Commit 47809857 authored by pichoro's avatar pichoro

Polished keywords.

Changed inline mode to action mode.
Changed vanguard keywords so all but pseudo act like inline keywords.
parent f84b44c4
......@@ -216,9 +216,9 @@ init script:
if mode == "pseudo" then "<i-auto>{keyword}</i-auto>"
else "{keyword}<atom-reminder-{mode}> ({process_english_hints(reminder)})</atom-reminder-{mode}>" }
) +
# step 2b : move inline keywords' reminder text to the end of the line
# step 2b : move action keywords' reminder text to the end of the line
replace_rule(
match: "(<atom-reminder-inline>.*</atom-reminder-inline></kw[^>]*>)([^\n(]+)",
match: "(<atom-reminder-action>.*</atom-reminder-action></kw[^>]*>)([^\n(]+)",
replace: "\\2\\1"
) +
# step 3a : expand shortcut words ~ and CARDNAME
......@@ -418,9 +418,9 @@ set field:
choice: core
choice: expert
choice: pseudo
choice: inline
choice: action
choice: custom
initial: old, core, expert, pseudo, inline, custom
initial: old, core, expert, pseudo, action, custom
# Convert from older mse versions
script:
if value = "yes" then "old, core, expert, custom"
......@@ -1172,8 +1172,8 @@ keyword mode:
name: pseudo
description: Pseudo keyword / named ability (Hellbent, Threshold, etc.)
keyword mode:
name: inline
description: Inline keyword, reminder text at end of line (Scry, Regenerate, etc.)
name: action
description: Keyword actions, reminder text at end of line (Scry, Regenerate, etc.)
keyword mode:
is default: true
name: custom
......@@ -1280,8 +1280,8 @@ keyword:
keyword:
keyword: Regeneration
match: Regenerate
mode: inline
reminder: The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.
mode: action
reminder: The next time {if has_pt() then "this creature" else "this"} would be destroyed this turn, it isn't.{if has_pt() then " Instead tap it, remove all damage from it, and remove it from combat." else ""}
keyword:
keyword: Bands with other
match: Bands with other <atom-param>name</atom-param>
......@@ -1301,7 +1301,7 @@ keyword:
keyword: Phasing
match: Phasing
mode: old
reminder: At the beginning of your upkeep, put this and any cards attached to it in the phased-out zone. If this is already in the phased-out zone, return it and any card and/or counters attached to it to play. This ability does not cause comes-into-play or leaves-play abilities to trigger.
reminder: At the beginning of your upkeep, put this and any cards and/or counters attached to it in the phased-out zone. If this is already in the phased-out zone, return it and any cards and/or counters attached to it to play. This ability does not cause comes-into-play or leaves-play abilities to trigger.
keyword:
keyword: Flanking
match: Flanking
......@@ -1434,7 +1434,7 @@ keyword:
keyword:
keyword: Scry
match: Scry <atom-param>number</atom-param>
mode: inline
mode: action
reminder:
To scry {param1}, look at the top {
if param1.value==1 then "card of your library, then you may put that card on the bottom of your library."
......@@ -1540,7 +1540,7 @@ keyword:
keyword: Graft
match: Graft <atom-param>number</atom-param>
mode: expert
reminder: This creature comes into play with {english_number_a(param1)} +1/+1 counter(s) on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.
reminder: {if has_pt() then "This creature" else "This permanent"} comes into play with {english_number_a(param1)} +1/+1 counter(s) on it. Whenever {if has_pt() then "another" else "a"} creature comes into play, you may move a +1/+1 counter from {if has_pt() then "this creature" else "this permanent"} onto it.
keyword:
keyword: Forecast
match: Forecast — <atom-param>cost</atom-param>, Reveal <atom-param>name</atom-param> from your hand: <atom-param>action</atom-param>
......@@ -1612,7 +1612,7 @@ keyword:
keyword:
keyword: Fateseal
match: Fateseal <atom-param>number</atom-param>
mode: inline
mode: action
reminder:
Look at the top {
if param1.value==1 then "card of an opponent's library, then you may put it on the bottom of that player's library."
......
