Commit 9281a3ac authored by twanvl's avatar twanvl

Be explicit about type of angles: either Radians or Degrees.

Angles are always doubles.
Internally use radians as much as possible.
parent cec1e4e6
......@@ -129,8 +129,8 @@ void SymbolPartRotateAction::perform(bool to_undo) {
angle = -angle;
}
void SymbolPartRotateAction::rotateTo(double newAngle) {
double oldAngle = angle;
void SymbolPartRotateAction::rotateTo(Radians newAngle) {
Radians oldAngle = angle;
angle = newAngle;
// constrain?
if (constrain) {
......@@ -141,7 +141,7 @@ void SymbolPartRotateAction::rotateTo(double newAngle) {
if (oldAngle != angle) rotateBy(angle - oldAngle);
}
void SymbolPartRotateAction::rotateBy(double deltaAngle) {
void SymbolPartRotateAction::rotateBy(Radians deltaAngle) {
// Rotation 'matrix'
transform(
Matrix2D(cos(deltaAngle), -sin(deltaAngle)
......
......@@ -85,13 +85,13 @@ class SymbolPartRotateAction : public SymbolPartMatrixAction {
virtual void perform(bool to_undo);
/// Update this action to rotate to a different angle
void rotateTo(double newAngle);
void rotateTo(Radians newAngle);
/// Update this action to rotate by a deltaAngle
void rotateBy(double deltaAngle);
void rotateBy(Radians deltaAngle);
private:
double angle; ///< How much to rotate?
Radians angle; ///< How much to rotate?
public:
bool constrain; ///< Constrain movement?
};
......
......@@ -459,8 +459,8 @@ void SymmetryMoveAction::move(const Vector2D& deltaDelta) {
symmetry.handle = snap_vector(symmetry.center + original + delta, snap) - symmetry.center;
if (constrain) {
// constrain to multiples of 2pi/24 i.e. 24 stops
double angle = atan2(symmetry.handle.y, symmetry.handle.x);
double mult = (2 * M_PI) / 24;
Radians angle = atan2(symmetry.handle.y, symmetry.handle.x);
Radians mult = (2 * M_PI) / 24;
angle = floor(angle / mult + 0.5) * mult;
symmetry.handle = Vector2D(cos(angle), sin(angle)) * symmetry.handle.length();
}
......
......@@ -170,7 +170,7 @@ int Style::update(Context& ctx) {
else {int tb = int(top + bottom); top = (tb - height) / 2; bottom = (tb + height) / 2; }
// adjust rotation point
if (angle != 0 && (automatic_side & (AUTO_LEFT | AUTO_TOP))) {
double s = sin(angle * M_PI / 180), c = cos(angle * M_PI / 180);
double s = sin(deg_to_rad(angle)), c = cos(deg_to_rad(angle));
if (automatic_side & AUTO_LEFT) { // attach right corner instead of left
left = left + width * (1 - c);
top = top + width * s;
......
......@@ -101,7 +101,7 @@ class Style : public IntrusivePtrVirtualBase {
Scriptable<double> left, top; ///< Position of this field
Scriptable<double> width, height; ///< Position of this field
Scriptable<double> right, bottom; ///< Position of this field
Scriptable<int> angle; ///< Rotation of the box
Scriptable<Degrees> angle; ///< Rotation of the box
Scriptable<bool> visible; ///< Is this field visible?
CachedScriptableMask mask; ///< Mask image
......
......@@ -12,6 +12,7 @@
#include <util/prec.hpp>
#include <util/reflect.hpp>
#include <util/defaultable.hpp>
#include <util/angle.hpp>
class Game;
class StyleSheet;
......@@ -98,7 +99,7 @@ class StyleSheetSettings : public IntrusivePtrBase<StyleSheetSettings> {
// Rendering/display settings
Defaultable<double> card_zoom;
Defaultable<int> card_angle;
Defaultable<Degrees> card_angle;
Defaultable<bool> card_anti_alias;
Defaultable<bool> card_borders;
Defaultable<bool> card_draw_editing;
......
......@@ -255,7 +255,7 @@ String SymbolSymmetry::expectedName() const {
Bounds SymbolSymmetry::calculateBounds(const Vector2D& origin, const Matrix2D& m, bool is_identity) {
Bounds bounds;
// See SymbolViewer::draw
double b = 2 * handle.angle();
Radians b = 2 * handle.angle();
int copies = kind == SYMMETRY_REFLECTION ? this->copies & ~1 : this->copies;
FOR_EACH_CONST(p, parts) {
for (int i = 0 ; i < copies ; ++i) {
......
......@@ -36,7 +36,7 @@ class GeneratedImage : public ScriptValue {
mutable int width, height; ///< Width to force the image to, or 0 to keep the width of the input
///< In that case, width and height will be later set to the actual size
double zoom; ///< Zoom factor to use, when width=height=0
int angle; ///< Angle to rotate image by afterwards
Radians angle; ///< Angle to rotate image by afterwards
PreserveAspect preserve_aspect;
bool saturate;
Package* package; ///< Package to load images from
......@@ -264,13 +264,13 @@ class FlipImageVertical : public SimpleFilterImage {
/// Rotate an image
class RotateImage : public SimpleFilterImage {
public:
inline RotateImage(const GeneratedImageP& image, double angle)
inline RotateImage(const GeneratedImageP& image, Radians angle)
: SimpleFilterImage(image), angle(angle)
{}
virtual Image generate(const Options& opt) const;
virtual bool operator == (const GeneratedImage& that) const;
private:
double angle;
Radians angle;
};
// ----------------------------------------------------------------------------- : EnlargeImage
......
