELECTED (ID_PART_LIST, SymbolWindow::onSelectFromList)
EVT_LIST_ITEM_ACTIVATED (ID_PART_LIST, SymbolWindow::onActivateFromList)
EVT_PART_SELECT (ID_PART_LIST, SymbolWindow::onSelectFromList)
EVT_PART_ACTIVATE (ID_PART_LIST, SymbolWindow::onActivateFromList)
END_EVENT_TABLE ()
......@@ -14,6 +14,7 @@
#include <wx/listctrl.h>
class SymbolControl;
//%%class SymbolPartList;
class SymbolPartList;
DECLARE_POINTER_TYPE(SymbolValue);
DECLARE_POINTER_TYPE(Set);
......@@ -62,9 +63,9 @@ class SymbolWindow : public Frame {
void onUpdateUI(wxUpdateUIEvent&);
/// Changing selected parts in the list
void onSelectFromList(wxListEvent& ev);
void onSelectFromList(wxCommandEvent& ev);
/// Activating a part: open the point editor
void onActivateFromList(wxListEvent& ev);
void onActivateFromList(wxCommandEvent& ev);
bool inSelectionEvent; ///< Prevent recursion in onSelect...
......
......@@ -96,6 +96,10 @@ bool MSE::OnInit() {
// Installer; install it
Installer::installFrom(argv[1], true);
return false;
} else if (arg == _("--symbol-editor")) {
Window* wnd = new SymbolWindow(nullptr);
wnd->Show();
return true;
} else if (arg == _("--create-installer")) {
// create an installer
Installer inst;
......
......@@ -12,6 +12,29 @@
#include <util/error.hpp>
#include <script/value.hpp> // for some strange reason the profile build needs this :(
// ----------------------------------------------------------------------------- : Color
template <> void GetDefaultMember::handle(const AColor& col) {
handle((const Color&)col);
}
template <> void Reader::handle(AColor& col) {
UInt r,g,b,a;
if (wxSscanf(getValue().c_str(),_("rgb(%u,%u,%u)"),&r,&g,&b)) {
col.Set(r,g,b);
col.alpha = 255;
} else if (wxSscanf(getValue().c_str(),_("rgba(%u,%u,%u,%u)"),&r,&g,&b,&a)) {
col.Set(r,g,b);
col.alpha = a;
}
}
template <> void Writer::handle(const AColor& col) {
if (col.alpha == 255) {
handle(String::Format(_("rgb(%u,%u,%u)"), col.Red(), col.Green(), col.Blue()));
} else {
handle(String::Format(_("rgba(%u,%u,%u,%u)"), col.Red(), col.Green(), col.Blue(), col.alpha));
}
}
// ----------------------------------------------------------------------------- : Symbol filtering
void filter_symbol(Image& symbol, const SymbolFilter& filter) {
......
......@@ -20,9 +20,10 @@ class SymbolFilter;
/// Color with alpha channel
class AColor : public Color {
public:
int alpha; ///< The alpha value, in the range [0..255]
inline AColor(int r, int g, int b, int a = 255) : Color(r,g,b), alpha(a) {}
inline AColor(const Color& color, int a = 255) : Color(color), alpha(a) {}
Byte alpha; ///< The alpha value, in the range [0..255]
inline AColor() : alpha(0) {}
inline AColor(Byte r, Byte g, Byte b, Byte a = 255) : Color(r,g,b), alpha(a) {}
inline AColor(const Color& color, Byte a = 255) : Color(color), alpha(a) {}
};
// ----------------------------------------------------------------------------- : Symbol filtering
......@@ -69,14 +70,14 @@ intrusive_ptr<SymbolFilter> read_new<SymbolFilter>(Reader& reader);
class SolidFillSymbolFilter : public SymbolFilter {
public:
inline SolidFillSymbolFilter() {}
inline SolidFillSymbolFilter(Color fill_color, Color border_color)
inline SolidFillSymbolFilter(const AColor& fill_color, const AColor& border_color)
: fill_color(fill_color), border_color(border_color)
{}
virtual AColor color(double x, double y, SymbolSet point) const;
virtual String fillType() const;
virtual bool operator == (const SymbolFilter& that) const;
private:
Color fill_color, border_color;
AColor fill_color, border_color;
DECLARE_REFLECTION();
};
......