......@@ -126,7 +126,15 @@ init script:
) +
# step 2b : move inline keywords' reminder text to the end of the line
replace_rule(
match: "(<atom-reminder-inline>.*</atom-reminder-inline></kw[^>]*>)([^\n(]+)",
match: "(<atom-reminder-core>.*</atom-reminder-core></kw[^>]*>)([^\n(]+)",
replace: "\\2\\1"
) +
replace_rule(
match: "(<atom-reminder-old>.*</atom-reminder-old></kw[^>]*>)([^\n(]+)",
replace: "\\2\\1"
) +
replace_rule(
match: "(<atom-reminder-expert>.*</atom-reminder-expert></kw[^>]*>)([^\n(]+)",
replace: "\\2\\1"
) +
# step 3 : expand shortcut words ~ and CARDNAME
......@@ -378,16 +386,13 @@ keyword mode:
description: Old keywords (Banding, Phasing, etc.)
keyword mode:
name: core
description: Core set keywords (Flying, Haste, etc.)
description: Core set keywords (Flying, Regenerate, etc.)
keyword mode:
name: expert
description: Expert level keywords (Cycling, Vanishing, etc.)
description: Expert level keywords (Scry, Vanishing, etc.)
keyword mode:
name: pseudo
description: Pseudo keyword / named ability (Hellbent, Threshold, etc.)
keyword mode:
name: inline
description: Inline keyword, reminder text at end of line (Scry, Regenerate, etc.)
keyword mode:
is default: true
name: custom
......@@ -463,251 +468,261 @@ keyword parameter type:
keyword:
keyword: Flying
match: Flying
match: flying
mode: core
reminder: This creature can’t be blocked except by creatures with flying or reach.
reminder: It can’t be blocked except by creatures with flying or reach.
keyword:
keyword: First strike
match: First strike
match: first strike
mode: core
reminder: This creature deals combat damage before creatures without first strike.
reminder: It deals combat damage before creatures without first strike.
keyword:
keyword: Trample
match: Trample
match: trample
mode: core
reminder: If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.
reminder: If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.
keyword:
keyword: Banding
match: Banding
match: banding
mode: old
reminder: When declaring attackers or blockers this creature may group with other creatures with banding and one creature without banding. When damage is dealt, you decide where damage is dealt.
reminder: When declaring attackers or blockers it may group with other creatures with banding and one creature without banding. When damage is dealt, you decide where damage is dealt.
keyword:
keyword: Landwalk
match: <atom-param>prefix</atom-param>walk
mode: core
reminder: This creature is unblockable as long as defending player controls a {param1}.
reminder: It is unblockable as long as defending player controls a {param1}.
keyword:
keyword: Protection from
match: Protection from <atom-param>name</atom-param>
match: protection from <atom-param>name</atom-param>
mode: core
reminder: This creature can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything {english_singular(param1)}.
reminder: It can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything {english_singular(param1)}.
keyword:
keyword: Regeneration
match: Regenerate
mode: inline
reminder: The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.
mode: core
reminder: The next time it would be destroyed this turn, it isn't. If it is a creature, instead tap it, remove all damage from it, and remove it from combat.
keyword:
keyword: Bands with other
match: Bands with other <atom-param>name</atom-param>
match: bands with other <atom-param>name</atom-param>
mode: old
reminder: When declaring attackers or blockers this creature may group with other creatures with banding or bands with {param1}. When damage is dealt, you decide where damage is dealt.
reminder: When declaring attackers or blockers it may group with other creatures with banding or bands with {param1}. When damage is dealt, you decide where damage is dealt.
keyword:
keyword: Rampage
match: Rampage <atom-param>number</atom-param>
match: rampage <atom-param>number</atom-param>
mode: old
reminder: Whenever this creature becomes blocked, it gets +{param1}/+{param1} until end of turn for each creature blocking it beyond the first.
reminder: Whenever it becomes blocked, it gets +{param1}/+{param1} until end of turn for each creature blocking it beyond the first.
keyword:
keyword: Cumulative upkeep
match: Cumulative upkeep <atom-param>cost</atom-param>
match: cumulative upkeep <atom-param>cost</atom-param>
mode: old
reminder: At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.
reminder: At the beginning of your upkeep, put an age counter on it, then sacrifice it unless you pay its upkeep cost for each age counter on it.