......@@ -16,6 +16,7 @@
#include <util/prec.hpp>
#include <util/real_point.hpp>
#include <util/angle.hpp>
#include <gfx/color.hpp>
// ----------------------------------------------------------------------------- : Resampling
......@@ -52,29 +53,15 @@ void sharp_resample_and_clip(const Image& img_in, Image& img_out, wxRect rect, i
* rect = rectangle to draw in (a rectangle somewhere around pos)
* stretch = amount to stretch in the direction of the text after drawing
*/
void draw_resampled_text(DC& dc, const RealPoint& pos, const RealRect& rect, double stretch, int angle, AColor color, const String& text, int blur_radius = 0, int repeat = 1);
void draw_resampled_text(DC& dc, const RealPoint& pos, const RealRect& rect, double stretch, Radians angle, AColor color, const String& text, int blur_radius = 0, int repeat = 1);
// scaling factor to use when drawing resampled text
extern const int text_scaling;
// ----------------------------------------------------------------------------- : Image rotation
/// Is an angle a {0,90,180,270}?
inline bool straight(int angle) { return angle % 90 == 0; }
/// Is an angle sideways (90 or 270 degrees)?
inline bool sideways(int angle) {
int a = (angle + 3600) % 180;
return (a > 45 && a < 135);
}
/// Convert radians to degrees
inline double rad_to_deg(double rad) { return rad * (180.0 / M_PI); }
/// Convert degrees to radians
inline double deg_to_rad(double deg) { return deg * (M_PI / 180.0); }
/// Rotates an image counter clockwise
Image rotate_image(const Image& image, double angle);
Image rotate_image(const Image& image, Radians angle);
/// Flip an image horizontally
Image flip_image_horizontal(const Image& image);
......
......@@ -165,7 +165,7 @@ void blur_image_alpha(Image& img) {
// Draw text by first drawing it using a larger font and then downsampling it
// optionally rotated by an angle
void draw_resampled_text(DC& dc, const RealPoint& pos, const RealRect& rect, double stretch, int angle, AColor color, const String& text, int blur_radius, int repeat) {
void draw_resampled_text(DC& dc, const RealPoint& pos, const RealRect& rect, double stretch, Radians angle, AColor color, const String& text, int blur_radius, int repeat) {
// transparent text can be ignored
if (color.alpha == 0) return;
// enlarge slightly; some fonts are larger then the GetTextExtent tells us (especially italic fonts)
......@@ -183,11 +183,11 @@ void draw_resampled_text(DC& dc, const RealPoint& pos, const RealRect& rect, dou
// now draw the text
mdc.SetFont(dc.GetFont());
mdc.SetTextForeground(*wxWHITE);
mdc.DrawRotatedText(text, xsub, ysub, angle);
mdc.DrawRotatedText(text, xsub, ysub, rad_to_deg(angle));
// get image
mdc.SelectObject(wxNullBitmap);
// step 2. sample down
double ca = fabs(cos(deg_to_rad(angle))), sa = fabs(sin(deg_to_rad(angle)));
double ca = fabs(cos(angle)), sa = fabs(sin(angle));
w += int(w * (stretch - 1) * ca); // GCC makes annoying conversion warnings if *= is used here.
h += int(h * (stretch - 1) * sa);
Image img_small(w, h, false);
......
......@@ -46,7 +46,7 @@ Image rotate_image_impl(Image img) {
// ----------------------------------------------------------------------------- : Rotations
// Function object to handle rotation
struct Rotate90 {
struct Rotate90deg {
/// Init a rotated image, where the source is w * h pixels
inline static void init(Image& img, UInt w, UInt h) {
img.Create(h, w, false);
......@@ -59,7 +59,7 @@ struct Rotate90 {
}
};
struct Rotate180 {
struct Rotate180deg {
inline static void init(Image& img, UInt w, UInt h) {
img.Create(w, h, false);
}
......@@ -70,7 +70,7 @@ struct Rotate180 {
}
};
struct Rotate270 {
struct Rotate270deg {
inline static void init(Image& img, UInt w, UInt h) {
img.Create(h, w, false);
}
......@@ -83,19 +83,15 @@ struct Rotate270 {
// ----------------------------------------------------------------------------- : Interface
double almost_equal(double x, double y) {
return fabs(x-y) < 1e-6;
}
Image rotate_image(const Image& image, double angle) {
double a = fmod(angle, 360);
if (almost_equal(a, 0)) return image;
if (almost_equal(a, 90)) return rotate_image_impl<Rotate90> (image);
if (almost_equal(a,180)) return rotate_image_impl<Rotate180>(image);
if (almost_equal(a,270)) return rotate_image_impl<Rotate270>(image);
Image rotate_image(const Image& image, Radians angle) {
double a = constrain_radians(angle);
if (is_rad0(a)) return image;
if (is_rad90(a)) return rotate_image_impl<Rotate90deg> (image);
if (is_rad180(a)) return rotate_image_impl<Rotate180deg>(image);
if (is_rad270(a)) return rotate_image_impl<Rotate270deg>(image);
else {
if (!image.HasAlpha()) const_cast<Image&>(image).InitAlpha();
return image.Rotate(angle * M_PI / 180, wxPoint(0,0));
return image.Rotate(angle, wxPoint(0,0));
}
}
......
