Commit 67c0e51f authored by twanvl's avatar twanvl

Symbol editor now has constraints on selection, but part list allows selection inside groups.

Added logical 'xor' operator for scripting.
parent b4d89e6a
......@@ -105,6 +105,7 @@ void SymbolPartMatrixAction::transform(SymbolPart& part, const Matrix2D& m) {
// bounds change after transforming
s->calculateBounds();
} else if (SymbolSymmetry* s = part.isSymbolSymmetry()) {
s->center = (s->center - center) * m + center;
s->handle = s->handle * m;
} else if (SymbolGroup* g = part.isSymbolGroup()) {
FOR_EACH(p, g->parts) {
......@@ -280,7 +281,8 @@ void SymbolPartScaleAction::transformPart(SymbolPart& part) {
pnt->delta_after = pnt->delta_after .mul(scale);
}
} else if (SymbolSymmetry* s = part.isSymbolSymmetry()) {
throw "TODO";
transform(s->center);
s->handle.mul(new_size.div(old_size));
} else if (SymbolGroup* g = part.isSymbolGroup()) {
FOR_EACH(p, g->parts) {
transformPart(*p);
......@@ -450,8 +452,9 @@ void DuplicateSymbolPartsAction::getParts(set<SymbolPartP>& parts) {
// ----------------------------------------------------------------------------- : Reorder symbol parts
ReorderSymbolPartsAction::ReorderSymbolPartsAction(Symbol& symbol, size_t old_position, size_t new_position)
: symbol(symbol), old_position(old_position), new_position(new_position)
ReorderSymbolPartsAction::ReorderSymbolPartsAction(SymbolGroup& old_parent, size_t old_position, SymbolGroup& new_parent, size_t new_position)
: old_parent(&old_parent), new_parent(&new_parent)
, old_position(old_position), new_position(new_position)
{}
String ReorderSymbolPartsAction::getName(bool to_undo) const {
......@@ -459,31 +462,58 @@ String ReorderSymbolPartsAction::getName(bool to_undo) const {
}
void ReorderSymbolPartsAction::perform(bool to_undo) {
assert(old_position < symbol.parts.size());
assert(new_position < symbol.parts.size());
SymbolPartP part = symbol.parts.at(old_position);
symbol.parts.erase( symbol.parts.begin() + old_position);
symbol.parts.insert(symbol.parts.begin() + new_position, part);
// remove from old
assert(old_position < old_parent->parts.size());
SymbolPartP part = old_parent->parts.at(old_position);
old_parent->parts.erase( old_parent->parts.begin() + old_position);
// add to new
assert(new_position <= new_parent->parts.size());
new_parent->parts.insert(new_parent->parts.begin() + new_position, part);
// next time the other way around
swap(old_parent, new_parent);
swap(old_position, new_position);
}
UngroupReorderSymbolPartsAction::UngroupReorderSymbolPartsAction(SymbolGroup& group_parent, size_t group_pos, SymbolGroup& target_parent, size_t target_pos)
: group_parent(group_parent), group_pos(group_pos)
, target_parent(target_parent), target_pos(target_pos)
{
group = dynamic_pointer_cast<SymbolGroup>(group_parent.parts.at(group_pos));
assert(group);
}
String UngroupReorderSymbolPartsAction::getName(bool to_undo) const {
return _ACTION_("reorder parts");
}
void UngroupReorderSymbolPartsAction::perform(bool to_undo) {
if (!to_undo) {
group_parent.parts.erase(group_parent.parts.begin() + group_pos);
target_parent.parts.insert(target_parent.parts.begin() + target_pos, group->parts.begin(), group->parts.end());
} else {
target_parent.parts.erase(target_parent.parts.begin() + target_pos, target_parent.parts.begin() + target_pos + group->parts.size());
group_parent.parts.insert(group_parent.parts.begin() + group_pos, group);
}
}
// ----------------------------------------------------------------------------- : Group symbol parts
GroupSymbolPartsActionBase::GroupSymbolPartsActionBase(Symbol& symbol)
: symbol(symbol)
GroupSymbolPartsActionBase::GroupSymbolPartsActionBase(SymbolGroup& root)
: root(root)
{}
void GroupSymbolPartsActionBase::perform(bool to_undo) {
swap(symbol.parts, old_part_list);
swap(root.parts, old_part_list);
}
GroupSymbolPartsAction::GroupSymbolPartsAction(Symbol& symbol, const set<SymbolPartP>& parts)
: GroupSymbolPartsActionBase(symbol)
GroupSymbolPartsAction::GroupSymbolPartsAction(SymbolGroup& root, const set<SymbolPartP>& parts, const SymbolGroupP& group)
: GroupSymbolPartsActionBase(root)
{
// group parts in the old parts list
bool done = false;
SymbolGroupP group(new SymbolGroup);
group->name = _("Group");
FOR_EACH(p, symbol.parts) {
FOR_EACH(p, root.parts) {
assert(p != group);
if (parts.find(p) != parts.end()) {
// add to group instead
group->parts.push_back(p);
......@@ -502,11 +532,11 @@ String GroupSymbolPartsAction::getName(bool to_undo) const {
return _ACTION_("group parts");
}
UngroupSymbolPartsAction::UngroupSymbolPartsAction(Symbol& symbol, const set<SymbolPartP>& parts)
: GroupSymbolPartsActionBase(symbol)
UngroupSymbolPartsAction::UngroupSymbolPartsAction(SymbolGroup& root, const set<SymbolPartP>& parts)
: GroupSymbolPartsActionBase(root)
{
// break up the parts in the old parts list
FOR_EACH(p, symbol.parts) {
FOR_EACH(p, root.parts) {
if (parts.find(p) != parts.end() && p->isSymbolGroup()) {
// break up the group
SymbolGroup* g = p->isSymbolGroup();
......
......@@ -240,36 +240,52 @@ class DuplicateSymbolPartsAction : public SymbolPartListAction {
/// Change the position of a part in a symbol, by moving a part.
