Commit 181fa9b4 authored by twanvl's avatar twanvl

Documentation of script functions and file types (work in progress)

parent 7ad86aed
doc/*
This directory contains the Magic Set Editor technical documentation, as shown on the website.
The files are converted to HTML using the 'autoformat' php script in tools/website/drupal.
Magic Set Editor credits
! Programming <<<
| [[user/1|Twan van Laarhoven]] Main developer
| [[user/430|coppro]] Linux programmer
! Template development <<<
| [[user/14|Pichoro]] Template maintainer, keywords and lots more
| Artfreakwiu Old style tokens, VS System, Pokemon, split cards
| Guinea Pig Hybrid blending masks, Non-creature flip cards
| TheWarden Collecting template images
| Basilisk Card frames
| Jeff Torres (Wolfwood) Vanguard, Flip cards, split cards
| JrEye Magic keyword list
| Neko_Asakami Multicolor blended flip cards, keywords
! Resources and libraries <<<
| [[http://boost.org|Boost]] Boost C++ library
| [[http://wxwidgets.org|wxWidgets]] GUI library
| [[http://famfamfam.com/lab/icons/silk/|Mark James]] Icons for the program
! Alpha and beta testing <<<
| ''Too many people to mention!'' <<<
GNU General Public License
Magic Set Editor is licensed under the GNU General Public License version 2 or later
==Table of Contents==
* <A NAME="TOC1" HREF="#SEC1">GNU GENERAL PUBLIC LICENSE</A>
* <A NAME="TOC2" HREF="#SEC2">Preamble</A>
* <A NAME="TOC3" HREF="#SEC3">TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION</A>
* <A NAME="TOC4" HREF="#SEC4">How to Apply These Terms to Your New Programs</A>
<hr>
Version 2, June 1991
]Copyright (C) 1989, 1991 Free Software Foundation, Inc.
]51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
]
]Everyone is permitted to copy and distribute verbatim copies
]of this license document, but changing it is not allowed.
==<A NAME="SEC2" HREF="#TOC2">Preamble</A>==
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Lesser General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
==<A NAME="SEC3" HREF="#TOC3">TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION</A>==
<STRONG>0.</STRONG>
This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
<STRONG>1.</STRONG>
You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
<STRONG>2.</STRONG>
You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
;<STRONG>a)</STRONG>
; You must cause the modified files to carry prominent notices
; stating that you changed the files and the date of any change.
;<STRONG>b)</STRONG>
; You must cause any work that you distribute or publish, that in
; whole or in part contains or is derived from the Program or any
; part thereof, to be licensed as a whole at no charge to all third
; parties under the terms of this License.
;<STRONG>c)</STRONG>
; If the modified program normally reads commands interactively
; when run, you must cause it, when started running for such
; interactive use in the most ordinary way, to print or display an
; announcement including an appropriate copyright notice and a
; notice that there is no warranty (or else, saying that you provide
; a warranty) and that users may redistribute the program under
; these conditions, and telling the user how to view a copy of this
; License. (Exception: if the Program itself is interactive but
; does not normally print such an announcement, your work based on
; the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
<STRONG>3.</STRONG>
You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
;<STRONG>a)</STRONG>
; Accompany it with the complete corresponding machine-readable
; source code, which must be distributed under the terms of Sections
; 1 and 2 above on a medium customarily used for software interchange; or,
;<STRONG>b)</STRONG>
; Accompany it with a written offer, valid for at least three
; years, to give any third party, for a charge no more than your
; cost of physically performing source distribution, a complete
; machine-readable copy of the corresponding source code, to be
; distributed under the terms of Sections 1 and 2 above on a medium
; customarily used for software interchange; or,
;<STRONG>c)</STRONG>
; Accompany it with the information you received as to the offer
; to distribute corresponding source code. (This alternative is
; allowed only for noncommercial distribution and only if you
; received the program in object code or executable form with such
; an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
code means all the source code for all modules it contains, plus any
associated interface definition files, plus the scripts used to
control compilation and installation of the executable. However, as a
special exception, the source code distributed need not include
anything that is normally distributed (in either source or binary
form) with the major components (compiler, kernel, and so on) of the
operating system on which the executable runs, unless that component
itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
<STRONG>4.</STRONG>
You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
<STRONG>5.</STRONG>
You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
<STRONG>6.</STRONG>
Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
<STRONG>7.</STRONG>
If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
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to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
<STRONG>8.</STRONG>
If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
<STRONG>9.</STRONG>
The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
<STRONG>10.</STRONG>
If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
<STRONG>NO WARRANTY</STRONG>
<STRONG>11.</STRONG>
BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
<STRONG>12.</STRONG>
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
==END OF TERMS AND CONDITIONS==
==<a NAME="SEC4" HREF="#TOC4">How to Apply These Terms to Your New Programs</a>==
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
] <one line to give the program's name and a brief idea of what it does.>
] Copyright (C) <year> <name of author>
]
] This program is free software; you can redistribute it and/or modify
] it under the terms of the GNU General Public License as published by
] the Free Software Foundation; either version 2 of the License, or
] (at your option) any later version.
