mse version: 0.2.7
short name: VS System
icon: card-back.png

############################################################## Functions & filters
## Copied and Pasted from magic-new.mse-style/style, with a few modifications
# General functions
init script:
	# add symbols to text
	symbol_filter :=
		# step 5a : add arrow/diamond/dot symbols
		replace_rule(
			match: "->|@",
			replace: "<sym-auto>&</sym-auto>" ) +
		# step 5b : dot separator
		replace_rule(
			match: "`|::",
			replace: "•")+
		# step 5c : longdash for keywords
		replace_rule(
			match: "--",
			replace: "—")
	# the rule text filter
	#  - adds -> symbols
	#  - adds @ symbols
	#  - adds :: symbols
	#  - makes text in parentheses italic
	text_filter := 
		# step 1 : remove all automatic tags
		tag_remove_rule(tag: "<sym-auto>") +
		tag_remove_rule(tag: "<i-auto>")   +
		tag_remove_rule(tag: "<b-auto>")   +
		# step 2 : reminder text for keywords
		#keyword_rule(
		#	expand_reminder_game: { set.automatic_reminder_text == "yes" },
		#	expand_reminder_set:  { set.automatic_reminder_text != "no" },
		#	before: " (",
		#	after:  ")"
		#	) +
		# step 3 : expand shortcut words ~ and CARDNAME
		replace_rule(
			match: "~|~THIS~|CARDNAME",
			in_context: "(^|[[:space:]])<match>",
			replace: "<atom-cardname></atom-cardname>"
			) +
		# step 5 : symbols
		symbol_filter +
		# step 4 : fill in atom fields
		tag_contents_rule(
			tag: "<atom-cardname>",
			contents: { if card.name=="" then "CARDNAME" else card.name }
			) +
		# step 7 : italic reminder text
		replace_rule(
		 	match: "[(][^)\n]*[)]?",
			in_context: "(^|[[:space:]])<match>|<atom-keyword><match></atom-keyword>",
		 	replace: "<i-auto>&</i-auto>") +
		# step 7b : Bold keywords
		replace_rule(
		 	match: "<kw[^>]*>[^<]+</",
	 		replace: "<b-auto>&</b-auto>")
	
	# Determine type of card
	dual_name := filter_rule(match: "•")
	card_type := {
		if      card.team == "Location"    then "location"
		else if card.team == "Equipment"   then "equipment"
		else if card.team == "Plot Twist"  then "plot twist"
		else if card.team_2 != ""          then "character dual"
		else if dual_name(card.team) != "" then "character dual (new)"
		else                                   "character"
	}
	# Default 'team' name of card
	team := {
		if      is_location()   then "Location"
		else if is_equipment()  then "Equipment"
		else if is_plot_twist() then "Plot Twist"
		else                         ""
	}
	
	# Only pass numbers
	only_numbers := filter_rule(match: "[0-9]")
	
	############### Type of card
	
	is_dual := {
		card.card_type == "character dual" or
	        card.card_type == "concealed dual"
	}
	is_new_dual := {
		card.card_type == "character dual (new)" or
	        card.card_type == "concealed dual (new)"
	}
	is_character := {
		card.card_type == "character"            or
	        card.card_type == "character dual"       or
	        card.card_type == "character dual (new)" or
	        card.card_type == "concealed"            or
	        card.card_type == "concealed dual"       or
	        card.card_type == "concealed dual (new)"
	}
	is_concealed := {
	        card.card_type == "concealed" or
	        card.card_type == "concealed dual" or
	        card.card_type == "concealed dual (new)"
	}
	is_equipment := {
		card.card_type == "equipment"
	}
	is_location := {
		card.card_type == "location"
	}
	is_plot_twist := {
		card.card_type == "plot twist"
	}
	is_ch_or_pt := {
		is_character() or is_plot_twist()
	}

############################################################## Set fields

set field:
	type: text
	name: title
	description: This information will not appear on the card.
set field:
	type: text
	name: code
	description: Recommended only 3 Capital digits. Will appear before card number. ex: MOR-1
set field:
	type: text
	name: description
	multi line: true
	description: This information will not appear on the card.
set field:
	type: text
	name: artist
	description: Editting this will set 1 artist for all the cards and will appear in the artist bar below the picture.
set field:
	type: text
	name: copyright
	description: Copytight information. This information will not appear on the card.
set field:
	type: choice
	name: automatic reminder text
	choice: yes
	choice: only for custom keywords
	choice: no
	initial: no
	description: Should reminder text be added to keywords by default? Note: you can enable/disable reminder text by right clicking the keyword.


############################################################## Card fields

############################# Background stuff
card field:
	type: choice
	name: card type
	choice: character
	choice: character dual
	choice: character dual (new)
	choice: concealed
	choice: concealed dual
	choice: concealed dual (new)
	choice: equipment
	choice: location
	choice: plot twist
	default: card_type()
	show statistics: false

############################# Name line
card field:
	type: text
	name: name
	script: symbol_filter(value)
	identifying: true
	show statistics: false
	card list visible: true
	card list column: 1
	description: The name of the card, use @ for a diamond
card field:
	type: text
	name: cost
	script: only_numbers(value)
	card list visible: true
	card list column: 3
	card list alignment: right
	card list width: 37
	card list name: Cost
card field:
	type: image
	name: card symbol
	show statistics: false
	description: Double click to load a symbol for the card

############################# Image
card field:
	type: image
	name: image
	show statistics: false

############################# Type Bar
card field:
	type: text
	name: type text
	description: The type of the card
card field:
	type: choice
	name: type bar
	choice: type bar
	editable: false

############################# Version
card field:
	type: text
	name: version
	card list visible: true
	card list column: 2
	script: symbol_filter(value)

############################# Card ID
card field:
	type: text
	name: number
	script:
		set.code
		+ "-" +
		position(
			of: card
			in: set
			order_by: {
				card.name
			}) 
	card list visible: true
	card list column: 6
	card list width: 55
	card list name: #
	editable: false
card field:
	type: choice
	name: rarity
	choice: common
	choice: uncommon
	choice: rare
	choice: promo

############################# Affiliation
card field:
	type: text
	name: team
	default: team()
	script: symbol_filter(value)
	description: The team of the card, use ` for a separator for dual cards

card field:
	type: text
	name: team 2
	script: symbol_filter(value)
	description: The second affiliation of the card (for dual cards)

############################# FlightRange
card field:
	type: multiple choice
	name: symbols
	choice: flight
	choice: range
	choice: ongoing
	description: Symbols for this card (flight/range/ongoing), multiple symbols can be selected

############################# Text box
card field:
	type: text
	name: rule text
	script: text_filter(value)
	show statistics: false
	multi line: true
	description: Rule text of the card, use @ for a diamond, -> for an arrow and :: for a dot
card field:
	type: text
	name: flavor text
	show statistics: false
	multi line: true

############################# Atack / Defense
card field:
	type: text
	name: attack
	save value: true
	card list visible: true
	card list column: 4
	card list width: 33
	card list name: ATK

card field:
	type: text
	name: defence
	save value: true
	card list visible: true
	card list column: 5
	card list width: 33
	card list name: DEF

############################# Copyright stuff
card field:
	type: text
	name: illustrator
	default: set.artist
card field:
	type: text
	name: copyright
	default: set.copyright
	multi line: true


############################################################## Word lists
# Doesn't do anything yet

#word list:
#	name: affiliation or type
#	word: anti-matter
#	word: arkham inmates
#	word: darkseid's elite
#	word: deathstroke
#	word: emerald enemies
#	word: fearsome five
#	word: gotham knights
#	word: green lantern
#	word: injustice gang
#	word: jla
#	word: jli
#	word: league of assassins
#	word: manhunter
#	word: new gods
#	word: revenge squad
#	word: secret society
#	word: shadowpact
#	word: team superman
#	word: teen titans
#	word: avengers
#	word: brotherhood
#	word: crimelords
#	word: doom
#	word: fantastic four
#	word: kang council
#	word: marvel knights
#	word: masters of evil
#	word: negative zone
#	word: sentinel
#	word: sinister syndicate
#	word: skrull
#	word: spider-friends
#	word: squadron supreme
#	word: thunderbolts
#	word: underworld
#	word: x-men
#	word: x-statix
#	word: equipment
#	word: location
#	word: plot twist


############################################################## Keywords

############################# Keyword rules

keyword parameter type:
	name: no parameter
keyword parameter type:
	name: number
	match: [0-9]+
keyword parameter type:
	name: action
	match: [^\n(.,]+
keyword parameter type:
	name: name
	match:
		[^
		(.,]+

############################# All VS System keywords

keyword:
	keyword: Concealed—Optional.
	reminder: You may have ~THIS~ come into play in the hidden area.
keyword:
	keyword: Concealed.
	reminder: This character comes into play in the hidden area.
keyword:
	keyword: Loyalty—Reveal.
	reminder: If you don’t control a character that shares an affiliation with ~THIS~, then as an additional cost to recruit ~THIS~, reveal a character card from your hand or resource row that shares an affiliation with ~THIS~.
keyword:
	keyword: Loyalty.
	reminder: As an additional cost to recruit ~THIS~, you must control a character that shares a team affiliation with ~THIS~.
keyword:
	keyword: Evasion.
	reminder: Stun ~THIS~ -> Recover ~THIS~ at the start of the recovery phase this turn.
keyword:
	keyword: Invulnerability.
	reminder: Whenever ~THIS~ becomes stunned, you do not take stun damage. Breakthrough is applied normally.
keyword:
	keyword: Cosmic:
	reminder: 
keyword:
	keyword: Boost
	separator: whitespace [ ]
	parameter: text
	reminder: 
keyword:
	keyword: Willpower
	separator: whitespace [ ]
	parameter: number
	reminder: 
keyword:
	keyword: Leader:
	reminder:
keyword:
	keyword: Ally:
	reminder: 
keyword:
	keyword: Unique.
	reminder: 
keyword:
	keyword: Ongoing:
	reminder: 
keyword:
	keyword: Reservist.
	reminder: You may recruit this card from your resource row. If you do, you may put a card from your hand face down into your resource row.
keyword:
	keyword: Transferable.
	reminder: During your recruit step you may unequip ~THIS~ and equip it to another character you control.
keyword:
	keyword: Vengeance:
	reminder: This ability is activated whenever ~THIS~ is stunned.
keyword:
	keyword: Backup:
	reminder: This ability can only be used during the build step.