Commit 13d5a5de authored by twanvl's avatar twanvl

Localisation, using Locale class

parent 9dc4c95d
full name: English
############################################################## Menu items
menu
file: &File
new: &New... Ctrl+N
open: &Open... Ctrl+O
save: &Save Ctrl+S
save as: Save &As... F12
export: &Export
exit: &Exit Alt+F4
edit: &Edit
undo: &Undo Ctrl+Z
redo: &Redo Ctrl+Y
cut: Cu&t Ctrl+X
copy: &Copy Ctrl+C
paste: &Paste Ctrl+V
cards: &Cards
rotate 270: Rotated 90° &Clockwise
format: &Format
bold: &Bold Ctrl+B
italic: &Italic Ctrl+I
symbols: &Symbols Ctrl+M
reminder text: &Reminder Text Ctrl+R
window: &Window
new window: &New Window
cards tab: &Cards
help: &Help
############################################################## Menu help texts
help:
new: Create a new set
bold: Makes the selected text bold
italic: Makes the selected text italic
############################################################## Tooltips
tool:
remove card: Remove selected card
rotated card: Rotate card
############################################################## Labels in the GUI
label:
card notes: Card notes:
############################################################## Buttons in the GUI
button:
use for all cards: Use for &all cards
############################################################## Action (undo/redo) names
action:
typing: Typing
backspace: Backspace
delete: Delete
change: Change %s
############################################################## Error messages
error:
# General
internal error:
An internal error occured:
%s
Please save your work (use 'save as' to so you don't overwrite things)
and restart Magic Set Editor.
You should leave a bug report on http://magicseteditor.sourceforge.net/
# File related
file not found: File not found: '%s' in package '%s'
file parse error:
Error while parsing file: '%s'
%s
package not found: Package not found: '%s'
unable to open output file: Error while saving, unable to open output file
unable to store file: Error while saving, unable to store file
# Script stuff
collection has no member: Collection has no member '%s'
object has no member: Object has no member '%s'
# Image stuff
coordinates for blending overlap: Coordinates for blending overlap
images used for blending must have the same size: Images used for blending must have the same size
# Error from files
no game specified for the set: No game specified for the set
no stylesheet specified for the set: No stylesheet specified for the set
stylesheet and set refer to different game:
stylesheet and set don't refer to the same game, this is an error in the stylesheet file
unsupported fill type: Unsupported fill type: '%s'
unrecognized value: Unrecognized value: '%s'
newer version:
%s
This file is made with a newer version of Magic Set Editor (%s)
When you open it, some aspects of the file may be lost.
It is recommended that you upgrade to the latest version.
Visit http:://magicseteditor.sourceforge.net/
############################################################## Types used in scripts
type:
real: Real number
integer: Integer number
string: String
############################################################## Magic
game:
magic:
name: Name
cc: CC
type: Type
p/t: P/T
rarity: Rarity
card name: Card Name
......@@ -19,7 +19,7 @@
// ----------------------------------------------------------------------------- : ValueAction
String ValueAction::getName(bool to_undo) const {
return _("Change ") + valueP->fieldP->name;
return String::Format(_ACTION_("change"), valueP->fieldP->name);
}
// ----------------------------------------------------------------------------- : Simple
......