keyword:
keyword: Phasing
match: Phasing
match: phasing
mode: old
reminder: At the beginning of your upkeep, put this and any cards attached to it in the phased-out zone. If this is already in the phased-out zone, return it and any card and/or counters attached to it to play. This ability does not cause comes-into-play or leaves-play abilities to trigger.
reminder: At the beginning of your upkeep, put it and any cards and/or counters attached to it in the phased-out zone. If it is already in the phased-out zone, return it and any cards or counters attached to it to play. This ability does not cause comes-into-play or leaves-play abilities to trigger.
keyword:
keyword: Flanking
match: Flanking
match: flanking
mode: old
reminder: Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.
reminder: Whenever a creature without flanking blocks the creature, the blocking creature gets -1/-1 until end of turn.
keyword:
keyword: Shadow
match: Shadow
match: shadow
mode: core
reminder: This creature can block or be blocked by only creatures with shadow.
reminder: It can block or be blocked by only creatures with shadow.
keyword:
keyword: Denimwalk
match: Denimwalk
match: denimwalk
mode: old
reminder: If defending player is wearing any clothing made of denim, this creature is unblockable.
reminder: If defending player is wearing any clothing made of denim, the creature is unblockable.
keyword:
keyword: Buyback
match: Buyback <atom-param>cost</atom-param>
match: buyback <atom-param>cost</atom-param>
mode: expert
reminder: You may {for_mana_costs(add:"pay an additional ",param1)} as you play this spell. If you do, put this card into your hand as it resolves.
reminder: You may {for_mana_costs(add:"pay an additional ",param1)} as you play it. If you do, put it into your hand as it resolves.
keyword:
keyword: Echo
match: Echo <atom-param>cost</atom-param>
match: echo <atom-param>cost</atom-param>
mode: expert
reminder: At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.
reminder: At the beginning of your upkeep, if the permanent came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.
keyword:
keyword: Cycling
match: Cycling <atom-param>cost</atom-param>
match: cycling <atom-param>cost</atom-param>
mode: expert
reminder: {param1}, Discard this card: Draw a card.
reminder: {param1}, Discard it: Draw a card.
keyword:
keyword: Haste
match: Haste
match: haste
mode: core
reminder: This creature can attack and tap the turn it comes under your control.
reminder: It can attack and tap the turn it comes under your control.
keyword:
keyword: Horsemanship
match: Horsemanship
match: horsemanship
mode: old
reminder: This creature can’t be blocked except by creatures with horsemanship.
reminder: It can’t be blocked except by creatures with horsemanship.
keyword:
keyword: Fading
match: Fading <atom-param>number</atom-param>
match: fading <atom-param>number</atom-param>
mode: expert
reminder: This comes into play with {english_number_a(param1)} fade counter(s) on it. At the beginning of your upkeep, remove a fade counter from it. If you can’t, sacrifice it.
reminder: It comes into play with {english_number_a(param1)} fade counter(s) on it. At the beginning of your upkeep, remove a fade counter from it. If you can’t, sacrifice it.
keyword:
keyword: Kicker
match: Kicker <atom-param>mana</atom-param> and/or <atom-param>mana</atom-param>
match: kicker <atom-param>mana</atom-param> and/or <atom-param>mana</atom-param>
mode: expert
reminder: You may pay an additional {param1} and/or {param2} as you play this spell.
reminder: You may pay an additional {param1} and/or {param2} as you play the card.
keyword:
keyword: Kicker
match: Kicker <atom-param>cost</atom-param>
match: kicker <atom-param>cost</atom-param>
mode: expert
reminder: You may {for_mana_costs(add:"pay an additional ",param1)} as you play this spell.
reminder: You may {for_mana_costs(add:"pay an additional ",param1)} as you play the card.
keyword:
keyword: Flashback
match: Flashback <atom-param>cost</atom-param>
match: flashback <atom-param>cost</atom-param>
mode: expert
reminder: You may play this card from your graveyard for its flashback cost. Then remove it from the game.
reminder: You may play it from your graveyard for its flashback cost. Then remove it from the game.