class ReorderSymbolPartsAction : public SymbolPartListAction {
public:
ReorderSymbolPartsAction(Symbol& symbol, size_t old_position, size_t new_position);
ReorderSymbolPartsAction(SymbolGroup& old_parent, size_t old_position, SymbolGroup& new_parent, size_t new_position);
virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo);
private:
Symbol& symbol; ///< Symbol to swap the parts in
SymbolGroup* old_parent, *new_parent;///< Parents to move from and to
public:
size_t old_position, new_position; ///< Positions to move from and to
};
/// Break up a single group, and put its contents at a specific position
class UngroupReorderSymbolPartsAction : public SymbolPartListAction {
public:
/// Remove all the given groups
UngroupReorderSymbolPartsAction(SymbolGroup& group_parent, size_t group_pos, SymbolGroup& target_parent, size_t target_pos);
virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo);
private:
SymbolGroup& group_parent;
size_t group_pos;
SymbolGroupP group; ///< Group to destroy
SymbolGroup& target_parent;
size_t target_pos;
};
// ----------------------------------------------------------------------------- : Group symbol parts
/// Group multiple symbol parts together
class GroupSymbolPartsActionBase : public SymbolPartListAction {
public:
GroupSymbolPartsActionBase(Symbol& symbol);
GroupSymbolPartsActionBase(SymbolGroup& root);
virtual void perform(bool to_undo);
protected:
Symbol& symbol; ///< Symbol to group stuff in
SymbolGroup& root; ///< Symbol or group to group stuff in
vector<SymbolPartP> old_part_list; ///< Old part list of the symbol
};
/// Group multiple symbol parts together
class GroupSymbolPartsAction : public GroupSymbolPartsActionBase {
public:
GroupSymbolPartsAction(Symbol& symbol, const set<SymbolPartP>& parts);
GroupSymbolPartsAction(SymbolGroup& root, const set<SymbolPartP>& parts, const SymbolGroupP& group);
virtual String getName(bool to_undo) const;
};
......@@ -277,11 +293,11 @@ class GroupSymbolPartsAction : public GroupSymbolPartsActionBase {
/// Break up one or more SymbolGroups
class UngroupSymbolPartsAction : public GroupSymbolPartsActionBase {
public:
UngroupSymbolPartsAction(Symbol& symbol, const set<SymbolPartP>& groups);
/// Remove all the given groups
UngroupSymbolPartsAction(SymbolGroup& root, const set<SymbolPartP>& groups);
virtual String getName(bool to_undo) const;
};
// ----------------------------------------------------------------------------- : EOF
#endif
......@@ -204,7 +204,12 @@ String SymbolSymmetry::typeName() const {
}
SymbolPartP SymbolSymmetry::clone() const {
return new_intrusive1<SymbolSymmetry>(*this);
SymbolSymmetryP part(new SymbolSymmetry(*this));
// also clone the parts inside
FOR_EACH(p, part->parts) {
p = p->clone();
}
return part;
}
IMPLEMENT_REFLECTION(SymbolSymmetry) {
......@@ -213,20 +218,16 @@ IMPLEMENT_REFLECTION(SymbolSymmetry) {
REFLECT(copies);
REFLECT(center);
REFLECT(handle);
// Fixes after reading
REFLECT_IF_READING {
if (name.empty()) {
if (kind == SYMMETRY_REFLECTION) {
name = _("Mirror");
} else {
name = _("Symmetry");
}
}
}
REFLECT(parts);
REFLECT_IF_READING calculateBoundsNonRec();
}
// ----------------------------------------------------------------------------- : SymbolGroup
SymbolGroup::SymbolGroup() {
name = capitalize(_TYPE_("group"));
}
String SymbolGroup::typeName() const {
return _("group");
}
......@@ -240,6 +241,14 @@ SymbolPartP SymbolGroup::clone() const {
return part;
}
bool SymbolGroup::isAncestor(const SymbolPart& that) const {
if (this == &that) return true;
FOR_EACH_CONST(p, parts) {
if (p->isAncestor(that)) return true;
}
return false;
}
void SymbolGroup::calculateBounds() {
FOR_EACH(p, parts) p->calculateBounds();
calculateBoundsNonRec();
......@@ -256,12 +265,14 @@ void SymbolGroup::calculateBoundsNonRec() {
IMPLEMENT_REFLECTION(SymbolGroup) {
REFLECT_BASE(SymbolPart);
REFLECT(parts);
REFLECT_IF_READING calculateBoundsNonRec();
}
// ----------------------------------------------------------------------------- : Symbol
IMPLEMENT_REFLECTION(Symbol) {
REFLECT(parts);
REFLECT_IF_READING calculateBoundsNonRec();
}
// ----------------------------------------------------------------------------- : Default symbol
......
......@@ -133,6 +133,10 @@ class SymbolPart : public IntrusivePtrVirtualBase {
virtual SymbolGroup* isSymbolGroup() { return nullptr; }
virtual const SymbolGroup* isSymbolGroup() const { return nullptr; }
/// Does this part contain another?
/** also true if this==that*/
virtual bool isAncestor(const SymbolPart& that) const { return this == &that; }
/// Calculate the position and size of the part (min_pos and max_pos)
virtual void calculateBounds();
......@@ -191,6 +195,30 @@ class SymbolShape : public SymbolPart {
DECLARE_REFLECTION();
};
// ----------------------------------------------------------------------------- : SymbolGroup
/// A group of symbol parts
class SymbolGroup : public SymbolPart {
public:
vector<SymbolPartP> parts; ///< The parts in this group, first item is on top
SymbolGroup();
virtual String typeName() const;
virtual SymbolPartP clone() const;
virtual int icon() const { return SYMBOL_COMBINE_BORDER + 3; }
virtual SymbolGroup* isSymbolGroup() { return this; }
virtual const SymbolGroup* isSymbolGroup() const { return this; }
virtual bool isAncestor(const SymbolPart& that) const;
virtual void calculateBounds();
/// re-calculate the bounds, but not of the contained parts
void calculateBoundsNonRec();
DECLARE_REFLECTION();
};
// ----------------------------------------------------------------------------- : SymbolSymmetry
enum SymbolSymmetryType
......@@ -198,9 +226,9 @@ enum SymbolSymmetryType
, SYMMETRY_REFLECTION
};
/// A mirror, reflecting part of the symbol
/// A mirror, reflecting the part of the symbol in the group
/** Can handle rotation symmetry with any number of reflections */
class SymbolSymmetry : public SymbolPart {
class SymbolSymmetry : public SymbolGroup {
public:
SymbolSymmetryType kind; ///< What kind of symmetry
int copies; ///< How many times is the orignal reflected (including the original itself)
......@@ -219,26 +247,6 @@ class SymbolSymmetry : public SymbolPart {
DECLARE_REFLECTION();
};
// ----------------------------------------------------------------------------- : SymbolGroup
/// A group of symbol parts
class SymbolGroup : public SymbolPart {
public:
vector<SymbolPartP> parts; ///< The parts in this group, first item is on top
virtual String typeName() const;
virtual SymbolPartP clone() const;
virtual int icon() const { return SYMMETRY_REFLECTION + 1; }
virtual SymbolGroup* isSymbolGroup() { return this; }
virtual const SymbolGroup* isSymbolGroup() const { return this; }
virtual void calculateBounds();
/// re-calculate the bounds, but not of the contained parts
void calculateBoundsNonRec();
DECLARE_REFLECTION();
};
// ----------------------------------------------------------------------------- : Symbol
/// An editable symbol, consists of any number of SymbolParts
......
......@@ -28,7 +28,7 @@ SymbolBasicShapeEditor::SymbolBasicShapeEditor(SymbolControl* control)
void SymbolBasicShapeEditor::draw(DC& dc) {
// highlight the part we are drawing
if (drawing) {
if (shape) {
control.highlightPart(dc, *shape, HIGHLIGHT_BORDER);
}
}
......@@ -64,6 +64,7 @@ void SymbolBasicShapeEditor::destroyUI(wxToolBar* tb, wxMenuBar* mb) {
delete sides;
delete sidesL;
#endif
stopActions(); // set status text
}
void SymbolBasicShapeEditor::onUpdateUI(wxUpdateUIEvent& ev) {
......@@ -80,6 +81,7 @@ void SymbolBasicShapeEditor::onCommand(int id) {
if (id >= ID_SHAPE && id < ID_SHAPE_MAX) {
// change shape mode
mode = id;
stopActions();
}
}
......
......@@ -12,6 +12,7 @@
#include <gui/symbol/select_editor.hpp>
#include <gui/symbol/point_editor.hpp>
#include <gui/symbol/basic_shape_editor.hpp>
#include <gui/symbol/symmetry_editor.hpp>
#include <gui/util.hpp>
#include <data/action/symbol.hpp>
#include <data/settings.hpp>
......@@ -36,7 +37,7 @@ void SymbolControl::switchEditor(const SymbolEditorBaseP& e) {
}
void SymbolControl::onChangeSymbol() {
selected_parts.clear();
selected_parts.setSymbol(symbol);
switchEditor(new_intrusive2<SymbolSelectEditor>(this, false));
Refresh(false);
}
......@@ -51,7 +52,7 @@ void SymbolControl::onModeChange(wxCommandEvent& ev) {
break;
case ID_MODE_POINTS:
if (selected_parts.size() == 1) {
selected_shape = dynamic_pointer_cast<SymbolShape>(*selected_parts.begin());
selected_shape = selected_parts.getAShape();
if (selected_shape) {
switchEditor(new_intrusive2<SymbolPointEditor>(this, selected_shape));
}
......@@ -64,6 +65,9 @@ void SymbolControl::onModeChange(wxCommandEvent& ev) {
}
switchEditor(new_intrusive1<SymbolBasicShapeEditor>(this));
break;
case ID_MODE_SYMMETRY:
switchEditor(new_intrusive1<SymbolSymmetryEditor>(this));
break;
}
}
......@@ -92,25 +96,17 @@ void SymbolControl::onUpdateSelection() {
switch(editor->modeToolId()) {
case ID_MODE_POINTS: {
// can only select a single part!