......@@ -30,7 +30,7 @@ wxSize CardViewer::DoGetBestSize() const {
if (!stylesheet) stylesheet = set->stylesheet;
StyleSheetSettings& ss = settings.stylesheetSettingsFor(*stylesheet);
wxSize size(int(stylesheet->card_width * ss.card_zoom()), int(stylesheet->card_height * ss.card_zoom()));
if (sideways(ss.card_angle())) swap(size.x, size.y);
if (is_sideways(deg_to_rad(ss.card_angle()))) swap(size.x, size.y);
return size + ws - cs;
}
return cs;
......@@ -143,7 +143,7 @@ Rotation CardViewer::getRotation() const {
if (!stylesheet) stylesheet = set->stylesheet;
StyleSheetSettings& ss = settings.stylesheetSettingsFor(*stylesheet);
int dx = GetScrollPos(wxHORIZONTAL), dy = GetScrollPos(wxVERTICAL);
return Rotation(ss.card_angle(), stylesheet->getCardRect().move(-dx,-dy,0,0), ss.card_zoom(), 1.0, ROTATION_ATTACH_TOP_LEFT);
return Rotation(deg_to_rad(ss.card_angle()), stylesheet->getCardRect().move(-dx,-dy,0,0), ss.card_zoom(), 1.0, ROTATION_ATTACH_TOP_LEFT);
}
// ----------------------------------------------------------------------------- : Event table
......
......@@ -493,7 +493,7 @@ void PieGraph::draw(RotatedDC& dc, int current, DrawLayer layer) const {
Color fg = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT);
dc.SetPen(fg);
// draw pies
double angle = M_PI/2;
Radians angle = M_PI/2;
int i = 0;
FOR_EACH_CONST(g, axis.groups) {
// draw pie
......@@ -501,7 +501,7 @@ void PieGraph::draw(RotatedDC& dc, int current, DrawLayer layer) const {
if (g.size > 0) {
bool active = i == current;
dc.SetPen(active ? fg : lerp(fg,g.color,0.5));
double end_angle = angle - 2 * M_PI * (double)g.size / axis.total;
Radians end_angle = angle - 2 * M_PI * (double)g.size / axis.total;
dc.DrawEllipticArc(pie_pos, active ? pie_size_large : pie_size, end_angle, angle);
angle = end_angle;
}
......@@ -510,7 +510,7 @@ void PieGraph::draw(RotatedDC& dc, int current, DrawLayer layer) const {
// draw spokes
if (axis.groups.size() > 1) {
int i = 0;
double angle = M_PI/2;
Radians angle = M_PI/2;
FOR_EACH_CONST(g, axis.groups) {
if (true) {
int i2 = (i - 1 + (int)axis.groups.size()) % (int)axis.groups.size();
......@@ -539,7 +539,7 @@ int PieGraph::findItem(const RealPoint& pos, const RealRect& screen_rect, bool t
double pos_angle = atan2(-delta.y, delta.x) - M_PI/2; // in range [-pi..pi]
if (pos_angle < 0) pos_angle += 2 * M_PI;
// find angle
double angle = 2 * M_PI;
Radians angle = 2 * M_PI;
int i = 0;
FOR_EACH_CONST(g, axis.groups) {
angle -= 2 * M_PI * (double)g.size / axis.total;
......@@ -705,14 +705,14 @@ void ScatterPieGraph::draw(RotatedDC& dc, const vector<int>& current, DrawLayer
RealSize radius_s(radius,radius);
RealPoint center(screen_rect.left() + (x+0.5) * size.width + 0.5, screen_rect.bottom() - (y+0.5) * size.height + 0.5);
// draw pie slices
double angle = 0;
Radians angle = 0;
size_t j = 0;
FOR_EACH(g, axis3.groups) {
UInt val = values3D[i * axis3.groups.size() + j++];
if (val > 0) {
dc.SetBrush(g.color);
dc.SetPen(active ? fg : lerp(fg,g.color,0.5));
double end_angle = angle + 2 * M_PI * (double)val / value;
Radians end_angle = angle + 2 * M_PI * (double)val / value;
dc.DrawEllipticArc(center, radius_s, angle, end_angle);
angle = end_angle;
}
......
......@@ -38,7 +38,7 @@ void NativeLookEditor::drawViewer(RotatedDC& dc, ValueViewer& v) {
if (!e || e->drawLabel()) {
// draw control border and box
Style& s = *v.getStyle();
draw_control_box(this, dc.getDC(), dc.trRectStraight(s.getInternalRect().grow(1)), current_editor == e, e != nullptr);
draw_control_box(this, dc.getDC(), dc.trRectToBB(s.getInternalRect().grow(1)), current_editor == e, e != nullptr);
// draw label
dc.SetFont(*wxNORMAL_FONT);
dc.SetTextForeground(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNTEXT));
......