keyword:
keyword: Threshold
match: Threshold
mode: pseudo
keyword:
keyword: Madness
match: Madness <atom-param>cost</atom-param>
match: madness <atom-param>cost</atom-param>
mode: expert
reminder: If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.
reminder: If you discard it, you may play it for its madness cost instead of putting it into your graveyard.
keyword:
keyword: Morph
match: Morph <atom-param>cost</atom-param>
match: morph <atom-param>cost</atom-param>
mode: expert
reminder: You may play this face down as a 2/2 creature for <sym>3</sym>. Turn it face up any time for its morph cost.
reminder: You may play it face down as a 2/2 creature for <sym>3</sym>. Turn it face up any time for its morph cost.
keyword:
keyword: Fear
match: Fear
match: fear
mode: core
reminder: This creature can’t be blocked except by artifact creatures and/or black creatures.
reminder: It can’t be blocked except by artifact creatures and/or black creatures.
keyword:
keyword: Amplify
match: Amplify <atom-param>number</atom-param>
match: amplify <atom-param>number</atom-param>
mode: expert
reminder: As this card comes into play, put {english_number_a(param1)} +1/+1 counter(s) on it for each creature that shares a type with this that you reveal in your hand.
reminder: As it comes into play, put {english_number_a(param1)} +1/+1 counter(s) on it for each creature that shares a type with it that you reveal in your hand.
keyword:
keyword: Double strike
match: Double strike
match: double strike
mode: expert
reminder: This creature deals both first-strike and regular combat damage.
reminder: It deals both first-strike and regular combat damage.
keyword:
keyword: Provoke
match: Provoke
match: provoke
mode: expert
reminder: When this attacks, you may have target creature defending player controls untap and block it if able.
reminder: When it attacks, you may have target creature defending player controls untap and block it if able.
keyword:
keyword: Typecycling
match: <atom-param>prefix</atom-param>cycling <atom-param>cost</atom-param>
mode: expert
reminder: {param2}, Discard this card: Search your library for a {param1} card, reveal it, and put it into your hand. Then shuffle your library.
reminder: {param2}, Discard it: Search your library for a {param1} card, reveal it, and put it into your hand. Then shuffle your library.
keyword:
keyword: Storm
match: Storm
match: storm
mode: expert
reminder: When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.
reminder: When you play it, copy it for each spell played before it this turn. You may choose new targets for the copies.
keyword:
keyword: Affinity for
match: Affinity for <atom-param>name</atom-param>
match: affinity for <atom-param>name</atom-param>
mode: expert
reminder: This spell costs <sym>1</sym> less to play for each {english_singular(param1)} you control.
reminder: It costs <sym>1</sym> less to play for each {english_singular(param1)} you control.
keyword:
keyword: Entwine
match: Entwine <atom-param>cost</atom-param>
match: entwine <atom-param>cost</atom-param>
mode: expert
reminder: Choose both if you pay the entwine cost.
keyword:
keyword: Equip
match: Equip <atom-param>cost</atom-param>
match: equip <atom-param>cost</atom-param>
mode: expert
reminder: {param1}: Attach to target creature you control. Equip only as a sorcery.
keyword:
keyword: Imprint
match: Imprint — <atom-param>action</atom-param>
match: imprint — <atom-param>action</atom-param>
mode: expert
reminder: The removed card is imprinted on this artifact.
reminder: The removed card is imprinted on the card.
keyword:
keyword: Modular
match: Modular <atom-param>number</atom-param>
match: modular <atom-param>number</atom-param>
mode: expert
reminder: This comes into play with {english_number_a(param1)} +1/+1 counter(s) on it. When it’s put into a graveyard, you may put its +1/+1 counters on target artifact creature.
reminder: It comes into play with {english_number_a(param1)} +1/+1 counter(s) on it. When it’s put into a graveyard, you may put its +1/+1 counters on target artifact creature.
keyword:
keyword: Scry
match: Scry <atom-param>number</atom-param>
mode: inline
mode: expert
reminder:
To scry {param1}, look at the top {
if param1.value==1 then "card of your library, then you may put that card on the bottom of your library."
else "{english_number(param1)} cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order."