]
] This program is distributed in the hope that it will be useful,
] but WITHOUT ANY WARRANTY; without even the implied warranty of
] MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
] GNU General Public License for more details.
]
] You should have received a copy of the GNU General Public License
] along with this program; if not, write to the Free Software
] Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
] Gnomovision version 69, Copyright (C) year name of author
] Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
] This is free software, and you are welcome to redistribute it
] under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
] Yoyodyne, Inc., hereby disclaims all copyright interest in the program
] `Gnomovision' (which makes passes at compilers) written by James Hacker.
]
] <signature of Ty Coon>, 1 April 1989
] Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Library General
Public License instead of this License.
Script functions by category
These functions are built into the program, other [[type:function]]s can be defined using the scripting language.
! Text manipulation <<<
| [[fun:to_upper]] Convert a string to upper case, @"aBc" -> "ABC"@.
| [[fun:to_lower]] Convert a string to lower case, @"aBc" -> "abc"@.
| [[fun:to_title]] Convert a string to title case, @"aBc" -> "Abc"@.
| [[fun:reverse]] Reverse a string, @"aBc" -> "cBa"@.
| [[fun:substring]] Extract a part of a string.
| [[fun:format]] Format a number as a string (printf).
| [[fun:format_rule]] ^^^
| [[fun:curly_quotes]] Make quotes curly.
| [[fun:replace]] Replace text matching a regular expression.
| [[fun:replace_rule]] ^^^
| [[fun:filter_text]] Keep only the text matching a regular expression.
| [[fun:filter_rule]] ^^^
| [[fun:sort_text]] Sort the letters in a string using a custom order.
| [[fun:sort_rule]] ^^^
| [[fun:contains]] Does a string contain another one?
| [[fun:match]] Does a string match a regular expression?
| [[fun:match_rule]] ^^^
! [[type:tagged_string|Tags]] <<<
| [[fun:tag_contents]] Change the contents of a specific tag.
| [[fun:tag_contents_rule]] ^^^
| [[fun:remove_tag]] Remove a tag, keep the contents.
| [[fun:tag_remove_rule]] ^^^
! [[type:list|Lists]] <<<
| [[fun:position]] Find the position of an element in a list.
| [[fun:number_of_items]] Find the number of items in a list.
| [[fun:sort_list]] Sort a list.
| [[fun:filter_list]] Filter a list, keeping only elements that match a predicate.
! Keywords <<<
| [[fun:expand_keywords]] Expand the keywords in a piece of text.
| [[fun:expand_keywords_rule]] ^^^
| [[fun:keyword_usage]] What keywords are used on a card, and how often are they used?