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <data/locale.hpp>
#include <util/io/package_manager.hpp>
#include <script/value.hpp>
// ----------------------------------------------------------------------------- : Locale class
LocaleP the_locale;
String Locale::typeName() const { return _("locale"); }
LocaleP Locale::byName(const String& name) {
return packages.open<Locale>(name + _(".mse-locale"));
}
IMPLEMENT_REFLECTION(Locale) {
REFLECT(full_name);
REFLECT_N("menu", translations[LOCALE_CAT_MENU]);
REFLECT_N("help", translations[LOCALE_CAT_HELP]);
REFLECT_N("tool", translations[LOCALE_CAT_TOOL]);
REFLECT_N("label", translations[LOCALE_CAT_LABEL]);
REFLECT_N("button", translations[LOCALE_CAT_BUTTON]);
REFLECT_N("action", translations[LOCALE_CAT_ACTION]);
REFLECT_N("error", translations[LOCALE_CAT_ERROR]);
REFLECT_N("type", translations[LOCALE_CAT_TYPE]);
REFLECT_N("game", game_translations);
}
IMPLEMENT_REFLECTION_NAMELESS(GameLocale) {
REFLECT_NAMELESS(translations);
}
// ----------------------------------------------------------------------------- : Translation
// from util/locale.hpp
String tr(LocaleCategory cat, const String& key) {
if (!the_locale) return key; // no locale loaded (yet)
map<String,String>::const_iterator it = the_locale->translations[cat].find(key);
if (it == the_locale->translations[cat].end()) return _("missing:") + key;
return it->second;
}
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_DATA_LOCALE
#define HEADER_DATA_LOCALE
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <util/locale.hpp>
#include <util/reflect.hpp>
#include <util/io/package.hpp>
DECLARE_POINTER_TYPE(Locale);
DECLARE_POINTER_TYPE(GameLocale);
// ----------------------------------------------------------------------------- : Locale class
/// Translations of the texts of a game
class GameLocale {
public:
map<String,String> translations;
DECLARE_REFLECTION();
};
/// A collection of translations of messages
class Locale : public Packaged {
public:
/// Name of this locale
String full_name;
/// Translations of UI strings in each category
map<String,String> translations[LOCALE_CAT_MAX];
/// Translations of game specific texts, by game name
map<String,GameLocaleP> game_translations;
/// Open a locale with the given name
static LocaleP byName(const String& name);
protected:
String typeName() const;
DECLARE_REFLECTION();
};
/// The global locale object
extern LocaleP the_locale;
// ----------------------------------------------------------------------------- : EOF
#endif
......@@ -77,14 +77,14 @@ void fix_value_207(const ValueP& value) {
void Set::validate(Version file_app_version) {
// are the
if (!game) {
throw Error(_("No game specified for the set"));
throw Error(_ERROR_("no game specified for the set"));
}
if (!stylesheet) {
// TODO : Allow user to select a different style
throw Error(_("No stylesheet specified for the set"));
throw Error(_ERROR_("no stylesheet specified for the set"));
}
if (stylesheet->game != game) {
throw Error(_("stylesheet and set don't refer to the same game, this is an error in the stylesheet file"));
throw Error(_ERROR_("stylesheet and set refer to different game"));
}
// This is our chance to fix version incompatabilities
......
......@@ -89,6 +89,7 @@ Settings::Settings()
, card_notes_height (40)
, updates_url (_("http://magicseteditor.sourceforge.net/updates"))
, check_updates (CHECK_IF_CONNECTED)
, locale (_("en"))
{}
void Settings::addRecentFile(const String& filename) {
......@@ -147,6 +148,7 @@ String Settings::settingsFile() {
IMPLEMENT_REFLECTION(Settings) {
tag.addAlias(300, _("style settings"), _("stylesheet settings"));
tag.addAlias(300, _("default style settings"), _("default stylesheet settings"));
REFLECT(locale);
REFLECT(recent_sets);
REFLECT(set_window_maximized);
REFLECT(set_window_width);
......
......@@ -83,6 +83,10 @@ class Settings {
/// Default constructor initializes default settings
Settings();
// --------------------------------------------------- : Locale
String locale;
// --------------------------------------------------- : Recently opened sets
vector<String> recent_sets;
static const UInt max_recent_sets = 4; // store this many recent sets
......
......@@ -17,7 +17,7 @@ template <typename T> inline T sqr(T x) { return x * x; }
void linear_blend(Image& img1, const Image& img2, double x1,double y1, double x2,double y2) {
int width = img1.GetWidth(), height = img1.GetHeight();
if (img2.GetWidth() != width || img2.GetHeight() != height) {
throw Error(_("Images used for blending must have the same size"));
throw Error(_ERROR_("images used for blending must have the same size"));
}
const int fixed = 1<<16; // fixed point multiplier
......@@ -35,7 +35,7 @@ void linear_blend(Image& img1, const Image& img2, double x1,double y1, double x2
// (using dx = x1-x2, dy = y1-y2)
// a = fixed / (w^2 dx^2 + h^2 dy^2)
// d = a * (w^2 x1 dx + h^2 y1 dy)
if (x1==x2 && y1==y2) throw Error(_("Coordinates for blending overlap"));
if (x1==x2 && y1==y2) throw Error(_ERROR_("coordinates for blending overlap"));
double a = fixed / (sqr(width) * sqr(x1-x2) + sqr(height) * sqr(y1-y2));
int xm = (x2 - x1) * width * a;
int ym = (y2 - y1) * height * a;
......