if (selected_parts.size() > 1) {
// TODO: find a part that is a shape
SymbolPartP part = *selected_parts.begin();
selected_parts.clear();
selected_parts.insert(part);
signalSelectionChange();
} else if (selected_parts.empty()) {
selected_parts.insert(selected_shape);
signalSelectionChange();
break;
}
SymbolShapeP shape = dynamic_pointer_cast<SymbolShape>(*selected_parts.begin());
SymbolShapeP shape = selected_parts.getAShape();
if (!shape) {
selected_parts.clear();
selected_parts.insert(selected_shape);
signalSelectionChange();
if (selected_parts.select(selected_shape)) {
signalSelectionChange();
}
break;
}
if (shape != selected_shape) {
if (selected_parts.select(shape)) {
signalSelectionChange();
}
// begin editing another part
selected_shape = shape;
editor = new_intrusive2<SymbolPointEditor>(this, selected_shape);
......@@ -131,16 +127,14 @@ void SymbolControl::onUpdateSelection() {
}
void SymbolControl::selectPart(const SymbolPartP& part) {
selected_parts.clear();
selected_parts.insert(part);
selected_parts.select(part);
switchEditor(new_intrusive2<SymbolSelectEditor>(this, false));
signalSelectionChange();
}
void SymbolControl::activatePart(const SymbolPartP& part) {
if (part->isSymbolShape()) {
selected_parts.clear();
selected_parts.insert(part);
selected_parts.select(part);
switchEditor(new_intrusive2<SymbolPointEditor>(this, static_pointer_cast<SymbolShape>(part)));
}
}
......@@ -247,11 +241,12 @@ void SymbolControl::onSize(wxSizeEvent& ev) {
void SymbolControl::onUpdateUI(wxUpdateUIEvent& ev) {
if (!editor) return;
switch (ev.GetId()) {
case ID_MODE_SELECT: case ID_MODE_ROTATE: case ID_MODE_POINTS: case ID_MODE_SHAPES: //case ID_MODE_PAINT:
case ID_MODE_SELECT: case ID_MODE_ROTATE: case ID_MODE_POINTS:
case ID_MODE_SHAPES: case ID_MODE_SYMMETRY: //case ID_MODE_PAINT:
ev.Check(editor->modeToolId() == ev.GetId());
if (ev.GetId() == ID_MODE_POINTS) {
// can only edit points when a single part is selected <TODO?>
ev.Enable(selected_parts.size() == 1 && (*selected_parts.begin())->isSymbolShape());
// can only edit points when a shape is available
ev.Enable(selected_parts.getAShape());
}
break;
case ID_MODE_PAINT:
......
......@@ -11,6 +11,7 @@
#include <util/prec.hpp>
#include <data/symbol.hpp>
#include <gui/symbol/selection.hpp>
#include <render/symbol/viewer.hpp>
class SymbolWindow;
......@@ -71,9 +72,9 @@ class SymbolControl : public wxControl, public SymbolViewer {
public:
/// What parts are selected?
set<SymbolPartP> selected_parts;
SymbolPartP highlight_part; ///< part the mouse cursor is over
SymbolShapeP selected_shape; ///< if there is a single selection
SymbolPartsSelection selected_parts;
SymbolPartP highlight_part; ///< part the mouse cursor is over
SymbolShapeP selected_shape; ///< if there is a single selection
/// Parent window
SymbolWindow* parent;
......
......@@ -7,10 +7,12 @@
// ----------------------------------------------------------------------------- : Includes
#include <gui/symbol/part_list.hpp>
#include <gui/symbol/selection.hpp>
#include <gui/util.hpp>
#include <data/action/symbol.hpp>
#include <gfx/gfx.hpp>
#include <render/symbol/filter.hpp>
#include <util/error.hpp>
#include <wx/dcbuffer.h>
#include <wx/caret.h>
......@@ -24,11 +26,12 @@ DEFINE_EVENT_TYPE(EVENT_PART_ACTIVATE);
// ----------------------------------------------------------------------------- : SymbolPartList
SymbolPartList::SymbolPartList(Window* parent, int id, set<SymbolPartP>& selection, SymbolP symbol)
SymbolPartList::SymbolPartList(Window* parent, int id, SymbolPartsSelection& selection, SymbolP symbol)
: wxScrolledWindow(parent, id, wxDefaultPosition, wxDefaultSize, wxSUNKEN_BORDER | wxVSCROLL)
, selection(selection)
, state_icons(9,8)
{
SetScrollRate(0, ITEM_HEIGHT+1);
// NOTE: this is based on the order of the SymbolShapeCombine and SymbolSymmetryType enums!
state_icons.Add(load_resource_image(_("icon_combine_merge")));
state_icons.Add(load_resource_image(_("icon_combine_subtract")));
......@@ -69,7 +72,7 @@ void SymbolPartList::onAction(const Action& action, bool undone) {
TYPE_CASE_(action, SymbolPartAction) {
symbol_preview.up_to_date = false;
// some part changed, but we don't know which one, assume it is the selection
updateParts(selection);
updateParts(selection.get());
return;
}
}
......@@ -84,7 +87,7 @@ wxSize SymbolPartList::DoGetBestSize() const {
void SymbolPartList::update() {
// count items
number_of_items = childCount(symbol);
SetVirtualSize(110, number_of_items * (ITEM_HEIGHT+1));
SetVirtualSize(110, number_of_items * (ITEM_HEIGHT + 1));
// invalidate previews
symbol_preview.up_to_date = false;
for (size_t i = 0 ; i < part_previews.size() ; ++i) {
......@@ -118,23 +121,19 @@ void SymbolPartList::updatePart(const set<SymbolPartP>& parts, int& i, bool pare
// ----------------------------------------------------------------------------- : Events
void SymbolPartList::onLeftDown(wxMouseEvent& ev) {
int top; GetViewStart(0, &top);
// find item under cursor
if (ev.GetX() < 0 || ev.GetX() >= GetClientSize().x) return;
SymbolPartP part = findItem(ev.GetY() / (ITEM_HEIGHT + 1));
int pos = top + ev.GetY() / (ITEM_HEIGHT + 1);
SymbolPartP part = findItem(pos, ev.GetX());
if (part) {
// toggle/select
if (!ev.ShiftDown()) {
selection.clear();
}
if (selection.find(part) != selection.end()) {
selection.erase(part);
} else {
selection.insert(part);
}
if (!ev.ShiftDown()) {
selection.select(part, ev.ShiftDown() ? SELECT_TOGGLE : SELECT_OVERRIDE);
if (!ev.ShiftDown() && selection.selected(part)) {
// drag item
mouse_down_on = part;
drop_position = -1;
drag = part;
findParent(*part, drag_parent, drag_position);
drop_parent = SymbolGroupP();
CaptureMouse();
}
sendEvent(EVENT_PART_SELECT);
......@@ -144,43 +143,65 @@ void SymbolPartList::onLeftDown(wxMouseEvent& ev) {
}
void SymbolPartList::onLeftUp(wxMouseEvent& ev) {
if (HasCapture()) ReleaseMouse();
if (mouse_down_on && drop_position != -1) {
if (drag_parent && drop_parent) {
// move part
// find old position
vector<SymbolPartP>::const_iterator it = find(symbol->parts.begin(), symbol->parts.end(), mouse_down_on);
mouse_down_on = SymbolPartP();
if (it == symbol->parts.end()) {
Refresh(false);
return;
}
size_t old_position = it - symbol->parts.begin();
// find new position
size_t new_position;
SymbolPartP drop_before = findItem(drop_position);
it = find(symbol->parts.begin(), symbol->parts.end(), drop_before);
if (it == symbol->parts.end()) {
new_position = number_of_items - 1;
} else {
new_position = it - symbol->parts.begin();
if (old_position < new_position) new_position -= 1;
if (drag_parent == drop_parent && drag_position < drop_position) {
drop_position -= 1; // adjust for removal of the dragged part
}
// move part
if (old_position != new_position) {
symbol->actions.add(new ReorderSymbolPartsAction(*symbol, old_position, new_position));
SymbolGroupP par = drag_parent; drag_parent = SymbolGroupP();
if (par != drop_parent || drag_position != drop_position) {
if (par != drop_parent && par->parts.size() == 1 && !par->isSymbolSymmetry()) {
// this leaves a group without elements, remove it
findParent(*par, par, drag_position); // parent of the group
symbol->actions.add(new UngroupReorderSymbolPartsAction(*par, drag_position, *drop_parent, drop_position));
} else {
symbol->actions.add(new ReorderSymbolPartsAction(*par, drag_position, *drop_parent, drop_position));
}
} else {
Refresh(false);
}
} else {
mouse_down_on = SymbolPartP();
drag_parent = SymbolGroupP();
}
}
void SymbolPartList::onMotion(wxMouseEvent& ev) {
if (mouse_down_on) {
int new_drop_position = (ev.GetY() + ITEM_HEIGHT/2) / (ITEM_HEIGHT + 1);
if (new_drop_position < 0 || new_drop_position > number_of_items) new_drop_position = -1;
// TODO: make sure it is not in a group
if (drop_position != new_drop_position) {
drop_position = new_drop_position;
int top; GetViewStart(0, &top);
if (drag_parent) {
int pos = top + (ev.GetY() + ITEM_HEIGHT/2) / (ITEM_HEIGHT + 1);
if (pos < 0) pos = 0;
if (pos >= number_of_items) pos = number_of_items;
bool before = ev.GetY() < (pos - top) * (ITEM_HEIGHT + 1);
// old stuff
SymbolGroupP old_drop_parent = drop_parent;
size_t old_drop_position = drop_position;
bool old_drop_inside = drop_inside;
// find drop target
drop_parent = SymbolGroupP();
findDropTarget(symbol, pos, before);
// the drop parent must be an ancestor or sibling of ancestor of the drag_parent
// i.e. the drop parent's parent must be an ancestor of drag_parent
if (drop_parent) {
drop_inside = !drop_parent->isAncestor(*drag_parent);
while(drop_parent != symbol) {
// is drop_parent a sibling of an ancestor of drag_parent?