}
keyword:
keyword: Scry
match: scry <atom-param>number</atom-param>
mode: expert
reminder:
To scry {param1}, look at the top {
if param1.value==1 then "card of your library, then you may put that card on the bottom of your library."
else "{english_number(param1)} cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order."
}
keyword:
keyword: Sunburst
match: Sunburst
match: sunburst
mode: expert
reminder: This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost. If it isn't a creature, use charge counters instead.
reminder: It comes into play with a +1/+1 counter on it for each color of mana used to pay its cost. If it isn't a creature, use charge counters instead.
keyword:
keyword: Gotcha
match: Gotcha
mode: pseudo
keyword:
keyword: Splice
match: Splice onto <atom-param>name</atom-param> <atom-param>cost</atom-param>
match: splice onto <atom-param>name</atom-param> <atom-param>cost</atom-param>
mode: expert
reminder: As you play a {param1} spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.
reminder: As you play a {param1} spell, you may reveal the card from your hand and pay its splice cost. If you do, add its effects to that spell.
keyword:
keyword: Bushido
match: Bushido <atom-param>number</atom-param>
match: bushido <atom-param>number</atom-param>
mode: expert
reminder: When this blocks or becomes blocked, it gets +{param1}/+{param1} until end of turn.
reminder: When it blocks or becomes blocked, it gets +{param1}/+{param1} until end of turn.
keyword:
keyword: Soulshift
match: Soulshift <atom-param>number</atom-param>
match: soulshift <atom-param>number</atom-param>
mode: expert
reminder: When this is put into a graveyard from play, you may return target Spirit card with converted mana cost {param1} or less from you graveyard to your hand.
reminder: When it is put into a graveyard from play, you may return target Spirit card with converted mana cost {param1} or less from you graveyard to your hand.
keyword:
keyword: Enchant
match: Enchant <atom-param>name</atom-param>
match: enchant <atom-param>name</atom-param>
mode: core
reminder: Target a {param1} as you play this. This card comes into play attached to that {param1}.
reminder: Target a {param1} as you play the card. The card comes into play attached to that {param1}.
keyword:
keyword: Vigilance
match: Vigilance
match: vigilance
mode: core
reminder: Attacking doesn’t cause this creature to tap.
reminder: Attacking doesn’t cause it to tap.
keyword:
keyword: Defender
match: Defender
match: defender
mode: core
reminder: This creature can’t attack.
reminder: It can’t attack.
keyword:
keyword: Offering
match: <atom-param>prefix</atom-param> offering
mode: expert
reminder: You may play this card any time you could play an instant by sacrificing a {param1} and paying the difference in mana costs between this and the sacrificed {param1}. Mana cost includes color.
reminder: You may play it any time you could play an instant by sacrificing a {param1} and paying the difference in mana costs between it and the sacrificed {param1}. Mana cost includes color.
keyword:
keyword: Ninjutsu
match: Ninjutsu <atom-param>cost</atom-param>
match: ninjutsu <atom-param>cost</atom-param>
mode: expert
reminder: {param1}, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.
reminder: {param1}, Return an unblocked attacker you control to hand: Put the card into play from your hand tapped and attacking.
keyword:
keyword: Epic
match: Epic
match: epic
mode: expert
reminder: For the rest of the game, you can’t play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. If the spell has any targets, you may choose new targets for the copy.
reminder: For the rest of the game, you can’t play spells. At the beginning of each of your upkeeps, copy the card except for its epic ability. If it has any targets, you may choose new targets for the copy.
keyword:
keyword: Channel
match: Channel
......@@ -722,111 +737,120 @@ keyword:
mode: pseudo
keyword:
keyword: Convoke
match: Convoke
match: convoke
mode: expert
reminder: Each creature you tap while playing this spell reduces its cost by <sym>1</sym> or by one mana of that creature’s color.
reminder: Each creature you tap while playing the card reduces its cost by <sym>1</sym> or by one mana of that creature’s color.
keyword:
keyword: Transmute
match: Transmute <atom-param>cost</atom-param>
match: transmute <atom-param>cost</atom-param>
mode: expert
reminder: {param1}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.
reminder: {param1}, Discard it: Search your library for a card with the same converted mana cost as the discarded card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.