......@@ -39,7 +39,7 @@ class TextBufferDC : public wxMemoryDC {
TextBufferDC(int width, int height, bool buffer_text);
virtual void DoDrawText(const String& str, int x, int y);
virtual void DoDrawRotatedText(const String& str, int x, int y, double angle);
virtual void DoDrawRotatedText(const String& str, int x, int y, Radians angle);
/// Copy the contents of the DC to a target device, this DC becomes invalid
void drawToDevice(DC& dc, int x = 0, int y = 0);
......@@ -51,10 +51,10 @@ class TextBufferDC : public wxMemoryDC {
Color color;
int x, y;
String text;
double angle;
Radians angle;
double user_scale_x, user_scale_y;
TextDraw(wxFont font, Color color, double user_scale_x, double user_scale_y, int x, int y, String text, double angle = 0)
TextDraw(wxFont font, Color color, double user_scale_x, double user_scale_y, int x, int y, String text, Radians angle = 0)
: font(font), color(color), x(x), y(y), text(text), angle(angle), user_scale_x(user_scale_x), user_scale_y(user_scale_y)
{}
};
......@@ -83,13 +83,13 @@ void TextBufferDC::DoDrawText(const String& str, int x, int y) {
wxMemoryDC::DoDrawText(str,x,y);
}
}
void TextBufferDC::DoDrawRotatedText(const String& str, int x, int y, double angle) {
void TextBufferDC::DoDrawRotatedText(const String& str, int x, int y, Radians angle) {
if (buffer_text) {
double usx,usy;
GetUserScale(&usx, &usy);
text.push_back( intrusive(new TextDraw(GetFont(), GetTextForeground(), usx, usy, x, y, str, angle)) );
} else {
wxMemoryDC::DoDrawRotatedText(str,x,y,angle);
wxMemoryDC::DoDrawRotatedText(str,x,y,rad_to_deg(angle));
}
}
......@@ -104,8 +104,8 @@ void TextBufferDC::drawToDevice(DC& dc, int x, int y) {
dc.SetUserScale(usx * t->user_scale_x, usx * t->user_scale_y);
dc.SetFont (t->font);
dc.SetTextForeground(t->color);
if (t->angle) {
dc.DrawRotatedText(t->text, t->x + x, t->y + y, t->angle);
if (!is_rad0(t->angle)) {
dc.DrawRotatedText(t->text, t->x + x, t->y + y, rad_to_deg(t->angle));
} else {
dc.DrawText(t->text, t->x + x, t->y + y);
}
......
......@@ -14,6 +14,7 @@
#include <gui/about_window.hpp> // for HoverButton
#include <gui/update_checker.hpp>
#include <gui/icon_menu.hpp>
#include <gui/drop_down_list.hpp>
#include <gui/util.hpp>
#include <data/set.hpp>
#include <data/game.hpp>
......@@ -34,6 +35,25 @@ DECLARE_TYPEOF_COLLECTION(AddCardsScriptP);
#define HAVE_TOOLBAR_DROPDOWN_MENU 1
#endif
// ----------------------------------------------------------------------------- : DropDownMRUList
/// A drop down list of recent choices, for autocomplete
class DropDownMRUList : public DropDownList {
public:
DropDownMRUList(Window* parent, vector<String> const& choices)
: DropDownList(parent)
, choices(choices)
{}
vector<String> choices;
protected:
virtual size_t selection() const { return NO_SELECTION; }
virtual size_t itemCount() const { return choices.size(); }
virtual String itemText(size_t item) const { return choices.at(item); }
virtual void select(size_t item);
};
// ----------------------------------------------------------------------------- : FilterControl
/// Text control that forwards focus events to the parent
......@@ -467,7 +487,7 @@ void CardsPanel::onCommand(int id) {
case ID_CARD_ROTATE_0: case ID_CARD_ROTATE_90: case ID_CARD_ROTATE_180: case ID_CARD_ROTATE_270: {
StyleSheetSettings& ss = settings.stylesheetSettingsFor(set->stylesheetFor(card_list->getCard()));
ss.card_angle.assign(
id == ID_CARD_ROTATE ? (ss.card_angle() + 90) % 360
id == ID_CARD_ROTATE ? sane_fmod(ss.card_angle() + 90, 360)
: id == ID_CARD_ROTATE_0 ? 0
: id == ID_CARD_ROTATE_90 ? 90
: id == ID_CARD_ROTATE_180 ? 180
......
......@@ -258,16 +258,18 @@ void StatDimensionList::drawItem(DC& dc, int x, int y, size_t item) {
RealPoint pos = align_in_rect(ALIGN_MIDDLE_LEFT, size, rect);
dc.DrawText(str, (int)pos.x, (int)pos.y);
// draw selection icon
for (size_t j = 1 ; j <= prefered_dimension_count ; ++j) {
for (size_t j = 1 ; j <= dimensions.size() ; ++j) {
bool prefered = j <= prefered_dimension_count;
if (isSelected(item,j)) {
// TODO: different icons for different dimensions
/*
int cx = x + columns[j].offset.x + columns[j].size.x/2;
int cy = y + columns[j].offset.y + columns[j].size.y/2;
*/
int cx = x + subcolumns[j].offset.x + subcolumns[j].size.x/2;
int cy = y + subcolumns[j].offset.y + subcolumns[j].size.y/2;
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT));
dc.SetBrush(prefered ? wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT)
: lerp(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT),wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW),0.5));
dc.DrawCircle(cx,cy,6);
*/
}
}
}
......