SymbolGroupP drop_parent_parent;
size_t drop_parent_position;
findParent(*drop_parent, drop_parent_parent, drop_parent_position);
if (!drop_parent_parent->isAncestor(*drag_parent)) {
// move up one level
drop_parent = drop_parent_parent;
drop_position = drop_parent_position;
} else {
break;
}
}
if (drop_parent == symbol) {
drop_inside = false;
}
}
// refresh?
if (drop_parent != old_drop_parent || drop_position != old_drop_position || drop_inside != old_drop_inside) {
Refresh(false);
}
}
......@@ -262,26 +283,76 @@ void SymbolPartList::sendEvent(int type) {
// ----------------------------------------------------------------------------- : Items
SymbolPartP SymbolPartList::findItem(int i) const {
SymbolPartP SymbolPartList::findItem(int i, int x) const {
FOR_EACH(p, symbol->parts) {
SymbolPartP f = findItem(i, p);
SymbolPartP f = findItem(i, x, p);
if (f) return f;
}
return SymbolPartP();
}
SymbolPartP SymbolPartList::findItem(int& i, const SymbolPartP& part) {
SymbolPartP SymbolPartList::findItem(int& i, int x, const SymbolPartP& part) {
if (i < 0 ) return SymbolPartP();
if (i == 0) return part;
i -= 1;
// sub item?
if (SymbolGroup* g = part->isSymbolGroup()) {
FOR_EACH(p, g->parts) {
if (findItem(i, p)) return part;
SymbolPartP f = findItem(i, x - 5, p);
if (f) return x < 5 ? part : f; // clicked on bar at the left of group?
}
}
return SymbolPartP();
}
void SymbolPartList::findParent(const SymbolPart& of, SymbolGroupP& parent_out, size_t& pos_out) {
if (!findParent(of, symbol, parent_out, pos_out)) {
throw InternalError(_("Symbol part without a parent"));
}
}
bool SymbolPartList::findParent(const SymbolPart& of, const SymbolGroupP& g, SymbolGroupP& parent_out, size_t& pos_out) {
if (!g) return false;
for (size_t i = 0 ; i < g->parts.size() ; ++i) {
if (g->parts[i].get() == &of) {
parent_out = g;
pos_out = i;
return true;
}
if (findParent(of, dynamic_pointer_cast<SymbolGroup>(g->parts[i]), parent_out, pos_out)) return true;
}
return false;
}
bool SymbolPartList::findDropTarget(const SymbolPartP& parent, int& i, bool before) {
if (parent != symbol) --i;
if (SymbolGroup* g = parent->isSymbolGroup()) {
size_t pos = 0;
FOR_EACH(p, g->parts) {
if (i <= 0) {
// drop before this part
drop_parent = static_pointer_cast<SymbolGroup>(parent);
drop_position = pos;
return true;
}
if (p == drag) {
i -= childCount(p) + 1; // don't drop inside
} else {
if (findDropTarget(p, i, before)) {
return true;
}
}
++pos;
}
if (i <= 0 && (parent == symbol || before)) {
// drop at the end
drop_parent = static_pointer_cast<SymbolGroup>(parent);
drop_position = g->parts.size();
return true;
}
}
return false;
}
int SymbolPartList::childCount(const SymbolPartP& part) {
if (SymbolGroup* g = part->isSymbolGroup()) {
int count = 0;
......@@ -292,9 +363,6 @@ int SymbolPartList::childCount(const SymbolPartP& part) {
}
}
// ----------------------------------------------------------------------------- : Text editor
// ----------------------------------------------------------------------------- : Drawing
......@@ -307,23 +375,13 @@ void SymbolPartList::OnDraw(DC& dc) {
// init
dc.SetFont(*wxNORMAL_FONT);
// clear background
wxSize size = GetClientSize();
wxSize size = piecewise_max(GetVirtualSize() + RealSize(0,ITEM_HEIGHT+1), GetClientSize());
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW));
dc.DrawRectangle(0,0,size.x,size.y);
// items
int i = 0;
FOR_EACH(p, symbol->parts) {
drawItem(dc, 0, i, false, p);
}
// drag/drop indicator
if (mouse_down_on && drop_position != -1) {
dc.SetPen(wxPen(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT), 3));
int y = drop_position * (ITEM_HEIGHT + 1) - 1;
dc.DrawLine(0,y,size.x,y);
dc.DrawLine(0,y-3,0,y+3);
dc.DrawLine(size.x-1,y-3,size.x-1,y+3);
}
drawItem(dc, 0, i, false, symbol);
// hide caret
if (selection.size() != 1) {
typing_in = SymbolPartP();
......@@ -339,7 +397,7 @@ void SymbolPartList::drawItem(DC& dc, int x, int& i, bool parent_active, const S
// draw item : highlight
Color background;
dc.SetPen(*wxTRANSPARENT_PEN);
bool active = selection.find(part) != selection.end();
bool active = selection.selected(part);
if (active) {
background = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT);
dc.SetBrush(background);
......@@ -352,47 +410,67 @@ void SymbolPartList::drawItem(DC& dc, int x, int& i, bool parent_active, const S
background = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW);
dc.SetTextForeground(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT));
}
// draw item : name
int h = dc.GetCharHeight();
dc.DrawText(part->name, ITEM_HEIGHT + x + 3, y + (ITEM_HEIGHT - h) / 2);
// draw item : icon
dc.SetBrush(lerp(background,wxColour(0,128,0),0.7));
dc.DrawRectangle(x,y,ITEM_HEIGHT,ITEM_HEIGHT);
dc.DrawBitmap(symbolPreview(), x, y);
dc.DrawBitmap(itemPreview(i,part), x, y);
// draw item : border
wxPen line_pen = lerp(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW),
wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT),0.5);
dc.SetPen(line_pen);
dc.DrawLine(x+ITEM_HEIGHT, y, x+ITEM_HEIGHT, y + ITEM_HEIGHT + 1); // line after image
dc.DrawLine(x, y + ITEM_HEIGHT, size.x, y + ITEM_HEIGHT); // line below
// update caret
if (selection.size() == 1 && active) {
updateCaret(dc, x + ITEM_HEIGHT + 3, y + (ITEM_HEIGHT - h) / 2, h, part);
wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT),0.5);
if (part != symbol) {
// draw item : name
int h = dc.GetCharHeight();
dc.DrawText(part->name, ITEM_HEIGHT + x + 3, y + (ITEM_HEIGHT - h) / 2);
// draw item : icon
dc.SetBrush(lerp(background,wxColour(0,128,0),0.7));
dc.DrawRectangle(x,y,ITEM_HEIGHT,ITEM_HEIGHT);
dc.DrawBitmap(symbolPreview(), x, y);
dc.DrawBitmap(itemPreview(i,part), x, y);
// draw item : border
dc.SetPen(line_pen);
dc.DrawLine(x+ITEM_HEIGHT, y, x+ITEM_HEIGHT, y + ITEM_HEIGHT + 1); // line after image
dc.DrawLine(x, y + ITEM_HEIGHT, size.x, y + ITEM_HEIGHT); // line below
// update caret
if (selection.size() == 1 && active) {
updateCaret(dc, x + ITEM_HEIGHT + 3, y + (ITEM_HEIGHT - h) / 2, h, part);
}
// draw icon
state_icons.Draw(part->icon(), dc, size.x - 10, y + 1);
// move down
i += 1;
}
// Draw children
int child_x = part == symbol ? x : x + 5;
if (SymbolGroup* g = part->isSymbolGroup()) {
FOR_EACH(p, g->parts) drawItem(dc, child_x, i, active || parent_active, p);
}
// move down
i += 1;
// draw more?