! English language <<<
| [[fun:english_number]] Convert a number to text (@"one"@, @"two"@, ''etc.'')
| [[fun:english_number_a]] Convert a number to text (@"a"@, @"two"@, ''etc.'')
| [[fun:english_number_multiple]] Convert a number to text (@""@, @"two"@, ''etc.'')
| [[fun:english_number_ordinal]] Convert a number to text (@"first"@, @"second"@, ''etc.'')
| [[fun:english_plural]] Find the plural of a word, @"card" -> "cards"@.
| [[fun:english_singular]] Find the singular of a word, @"cards" -> "card"@.
| [[fun:process_english_hints]] Process the hints left by english_ functions in a keyword's reminder text.
! Fields and values <<<
| [[fun:combined_editor|forward_editor]] Use one field to edit another.
| [[fun:combined_editor]] Use one field to edit multiple others.
| [[fun:primary_choice]] Return the top level choice chosen from a choice field.
| [[fun:chosen]] Is the given choice selected in a multiple choice value?
| [[fun:require_choice]] Require that at least one of the given choices is selected.
| [[fun:exclusive_choice]] Require that at most one of the given choices is selected.
| [[fun:require_exclusive_choice]] Require that exactly one of the given choices is selected.
| [[fun:remove_choice]] Remove the given choices from a multiple choice value.
! Images <<<
| [[fun:linear_blend]] Blend two images together using a linear gradient.
| [[fun:masked_blend]] Blend two images together using a third mask image.
| [[fun:combine_blend]] Blend two images together using a given [[type:combine|combining mode]].
| [[fun:set_mask]] Set the transparancy mask of an image.
| [[fun:set_alpha]] Change the transparency of an image.
| [[fun:set_combine]] Chnage how the image should be combined with the background.
| [[fun:enlarge]] Enlarge an image by putting a border around it.
| [[fun:drop_shadow]] Add a drop shadow to an image.
| [[fun:symbol_variation]] Render a variation of a [[type:symbol]].
| [[fun:built_in_image]] Return an image built into the program.
! Other functions <<<
| [[fun:trace]] Output a message for debugging purposes.
Function: position
--Usage--
> position(of: some_item, in: some_list)
Returns the position of an item in a list.
The first position is @0@.
If the item is not found in the list, returns @-1@.
--Parameters--
| @of@ ''anything'' Item to look for.
| @in@ [[type:list]] or [[type:set]] List to look in.
Can be a [[type:set]] when looking for a card.
| @order_by@ [[type:function]] (optional) Find the position as if the list was [[fun:sort_list|sorted]] by this criterion.
Only when looking in a set.
| @filter@ [[type:function]] (optional) Find the position as if the list was [[fun:filter_list|filtered]] by this criterion.
Only when looking in a set.
--Examples--
> postion(of: "x", in: ["x", "y", "z"]) == 0
> postion(of: "z", in: ["x", "y", "z"]) == 2
> postion(of: "a", in: ["x", "y", "z"]) == -1
>
> # The position of the card in the list of red cards, ordered by name
> postion(of: card, in: set, order_by: {card.name}, filter:{card.color == "red"})
Documentation
Welcome to the Magic Set Editor technical documentation.
These documents describe the file formats and scirpting language used by the program.
--Topics--
* [[doc/tutorial|Templating tutorial]] (comming soon)
* [[doc/file|File formats]]
* [[doc/type|Data types used in the files]]
* [[doc/script|Scripting language overview]]
* [[doc/function|Script function reference]]
--Other information--
* [[doc/about|MSE credits]]
* [[doc/about/license|License]]
Scripting language
==Data type: color==
--Syntax--
In files and scritps a color can be represented as
<pre>rgb(<i>red_component</i>, <i>green_component</i>, <i>blue_component</i>)</pre>
where red_component, green_component and blue_component are numbers between 0 and 255 (inclusive).
--Examples--
For example:
! Code Represents
| @rgb(255,255,255)@ white, <span style="border:1px solid black; background:white;width:20px;"> </span>
| @rgb(0,0,0)@ black, <span style="border:1px solid black; background:white;width:20px;"> </span>
| @rgb(255,0,0)@ red, <span style="border:1px solid black; background:red;width:20px;"> </span>
| @rgb(0,255,0)@ green, <span style="border:1px solid black; background:green;width:20px;"> </span>
| @rgb(0,0,255)@ blue, <span style="border:1px solid black; background:blue;width:20px;"> </span>
==Data type: image combine type==
This specifies how an image is to be combined with the background.
This is similair to the feature found in more advanced drawing programs.
--Possible values--
| overlay
\ No newline at end of file
Data types
Magic Set Editor uses many data types in the files and in scripting.
There are for instance [[type:card]]s in [[type:set]]s, [[type:stylesheet]]s describing the layout of [[type:field]]s, etc.
--Styling trinity--
--File types--
These are the 'major' data types that are written directly to [[file:package]]s.
| [[type:game]] What information is on each card?
| [[type:stylesheets]] What do cards look like?
| [[type:set]] Sets of cards.
| [[type:symbol_font]] Fonts consisting of symbols, for instance mana symbols.
| [[type:export_template]] How to export sets to HTML files?
| [[type:locale]] Translations of MSE.
| [[type:include]] Files to include in other templates.
| [[type:installer]] Installers containing several packages.
| [[type:symbol]] Expansion symbols.
| [[type:settings]] MSE settings.
--Compound types--
These contain several properties, similair to the file types. But they are part of some other file type.
| [[type:field]] A field description for cards.
| [[type:style]] The styling and positioning of a field.
| [[type:value]] The value in a field, for a particular card.
| [[type:card]] A card containing values.
| [[type:keyword]] A keyword.
| [[type:font]] Description of a font.
| [[type:script]] A script to execute to update a field, or for initialization.
| [[type:symbol_part]] Part of a [[type:symbol]].
--Collection types--
| [[type:list]] Lists of items
* item
* item
* item
| [[type:indexmap|'index' map]] Lists indexed by field name
<table><tr><td>name:</td><td>someone</td></tr>
<tr><td>type:</td><td>something</td></tr></table>
| [[type:map]] Lists indexed by other text
--Primitive types--
| [[type:string]] Text, @"abc"@
| [[type:int]] Integer numbers, @1, 2, 100@
| [[type:double]] Real numbers, @1, 0.5, 21.3@
| [[type:color]] Colors
| [[type:scriptable]] A primitive type whose value can depend on a script.
| [[type:function]] Functions in scripts. These have no direct representation in a file.
Data type: Lists
--File syntax--
In files a list is represented as multiple keys, one for each element.
The keys are all in the singular for of the name of the list,
if the list is named for instance @symbols@ each key will be named @symbol@.
] symbol:
] # first symbol here
] symbol:
] # second symbol here
] # etc.
--Script syntax--
In a script lists can be declared using square brackets.
> [] # An empty list
> [1] # A list with a single element, the value 1
> [1,2] # A list with two elements
Lists can be accessed using either the bracket operator, or the dot operator.
The first element of a list is numbered 0, the next 1, etc.
> list.0 # The first element of the list 'list'
> list[0] # The same thing
There are several functions for working with lists:
| [[fun:position]] Find the position of an element in a list
| [[fun:number_of_items]] Find the number of items in a list
| [[fun:sort_list]] Sort a list
| [[fun:filter_list]] Filter a list, keeping only elements that match a predicate
==Object type: Set==
--Package--
A set is described in a package with the <tt>.mse-set</tt> file extension,
such a package contains a data file called <tt>set</tt>.
--Properties--
| game Name of a [[type:game]] The game this set is made for.
| stylesheet Name of a [[type:stylesheet]] The default style for drawing cards in this set.
| set info [[type:indexmap]] of [[type:value]]s The data for the [[prop:game:set fields]] defined in the game.
| styling [[type:indexmap]] of [[type:value]]s
| cards [[type:list] of [[type:card]]s The cards in the set.
--Example--
|-
| <tt>set info:</tt>
| Contains custom information about the set, corresponding to the <tt>set field</tt>s in the game.
|-
| <tt>extra set info:</tt>
| Contains information about the set for a specific style, corresponding to the <tt>extra field</tt>s in the style. <br>
Stored with an index for the game, see the example below.
|-
| <tt>card:<br>card:<br><i>...</i></tt>
| Contains information about each card, corresponding to the <tt>card field</tt>s in the game.
|-
| <tt>keyword:<br>keyword:<br><i>...</i></tt>
| Extra keywords specific to this set, in addition to those defined in the game.