......@@ -31,12 +31,12 @@ SymbolSelectEditor::SymbolSelectEditor(SymbolControl* control, bool rotate)
// Load resource images
Image rot = load_resource_image(_("handle_rotate"));
handleRotateTL = wxBitmap(rot);
handleRotateTR = wxBitmap(rotate_image(rot,90));
handleRotateBR = wxBitmap(rotate_image(rot,180));
handleRotateBL = wxBitmap(rotate_image(rot,270));
handleRotateTR = wxBitmap(rotate_image(rot,rad90));
handleRotateBR = wxBitmap(rotate_image(rot,rad180));
handleRotateBL = wxBitmap(rotate_image(rot,rad270));
Image shear = load_resource_image(_("handle_shear_x"));
handleShearX = wxBitmap(shear);
handleShearY = wxBitmap(rotate_image(shear,90));
handleShearY = wxBitmap(rotate_image(shear,rad90));
handleCenter = wxBitmap(load_resource_image(_("handle_center")));
// Make sure all parts have updated bounds
getSymbol()->updateBounds();
......@@ -353,7 +353,7 @@ void SymbolSelectEditor::onMouseDrag (const Vector2D& from, const Vector2D& to,
scaleAction->move(dMin, dMax);
} else if (rotateAction) {
// rotate the selected parts
double angle = angleTo(to);
Radians angle = angleTo(to);
rotateAction->constrain = ev.ControlDown();
rotateAction->rotateTo(startAngle - angle);
} else if (shearAction) {
......
......@@ -84,7 +84,7 @@ class SymbolSelectEditor : public SymbolEditorBase {
CLICK_TOGGLE, // same selection, not moved -> switch to rotate mode
} click_mode;
// At what angle is the handle we started draging for rotation
double startAngle;
Radians startAngle;
// what side are we dragging/rotating on?
int scaleX, scaleY;
// have we dragged?
......@@ -110,7 +110,7 @@ class SymbolSelectEditor : public SymbolEditorBase {
bool onAnyHandle(const Vector2D& mpos, int* dxOut, int* dyOut);
/// Angle between center and pos
double angleTo(const Vector2D& pos);
Radians angleTo(const Vector2D& pos);
/// Update minV and maxV to be the bounding box of the selected_parts
/// Updates center to be the rotation center of the parts
......
......@@ -297,7 +297,7 @@ void ChoiceValueEditor::onLoseFocus() {
void ChoiceValueEditor::draw(RotatedDC& dc) {
ChoiceValueViewer::draw(dc);
if (nativeLook()) {
draw_drop_down_arrow(&editor(), dc.getDC(), dc.trRectStraight(style().getInternalRect().grow(1)), drop_down->IsShown());
draw_drop_down_arrow(&editor(), dc.getDC(), dc.trRectToBB(style().getInternalRect().grow(1)), drop_down->IsShown());
}
}
void ChoiceValueEditor::determineSize(bool) {
......
......@@ -88,7 +88,7 @@ class DropDownChoiceListBase : public DropDownList {
// ----------------------------------------------------------------------------- : DropDownChoiceList
/// A drop down list of color choices
/// A drop down list of choices
class DropDownChoiceList : public DropDownChoiceListBase {
public:
DropDownChoiceList(Window* parent, bool is_submenu, ValueViewer& cve, ChoiceField::ChoiceP group);
......
......@@ -142,7 +142,7 @@ void ColorValueEditor::onLoseFocus() {
void ColorValueEditor::draw(RotatedDC& dc) {
ColorValueViewer::draw(dc);
if (nativeLook()) {
draw_drop_down_arrow(&editor(), dc.getDC(), dc.trRectStraight(dc.getInternalRect().grow(1)), drop_down->IsShown());
draw_drop_down_arrow(&editor(), dc.getDC(), dc.trRectToBB(dc.getInternalRect().grow(1)), drop_down->IsShown());
}
}
void ColorValueEditor::determineSize(bool) {
......
......@@ -103,7 +103,7 @@ void PackageChoiceValueEditor::onLoseFocus() {
void PackageChoiceValueEditor::draw(RotatedDC& dc) {
PackageChoiceValueViewer::draw(dc);
if (nativeLook()) {
draw_drop_down_arrow(&editor(), dc.getDC(), dc.trRectStraight(style().getInternalRect().grow(1)), drop_down && drop_down->IsShown());
draw_drop_down_arrow(&editor(), dc.getDC(), dc.trRectToBB(style().getInternalRect().grow(1)), drop_down && drop_down->IsShown());
}
}
void PackageChoiceValueEditor::determineSize(bool) {
......
......@@ -717,8 +717,8 @@ wxCursor TextValueEditor::cursor(const RealPoint& pos) const {
hovered_words = p.get();
const_cast<TextValueEditor*>(this)->redrawWordListIndicators();
}
int angle = viewer.getRotation().getAngle() + style().angle;
if (sideways(angle)) { // 90 or 270 degrees
Radians angle = viewer.getRotation().getAngle() + deg_to_rad(style().angle);
if (is_sideways(angle)) { // 90 or 270 degrees
if (!rotated_ibeam.Ok()) {
rotated_ibeam = wxCursor(load_resource_cursor(_("rot_text")));
}
......@@ -1248,7 +1248,7 @@ bool TextValueEditor::search(FindInfo& find, bool from_start) {
void TextValueEditor::determineSize(bool force_fit) {
if (!nativeLook()) return;
style().angle = 0; // no rotation in nativeLook
style().angle = 0; // force no rotation in nativeLook
if (scrollbar) {
// muliline, determine scrollbar size
Rotation rot = viewer.getRotation();
......