if (SymbolShape* s = part->isSymbolShape()) {
// combine state
state_icons.Draw(s->combine, dc, size.x - 10, y + 1);
} else if (SymbolSymmetry* s = part->isSymbolSymmetry()) {
// kind of symmetry
state_icons.Draw(s->kind, dc, size.x - 10, y + 1);
// TODO: show clip mode?
} else if (SymbolGroup* g = part->isSymbolGroup()) {
state_icons.Draw(SYMMETRY_REFLECTION + 1, dc, size.x - 10, y + 1);
FOR_EACH(p, g->parts) drawItem(dc, x + 5, i, active || parent_active, p);
// draw bar on the left
int new_y = i * (ITEM_HEIGHT + 1);
y += ITEM_HEIGHT+1;
if (y != new_y) {
dc.SetPen(line_pen);
dc.SetBrush(background);
dc.DrawRectangle(x-1,y-1,5+1,new_y-y+1);
// draw bar on the left?
int old_y = y + ITEM_HEIGHT+1; // after part itself
int new_y = i * (ITEM_HEIGHT + 1); // after children
if (old_y != new_y && part != symbol) {
dc.SetPen(line_pen);
dc.SetBrush(background);
dc.DrawRectangle(x-1,old_y-1,5+1,new_y-old_y+1);
}
// Drop indicator?
if (drag_parent && drop_parent) {
dc.SetPen(wxPen(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT), 3));
if (drop_inside) {
if (part == drop_parent) {
// drop inside part
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.DrawRectangle(x, y, w, new_y - y);
}
} else if (drop_position < drop_parent->parts.size()) {
if (part == drop_parent->parts[drop_position]) {
// drop before part
dc.DrawLine(x,y,size.x,y);
dc.DrawLine(x,y-3,x,y+3);
dc.DrawLine(size.x-1,y-3,size.x-1,y+3);
}
} else {
if (part == drop_parent) {
// drop after part
dc.DrawLine(child_x,new_y,size.x,new_y);
dc.DrawLine(child_x,new_y-3,child_x,new_y+3);
dc.DrawLine(size.x-1,new_y-3,size.x-1,new_y+3);
}
}
} else {
throw "Unknown symbol part type";
}
}
......@@ -432,6 +510,7 @@ const Image& SymbolPartList::symbolPreview() {
}
void SymbolPartList::updateCaret(DC& dc, int x, int y, int h, const SymbolPartP& part) {
int top; GetViewStart(0, &top);
// make caret
wxCaret* caret = GetCaret();
if (!caret) {
......@@ -446,7 +525,7 @@ void SymbolPartList::updateCaret(DC& dc, int x, int y, int h, const SymbolPartP&
cursor = min(cursor, typing_in->name.size());
int w;
dc.GetTextExtent(typing_in->name.substr(0,cursor), &w, nullptr);
caret->Move(x+w,y);
caret->Move(x+w, y - top*(ITEM_HEIGHT+1));
if (!caret->IsVisible()) caret->Show();
}
......
......@@ -12,6 +12,8 @@
#include <util/prec.hpp>
#include <data/symbol.hpp>
class SymbolPartsSelection;
// ----------------------------------------------------------------------------- : Events
DECLARE_EVENT_TYPE(EVENT_PART_SELECT, <not used>)
......@@ -26,7 +28,7 @@ DECLARE_EVENT_TYPE(EVENT_PART_ACTIVATE, <not used>)
class SymbolPartList : public wxScrolledWindow, public SymbolView {
public:
SymbolPartList(Window* parent, int id, set<SymbolPartP>& selection, SymbolP symbol = SymbolP());
SymbolPartList(Window* parent, int id, SymbolPartsSelection& selection, SymbolP symbol = SymbolP());
/// Another symbol is being viewed
virtual void onChangeSymbol();
......@@ -41,12 +43,14 @@ class SymbolPartList : public wxScrolledWindow, public SymbolView {
protected:
virtual wxSize DoGetBestSize() const;
private:
set<SymbolPartP>& selection; ///< Store selection here
SymbolPartP mouse_down_on;
int drop_position;
SymbolPartsSelection& selection; ///< Store selection here
int number_of_items;
SymbolPartP drag;
SymbolGroupP drag_parent, drop_parent;
size_t drag_position, drop_position;
bool drop_inside; // drop inside the drop parent, not at a specific position
SymbolPartP typing_in;
size_t cursor;
......@@ -79,8 +83,20 @@ class SymbolPartList : public wxScrolledWindow, public SymbolView {
const Image& symbolPreview();
void updatePart(const set<SymbolPartP>& parts, int& i, bool parent_updated, const SymbolPartP& part);
SymbolPartP findItem(int i) const;
static SymbolPartP findItem(int& i, const SymbolPartP& part);
/// find item by position
SymbolPartP findItem(int i, int x) const;
static SymbolPartP findItem(int& i, int x, const SymbolPartP& part);
/// parent of 'of' and the position of 'of' in that parent
void findParent(const SymbolPart& of, SymbolGroupP& parent_out, size_t& pos_out);
static bool findParent(const SymbolPart& of, const SymbolGroupP& in, SymbolGroupP& parent_out, size_t& pos_out);
/// Where is the drop position?
/** i = index before which the cursor is
* before = is the cursor before or after the separator line?
* Returns whether a drop position was found, sets drop_...
*/
bool findDropTarget(const SymbolPartP& parent, int& i, bool before);
static int childCount(const SymbolPartP& part);
......