keyword:
keyword: Dredge
match: Dredge <atom-param>number</atom-param>
match: dredge <atom-param>number</atom-param>
mode: expert
reminder: If you would draw a card, instead you may put exactly {english_number(param1)} card(s) from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.
reminder: If you would draw a card, instead you may put exactly {english_number(param1)} card(s) from the top of your library into your graveyard. If you do, return the card from your graveyard to your hand. Otherwise, draw a card.
keyword:
keyword: Haunt
match: Haunt
match: haunt
mode: expert
reminder: When this card is put into a graveyard from play, remove it from the game haunting target creature.
reminder: When it is put into a graveyard from play, remove it from the game haunting target creature.
keyword:
keyword: Bloodthirst
match: Bloodthirst <atom-param>number</atom-param>
match: bloodthirst <atom-param>number</atom-param>
mode: expert
reminder: If an opponent was dealt damage this turn, this creature comes into play with {english_number_a(param1)} +1/+1 counter(s) on it.
reminder: If an opponent was dealt damage this turn, the permanent comes into play with {english_number_a(param1)} +1/+1 counter(s) on it.
keyword:
keyword: Replicate
match: Replicate <atom-param>cost</atom-param>
match: replicate <atom-param>cost</atom-param>
mode: expert
reminder: When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.
reminder: When you play it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.
keyword:
keyword: Graft
match: Graft <atom-param>number</atom-param>
match: graft <atom-param>number</atom-param>
mode: expert
reminder: This creature comes into play with {english_number_a(param1)} +1/+1 counter(s) on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.
reminder: It comes into play with {english_number_a(param1)} +1/+1 counter(s) on it. Whenever a creature comes into play, you may move a +1/+1 counter from the permanent onto it.
keyword:
keyword: Forecast
match: Forecast — <atom-param>cost</atom-param>, Reveal <atom-param>name</atom-param> from your hand: <atom-param>action</atom-param>
match: forecast — <atom-param>cost</atom-param>, Reveal <atom-param>name</atom-param> from your hand: <atom-param>action</atom-param>
mode: expert
reminder: Play this ability only during your upkeep and only once each turn.
reminder: Play the ability only during your upkeep and only once each turn.
keyword:
keyword: Hellbent
match: Hellbent
mode: pseudo
keyword:
keyword: Recover
match: Recover <atom-param>cost</atom-param>
match: recover <atom-param>cost</atom-param>
mode: expert
reminder: When a creature is put into your graveyard from play, you may {for_mana_costs(add:"pay ",param1)}. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.
reminder: When a creature is put into your graveyard from play, you may {for_mana_costs(add:"pay ",param1)}. If you do, return the card from your graveyard to your hand. Otherwise, remove this card from the game.
keyword:
keyword: Ripple
match: Ripple <atom-param>number</atom-param>
match: ripple <atom-param>number</atom-param>
mode: expert
reminder: When you play this spell, you may reveal the top {english_number_multiple(param1)} card(s) of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.
reminder: When you play it, you may reveal the top {english_number_multiple(param1)} card(s) of your library. You may play any revealed cards with the same name as the card without paying their mana costs. Put the rest on the bottom of your library.
keyword:
keyword: Flash
match: Flash
match: flash
mode: expert
reminder: You may play this spell anytime you could play an instant.
reminder: You may play it anytime you could play an instant.
keyword:
keyword: Split second
match: Split second
match: split second
mode: expert
reminder: As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.
reminder: As long as it is on the stack, players can't play spells or activated abilities that aren't mana abilities.
keyword:
keyword: Suspend
match: Suspend <atom-param>number</atom-param>—<atom-param>mana</atom-param>
match: suspend <atom-param>number</atom-param>—<atom-param>mana</atom-param>
mode: expert
reminder: Rather than play this card from your hand, you may pay {param2} and remove it from the game with {english_number_a(param1)} time counter(s) on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. If it is a creature, it has haste.
reminder: Rather than play it from your hand, you may pay {param2} and remove it from the game with {english_number_a(param1)} time counter(s) on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. If it is a creature, it has haste.
keyword:
keyword: Vanishing
match: Vanishing <atom-param>number</atom-param>
match: vanishing <atom-param>number</atom-param>
mode: expert
reminder: This permanent comes into play with {english_number_a(param1)} time counter(s) on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.