For more information see the <a href="/extending/game">game file</a>
|}
The <tt>set info</tt> and <tt>card</tt>s contain a list of keys that correspond to the names fields in the game,
For example if the game looks like:
name: my game
set field:
name: copyright
type: text
card field:
name: card name
type: text
card field:
name: power
type: text
The the set file looks like:
game: my game
name: my set
set info:
copyright: something
extra set info:
name-of-style:
name-of-field: something
card:
card name: first card
power: 100
card:
card name: second card
power: 50
The value that is stored depends on the type of field of course, in the above example the fields have <tt>type: text</tt>, so the value is just the text.
For other types of fields the value is encoded as follows:
{|
! Attribute !! Description
|-
| <tt>text</tt>
| The text that is stored in the field. This text can contain <a href="/extending/tags">tags</a>.
|-
| <tt>choice</tt>
| One of the choices specified in the game.
|-
| <tt>boolean</tt>
| One of <tt>yes</tt> or <tt>no</tt>.
|-
| <tt>color</tt>
| The color is encoded as <tt>rgb(red,green,blue)</tt> where red, green and blue are numbers between 0 and 255 that indicate the color components.
|-
| <tt>image</tt>
| The filename containing the image, this file must also be in the set package. It can be empty to indicate that no image is selected.
|-
| <tt>symbol</tt>
| The filename containing the <a href="/extending/symbol">symbol specification</a>, this file must also be in the set package.
It can be empty to indicate that no symbol is selected.
|}
If a field has the default value (calculated by the default script), then the field name and value are ommited from the set file.
==Data type: character string==
--File syntax--
--Script syntax--
\ No newline at end of file
Object type: Stylesheet
--Properties--
| @game@ Name of a [[type:game]] Game this stylesheet is made for
| @init script@ [[type:script]]
| @card width@ [[type:double]] Width of cards in pixels
| @card height@ [[type:double]] Height of cards in pixels
| @card dpi@ [[type:double]] Resoltion of cards in dots-per-inch
| @card background@ [[type:color]] Background color of cards
| @card style@ [[type:indexmap] of [[type:style]]s Styles for the [[property:game:card fields]] defined in the game
|
==Data type: string with tags==
--Syntax--
&1;
--Basic markup--
! Tag Description
| <b> The text inside the tag is bold.
| <i> The text inside the tag is italic.
| <sym> The text inside the tag is rendered as symbols, if a [[prop:style:symbol font]] is set for the text box.
| <line> Line breaks inside this tag use the [[prop:style:line height line]], and they show a horizontal line.
| <soft-line> Line breaks inside this tag use the [[prop:style:soft line height]].
| <atom> An atomic piece of text. The cursor can never be inside it; it is selected as a whole.
The program automatically inserts <atom-soft>
| <code> The text inside the text is rendered in a monospace font. This is used for syntax highlighting script code.
| <code-kw> The text inside the text is highlighted as a keyword in source code.
| <code-str> The text inside the text is highlighted as a string in source code.
--Other tags--
! Tag Description
| <kw-?> Indicates that the text inside it is a keyword. This tag is automatically inserted by
The [[fun:expand_keywords] function. There are four versions, indicating whether or not reminder text is shown
| <kw-0> Reminder text hidden, by default
| <kw-1> Reminder text shown, by default
| <kw-a> Remder hidden manually
| <kw-A> Remder shown manually
| <sep> A separator between fields. This tag is automatically inserted by the [[fun:combined_editor]] function.
Inserting this tag manually will confuse that function!
This tag can never be selected, and its contents can not be edited.
| <sep-soft> Like &lt;sep>, only hidden. This is inserted by [[fun:combined_editor]]
...
| any other tag Other tags are ignored.
--Related functions--
The following script functions deal with tags:
| [[fun:remove_tag]]
== Object type: Field value ==
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