......@@ -292,9 +292,10 @@ void MSE::HandleEvent(wxEvtHandler *handler, wxEventFunction func, wxEvent& even
// ----------------------------------------------------------------------------- : Events
int MSE::FilterEvent(wxEvent& ev) {
if (ev.GetEventType() == wxEVT_MOUSE_CAPTURE_LOST) {
/*if (ev.GetEventType() == wxEVT_MOUSE_CAPTURE_LOST) {
return 1;
} else {
return -1;
}
}*/
return -1;
}
......@@ -2551,6 +2551,10 @@
<Filter
Name="aux"
>
<File
RelativePath=".\util\angle.hpp"
>
</File>
<File
RelativePath=".\util\atomic.hpp"
>
......
......@@ -116,7 +116,7 @@ Context& DataViewer::getContext() const {
Rotation DataViewer::getRotation() const {
if (!stylesheet) stylesheet = set->stylesheet;
StyleSheetSettings& ss = settings.stylesheetSettingsFor(*stylesheet);
return Rotation(ss.card_angle(), stylesheet->getCardRect(), ss.card_zoom(), 1.0, ROTATION_ATTACH_TOP_LEFT);
return Rotation(deg_to_rad(ss.card_angle()), stylesheet->getCardRect(), ss.card_zoom(), 1.0, ROTATION_ATTACH_TOP_LEFT);
}
Package& DataViewer::getStylePackage() const {
......
......@@ -151,7 +151,7 @@ void SymbolViewer::combineSymbolPart(DC& dc, const SymbolPart& part, bool& paint
}
} else if (const SymbolSymmetry* s = part.isSymbolSymmetry()) {
// Draw all parts, in reverse order (bottom to top), also draw rotated copies
double b = 2 * s->handle.angle();
Radians b = 2 * s->handle.angle();
Matrix2D old_m = multiply;
Vector2D old_o = origin;
int copies = s->kind == SYMMETRY_REFLECTION ? s->copies / 2 * 2 : s->copies;
......@@ -345,11 +345,11 @@ void SymbolViewer::highlightPart(DC& dc, const SymbolSymmetry& sym, HighlightSty
// center
RealPoint center = rotation.tr(sym.center);
// draw 'spokes'
double angle = atan2(sym.handle.y, sym.handle.x);
Radians angle = atan2(sym.handle.y, sym.handle.x);
dc.SetPen(wxPen(color, sym.kind == SYMMETRY_ROTATION ? 1 : 3));
int copies = sym.kind == SYMMETRY_REFLECTION ? sym.copies / 2 * 2 : sym.copies;
for (int i = 0; i < copies ; ++i) {
double a = angle + (i + 0.5) * 2 * M_PI / copies;
Radians a = angle + (i + 0.5) * 2 * M_PI / copies;
Vector2D dir(cos(a), sin(a));
Vector2D dir2 = rotation.tr(sym.center + 2 * dir);
dc.DrawLine(int(center.x), int(center.y), int(dir2.x), int(dir2.y));
......
......@@ -19,7 +19,7 @@ void ImageValueViewer::draw(RotatedDC& dc) {
DrawWhat what = viewer.drawWhat(this);
// reset?
int w = max(0,(int)dc.trX(style().width)), h = max(0,(int)dc.trY(style().height));
int a = dc.trAngle(0); //% TODO : Add getAngle()?
Radians a = dc.getAngle();
const AlphaMask& alpha_mask = getMask(w,h);
if (bitmap.Ok() && (a != angle || size.width != w || size.height != h)) {
bitmap = Bitmap();
......@@ -46,7 +46,7 @@ void ImageValueViewer::draw(RotatedDC& dc) {
is_default = true;
if (what & DRAW_EDITING) {
bitmap = imagePlaceholder(dc, w, h, image, what & DRAW_EDITING);
if (alpha_mask.isLoaded() || a) {
if (alpha_mask.isLoaded() || !is_rad0(a)) {
image = bitmap.ConvertToImage(); // we need to convert back to an image
} else {
image = Image();
......@@ -57,7 +57,7 @@ void ImageValueViewer::draw(RotatedDC& dc) {
if (!image.Ok() && !bitmap.Ok() && style().width > 40) {
// placeholder bitmap
bitmap = imagePlaceholder(dc, w, h, wxNullImage, what & DRAW_EDITING);
if (alpha_mask.isLoaded() || a) {
if (alpha_mask.isLoaded() || !is_rad0(a)) {
// we need to convert back to an image
image = bitmap.ConvertToImage();
}
......
......@@ -29,8 +29,8 @@ class ImageValueViewer : public ValueViewer {
private:
Bitmap bitmap; ///< Cached bitmap
RealSize size; ///< Size of cached bitmap
int angle; ///< Angle of cached bitmap
int is_default; ///< Is the default placeholder image used?
Radians angle; ///< Angle of cached bitmap
bool is_default; ///< Is the default placeholder image used?