......@@ -21,6 +21,7 @@ DECLARE_TYPEOF_COLLECTION(SymbolPartP);
SymbolSelectEditor::SymbolSelectEditor(SymbolControl* control, bool rotate)
: SymbolEditorBase(control)
, click_mode(CLICK_NONE)
, rotate(rotate)
, cursorRotate(load_resource_cursor(_("rotate")))
, cursorShearX(load_resource_cursor(_("shear_x")))
......@@ -45,19 +46,27 @@ SymbolSelectEditor::SymbolSelectEditor(SymbolControl* control, bool rotate)
void SymbolSelectEditor::draw(DC& dc) {
// highlight selected parts
FOR_EACH(p, control.selected_parts) {
FOR_EACH(p, control.selected_parts.get()) {
control.highlightPart(dc, *p, HIGHLIGHT_INTERIOR);
}
// highlight the part under the cursor
if (highlightPart) {
control.highlightPart(dc, *highlightPart, HIGHLIGHT_BORDER);
}
// draw handles
drawHandles(dc);
if (click_mode == CLICK_RECT) {
// draw selection rectangle
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.SetPen(wxPen(*wxBLUE,1,wxDOT));
RealRect rect = control.rotation.tr(RealRect(selection_rect_a, RealSize(selection_rect_b - selection_rect_a)));
dc.DrawRectangle(rect);
} else {
// draw handles
drawHandles(dc);
}
}
void SymbolSelectEditor::drawHandles(DC& dc) {
if (control.selected_parts.empty()) return;
if (control.selected_parts.empty()) return;
if (rotateAction) return; // not when rotating
updateBoundingBox();
// Draw handles on all sides
......@@ -130,7 +139,7 @@ void SymbolSelectEditor::onUpdateUI(wxUpdateUIEvent& ev) {
if (ev.GetId() >= ID_SYMBOL_COMBINE && ev.GetId() < ID_SYMBOL_COMBINE_MAX) {
bool enable = false;
bool check = true;
FOR_EACH(p, control.selected_parts) {
FOR_EACH(p, control.selected_parts.get()) {
if (SymbolShape* s = p->isSymbolShape()) {
enable = true;
if (s->combine != ev.GetId() - ID_SYMBOL_COMBINE) {
......@@ -147,8 +156,8 @@ void SymbolSelectEditor::onUpdateUI(wxUpdateUIEvent& ev) {
ev.Enable(control.selected_parts.size() >= 2);
} else if (ev.GetId() == ID_EDIT_UNGROUP) {
// is a group selected
FOR_EACH(p, control.selected_parts) {
if (p->isSymbolGroup()) {
FOR_EACH(p, control.selected_parts.get()) {
if (p->isSymbolGroup() && !p->isSymbolSymmetry()) {
ev.Enable(true);
return;
}
......@@ -163,21 +172,21 @@ void SymbolSelectEditor::onCommand(int id) {
if (id >= ID_SYMBOL_COMBINE && id < ID_SYMBOL_COMBINE_MAX) {
// change combine mode
getSymbol()->actions.add(new CombiningModeAction(
control.selected_parts,
control.selected_parts.get(),
static_cast<SymbolShapeCombine>(id - ID_SYMBOL_COMBINE)
));
control.Refresh(false);
} else if (id == ID_EDIT_DUPLICATE && !isEditing()) {
// duplicate selection, not when dragging
getSymbol()->actions.add(new DuplicateSymbolPartsAction(*getSymbol(), control.selected_parts));
getSymbol()->actions.add(new DuplicateSymbolPartsAction(*getSymbol(), control.selected_parts.get()));
control.Refresh(false);
} else if (id == ID_EDIT_GROUP && !isEditing()) {
// group selection, not when dragging
getSymbol()->actions.add(new GroupSymbolPartsAction(*getSymbol(), control.selected_parts));
getSymbol()->actions.add(new GroupSymbolPartsAction(*getSymbol(), control.selected_parts.get(), new_intrusive<SymbolGroup>()));
control.Refresh(false);
} else if (id == ID_EDIT_UNGROUP && !isEditing()) {
// ungroup selection, not when dragging
getSymbol()->actions.add(new UngroupSymbolPartsAction(*getSymbol(), control.selected_parts));
getSymbol()->actions.add(new UngroupSymbolPartsAction(*getSymbol(), control.selected_parts.get()));
control.Refresh(false);
}
}
......@@ -189,35 +198,27 @@ int SymbolSelectEditor::modeToolId() {
// ----------------------------------------------------------------------------- : Mouse Events
void SymbolSelectEditor::onLeftDown (const Vector2D& pos, wxMouseEvent& ev) {
have_dragged = true;
// change selection
// Are we on a handle?
int dx, dy;
if (onAnyHandle(pos, &dx, &dy)) return; // don't change the selection
if (onAnyHandle(pos, &dx, &dy)) {
click_mode = CLICK_HANDLE;
return; // don't change the selection
}
// Select the part under the cursor
SymbolPartP part = findPart(pos);
SymbolPartP part = control.selected_parts.find(pos);
if (part) {
if (ev.ShiftDown()) {
// toggle selection
set<SymbolPartP>::iterator it = control.selected_parts.find(part);
if (it != control.selected_parts.end()) {
control.selected_parts.erase(it);
} else {
control.selected_parts.insert(part);
}
} else {
if (control.selected_parts.find(part) != control.selected_parts.end()) {
// already selected, do nothing
have_dragged = false; // we haven't done anything
} else {
// select the part under the cursor
control.selected_parts.clear();
control.selected_parts.insert(part);
}
click_mode = control.selected_parts.select(part, ev.ShiftDown() ? SELECT_TOGGLE : SELECT_IF_OUTSIDE)
? (ev.ShiftDown() ? CLICK_NONE : CLICK_MOVE)
: CLICK_TOGGLE;
} else {
// selection rectangle
click_mode = CLICK_RECT;
selection_rect_a = selection_rect_b = pos;
if (!ev.ShiftDown()) {
// select nothing
control.selected_parts.clear();
}
} else if (!ev.ShiftDown()) {
// select nothing
control.selected_parts.clear();
}
// selection has changed
updateBoundingBox();
......@@ -231,24 +232,18 @@ void SymbolSelectEditor::onLeftUp (const Vector2D& pos, wxMouseEvent& ev) {
resetActions();
} else {
// mouse not moved -> change selection
if (!have_dragged && !ev.ShiftDown()) {
int dx, dy;
if (onAnyHandle(pos, &dx, &dy)) return; // don't change the selection
// Find the part under the cursor
SymbolPartP part = findPart(pos);
if (control.selected_parts.find(part) != control.selected_parts.end()) {
// already selected, don't change selection
// instead switch between rotate and resize mode
rotate = !rotate;
}
if (click_mode == CLICK_TOGGLE) {
// switch between rotate and resize mode
rotate = !rotate;
}
}
click_mode = CLICK_NONE;
control.Refresh(false);
}
void SymbolSelectEditor::onLeftDClick(const Vector2D& pos, wxMouseEvent& ev) {
// start editing the points of the clicked part
highlightPart = findPart(pos);
highlightPart = control.selected_parts.find(pos);
if (highlightPart) {
control.activatePart(highlightPart);
}
......@@ -256,7 +251,7 @@ void SymbolSelectEditor::onLeftDClick(const Vector2D& pos, wxMouseEvent& ev) {
void SymbolSelectEditor::onMouseMove (const Vector2D& from, const Vector2D& to, wxMouseEvent& ev) {
// can we highlight a part?
highlightPart = findPart(to);
highlightPart = control.selected_parts.find(to);
// are we on a handle?