reminder: It comes into play with {english_number_a(param1)} time counter(s) on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.
keyword:
keyword: Grandeur
match: Grandeur
mode: pseudo
keyword:
keyword: Deathtouch
match: Deathtouch
match: deathtouch
mode: expert
reminder: Whenever this creature deals damage to a creature, destroy that creature.
reminder: Whenever it deals damage to a creature, destroy that creature.
keyword:
keyword: Reach
match: Reach
match: reach
mode: core
reminder: This creature can block creatures with flying.
reminder: It can block creatures with flying.
keyword:
keyword: Gravestorm
match: Gravestorm
match: gravestorm
mode: expert
reminder: When you play this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.
reminder: When you play it, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.
keyword:
keyword: Lifelink
match: Lifelink
match: lifelink
mode: core
reminder: Whenever this creature deals damage, you gain that much life.
reminder: Whenever it deals damage, you gain that much life.
keyword:
keyword: Absorb
match: Absorb <atom-param>number</atom-param>
match: absorb <atom-param>number</atom-param>
mode: expert
reminder: If a source would deal damage to this creature, prevent {param1} of that damage.
reminder: If a source would deal damage to it, prevent {param1} of that damage.
keyword:
keyword: Fateseal
match: Fateseal <atom-param>number</atom-param>
mode: inline
mode: expert
reminder:
Look at the top {
if param1.value==1 then "card of an opponent's library, then you may put it on the bottom of that player's library."
else "{english_number(param1)} cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order."
}
keyword:
keyword: Fateseal
match: fateseal <atom-param>number</atom-param>
mode: expert
reminder:
Look at the top {
if param1.value==1 then "card of an opponent's library, then you may put it on the bottom of that player's library."
......@@ -834,36 +858,36 @@ keyword:
}
keyword:
keyword: Transfigure
match: Transfigure <atom-param>cost</atom-param>
match: transfigure <atom-param>cost</atom-param>
mode: expert
reminder: {param1}, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card into play. Then shuffle your library. Play only as a sorcery.
reminder: {param1}, Sacrifice it: Search your library for a creature card with the same converted mana cost as the sacrificed card and put that card into play. Then shuffle your library. Play only as a sorcery.
keyword:
keyword: Aura swap
match: Aura swap <atom-param>cost</atom-param>
match: aura swap <atom-param>cost</atom-param>
mode: expert
reminder: {param1}: Exchange this Aura with an Aura card in your hand.
reminder: {param1}: Exchange it with an Aura card in your hand.
keyword:
keyword: Frenzy
match: Frenzy <atom-param>number</atom-param>
match: frenzy <atom-param>number</atom-param>
mode: expert
reminder: Whenever this creature attacks and isn't blocked, it gets +{param1}/+0 until end of turn.
reminder: Whenever it attacks and isn't blocked, it gets +{param1}/+0 until end of turn.
keyword:
keyword: Delve
match: Delve
match: delve
mode: expert
reminder: You may remove any number of cards in your graveyard from the game as you play this spell. It costs <sym>1</sym> less to play for each card removed this way.
reminder: You may remove any number of cards in your graveyard from the game as you play it. It costs <sym>1</sym> less to play for each card removed this way.
keyword:
keyword: Poisonous
match: Poisonous <atom-param>number</atom-param>
match: poisonous <atom-param>number</atom-param>
mode: expert
reminder: Whenever this creature deals combat damage to a player, that player gets {english_number_a(param1)} poison counter(s). A player with ten or more poison counters loses the game.
reminder: Whenever it deals combat damage to a player, that player gets {english_number_a(param1)} poison counter(s). A player with ten or more poison counters loses the game.
keyword:
keyword: Shroud
match: Shroud
match: shroud
mode: expert
reminder: This permanent can't be the target of spells or abilities.
reminder: It can't be the target of spells or abilities.
keyword:
keyword: Fortify
match: Fortify <atom-param>cost</atom-param>
match: fortify <atom-param>cost</atom-param>
mode: expert
reminder: {param1}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.
reminder: {param1}: Attach to target land you control. Fortify only as a sorcery. It comes into play unattached and stays in play if the land leaves play.
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