/// Generate a placeholder image
static Bitmap imagePlaceholder(const Rotation& rot, UInt w, UInt h, const Image& background, bool editing);
......
......@@ -36,7 +36,7 @@ RealRect ValueViewer::boundingBox() const {
}
Rotation ValueViewer::getRotation() const {
return Rotation(getStyle()->angle, getStyle()->getExternalRect(), 1.0, getStretch());
return Rotation(deg_to_rad(getStyle()->angle), getStyle()->getExternalRect(), 1.0, getStretch());
}
bool ValueViewer::setFieldBorderPen(RotatedDC& dc) {
......
......@@ -131,8 +131,8 @@ SCRIPT_FUNCTION(flip_vertical) {
SCRIPT_FUNCTION(rotate) {
SCRIPT_PARAM_C(GeneratedImageP, input);
SCRIPT_PARAM_N(double, _("angle"), angle);
return intrusive(new RotateImage(input,angle));
SCRIPT_PARAM_N(Degrees, _("angle"), angle);
return intrusive(new RotateImage(input,deg_to_rad(angle)));
}
SCRIPT_FUNCTION(drop_shadow) {
......
......@@ -125,11 +125,13 @@ void CachedScriptableImage::generateCached(const GeneratedImage::Options& option
}
} else {
// image
if (cached_i.Ok() && (options.angle - cached_angle + 360) % 90 == 0) {
Radians relative_rotation = options.angle + rad360 - cached_angle;
if (cached_i.Ok() && is_straight(relative_rotation)) {
// we need only an {0,90,180,270} degree rotation compared to the cached one, this doesn't reduce image quality
if ((w_ok && h_ok) || (options.preserve_aspect == ASPECT_FIT && (w_ok || h_ok))) { // only one dimension has to fit when fitting
if (options.angle != cached_angle) {
// rotate cached image
cached_i = rotate_image(cached_i, options.angle - cached_angle + 360);
cached_i = rotate_image(cached_i, relative_rotation);
cached_angle = options.angle;
}
*image = cached_i;
......@@ -137,8 +139,8 @@ void CachedScriptableImage::generateCached(const GeneratedImage::Options& option
}
}
}
// hack: temporarily set angle to 0, do actual rotation after applying mask
int a = options.angle;
// hack(part1): temporarily set angle to 0, do actual rotation after applying mask
Radians a = options.angle;
const_cast<GeneratedImage::Options&>(options).angle = 0;
// generate
cached_i = generate(options);
......@@ -153,7 +155,7 @@ void CachedScriptableImage::generateCached(const GeneratedImage::Options& option
mask->get(mask_opts).setAlpha(cached_i);
}
if (options.angle != 0) {
// hack(pt2) do the actual rotation now
// hack(part2) do the actual rotation now
cached_i = rotate_image(cached_i, options.angle);
}
if (*combine <= COMBINE_NORMAL) {
......
......@@ -105,7 +105,7 @@ class CachedScriptableImage : public ScriptableImage {
Image cached_i; ///< The cached image
Bitmap cached_b; ///< *or* the cached bitmap
RealSize cached_size; ///< The size of the image before rotating
int cached_angle;
Radians cached_angle;
};
// ----------------------------------------------------------------------------- : CachedScriptableMask
......
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2010 Twan van Laarhoven and Sean Hunt |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_UTIL_ANGLE
#define HEADER_UTIL_ANGLE
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
// ----------------------------------------------------------------------------- : Degrees & radians
typedef double Degrees;
typedef double Radians;
/// Convert radians to degrees
inline Degrees rad_to_deg(Radians rad) { return rad * (180.0 / M_PI); }
/// Convert degrees to radians
inline Radians deg_to_rad(Degrees deg) { return deg * (M_PI / 180.0); }
// ----------------------------------------------------------------------------- : Angle constants
const Radians rad0 = 0;
const Radians rad45 = 0.25*M_PI;
const Radians rad90 = 0.5*M_PI;
const Radians rad180 = M_PI;
const Radians rad270 = 1.5*M_PI;
const Radians rad360 = 2.0*M_PI;
/// Are two floating point numbers equal up to a small epsilon?
inline bool almost_equal(double x, double y) {
return fabs(x-y) < 1e-10;
}
inline bool is_rad0(double x) {
return almost_equal(x,0) || almost_equal(x,rad360);
}
inline bool is_rad90(double x) {
return almost_equal(x,rad90);
}
inline bool is_rad180(double x) {
return almost_equal(x,rad180);
}
inline bool is_rad270(double x) {
return almost_equal(x,rad270);
}
// ----------------------------------------------------------------------------- : Angle functions
// mod as it should be: answer in range [0..m)
inline double sane_fmod(double x, double m) {
double ans = fmod(x,m);
if (ans < 0) return ans + m;
else return ans;
}
// constrain an angle to [0..2pi)
inline Radians constrain_radians(Radians angle) {
return sane_fmod(angle, 2*M_PI);
}
/// Is an angle a multiple of 90 degrees?
inline bool is_straight(Radians angle) {
return almost_equal(sane_fmod(angle+rad45,rad90), rad45);
}
/// Is an angle sideways (i.e. closer to 90 or 270 degrees than to 0 or 180 degrees)?
inline bool is_sideways(Radians angle) {
double a = sane_fmod(angle,M_PI);
return (a > 0.25*M_PI && a < 0.75*M_PI);
}
// ----------------------------------------------------------------------------- : EOF
#endif
This diff is collapsed.