int dx, dy;
if (!control.selected_parts.empty() && onAnyHandle(to, &dx, &dy)) {
......@@ -296,31 +291,39 @@ template <typename Event> int snap(Event& ev) {
}
void SymbolSelectEditor::onMouseDrag (const Vector2D& from, const Vector2D& to, wxMouseEvent& ev) {
have_dragged = true;
if (click_mode == CLICK_NONE) return;
if (control.selected_parts.empty()) return;
if (click_mode == CLICK_RECT) {
// rectangle
control.selected_parts.selectRect(selection_rect_a, selection_rect_b, to, SELECT_TOGGLE);
selection_rect_b = to;
control.Refresh(false);
}
if (!isEditing()) {
// we don't have an action yet, determine what to do
// note: base it on the from position, which is the position where dragging started
if (onAnyHandle(from, &scaleX, &scaleY)) {
click_mode = CLICK_HANDLE;
if (rotate) {
if (scaleX == 0 || scaleY == 0) {
// shear, center/fixed point on the opposite side
shearAction = new SymbolPartShearAction(control.selected_parts, handlePos(-scaleX, -scaleY));
shearAction = new SymbolPartShearAction(control.selected_parts.get(), handlePos(-scaleX, -scaleY));
getSymbol()->actions.add(shearAction);
} else {
// rotate
rotateAction = new SymbolPartRotateAction(control.selected_parts, center);
rotateAction = new SymbolPartRotateAction(control.selected_parts.get(), center);
getSymbol()->actions.add(rotateAction);
startAngle = angleTo(to);
}
} else {
// we are on a handle; start scaling
scaleAction = new SymbolPartScaleAction(control.selected_parts, scaleX, scaleY);
scaleAction = new SymbolPartScaleAction(control.selected_parts.get(), scaleX, scaleY);
getSymbol()->actions.add(scaleAction);
}
} else {
// move
moveAction = new SymbolPartMoveAction(control.selected_parts);
click_mode = CLICK_MOVE;
moveAction = new SymbolPartMoveAction(control.selected_parts.get());
getSymbol()->actions.add(moveAction);
}
}
......@@ -391,8 +394,8 @@ void SymbolSelectEditor::onKeyChange (wxKeyEvent& ev) {
void SymbolSelectEditor::onChar(wxKeyEvent& ev) {
if (ev.GetKeyCode() == WXK_DELETE) {
// delete selected parts
getSymbol()->actions.add(new RemoveSymbolPartsAction(*getSymbol(), control.selected_parts));
if (control.selected_parts.find(highlightPart) != control.selected_parts.end()) highlightPart = SymbolPartP(); // deleted it
getSymbol()->actions.add(new RemoveSymbolPartsAction(*getSymbol(), control.selected_parts.get()));
if (control.selected_parts.selected(highlightPart)) highlightPart = SymbolPartP(); // deleted it
control.selected_parts.clear();
resetActions();
control.Refresh(false);
......@@ -408,7 +411,7 @@ void SymbolSelectEditor::onChar(wxKeyEvent& ev) {
ev.Skip();
return;
}
getSymbol()->actions.add(new SymbolPartMoveAction(control.selected_parts, delta));
getSymbol()->actions.add(new SymbolPartMoveAction(control.selected_parts.get(), delta));
}
}
......@@ -450,35 +453,11 @@ double SymbolSelectEditor::angleTo(const Vector2D& pos) {
return atan2(center.x - pos.x, center.y - pos.y);
}
SymbolPartP find_part(const SymbolPartP& part, const Vector2D& pos) {
if (SymbolShape* s = part->isSymbolShape()) {
if (point_in_shape(pos, *s)) return part;
} else if (SymbolSymmetry* s = part->isSymbolSymmetry()) {
// TODO
} else if (SymbolGroup* g = part->isSymbolGroup()) {
FOR_EACH(p, g->parts) {
if (find_part(p,pos)) return part;
}
} else {
throw InternalError(_("Invalid symbol part type"));
}
return SymbolPartP();
}
SymbolPartP SymbolSelectEditor::findPart(const Vector2D& pos) {
FOR_EACH(p, getSymbol()->parts) {
SymbolPartP found = find_part(p, pos);
if (found) return found;
}
return SymbolPartP();
}
void SymbolSelectEditor::updateBoundingBox() {
// Find min and max coordinates
minV = Vector2D::infinity();
maxV = -Vector2D::infinity();
FOR_EACH(p, control.selected_parts) {
FOR_EACH(p, control.selected_parts.get()) {
minV = piecewise_min(minV, p->min_pos);
maxV = piecewise_max(maxV, p->max_pos);
}
......
......@@ -74,6 +74,15 @@ class SymbolSelectEditor : public SymbolEditorBase {
Vector2D minV, maxV;
// Where is the rotation center?
Vector2D center;
// What kind of clicking/dragging are we doing
enum ClickMode {
CLICK_NONE,
CLICK_MOVE, // moving parts around
CLICK_HANDLE, // dragging a handle
CLICK_CENTER, // dragging the rotation center
CLICK_RECT, // selection rectangle
CLICK_TOGGLE, // same selection, not moved -> switch to rotate mode
} click_mode;
// At what angle is the handle we started draging for rotation
double startAngle;
// what side are we dragging/rotating on?
......@@ -82,6 +91,8 @@ class SymbolSelectEditor : public SymbolEditorBase {
bool have_dragged;
// Do we want to rotate?
bool rotate;
// selection rectangle
Vector2D selection_rect_a, selection_rect_b;
// Graphics assets
wxCursor cursorRotate;
wxCursor cursorShearX;
......@@ -104,9 +115,6 @@ class SymbolSelectEditor : public SymbolEditorBase {
/// Return the position of a handle, dx,dy in <-1, 0, 1>
Vector2D handlePos(int dx, int dy);
/// Find the first part at the given position
SymbolPartP findPart(const Vector2D& pos);
/// Update minV and maxV to be the bounding box of the selected_parts
/// Updates center to be the rotation center of the parts
void updateBoundingBox();
......
......@@ -108,27 +108,27 @@ void SymbolWindow::init(Window* parent, SymbolP symbol) {
// Edit mode toolbar
wxPanel* emp = new wxPanel(this, wxID_ANY);
wxToolBar* em = new wxToolBar(emp, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxTB_FLAT | wxTB_VERTICAL | wxTB_TEXT | wxTB_HORZ_LAYOUT);
wxToolBar* em = new wxToolBar(emp, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxTB_FLAT | wxTB_VERTICAL | wxTB_HORZ_TEXT);
em->SetToolBitmapSize(wxSize(17,17));
em->AddTool(ID_MODE_SELECT, _TOOL_("select"), load_resource_tool_image(_("mode_select")), wxNullBitmap, wxITEM_CHECK, _TOOLTIP_("select"), _HELP_("select"));
em->AddTool(ID_MODE_ROTATE, _TOOL_("rotate"), load_resource_tool_image(_("mode_rotate")), wxNullBitmap, wxITEM_CHECK, _TOOLTIP_("rotate"), _HELP_("rotate"));
em->AddSeparator();
em->AddTool(ID_MODE_POINTS, _TOOL_("points"), load_resource_tool_image(_("mode_curve")), wxNullBitmap, wxITEM_CHECK, _TOOLTIP_("points"), _HELP_("points"));
em->AddSeparator();
em->AddTool(ID_MODE_SHAPES, _TOOL_("basic shapes"), load_resource_tool_image(_("circle")), wxNullBitmap, wxITEM_CHECK, _TOOLTIP_("basic shapes"), _HELP_("basic shapes"));
em->AddSeparator();
em->AddTool(ID_MODE_PAINT, _TOOL_("paint"), load_resource_tool_image(_("mode_paint")), wxNullBitmap, wxITEM_CHECK, _TOOLTIP_("paint"), _HELP_("paint"));