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <gui/control/text_ctrl.hpp>
#include <gui/value/editor.hpp>
#include <gui/util.hpp>
#include <data/field/text.hpp>
#include <data/action/value.hpp>
DECLARE_TYPEOF_COLLECTION(ValueViewerP);
// ----------------------------------------------------------------------------- : TextCtrl
TextCtrl::TextCtrl(Window* parent, int id, long style)
: DataEditor(parent, id, style)
, value(nullptr)
{}
Rotation TextCtrl::getRotation() const {
return Rotation(0, RealRect(RealPoint(0,0),GetClientSize()));
}
void TextCtrl::draw(DC& dc) {
RotatedDC rdc(dc, getRotation(), false);
DataViewer::draw(rdc, wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
}
void TextCtrl::drawViewer(RotatedDC& dc, ValueViewer& v) {
// draw background
Style& s = *v.getStyle();
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW));
dc.DrawRectangle(s.getRect().grow(1));
// draw viewer
v.draw(dc);
}
void TextCtrl::setValue(String* value) {
this->value = value;
if (viewers.empty() && value) {
// create a field, style and value
TextFieldP field(new TextField);
TextStyleP style(new TextStyle(field));
TextValueP value(new TextValue(field));
// set stuff
field->index = 0;
style->width = 100;
style->height = 20;
style->left = style->top = 1;
value->value.assign(*this->value);
// assign to this control
IndexMap<FieldP,StyleP> styles; styles.add(field, style);
IndexMap<FieldP,ValueP> values; values.add(field, value);
setStyles(styles);
setData(values);
// determine required height
viewers.front()->getEditor()->determineSize();
SetMinSize(wxSize(style->width + 6, style->height + 6));
}
valueChanged();
}
void TextCtrl::valueChanged() {
if (!viewers.empty()) {
TextValue& tv = static_cast<TextValue&>(*viewers.front()->getValue());
tv.value.assign(value ? *value : wxEmptyString);
viewers.front()->onValueChange();
}
onChange();
}
void TextCtrl::onAction(const Action& action, bool undone) {
DataEditor::onAction(action, undone);
TYPE_CASE(action, TextValueAction) {
TextValue& tv = static_cast<TextValue&>(*viewers.front()->getValue());
if (&tv == action.valueP.get()) {
// the value has changed
if (value) *value = tv.value();
}
}
}
void TextCtrl::onChangeSet() {
DataEditor::onChangeSet();
setValue(nullptr);
}
void TextCtrl::onInit() {
// Give viewers a chance to show/hide controls (scrollbar) when selecting other editors
FOR_EACH_EDITOR {
e->onShow(true);
}
}
void TextCtrl::onSize(wxSizeEvent&) {
if (!viewers.empty()) {
wxSize cs = GetClientSize();
Style& style = *viewers.front()->getStyle();
style.width = cs.GetWidth() - 2;
style.height = cs.GetHeight() - 2;
}
}
BEGIN_EVENT_TABLE(TextCtrl, DataEditor)
EVT_SIZE (TextCtrl::onSize)
END_EVENT_TABLE()
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_GUI_CONTROL_TEXT_CTRL
#define HEADER_GUI_CONTROL_TEXT_CTRL
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <gui/control/card_editor.hpp>
// ----------------------------------------------------------------------------- : TextCtrl
/// A control for editing a String
/** Implemented using a DataEditor. A fake Field and Value are created for the item.
