Commit 1b7004ae authored by pichoro's avatar pichoro

Updated vanguard export size to be more realistic.

Magic-old heavily updated.
Magic keyword system updated to allow for Prowl (morningtide).
Amplify keyword updated to maintain functionality.
Prowl, Kinship, and Reinforce keywords added to Magic and Vanguard.
Protection keyword updated.
Altered creature type lists (they still don't really work right).
Fixed an error in champion keyword; still no championing multiple cards.
New colorless frame for magic-future.
Made watermarks in magic-future more narrow; keeps larger ones out of typeline.
Old style watermarks now available in magic-old styles.
parent 9243d23c
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......@@ -411,9 +411,9 @@ card style:
line height soft: 0.9
line height line: 1.5
watermark:
left: 117
left: 127
top : 321
width: 152
width: 132
height: 152
z index: 2
render style: image
......
......@@ -196,10 +196,10 @@ card style:
############################# Image
image:
left: 29
top: 55
width: 316
height: 425
left: 28
top: 54
width: 317
height: 426
z index: 1
mask: image_mask.png
......
......@@ -5,13 +5,13 @@ short name: Old Splits
icon: card-sample.png
position hint: 103
version: 2007-09-23
version: 2007-12-29
depends on:
package: magic.mse-game
version: 2007-09-23
depends on:
package: magic-watermarks.mse-include
version: 2007-09-23
version: 2007-12-29
depends on:
package: magic-mana-large.mse-symbol-font
version: 2007-09-23
......@@ -439,7 +439,7 @@ card style:
z index: 1
render style: image
alignment: middle center
include file: /magic-watermarks.mse-include/watermarks
include file: /magic-watermarks.mse-include/watermarks-old
watermark 2:
left: 338
top : 228
......@@ -448,7 +448,7 @@ card style:
z index: 1
render style: image
alignment: middle center
include file: /magic-watermarks.mse-include/watermarks
include file: /magic-watermarks.mse-include/watermarks-old
############################# PT
pt:
......
......@@ -11,13 +11,10 @@ full name: Old style
icon: card-sample.png
position hint: 107
version: 2007-09-23
version: 2007-12-29
depends on:
package: magic.mse-game
version: 2007-09-23
depends on:
package: magic-watermarks.mse-include
version: 2007-09-23
depends on:
package: magic-mana-large.mse-symbol-font
version: 2007-09-23
......
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......@@ -11,13 +11,13 @@ full name: Before 8th edition
icon: card-sample.png
position hint: 101
version: 2007-09-23
version: 2007-12-29
depends on:
package: magic.mse-game
version: 2007-09-23
depends on:
package: magic-watermarks.mse-include
version: 2007-09-23
version: 2007-12-29
depends on:
package: magic-mana-large.mse-symbol-font
version: 2007-09-23
......@@ -25,9 +25,9 @@ depends on:
package: magic-mana-small.mse-symbol-font
version: 2007-09-23
card width: 337
card height: 469
card dpi: 134.98
card width: 375
card height: 523
card dpi: 150
############################################################## Extra scripts
## COPY/PASTE from magic-new.mse-style/style
......@@ -58,7 +58,7 @@ init script:
dark: land_template(colors[0]),
light: land_template(colors[1]),
)
else if land then
else if land and color_count!=1 then
masked_blend(
mask: "land_blend_{type}.png",
dark: land_template("c"),
......@@ -174,19 +174,19 @@ card style:
border color:
left: 0
top : 0
width: 337
height: 468
width: 375
height: 523
radius: 18
left width: 18
left width: 19
right width: 19
top width: 18
top width: 19
bottom width: 19
z index: -1
card color:
left: 12
top: 12
width: 312
height: 444
left: 0
top: 0
width: 375
height: 523
z index: -2
render style: image
popup style: in place
......@@ -194,36 +194,36 @@ card style:
############################# Name line
name:
left: 39
top : 21
right: { 300 - card_style.casting_cost.content_width }
height: 22