em->AddSeparator();
em->AddTool(ID_MODE_SYMMETRY, _TOOL_("symmetry"), load_resource_tool_image(_("mode_symmetry")),wxNullBitmap, wxITEM_CHECK, _TOOLTIP_("symmetry"), _HELP_("symmetry"));
//em->AddTool(ID_MODE_PAINT, _TOOL_("paint"), load_resource_tool_image(_("mode_paint")), wxNullBitmap, wxITEM_CHECK, _TOOLTIP_("paint"), _HELP_("paint"));
em->Realize();
// Lay out
wxSizer* es = new wxBoxSizer(wxVERTICAL);
es->Add(em, 1, wxEXPAND | wxBOTTOM | wxALIGN_CENTER, 5);
emp->SetSizer(es);
// Controls
control = new SymbolControl (this, ID_CONTROL, symbol);
parts = new SymbolPartList(this, ID_PART_LIST, control->selected_parts, symbol);
// Lay out
wxSizer* es = new wxBoxSizer(wxHORIZONTAL);
es->Add(em, 1, wxEXPAND | wxTOP | wxBOTTOM | wxALIGN_CENTER, 1);
emp->SetSizer(es);
wxSizer* s = new wxBoxSizer(wxHORIZONTAL);
wxSizer* v = new wxBoxSizer(wxVERTICAL);
v->Add(emp, 0, wxEXPAND);
......@@ -137,6 +137,52 @@ void SymbolWindow::init(Window* parent, SymbolP symbol) {
s->Add(control, 1, wxEXPAND);
SetSizer(s);
#ifdef __WXMSW__
// only tested on msw, may not even be needed on other platforms
#define USE_HORRIBLE_HORRIBLE_HACK_TO_MAKE_TOOLBAR_THE_RIGHT_SIZE
#endif
#ifdef USE_HORRIBLE_HORRIBLE_HACK_TO_MAKE_TOOLBAR_THE_RIGHT_SIZE
// Welcome to HackWorld
// Prevent clipping of the bottom tool
Layout();
em->SetSize(emp->GetSize());
// HACK: force edit mode toolbar to be wide enough by adding spaces to tool names
int n = 0;
while (em->GetSize().x + 5 < emp->GetSize().x) {
++n;
for (int id = ID_MODE_SELECT ; id <= ID_MODE_SYMMETRY ; ++id) {
wxToolBarToolBase* tool = em->FindById(id);
tool->SetLabel(tool->GetLabel() + _(" "));
}
em->Realize();
}
// And now rebuild it, because the above meddling broke the toolbar for some unknown reason
em->Destroy();
em = new wxToolBar(emp, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxTB_FLAT | wxTB_VERTICAL | wxTB_HORZ_TEXT);
em->SetToolBitmapSize(wxSize(17,17));
String spaces(max(0,n-1), _(' '));
em->AddTool(ID_MODE_SELECT, _TOOL_("select") + spaces, load_resource_tool_image(_("mode_select")), wxNullBitmap, wxITEM_CHECK, _TOOLTIP_("select"), _HELP_("select"));
em->AddTool(ID_MODE_ROTATE, _TOOL_("rotate") + spaces, load_resource_tool_image(_("mode_rotate")), wxNullBitmap, wxITEM_CHECK, _TOOLTIP_("rotate"), _HELP_("rotate"));
em->AddSeparator();
em->AddTool(ID_MODE_POINTS, _TOOL_("points") + spaces, load_resource_tool_image(_("mode_curve")), wxNullBitmap, wxITEM_CHECK, _TOOLTIP_("points"), _HELP_("points"));
em->AddSeparator();
em->AddTool(ID_MODE_SHAPES, _TOOL_("basic shapes") + spaces, load_resource_tool_image(_("circle")), wxNullBitmap, wxITEM_CHECK, _TOOLTIP_("basic shapes"),_HELP_("basic shapes"));
em->AddTool(ID_MODE_SYMMETRY, _TOOL_("symmetry") + spaces, load_resource_tool_image(_("mode_symmetry")),wxNullBitmap, wxITEM_CHECK, _TOOLTIP_("symmetry"), _HELP_("symmetry"));
//em->AddTool(ID_MODE_PAINT, _TOOL_("paint") + spaces, load_resource_tool_image(_("mode_paint")), wxNullBitmap, wxITEM_CHECK, _TOOLTIP_("paint"), _HELP_("paint"));
em->Realize();
es = new wxBoxSizer(wxVERTICAL);
es->Add(em, 1, wxEXPAND | wxBOTTOM | wxALIGN_CENTER, 5);
emp->SetSizer(es);
// Prevent clipping of the bottom tool
Layout();
em->SetSize(emp->GetSize());
#endif
// we want update ui events
wxUpdateUIEvent::SetMode(wxUPDATE_UI_PROCESS_SPECIFIED);
SetExtraStyle(wxWS_EX_PROCESS_UI_UPDATES);
......
......@@ -877,6 +877,18 @@
<File
RelativePath=".\gui\symbol\select_editor.hpp">
</File>
<File
RelativePath=".\gui\symbol\selection.cpp">
</File>
<File
RelativePath=".\gui\symbol\selection.hpp">
</File>
<File
RelativePath=".\gui\symbol\symmetry_editor.cpp">
</File>
<File
RelativePath=".\gui\symbol\symmetry_editor.hpp">
</File>
<File
RelativePath=".\gui\symbol\window.cpp">
<FileConfiguration
......
......@@ -164,7 +164,25 @@ void SymbolViewer::highlightPart(DC& dc, const SymbolShape& shape, HighlightStyl
}
}
void SymbolViewer::highlightPart(DC& dc, const SymbolSymmetry& sym) {
// TODO
// center
RealPoint center = rotation.tr(sym.center);
// draw 'spokes'
double angle = atan2(sym.handle.y, sym.handle.x);
dc.SetPen(wxPen(Color(255,200,0),3));
for (int i = 0; i < sym.copies ; ++i) {
double a = angle + (i + 0.5) * 2 * M_PI / sym.copies;
Vector2D dir(cos(a), sin(a));
Vector2D dir2 = rotation.tr(sym.center + 2 * dir);
dc.DrawLine(center.x, center.y, dir2.x, dir2.y);
}
// draw center
dc.SetPen(*wxBLACK_PEN);
dc.SetBrush(Color(255,200,0));
dc.DrawCircle(center.x, center.y, 5);
// draw handle
Vector2D dir2 = rotation.tr(sym.center + sym.handle);
dc.SetPen(wxPen(Color(255,200,0),1,wxDOT));
dc.DrawLine(center.x, center.y, dir2.x, dir2.y);
}
void SymbolViewer::highlightPart(DC& dc, const SymbolGroup& group, HighlightStyle style) {
if (style == HIGHLIGHT_BORDER) {
......
......@@ -352,6 +352,7 @@ void instrBinary (BinaryInstructionType i, ScriptValueP& a, const ScriptValueP&
break;
case I_AND: OPERATOR_I(&&);
case I_OR: OPERATOR_I(||);
case I_XOR: a = to_script((bool)*a != (bool)*b); break;
case I_EQ: OPERATOR_SDI(==);
case I_NEQ: OPERATOR_SDI(!=);
case I_LT: OPERATOR_DI(<);
......
......@@ -582,6 +582,7 @@ void parseOper(TokenIterator& input, Script& script, Precedence minPrec, Instruc
parseOper(input, script, PREC_CMP, I_BINARY, I_OR);
}
}
else if (minPrec <= PREC_AND && token==_("xor")) parseOper(input, script, PREC_CMP, I_BINARY, I_XOR);
else if (minPrec <= PREC_CMP && token==_("=")) {
if (minPrec <= PREC_SET) {
input.add_error(_("Use of '=', did you mean ':=' or '=='?"));
......
......@@ -146,6 +146,7 @@ String Script::dumpInstr(unsigned int pos, Instruction i) const {
case I_MOD: ret += _("mod"); break;
case I_AND: ret += _("and"); break;
case I_OR: ret += _("or"); break;
case I_XOR: ret += _("xor"); break;
case I_EQ: ret += _("=="); break;
case I_NEQ: ret += _("!="); break;
case I_LT: ret += _("<"); break;
......
......@@ -63,6 +63,7 @@ enum BinaryInstructionType
// Logical
, I_AND ///< logical and
, I_OR ///< logical or
, I_XOR ///< logical xor
// Comparison
, I_EQ ///< operator ==
, I_NEQ ///< operator !=
......
......@@ -152,6 +152,13 @@ enum ChildMenuID {
, ID_SHAPE_MAX
, ID_SIDES
// SymbolSymmetryEditor toolbar/menu
, ID_SYMMETRY = 2201
, ID_SYMMETRY_ROTATION = ID_SHAPE
, ID_SYMMETRY_REFLECTION
, ID_SYMMETRY_MAX
, ID_COPIES
// On cards panel
, ID_COLLAPSE_NOTES = 3001
......
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