......@@ -72,10 +72,8 @@ void SymbolViewer::draw(DC& dc) {
}
}
}
// Draw all parts, in reverse order (bottom to top)
FOR_EACH_REVERSE(p, symbol->parts) {
combineSymbolPart(dc, *p, paintedSomething, buffersFilled, borderDC, interiorDC);
}
// Draw all parts
combineSymbolPart(dc, *symbol, paintedSomething, buffersFilled, borderDC, interiorDC);
// Output the final parts from the buffer
if (buffersFilled) {
......@@ -118,7 +116,8 @@ void SymbolViewer::combineSymbolPart(DC& dc, const SymbolPart& part, bool& paint
} else if (const SymbolSymmetry* s = part.isSymbolSymmetry()) {
// symmetry, already handled above
} else if (const SymbolGroup* g = part.isSymbolGroup()) {
FOR_EACH_CONST(p, g->parts) {
// Draw all parts, in reverse order (bottom to top)
FOR_EACH_CONST_REVERSE(p, g->parts) {
combineSymbolPart(dc, *p, paintedSomething, buffersFilled, borderDC, interiorDC);
}
}
......@@ -147,6 +146,10 @@ void SymbolViewer::highlightPart(DC& dc, const SymbolShape& shape, HighlightStyl
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.SetPen (wxPen(Color(255,0,0), 2));
dc.DrawPolygon((int)points.size(), &points[0]);
} else if (style == HIGHLIGHT_BORDER_DOT) {
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.SetPen (wxPen(Color(255,0,0), 1, wxDOT));
dc.DrawPolygon((int)points.size(), &points[0]);
} else {
dc.SetLogicalFunction(wxOR);
dc.SetBrush(Color(0,0,64));
......@@ -164,8 +167,13 @@ void SymbolViewer::highlightPart(DC& dc, const SymbolSymmetry& sym) {
// TODO
}
void SymbolViewer::highlightPart(DC& dc, const SymbolGroup& group, HighlightStyle style) {
if (style == HIGHLIGHT_BORDER) {
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.SetPen (wxPen(Color(255,0,0), 2));
dc.DrawRectangle(rotation.tr(RealRect(group.min_pos, RealSize(group.max_pos - group.min_pos))));
}
FOR_EACH_CONST(part, group.parts) {
highlightPart(dc, *part, style);
highlightPart(dc, *part, (HighlightStyle)(style | HIGHLIGHT_LESS));
}
}
......
......@@ -21,9 +21,11 @@ Image render_symbol(const SymbolP& symbol, double border_radius = 0.05, int size
// ----------------------------------------------------------------------------- : Symbol Viewer
enum HighlightStyle {
HIGHLIGHT_BORDER,
HIGHLIGHT_INTERIOR
enum HighlightStyle
{ HIGHLIGHT_BORDER = 0x01
, HIGHLIGHT_INTERIOR = 0x02
, HIGHLIGHT_LESS = 0x10
, HIGHLIGHT_BORDER_DOT = HIGHLIGHT_BORDER | HIGHLIGHT_LESS
};
/// Class that knows how to draw a symbol
......
......@@ -87,10 +87,13 @@ tool/mode_select IMAGE "tool/mode_select.png"
tool/mode_rotate IMAGE "tool/mode_rotate.png"
tool/mode_curve IMAGE "tool/mode_curve.png"
tool/mode_paint IMAGE "tool/mode_paint.png"
tool/mode_symmetry IMAGE "tool/mode_symmetry.png"
tool/apply IMAGE "tool/apply.png"
tool/duplicate IMAGE "tool/duplicate.png"
tool/grid IMAGE "tool/grid.png"
tool/grid_snap IMAGE "tool/grid_snap.png"
tool/group IMAGE "tool/group.png"
tool/ungroup IMAGE "tool/ungroup.png"
combine_or IMAGE "../common/combine_or.png"
combine_sub IMAGE "../common/combine_sub.png"
......@@ -102,6 +105,17 @@ combine_over IMAGE "../common/combine_over.png"
combine_border IMAGE "../common/combine_border.png"
symmetry_rotation IMAGE "../common/symmetry_rotation.png"
symmetry_reflection IMAGE "../common/symmetry_reflection.png"
symbol_group IMAGE "../common/symbol_group.png"
icon_combine_merge IMAGE "../common/icon_combine_merge.png"
icon_combine_subtract IMAGE "../common/icon_combine_subtract.png"
icon_combine_intersection IMAGE "../common/icon_combine_intersection.png"
icon_combine_difference IMAGE "../common/icon_combine_difference.png"
icon_combine_overlap IMAGE "../common/icon_combine_overlap.png"
icon_combine_border IMAGE "../common/icon_combine_border.png"
icon_symmetry_rotation IMAGE "../common/icon_symmetry_rotation.png"
icon_symmetry_reflection IMAGE "../common/icon_symmetry_reflection.png"
icon_symbol_group IMAGE "../common/icon_symbol_group.png"
handle_rotate IMAGE "../common/handle_rotate.png"
handle_shear_x IMAGE "../common/handle_shear_x.png"
......