left: 42
top : 24
right: { 341 - card_style.casting_cost.content_width }
height: 23
alignment: bottom shrink-overflow
padding bottom: 0
z index: 1
font:
name: MagicMedieval
size: 14
size: 15.5
color: rgb(255,255,255)
shadow color: rgb(0,0,0)
shadow displacement x: 1
shadow displacement y: 1
casting cost:
right: 304
top : 21
right: 341
top : 22
width: { max(30, card_style.casting_cost.content_width) + 5 }
height: 22
height: 24
alignment: middle right
symbol font:
name: magic-mana-small
size: 14
size: 16
alignment: middle right
always symbol: true
z index: 2
padding top: 0
card symbol:
left: 22
top : 21
left: 24
top : 24
height: 20
width: 14
render style: image
......@@ -232,33 +232,34 @@ card style:
############################# Image
image:
left: 41
top: 47
width: 255
height: 207
left: 45
top: 51
width: 286
height: 233
z index: 1
############################# Card type
type:
left: 37
top : 260
width: { 262 - max(22,card_style.rarity.content_width) }
height: 18
alignment: top left shrink-overflow
left: 39
top : 292
width: { 298 - max(22,card_style.rarity.content_width) }
height: 20
alignment: middle shrink-overflow
z index: 1
padding top: 2
font:
name: MPlantin
size: 11
size: 12
color: rgb(255,255,255)
shadow color: rgb(0,0,0)
shadow displacement x: 1
shadow displacement y: 1
separator color: rgb(192,192,192)
separator color: rgb(128,128,128)
rarity:
right: 299
top : 257
left: 293
top : 290
width: 44
height: 22
z index: 1
......@@ -287,13 +288,13 @@ card style:
############################# Text box
text:
left: 43
top : 283
width: 253
height: 128
top : 318
width: 289
height: 143
font:
name: MPlantin
italic name: MPlantin-Italic
size: 13
size: 14
scale down to: 6
color: rgb(0,0,0)
symbol font:
......@@ -302,7 +303,7 @@ card style:
if styling.popup_mana_symbols
then "magic-mana-large"
else "magic-mana-small"
size: 13
size: 14
alignment:
script:
if (styling.center_text == "short text only" and
......@@ -313,67 +314,67 @@ card style:
then "middle center"
else "middle left"
z index: 2
padding left: 2
padding left: 6
padding top: 2
padding right: 2
padding bottom: 2
padding right: 4
padding bottom: 0
line height hard: 1.2
line height line: 1.5
line height soft: 0.9
watermark:
left: 111
top : 277
width: 124
height: 140
left: 120
top : 313
width: 138
height: 150
z index: 1
render style: image
alignment: middle center
include file: /magic-watermarks.mse-include/watermarks
include file: /magic-watermarks.mse-include/watermarks-old
############################# PT
pt:
z index: 4
left: 266
top: 420
width: 42
height: 28
alignment: right top
left: 295
top: 470
width: 47
height: 27
alignment: right middle
font:
name: Mplantin
size: 16
size: 17
weight: bold
color: rgb(255,255,255)
shadow color: rgb(0,0,0)
shadow displacement x: 2
shadow displacement y: 2
separator color: rgb(255,50,50)
shadow displacement x: 1
shadow displacement y: 1
separator color: rgb(200,0,0)
############################# Card sorting / numbering
############################# Copyright stuff
illustrator:
left: 68
top : 419
width: 200
height: 14
left: 80
top : 470
width: 217
height: 16
z index: 1
alignment: center
alignment: middle center
font:
name: Mplantin
size: 9
name: MPlantin
size: 10
color: rgb(255,255,255)
shadow color: rgb(0,0,0)
shadow displacement x: 1
shadow displacement y: 1
copyright line:
left: 68
top : 434
width: 200
height: 9
left: 65
top : 486
width: 247
height: 12
z index: 1
alignment: center
alignment: middle center
font:
name: MPlantin
size: 6
size: 6.5
color: { font_color(card.card_color) }
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mse version: 0.3.5
full name: Magic The Gathering, textbox watermarks
version: 2007-09-29
version: 2007-12-29
# This file doesn't do anything, other files in this directory can be included
# in game/style files:
......
# Old Style Watermark images
choice images:
mana symbol white: /magic-watermarks.mse-include/watermark_w_old.png
mana symbol blue: /magic-watermarks.mse-include/watermark_u_old.png
mana symbol black: /magic-watermarks.mse-include/watermark_b_old.png
mana symbol red: /magic-watermarks.mse-include/watermark_r_old.png
mana symbol green: /magic-watermarks.mse-include/watermark_g_old.png
mana symbol snow: script: set_combine(combine:"shadow", input:"/magic-watermarks.mse-include/watermark_s.png")
transparent mana symbol white: script: set_alpha(alpha: 0.4, input:"/magic-watermarks.mse-include/watermark_w_old.png")
transparent mana symbol blue: script: set_alpha(alpha: 0.4, input:"/magic-watermarks.mse-include/watermark_u_old.png")
transparent mana symbol black: script: set_alpha(alpha: 0.4, input:"/magic-watermarks.mse-include/watermark_b_old.png")
transparent mana symbol red: script: set_alpha(alpha: 0.4, input:"/magic-watermarks.mse-include/watermark_r_old.png")
transparent mana symbol green: script: set_alpha(alpha: 0.4, input:"/magic-watermarks.mse-include/watermark_g_old.png")
guild symbol The Azorius Senate (W/U): script: set_combine(combine:"shadow", input:"/magic-watermarks.mse-include/watermark_azorius.png")
guild symbol House Dimir (U/B): script: set_combine(combine:"shadow", input:"/magic-watermarks.mse-include/watermark_dimir.png")
guild symbol The Cult of Rakdos (B/R): script: set_combine(combine:"shadow", input:"/magic-watermarks.mse-include/watermark_rakados.png")
guild symbol The Gruul Clans (R/G): script: set_combine(combine:"shadow", input:"/magic-watermarks.mse-include/watermark_gruul.png")
guild symbol The Selesnya Conclave (G/W): script: set_combine(combine:"shadow", input:"/magic-watermarks.mse-include/watermark_selesnya.png")
guild symbol The Orzhov Syndicate (W/B): script: set_combine(combine:"shadow", input:"/magic-watermarks.mse-include/watermark_orzhov.png")
guild symbol The Izzet (U/R): script: set_combine(combine:"shadow", input:"/magic-watermarks.mse-include/watermark_izzet.png")
guild symbol The Golgari (B/G): script: set_combine(combine:"shadow", input:"/magic-watermarks.mse-include/watermark_golgari.png")
guild symbol The Boros Legion (R/W): script: set_combine(combine:"shadow", input:"/magic-watermarks.mse-include/watermark_boros.png")
guild symbol The Simic Combine (G/U): script: set_combine(combine:"shadow", input:"/magic-watermarks.mse-include/watermark_simic.png")
colored xander hybrid mana B/R: /magic-watermarks.mse-include/watermark_brmana_colored.png
colored xander hybrid mana U/B: /magic-watermarks.mse-include/watermark_ubmana_colored.png
colored xander hybrid mana B/G: /magic-watermarks.mse-include/watermark_bgmana_colored.png
colored xander hybrid mana R/G: /magic-watermarks.mse-include/watermark_rgmana_colored.png
colored xander hybrid mana G/U: /magic-watermarks.mse-include/watermark_gumana_colored.png
colored xander hybrid mana U/R: /magic-watermarks.mse-include/watermark_urmana_colored.png
colored xander hybrid mana W/B: /magic-watermarks.mse-include/watermark_wbmana_colored.png
colored xander hybrid mana G/W: /magic-watermarks.mse-include/watermark_gwmana_colored.png
colored xander hybrid mana R/W: /magic-watermarks.mse-include/watermark_rwmana_colored.png
colored xander hybrid mana W/U: /magic-watermarks.mse-include/watermark_wumana_colored.png
xander hybrid mana B/R: script: set_combine(combine:"shadow", input:"/magic-watermarks.mse-include/watermark_brmana.png")
xander hybrid mana U/B: script: set_combine(combine:"shadow", input:"/magic-watermarks.mse-include/watermark_ubmana.png")
xander hybrid mana B/G: script: set_combine(combine:"shadow", input:"/magic-watermarks.mse-include/watermark_bgmana.png")
xander hybrid mana R/G: script: set_combine(combine:"shadow", input:"/magic-watermarks.mse-include/watermark_rgmana.png")
xander hybrid mana G/U: script: set_combine(combine:"shadow", input:"/magic-watermarks.mse-include/watermark_gumana.png")
xander hybrid mana U/R: script: set_combine(combine:"shadow", input:"/magic-watermarks.mse-include/watermark_urmana.png")
xander hybrid mana W/B: script: set_combine(combine:"shadow", input:"/magic-watermarks.mse-include/watermark_wbmana.png")
xander hybrid mana G/W: script: set_combine(combine:"shadow", input:"/magic-watermarks.mse-include/watermark_gwmana.png")
xander hybrid mana R/W: script: set_combine(combine:"shadow", input:"/magic-watermarks.mse-include/watermark_rwmana.png")
xander hybrid mana W/U: script: set_combine(combine:"shadow", input:"/magic-watermarks.mse-include/watermark_wumana.png")
future sight type symbols artifact: script: set_combine(combine:"shadow", input:"/magic-watermarks.mse-include/futsymbol_artifact.png")
future sight type symbols creature: script: set_combine(combine:"shadow", input:"/magic-watermarks.mse-include/futsymbol_creature.png")
future sight type symbols enchantment: script: set_combine(combine:"shadow", input:"/magic-watermarks.mse-include/futsymbol_enchantment.png")
future sight type symbols instant: script: set_combine(combine:"shadow", input:"/magic-watermarks.mse-include/futsymbol_instant.png")
future sight type symbols land: script: set_combine(combine:"shadow", input:"/magic-watermarks.mse-include/futsymbol_land.png")
future sight type symbols multiple: script: set_combine(combine:"shadow", input:"/magic-watermarks.mse-include/futsymbol_multiple.png")
future sight type symbols sorcery: script: set_combine(combine:"shadow", input:"/magic-watermarks.mse-include/futsymbol_sorcery.png")
set symbol:
{ set_combine(combine:"shadow",
set_alpha(
alpha: 0.5,
#symbol_variation(symbol: set.symbol, variation: "common")
drop_shadow(offset_x: -0.01, offset_y: 0.03, blur_radius: 0.02, alpha: 1, color: rgb(0,0,0),
enlarge(border_size: 0.03,
symbol_variation(symbol: set.symbol, border_radius: 0, fill_color:rgb(255,255,255), border_color:rgb(0,0,0))
)
)
)
)
}
......@@ -4,7 +4,7 @@ full name: Magic the Gathering
icon: card-back.png
position hint: 01
version: 2007-10-13
version: 2007-12-29
depends on:
package: magic-blends.mse-include
version: 2007-09-23
......@@ -252,7 +252,7 @@ init script:
# replaces — correctly
add := "" # default is nothing
separate_words := remove_tags + trim + replace_rule(match:" ", replace: " and/or ")
separate_words := remove_tags + trim + replace_rule(match:" ", replace: {spacer})
for_mana_costs := format_cost := {
if input.separator_before == "—" and contains(input.param, match: " ") then (
if contains(input.param, match:",") then (
......@@ -1313,37 +1313,52 @@ word list:
word: Land
word: Planeswalker
## I (Pichoro) have altered the race and class lists so that things like "class: Elf" don't happen.
## If this is really disliked, I have the original lists saved.
## TODO: Make the alphabetical sublists actually work.
word list:
name: race
word:
script: all_races()
line below: true
word: Angel
word: Beast
word: Bird
word: Construct
word: Demon
word: Dragon
word: Drake
word: Elemental
word: Elf
word: Faerie
word: Giant
word: Goblin
word: Golem
word: Human
word: Illusion
word: Merfolk
word: Treefolk
word: Zombie
word:
name: All Types
word: A
word: Advisor
word: Anemone
word: Angel
word: Anteater
word: Antelope
word: Ape
word: Archer
word: Archon
word: Artificer
word: Assassin
word: Assembly-Worker
word: Atog
word: Aurochs
word: Avatar
word: B
word: Badger
word: Barbarian
word: Basilisk
word: Bat
word: Bear
word: Beast
word: Beeble
word: Berserker
word: Bird
word: Blinkmoth
word: Boar
......@@ -1353,36 +1368,28 @@ word list:
word: Camarid
word: Camel
word: Caribou
word: Carrier
word: Cat
word: Centaur
word: Cephalid
word: Chimera
word: Citizen
word: Cleric
word: Cockatrice
word: Construct
word: Coward
word: Crab
word: Crocodile
word: Cyclops
word: D
word: Dauthi
word: Demon
word: Deserter
word: Devil
word: Djinn
word: Dragon
word: Drake
word: Dreadnought
word: Drone
word: Druid
word: Dryad
word: Dwarf
word: E
word: Efreet
word: Egg
word: Elder
word: Elemental
word: Elephant
word: Elf
......@@ -1392,7 +1399,6 @@ word list:
word: Faerie
word: Ferret
word: Fish
word: Flagbearer
word: Fox
word: Frog
word: Fungus
......@@ -1431,7 +1437,6 @@ word list:
word: Kavu
word: Kirin
word: Kithkin
word: Knight
word: Kobold
word: Kor
word: Kraken
......@@ -1445,25 +1450,18 @@ word list:
word: M
word: Manticore
word: Masticore
word: Mercenary
word: Merfolk
word: Metathran
word: Minion
word: Minotaur
word: Monger
word: Mongoose
word: Monk
word: Moonfolk
word: Mutant
word: Myr
word: Mystic
word: N
word: Nautilus
word: Nephilim
word: Nightmare
word: Nightstalker
word: Ninja
word: Nomad
word: O
word: Octopus
word: Ogre
......@@ -1481,31 +1479,23 @@ word list:
word: Phelddagrif
word: Phoenix
word: Pincher
word: Pirate
word: Plant
word: Prism
word: R
word: Rabbit
word: Rat
word: Rebel
word: Reflection
word: Rhino
word: Rigger
word: Rogue
word: S
word: Sa-Sl
word: Salamander
word: Samurai
word: Sand
word: Saproling
word: Satyr
word: Scarecrow
word: Scorpion
word: Scout
word: Serf
word: Serpent
word: Shade
word: Shaman
word: Shapeshifter
word: Sheep
word: Skeleton
......@@ -1514,11 +1504,9 @@ word list:
word: Slug
word: Sn-Sz
word: Snake
word: Soldier
word: Soltari
word: Spawn
word: Specter
word: Spellshaper
word: Sphinx
word: Spider
word: Spike
......@@ -1528,7 +1516,6 @@ word list:
word: Squid
word: Squirrel
word: Starfish
word: Survivor
word: T
word: Tetravite
word: Thalakos
......@@ -1547,10 +1534,8 @@ word list:
word: Volver
word: W
word: Wall
word: Warrior
word: Weird
word: Whale
word: Wizard
word: Wolf
word: Wolverine
word: Wombat
......@@ -1568,250 +1553,81 @@ word list:
word:
script: all_classes()
line below: true
word: Advisor
word: Archer
word: Artificer
word: Assassin
word: Beast
word: Cleric
word: Druid
word: Knight
word: Mutant
word: Rogue
word: Scout
word: Shaman
word: Soldier
word: Warrior
word: Wizard
word: Zombie
word:
name: All Types
word: A
word: A-C
word: Advisor
word: Anemone
word: Angel
word: Anteater
word: Antelope
word: Ape
word: Archer
word: Archon
word: Artificer
word: Assassin
word: Assembly-Worker
word: Atog
word: Aurochs
word: Avatar
word: B
word: Badger
word: Barbarian
word: Basilisk
word: Bat
word: Bear
word: Beast
word: Beeble
word: Berserker
word: Bird
word: Blinkmoth
word: Boar
word: Bringer
word: Brushwagg
word: C
word: Camarid
word: Camel
word: Caribou
word: Carrier
word: Cat
word: Centaur
word: Cephalid
word: Chimera
word: Citizen
word: Cleric
word: Cockatrice
word: Construct
word: Coward
word: Crab
word: Crocodile
word: Cyclops
word: D
word: Dauthi
word: Demon
word: D-I
word: Deserter
word: Devil
word: Djinn
word: Dragon
word: Drake
word: Dreadnought
word: Drone
word: Druid
word: Dryad
word: Dwarf
word: E
word: Efreet
word: Egg
word: Elder
word: Elemental
word: Elephant
word: Elf
word: Elk
word: Eye
word: F
word: Faerie
word: Ferret
word: Fish
word: Flagbearer
word: Fox
word: Frog
word: Fungus
word: G
word: Gargoyle
word: Giant
word: Gnome
word: Goat
word: Goblin
word: Golem
word: Gorgon
word: Graveborn
word: Gremlin
word: Griffin
word: H
word: Hag
word: Harpy
word: Hellion
word: Hippo
word: Homarid
word: Homunculus
word: Horror
word: Horse
word: Hound
word: Human
word: Hydra
word: I
word: Illusion
word: Imp
word: Incarnation
word: Insect
word: J
word: Jellyfish
word: J-P
word: Juggernaut
word: K
word: Kavu
word: Kirin
word: Kithkin
word: Knight
word: Kobold
word: Kor
word: Kraken
word: L
word: Lammasu
word: Leech
word: Leviathan
word: Lhurgoyf
word: Licid
word: Lizard
word: M
word: Manticore
word: Masticore
word: Mercenary
word: Merfolk
word: Metathran
word: Minion
word: Minotaur
word: Monger
word: Mongoose
word: Monk
word: Moonfolk
word: Mutant
word: Myr
word: Mystic
word: N
word: Nautilus
word: Nephilim
word: Nightmare
word: Nightstalker
word: Ninja
word: Nomad
word: O
word: Octopus
word: Ogre
word: Ooze
word: Orb
word: Orc
word: Orgg
word: Ouphe
word: Ox
word: Oyster
word: P
word: Pegasus
word: Pentavite
word: Pest
word: Phelddagrif
word: Phoenix
word: Pincher
word: Pirate
word: Plant
word: Prism
word: R
word: Rabbit
word: Rat
word: R-S
word: Rebel
word: Reflection
word: Rhino
word: Rigger
word: Rogue
word: S
word: Sa-Sl
word: Salamander
word: Samurai
word: Sand
word: Saproling
word: Satyr
word: Scarecrow
word: Scorpion
word: Scout
word: Serf
word: Serpent
word: Shade
word: Shaman
word: Shapeshifter
word: Sheep
word: Skeleton
word: Slith
word: Sliver
word: Slug
word: Sn-Sz
word: Snake
word: Soldier
word: Soltari
word: Spawn
word: Specter
word: Spellshaper
word: Sphinx
word: Spider
word: Spike
word: Spirit
word: Splinter
word: Sponge
word: Squid
word: Squirrel
word: Starfish
word: Survivor
word: T
word: Tetravite
word: Thalakos
word: Samurai
word: Scout
word: Serf
word: Shaman
word: Soldier
word: Spellshaper
word: Survivor
word: T-Z
word: Thopter
word: Thrull
word: Treefolk
word: Triskelavite
word: Troll
word: Turtle
word: U
word: Unicorn
word: V
word: Vampire
word: Vedalken
word: Viashino
word: Volver
word: W
word: Wall
word: Warrior
word: Weird
word: Whale
word: Wizard
word: Wolf
word: Wolverine
word: Wombat
word: Worm
word: Wraith
word: Wurm
word: Y
word: Yeti
word: Z
word: Zombie
word: Zubera
word list:
name: artifact
......@@ -2049,9 +1865,13 @@ keyword parameter type:
description: Removes plurality from words.
script: \{english_singular({input})\}
refer script:
name: separate words
name: separate words with "and/or"
description: Changes spaces to " and/or ". "Elf Warrior" becomes "Elf and/or Warrior".
script: \{separate_words({input})\}
script: \{separate_words(spacer: " and/or ", {input})\}
refer script:
name: separate words with "or"
description: Changes spaces to " or ". "Elf Warrior" becomes "Elf or Warrior".
script: \{separate_words(spacer: " or ", {input})\}
keyword parameter type:
name: prefix
description: Prefix for things like "<something>walk"
......@@ -2061,7 +1881,7 @@ keyword parameter type:
example: Forest
keyword parameter type:
name: a
match: [ ]*|[ an?]*
match: [ ]*|[ ][an?]*
############################# All Magic keywords
# By JrEye and Neko_Asakami, Updated by Pichoro and Buttock1234
......@@ -2095,7 +1915,7 @@ keyword:
keyword: Protection from
match: Protection from <atom-param>name</atom-param>
mode: core
reminder: This creature can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything {english_singular(param1)}.
reminder: {if has_pt() then "This creature" else "This permanent"} can’t be blocked, targeted, dealt damage, or enchanted by anything {english_singular(param1)}.
keyword:
keyword: Regeneration
match: Regenerate
......@@ -2205,7 +2025,7 @@ keyword:
keyword: Amplify
match: Amplify <atom-param>number</atom-param>
mode: expert
reminder: As this card comes into play, put {english_number_a(param1)} +1/+1 counter(s) on it for each {separate_words(card.sub_type)} card you reveal in your hand.
reminder: As this card comes into play, put {english_number_a(param1)} +1/+1 counter(s) on it for each {separate_words(spacer: " and/or ", card.sub_type)} card you reveal in your hand.
keyword:
keyword: Double strike
match: Double strike
......@@ -2418,7 +2238,7 @@ keyword:
keyword:
keyword: Deathtouch
match: Deathtouch
mode: expert
mode: core
reminder: Whenever this creature deals damage to a creature, destroy that creature.
keyword:
keyword: Reach
......@@ -2498,7 +2318,7 @@ keyword:
keyword: Champion
match: Champion<atom-param>a</atom-param><atom-param>name</atom-param>
mode: expert
reminder: When this comes into play, sacrifice it unless you remove another {param2} you control from the game. When this leaves play, that card returns to play.
reminder: When this comes into play, sacrifice it unless you remove another{param2} you control from the game. When this leaves play, that card returns to play.
keyword:
keyword: Clash
match: Clash
......@@ -2514,3 +2334,18 @@ keyword:
match: Hideaway
mode: expert
reminder: This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.
keyword:
keyword: Kinship
match: Kinship
mode: pseudo
rules: Kinship — At the beginning of your upkeep, you may look at the top card of your library. If that card shares a creature type with ~, you may reveal it. If you do, [effect].
keyword:
keyword: Prowl
match: Prowl <atom-param>cost</atom-param>
mode: expert
reminder: You may play this for its prowl cost if you dealt combat damage to a player this turn with a {separate_words(spacer: " or ", card.sub_type)}.
keyword:
keyword: Reinforce
match: Reinforce <atom-param>number</atom-param>—<atom-param>cost</atom-param>
mode: expert
reminder: {param2}, Discard this card: Put {english_number_a(param1)} +1/+1 counter(s) on target creature.
......@@ -17,7 +17,8 @@ depends on:
card width: 375
card height: 523
card dpi: 150
#card dpi: 150
card dpi: { 782 / 7 }
# Author: Wolfwood
# Based on: magic-new
......
......@@ -3,7 +3,7 @@ short name: Vanguard
full name: Magic Vanguard
icon: card-sample.png
position hint: 02
version: 2007-10-13
version: 2007-12-29
# Author : Wolfwood
# Most stuff is copy/pasted from magic.mse-game
......@@ -940,3 +940,17 @@ keyword:
match: hideaway
mode: expert
reminder: The land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.
keyword:
keyword: Kinship
match: Kinship
mode: pseudo
keyword:
keyword: Prowl
match: prowl <atom-param>cost</atom-param>
mode: expert
reminder: You may play it for its prowl cost if you dealt combat damage to a player this turn with a creature that shares a type with it.
keyword:
keyword: Reinforce
match: reinforce <atom-param>number</atom-param>—<atom-param>cost</atom-param>
mode: expert
reminder: {param2}, Discard it: Put {english_number_a(param1)} +1/+1 counter(s) on target creature.
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