......@@ -33,7 +33,7 @@ class Rotation {
/** with the given rectangle of external coordinates and a given rotation angle and zoom factor.
* if is_internal then the rect gives the internal coordinates, its origin should be (0,0)
*/
Rotation(int angle, const RealRect& rect = RealRect(0,0,0,0), double zoom = 1.0, double strectch = 1.0, RotationFlags flags = ROTATION_NORMAL);
Rotation(Radians angle = 0, const RealRect& rect = RealRect(0,0,0,0), double zoom = 1.0, double strectch = 1.0, RotationFlags flags = ROTATION_NORMAL);
/// Change the zoom factor
inline void setZoom(double z) { zoomX = zoomY = z; }
......@@ -44,7 +44,7 @@ class Rotation {
/// Stretch factor
inline double getStretch() const { return zoomX / zoomY; }
/// Get the angle
inline int getAngle() const { return angle; }
inline Radians getAngle() const { return angle; }
/// Change the origin
inline void setOrigin(const RealPoint& o) { origin = o; }
......@@ -67,7 +67,7 @@ class Rotation {
inline RealSize trS(const RealSize& s) const { return RealSize(s.width * zoomX, s.height * zoomY); }
/// Translate an angle
inline int trAngle(int a) { return (angle + a) % 360; }
inline Radians trAngle(Radians a) { return constrain_radians(angle + a); }
/// Translate a single point
RealPoint tr(const RealPoint& p) const;
......@@ -81,12 +81,9 @@ class Rotation {
RealSize trSize(const RealSize& s) const;
/// Translate a single size, returns the bounding box size (non-negative)
RealSize trSizeToBB(const RealSize& s) const;
/// Translate a rectangle, returns the bounding box
/* //%%the size of the result may be negative*/
/// Translate a rectangle, returns the bounding box, the size will be non-negative
RealRect trRectToBB(const RealRect& r) const;
/// Translate a rectangle, can only be used when not rotating
RealRect trRectStraight(const RealRect& r) const;
/// Translate a rectangle into a region (supports rotation
/// Translate a rectangle into a region (supports rotation)
wxRegion trRectToRegion(const RealRect& rect) const;
/// Translate a size or length back to internal 'coordinates'
......@@ -102,7 +99,7 @@ class Rotation {
RealSize trInv(const RealSize& p) const;
protected:
int angle; ///< The angle of rotation in degrees (counterclockwise)
Radians angle; ///< The angle of rotation in radians (counterclockwise)
RealSize size; ///< Size of the rectangle, in internal coordinates
RealPoint origin; ///< tr(0,0)
double zoomX; ///< Zoom factor, zoom = 2.0 means that 1 internal = 2 external
......@@ -110,16 +107,6 @@ class Rotation {
friend class Rotater;
/// Is the x axis 'reversed' (after turning sideways)?
inline bool revX() const { return angle >= 180; }
/// Is the y axis 'reversed' (after turning sideways)?
inline bool revY() const { return angle == 90 || angle == 180; }
/// Is the rotation 'simple', i.e. a multiple of 90 degrees?
inline bool straight() const { return ::straight(angle); }
/// Is the rotation sideways (90 or 270 degrees)?
// Note: angle & 2 == 0 for angle in {0, 180} and != 0 for angle in {90, 270)
inline bool sideways() const { return (angle & 2) != 0; }
/// Determine the top-left corner of the bounding box around the rotated box s (in external coordinates)
RealPoint boundingBoxCorner(const RealSize& s) const;
};
......@@ -165,7 +152,7 @@ enum RenderQuality {
*/
class RotatedDC : public Rotation {
public:
RotatedDC(DC& dc, int angle, const RealRect& rect, double zoom, RenderQuality quality, RotationFlags flags = ROTATION_NORMAL);
RotatedDC(DC& dc, Radians angle, const RealRect& rect, double zoom, RenderQuality quality, RotationFlags flags = ROTATION_NORMAL);
RotatedDC(DC& dc, const Rotation& rotation, RenderQuality quality);
// --------------------------------------------------- : Drawing
......@@ -190,9 +177,9 @@ class RotatedDC : public Rotation {
void DrawCircle(const RealPoint& center, double radius);
void DrawEllipse(const RealPoint& center, const RealSize& size);
/// Draw an arc of an ellipse, angles are in radians
void DrawEllipticArc(const RealPoint& center, const RealSize& size, double start, double end);
void DrawEllipticArc(const RealPoint& center, const RealSize& size, Radians start, Radians end);
/// Draw spokes of an ellipse
void DrawEllipticSpoke(const RealPoint& center, const RealSize& size, double start);
void DrawEllipticSpoke(const RealPoint& center, const RealSize& size, Radians start);
// Fill the dc with the color of the current brush
void Fill();
......
......@@ -10,6 +10,7 @@
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <util/angle.hpp>
#include <limits>
// ----------------------------------------------------------------------------- : Rounding
......@@ -100,7 +101,7 @@ class Vector2D {
return *this / length();
}
/// Angle between this vector and the x axis
inline double angle() const {
inline Radians angle() const {
return atan2(y,x);
}
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment