//+----------------------------------------------------------------------------+
//| Description:  Magic Set Editor - Program to make Magic (tm) cards          |
//| Copyright:    (C) 2001 - 2010 Twan van Laarhoven and Sean Hunt             |
//| License:      GNU General Public License 2 or later (see file COPYING)     |
//+----------------------------------------------------------------------------+

// ----------------------------------------------------------------------------- : Includes

#include <util/prec.hpp>
#include <render/value/text.hpp>
#include <render/card/viewer.hpp>

// ----------------------------------------------------------------------------- : TextValueViewer

IMPLEMENT_VALUE_VIEWER(Text);

bool TextValueViewer::prepare(RotatedDC& dc) {
	getMask(dc); // ensure alpha/contour mask is loaded
	return v.prepare(dc, value().value(), style(), viewer.getContext());
}

void TextValueViewer::draw(RotatedDC& dc) {
	drawFieldBorder(dc);
	if (!v.prepared()) {
		v.prepare(dc, value().value(), style(), viewer.getContext());
		dc.setStretch(getStretch());
	}
	DrawWhat what = viewer.drawWhat(this);
	v.draw(dc, style(), (DrawWhat)(what & DRAW_ACTIVE));
	setFieldBorderPen(dc);
	v.draw(dc, style(), (DrawWhat)(what & ~DRAW_ACTIVE));
}

void TextValueViewer::onValueChange() {
	v.reset(false);
}

void TextValueViewer::onStyleChange(int changes) {
	v.reset(true);
	ValueViewer::onStyleChange(changes);
}

void TextValueViewer::onAction(const Action&, bool undone) {
	v.reset(true);
}

double TextValueViewer::getStretch() const {
	return v.prepared() ? style().getStretch() : 1.0;
}