*
* TODO:
* Possible problem: If multiple TextCtrls are editing the same value they will both
* create a Value, actions modifying one of them will not match with actions modifying the other
* Possible solution: 1. Global map of Values
* 2. Ignore the problem, it will not happen in practice
*/
class TextCtrl : public DataEditor {
public:
TextCtrl(Window* parent, int id, long style = 0);
/// Set the value that is being edited
void setValue(String* value);
/// Notification that the value has changed outside this control
void valueChanged();
/// Uses a native look
virtual bool nativeLook() const { return true; }
virtual bool drawBorders() const { return false; }
virtual Rotation getRotation() const;
virtual void draw(DC& dc);
virtual void drawViewer(RotatedDC& dc, ValueViewer& v);
/// When an action is received, change the underlying value
virtual void onAction(const Action&, bool undone);
virtual void onChangeSet();
protected:
virtual void onInit();
private:
String* value; ///< Value to edit
DECLARE_EVENT_TABLE();
void onSize(wxSizeEvent&);
};
// ----------------------------------------------------------------------------- : EOF
#endif
......@@ -35,7 +35,7 @@ CardsPanel::CardsPanel(Window* parent, int id)
notes = new TextCtrl(notesP, ID_NOTES);
// init sizer for notes panel
wxSizer* sn = new wxBoxSizer(wxVERTICAL);
sn->Add(new wxStaticText(notesP, wxID_ANY, _("Card notes:")), 0, wxEXPAND, 2);
sn->Add(new wxStaticText(notesP, wxID_ANY, _LABEL_("card notes")), 0, wxEXPAND, 2);
sn->Add(notes, 1, wxEXPAND | wxTOP, 2);
notesP->SetSizer(sn);
// init splitter
......@@ -68,15 +68,15 @@ void CardsPanel::onChangeSet() {
void CardsPanel::initUI(wxToolBar* tb, wxMenuBar* mb) {
// Toolbar
tb->AddTool(ID_FORMAT_BOLD, _(""), Bitmap(_("TOOL_BOLD")), wxNullBitmap, wxITEM_CHECK, _("Bold"));
tb->AddTool(ID_FORMAT_ITALIC, _(""), Bitmap(_("TOOL_ITALIC")), wxNullBitmap, wxITEM_CHECK, _("Italic"));
tb->AddTool(ID_FORMAT_SYMBOL, _(""), Bitmap(_("TOOL_SYMBOL")), wxNullBitmap, wxITEM_CHECK, _("Symbols"));
tb->AddTool(ID_FORMAT_REMINDER, _(""), Bitmap(_("TOOL_REMINDER")), wxNullBitmap, wxITEM_CHECK, _("Reminder Text"));
tb->AddTool(ID_FORMAT_BOLD, _(""), Bitmap(_("TOOL_BOLD")), wxNullBitmap, wxITEM_CHECK, _TOOL_("bold"));
tb->AddTool(ID_FORMAT_ITALIC, _(""), Bitmap(_("TOOL_ITALIC")), wxNullBitmap, wxITEM_CHECK, _TOOL_("italic"));
tb->AddTool(ID_FORMAT_SYMBOL, _(""), Bitmap(_("TOOL_SYMBOL")), wxNullBitmap, wxITEM_CHECK, _TOOL_("symbols"));
tb->AddTool(ID_FORMAT_REMINDER, _(""), Bitmap(_("TOOL_REMINDER")), wxNullBitmap, wxITEM_CHECK, _TOOL_("reminder text"));
tb->AddSeparator();
tb->AddTool(ID_CARD_ADD, _(""), Bitmap(_("TOOL_CARD_ADD")), wxNullBitmap, wxITEM_NORMAL,_("Add card"));
tb->AddTool(ID_CARD_REMOVE, _(""), Bitmap(_("TOOL_CARD_DEl")), wxNullBitmap, wxITEM_NORMAL,_("Remove selected card"));
tb->AddTool(ID_CARD_ADD, _(""), Bitmap(_("TOOL_CARD_ADD")), wxNullBitmap, wxITEM_NORMAL,_TOOL_("add card"));
tb->AddTool(ID_CARD_REMOVE, _(""), Bitmap(_("TOOL_CARD_DEl")), wxNullBitmap, wxITEM_NORMAL,_TOOL_("remove card"));
tb->AddSeparator();
tb->AddTool(ID_CARD_ROTATE, _(""), Bitmap(_("TOOL_CARD_ROTATE")),wxNullBitmap,wxITEM_NORMAL,_("Rotate card"));
tb->AddTool(ID_CARD_ROTATE, _(""), Bitmap(_("TOOL_CARD_ROTATE")),wxNullBitmap,wxITEM_NORMAL,_TOOL_("rotate card"));
tb->Realize();
// Menus
IconMenu* menuCard = new IconMenu();
......
......@@ -64,7 +64,7 @@ SetWindow::SetWindow(Window* parent, const SetP& set)
// recent files go here
menuFile->AppendSeparator();
menuFile->Append(ID_FILE_EXIT, _("E&xit\tAlt+F4"), _("Quits Magic Set Editor; prompts to save the set"));
menuBar->Append(menuFile, _("&File"));
menuBar->Append(menuFile, _MENU_("file"));
IconMenu* menuEdit = new IconMenu();
menuEdit->Append(ID_EDIT_UNDO, _("TOOL_UNDO"), _("&Undo\tCtrl+Z"), _("Undoes the last action"));
......
......@@ -76,13 +76,13 @@ Image load_resource_image(const String& name) {
// based on wxLoadUserResource
// The image can be in an IMAGE resource, in any file format
HRSRC hResource = ::FindResource(wxGetInstance(), name, _("IMAGE"));
if ( hResource == 0 ) throw InternalError(_("Resource not found: ") + name);
if ( hResource == 0 ) throw InternalError(String::Format(_("Resource not found: %s"), name));
HGLOBAL hData = ::LoadResource(wxGetInstance(), hResource);
if ( hData == 0 ) throw InternalError(_("Resource not an image: ") + name);
if ( hData == 0 ) throw InternalError(String::Format(_("Resource not an image: %s"), name));
char* data = (char *)::LockResource(hData);
if ( !data ) throw InternalError(_("Resource cannot be locked: ") + name);
if ( !data ) throw InternalError(String::Format(_("Resource cannot be locked: %s"), name));
int len = ::SizeofResource(wxGetInstance(), hResource);
wxMemoryInputStream stream(data, len);
......
......@@ -11,6 +11,7 @@
#include <data/game.hpp>
#include <data/set.hpp>
#include <data/settings.hpp>
#include <data/locale.hpp>
#include <data/format/formats.hpp>
#include <gui/welcome_window.hpp>
#include <gui/update_checker.hpp>
......@@ -45,6 +46,7 @@ bool MSE::OnInit() {
init_file_formats();
packages.init();
settings.read();
the_locale = Locale::byName(settings.locale);
// check for updates
check_updates();
//Window* wnd = new SymbolWindow(nullptr);
......
......@@ -1210,6 +1210,48 @@
<File
RelativePath=".\data\keyword.hpp">
</File>
<File
RelativePath=".\data\locale.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Release Profile Unicode|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Release Unicode fast build|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath=".\data\locale.hpp">
</File>
<File
RelativePath=".\data\set.cpp">
</File>
......@@ -1734,6 +1776,9 @@
<File
RelativePath=".\util\index_map.hpp">
</File>
<File
RelativePath=".\util\locale.hpp">
</File>
<File
RelativePath=".\util\real_point.hpp">
</File>
......
......@@ -66,7 +66,7 @@ shared_ptr<SymbolFilter> read_new<SymbolFilter>(Reader& reader) {
else if (fill_type == _("linear gradient")) return new_shared<LinearGradientSymbolFilter>();
else if (fill_type == _("radial gradient")) return new_shared<RadialGradientSymbolFilter>();
else {
throw ParseError(_("Unsupported fill type: '") + fill_type + _("'"));
throw ParseError(_ERROR_1_("unsupported fill type", fill_type));
}
}
......
......@@ -185,7 +185,7 @@ ScriptValueP get_member(const map<String,V>& m, const String& name) {
if (it != m.end()) {
return toScript(it->second);
} else {
throw ScriptError(_("Collection has no member '") + name + _("'"));
throw ScriptError(_ERROR_1_("collection has no member", name));
}
}
......@@ -195,7 +195,7 @@ ScriptValueP get_member(const IndexMap<K,V>& m, const String& name) {
if (it != m.end()) {
return toScript(*it);
} else {
throw ScriptError(_("Collection has no member '") + name + _("'"));
throw ScriptError(_ERROR_1_("collection has no member", name));
}
}
......@@ -253,7 +253,7 @@ class ScriptObject : public ScriptValue {
if (d) {
return d->getMember(name);
} else {
throw ScriptError(_("Object has no member '") + name + _("'"));
throw ScriptError(_ERROR_1_("object has no member", name));
}
}
}
......
......@@ -36,8 +36,7 @@ class Error {
class InternalError : public Error {
public:
inline InternalError(const String& str)
: Error(_("An internal error occured:\n\n") + str
+_("\n\nPlease save your work (use 'save as' to so you don't overwrite things),\n and restart Magic Set Editor.\n\nYou should leave a bug report on http://magicseteditor.sourceforge.net/"))
: Error(_ERROR_1_("internal error",str))
{}
};
......@@ -53,7 +52,7 @@ class PackageError : public Error {
class FileNotFoundError : public PackageError {
public:
inline FileNotFoundError(const String& file, const String& package)
: PackageError(_("File not found: ") + file + _(" in package ") + package)
: PackageError(_ERROR_2_("file not found",file,package))
{}
};
......@@ -69,7 +68,7 @@ class ParseError : public Error {
class FileParseError : public ParseError {
public:
inline FileParseError(const String& err, const String& file) :
ParseError(_("Error while parsing file '") + file + _("':\n") + err)
ParseError(_ERROR_2_("file parse error",file,err))
{}
};
......
......@@ -308,9 +308,9 @@ void Package::openZipfile() {
delete zipStream; zipStream = nullptr;
// open streams
fileStream = new wxFileInputStream(filename);
if (!fileStream->IsOk()) throw PackageError(_("Package not found: '")+filename+_("'"));
if (!fileStream->IsOk()) throw PackageError(_ERROR_1_("package not found", filename));
zipStream = new wxZipInputStream(*fileStream);
if (!zipStream->IsOk()) throw PackageError(_("Package not found: '")+filename+_("'"));
if (!zipStream->IsOk()) throw PackageError(_ERROR_1_("package not found", filename));
// read zip entries
while (true) {
wxZipEntry* entry = zipStream->GetNextEntry();
......@@ -333,12 +333,12 @@ void Package::saveToDirectory(const String& saveAs, bool removeUnused) {
// move files that were updated
wxRemoveFile(saveAs+_("/")+f.first);
if (!wxRenameFile(f.second.tempName, saveAs+_("/")+f.first)) {
throw PackageError(_("Error while saving, unable to store file"));
throw PackageError(_ERROR_("unable to store file"));
}
} else if (filename != saveAs) {
// save as, copy old filess
if (!wxCopyFile(filename+_("/")+f.first, saveAs+_("/")+f.first)) {
throw PackageError(_("Error while saving, unable to store file"));
throw PackageError(_ERROR_("unable to store file"));
}
} else {
// old file, just keep it
......@@ -353,9 +353,9 @@ void Package::saveToZipfile(const String& saveAs, bool removeUnused) {
// open zip file
try {
scoped_ptr<wxFileOutputStream> newFile(new wxFileOutputStream(tempFile));
if (!newFile->IsOk()) throw PackageError(_("Error while saving, unable to open output file"));
if (!newFile->IsOk()) throw PackageError(_ERROR_("unable to open output file"));
scoped_ptr<wxZipOutputStream> newZip(new wxZipOutputStream(*newFile));
if (!newZip->IsOk()) throw PackageError(_("Error while saving, unable to open output file"));
if (!newZip->IsOk()) throw PackageError(_ERROR_("unable to open output file"));
// copy everything to a new zip file, unless it's updated or removed
if (zipStream) newZip->CopyArchiveMetaData(*zipStream);
FOR_EACH(f, files) {
......
......@@ -11,6 +11,7 @@
#include <data/game.hpp>
#include <data/stylesheet.hpp>
#include <data/symbol_font.hpp>
#include <data/locale.hpp>
#include <wx/stdpaths.h>
// ----------------------------------------------------------------------------- : IncludePackage
......@@ -68,7 +69,7 @@ PackagedP PackageManager::openAny(const String& name) {
// load with the right type, based on extension
if (fn.GetExt() == _("mse-game")) p = new_shared<Game>();
else if (fn.GetExt() == _("mse-style")) p = new_shared<StyleSheet>();
// else if (fn.GetExt() == _("mse-locale")) p = new_shared<Locale>();
else if (fn.GetExt() == _("mse-locale")) p = new_shared<Locale>();
else if (fn.GetExt() == _("mse-include")) p = new_shared<IncludePackage>();
else if (fn.GetExt() == _("mse-symbol-font")) p = new_shared<SymbolFont>();
else {
......
......@@ -42,12 +42,7 @@ void Reader::handleAppVersion() {
if (enterBlock(_("mse_version"))) {
handle(file_app_version);
if (app_version < file_app_version) {
wxMessageBox(
filename + _("\n")
_("This file is made with a newer version of Magic Set Editor (")+ file_app_version.toString() +_(").\n")
_("When you open it, some aspects of the file may be lost.\n")
_("It is recommended that you upgrade to the latest version.\n")
_("Visit http:://magicseteditor.sourceforge.net/"), _("Warning"), wxOK | wxICON_EXCLAMATION);
wxMessageBox(_ERROR_2_("newer version", filename, file_app_version.toString()), _("Warning"), wxOK | wxICON_EXCLAMATION);
}
exitBlock();
}
......
......@@ -225,7 +225,7 @@ void Reader::handle(IndexMap<K,V>& m) {
reflect_ ## Enum(enum_, reader); \
if (!reader.isDone()) { \
/* warning: unknown value */ \
warning(_("Unrecognized value: ") + value); \
warning(_ERROR_1_("unrecognized value", value)); \
} \
} \
bool parse_enum(const String& value, Enum& out) { \
......
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_UTIL_LOCALE
#define HEADER_UTIL_LOCALE
/** @file util/locale.hpp
*
* @brief Utilities for localisation of text.
* Whenever text is used that can be translated to another language (and is not code related)
* one of the macros from this file should be used
*/
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <util/string.hpp>
// ----------------------------------------------------------------------------- : Localisation macros
enum LocaleCategory
{ LOCALE_CAT_MENU
, LOCALE_CAT_HELP
, LOCALE_CAT_TOOL
, LOCALE_CAT_LABEL
, LOCALE_CAT_BUTTON
, LOCALE_CAT_TYPE
, LOCALE_CAT_ACTION
, LOCALE_CAT_ERROR
, LOCALE_CAT_MAX
};
/// Translate 'key' in the category 'cat' using the current locale
String tr(LocaleCategory cat, const String& key);
/// A localized string for menus/toolbar buttons
#define _MENU_(s) tr(LOCALE_CAT_MENU, _(s))
/// A localized string for help/statusbar text
#define _HELP_(s) tr(LOCALE_CAT_HELP, _(s))
/// A localized string for tooltip text for toolbar buttons
#define _TOOL_(s) tr(LOCALE_CAT_TOOL, _(s))
/// A localized string for labels
#define _LABEL_(s) tr(LOCALE_CAT_LABEL, _(s))
/// A localized string for buttons
#define _BUTTON_(s) tr(LOCALE_CAT_BUTTON,_(s))
/// A localized string for type names in scripts
#define _TYPE_(s) tr(LOCALE_CAT_TYPE, _(s))
/// A localized string for action names
#define _ACTION_(s) tr(LOCALE_CAT_ACTION, _(s))
/// A localized string for error messages
#define _ERROR_(s) tr(LOCALE_CAT_ERROR, _(s))
/// A localized string for error messages, with 1 argument (printf style)
#define _ERROR_1_(s,a) String::Format(tr(LOCALE_CAT_ERROR, _(s)), a)
/// A localized string for error messages, with 2 argument (printf style)
#define _ERROR_2_(s,a,b) String::Format(tr(LOCALE_CAT_ERROR, _(s)), a, b)
/// A localized string for error messages, with 3 argument (printf style)
#define _ERROR_3_(s,a,b,c) String::Format(tr(LOCALE_CAT_ERROR, _(s)), a, b, c)
// ----------------------------------------------------------------------------- : EOF
#endif
......@@ -39,6 +39,7 @@ using namespace std;
#include "string.hpp"
#include "smart_ptr.hpp"
#include "index_map.hpp"
#include "locale.hpp"
// ----------------------------------------------------------------------------- : Wx Aliasses
......
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