......@@ -37,7 +37,14 @@ class RealSize {
: width(w), height(h)
{}
inline RealSize(wxSize s)
: width(s.GetWidth()), height(s.GetHeight())
: width(s.x), height(s.y)
{}
inline explicit RealSize(const Vector2D& v)
: width(v.x), height(v.y)
{}
/// size of an image
inline explicit RealSize(const wxImage& img)
: width(img.GetWidth()), height(img.GetHeight())
{}
/// Negation of a size, negates both components
......
......@@ -74,15 +74,6 @@ class Vector2D {
x /= r; y /= r;
}
/// Inner product with another vector
inline double dot(Vector2D p2) const {
return (x * p2.x) + (y * p2.y);
}
/// Outer product with another vector
inline double cross(Vector2D p2) const {
return (x * p2.y) - (y * p2.x);
}
/// Piecewise multiplication
inline Vector2D mul(Vector2D p2) {
return Vector2D(x * p2.x, y * p2.y);
......@@ -91,12 +82,7 @@ class Vector2D {
inline Vector2D div(Vector2D p2) {
return Vector2D(x / p2.x, y / p2.y);
}
/// Apply a 'matrix' to this vector
inline Vector2D mul(Vector2D mx, Vector2D my) {
return Vector2D(dot(mx), dot(my));
}
/// Returns the square of the length of this vector
inline double lengthSqr() const {
return x*x + y*y;
......@@ -106,7 +92,7 @@ class Vector2D {
return sqrt(lengthSqr());
}
/// Returns a normalized version of this vector
/// i.e. length() == 1
/** i.e. length() == 1 */
inline Vector2D normalized() const {
return *this / length();
}
......@@ -122,6 +108,15 @@ class Vector2D {
}
};
/// Inner product of two vectors
inline double dot(const Vector2D& a, const Vector2D& b) {
return (a.x * b.x) + (a.y * b.y);
}
/// Length of the outer product of two vectors
inline double cross(const Vector2D& a, const Vector2D& b) {
return (a.x * b.y) - (a.y * b.x);
}
/// Piecewise minimum
inline Vector2D piecewise_min(const Vector2D& a, const Vector2D& b) {
return Vector2D(
......@@ -140,6 +135,23 @@ inline Vector2D piecewise_max(const Vector2D& a, const Vector2D& b) {
inline Vector2D operator * (double a, const Vector2D& b) { return b * a; }
// ----------------------------------------------------------------------------- : Matrix2D
/// A two dimensional transformation matrix, simply two vectors
class Matrix2D {
public:
Vector2D mx, my;
inline Matrix2D() {}
inline Matrix2D(const Vector2D& mx, const Vector2D& my) : mx(mx), my(my) {}
inline Matrix2D(double a, double b, double c, double d) : mx(a,b), my(c,d) {}
};
/// vector-matrix product
inline Vector2D operator * (const Vector2D& a, const Matrix2D& m) {
return Vector2D(dot(a,m.mx), dot(a,m.my));
}
// ----------------------------------------------------------------------------- : EOF
#endif
......@@ -76,6 +76,7 @@ enum MenuID {
, ID_MODE_ROTATE
, ID_MODE_POINTS
, ID_MODE_SHAPES
, ID_MODE_SYMMETRY
, ID_MODE_PAINT
, ID_MODE_MAX
};
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment