//+----------------------------------------------------------------------------+
//| Description:  Magic Set Editor - Program to make Magic (tm) cards          |
//| Copyright:    (C) 2001 - 2007 Twan van Laarhoven                           |
//| License:      GNU General Public License 2 or later (see file COPYING)     |
//+----------------------------------------------------------------------------+

#ifndef HEADER_GUI_CONTROL_CARD_LIST
#define HEADER_GUI_CONTROL_CARD_LIST

// ----------------------------------------------------------------------------- : Includes

#include <util/prec.hpp>
#include <gui/control/item_list.hpp>
#include <data/card.hpp>
#include <data/set.hpp>

DECLARE_POINTER_TYPE(ChoiceField);
DECLARE_POINTER_TYPE(Field);

// ----------------------------------------------------------------------------- : Events

DECLARE_EVENT_TYPE(EVENT_CARD_SELECT, <not used>)
/// Handle CardSelectEvents
#define EVT_CARD_SELECT(id, handler)										\
	DECLARE_EVENT_TABLE_ENTRY(EVENT_CARD_SELECT, id, -1,					\
	 (wxObjectEventFunction) (wxEventFunction) (wxCommandEventFunction)		\
	 (void (wxEvtHandler::*)(CardSelectEvent&)) (&handler), (wxObject*) NULL),

/// The event of selecting a card
struct CardSelectEvent : public wxCommandEvent {
	inline CardSelectEvent(const CardP& card)
		: wxCommandEvent(EVENT_CARD_SELECT), card(card)
	{}
	
	CardP card; ///< The selected card
};

// ----------------------------------------------------------------------------- : CardListBase

/// A list view of the cards in a set.
/*  This class allows the cards to be sorted, and has a _('currentCard'), the selected card
 *  when a card is selected, it raises a CardSelectEvent, that will propage to the parent window.
 *
 *  Note: (long) pos refers to position in the sorted_list,
 *        (size_t) index refers to the index in the actual card list.
 */
class CardListBase : public ItemList, public SetView {
  public:
	CardListBase(Window* parent, int id, long additional_style = 0);
	~CardListBase();
	
	// --------------------------------------------------- : Selection
	
	inline CardP getCard() const            { return static_pointer_cast<Card>(selected_item); }
	inline void  setCard(const CardP& card) { selectItem(card, true, false); }
		
	// --------------------------------------------------- : Clipboard
	
	bool canCut()   const;
	bool canCopy()  const;
	bool canPaste() const;
	// Try to perform a clipboard operation, return success
	bool doCut();
	bool doCopy();
	bool doPaste();
	
	// --------------------------------------------------- : Set actions
	
	virtual void onBeforeChangeSet();
	virtual void onChangeSet();
	virtual void onAction(const Action&, bool undone);
	
	// --------------------------------------------------- : The cards
  public:
	/// Return the card at the given position in the sorted card list
	inline CardP getCard(long pos) const { return static_pointer_cast<Card>(getItem(pos)); }
  protected:
	/// Get a list of all cards
	virtual void getItems(vector<VoidP>& out) const;
	
	/// Rebuild the card list (clear all vectors and fill them again)
	void rebuild();
	/// Do some additional updating before rebuilding the list
	virtual void onRebuild() {}
	/// Can the card list be modified?
	virtual bool allowModify() const { return false; }
	/// Sort all card lists
	virtual void sortBy(long column, bool ascending);
	
	/// Send an 'item selected' event for the currently selected item (selected_item)
	virtual void sendEvent();
	/// Compare cards
	virtual bool compareItems(void* a, void* b) const;
	
	// --------------------------------------------------- : Item 'events'
	
	/// Get the text of an item in a specific column
	/** Overrides a function from wxListCtrl */
	virtual String OnGetItemText (long pos, long col) const;
	/// Get the image of an item, by default no image is used
	/** Overrides a function from wxListCtrl */
	virtual int    OnGetItemImage(long pos) const;
	/// Get the color for an item
	virtual wxListItemAttr* OnGetItemAttr(long pos) const;
	
	// --------------------------------------------------- : Data
  private:
	// display stuff
	vector<FieldP> column_fields; ///< The field to use for each column (by column index)
		
	mutable wxListItemAttr item_attr; // for OnGetItemAttr
	
  public:
	/// Open a dialog for selecting columns to be shown
	void selectColumns();
  private:
	/// Store the column sizes in the settings
	void storeColumns();
	/// All card lists; used to exchange column sizes
	static vector<CardListBase*> card_lists;
	
	// --------------------------------------------------- : Window events
	DECLARE_EVENT_TABLE();
	
	void onColumnRightClick(wxListEvent& ev);
	void onColumnResize    (wxListEvent& ev);
	void onSelectColumns   (wxCommandEvent& ev);
	void onChar            (wxKeyEvent& ev);
	void onDrag            (wxMouseEvent& ev);
	void onContextMenu     (wxContextMenuEvent&);
};

// ----------------------------------------------------------------------------- : EOF
#endif
