//+----------------------------------------------------------------------------+
//| Description:  Magic Set Editor - Program to make Magic (tm) cards          |
//| Copyright:    (C) 2001 - 2006 Twan van Laarhoven                           |
//| License:      GNU General Public License 2 or later (see file COPYING)     |
//+----------------------------------------------------------------------------+

// ----------------------------------------------------------------------------- : Includes

#include <render/value/color.hpp>

DECLARE_TYPEOF_COLLECTION(ColorField::ChoiceP);

// ----------------------------------------------------------------------------- : ColorValueViewer

void ColorValueViewer::draw(RotatedDC& dc) {
	// draw in the value color
	dc.SetPen(*wxTRANSPARENT_PEN);
	dc.SetBrush(value().value());
	if (nativeLook()) {
		// native look
		// find name of color
		String color_name = _("Custom");
		if (field().default_script && value().value.isDefault()) {
			color_name = field().default_name;
		} else {
			FOR_EACH_CONST(c, field().choices) {
				if (value().value() == c->color) {
					color_name = capitalize(c->name);
					break;
				}
			}
		}
		// draw name and color
		dc.SetPen(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT));
		dc.DrawRectangle(RealRect(style().left, style().top, 40, style().height));
		dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW));
		dc.SetPen(*wxTRANSPARENT_PEN);
		dc.DrawRectangle(style().getRect().move(40, 0, -40, 0));
		dc.DrawText(color_name, style().getPos() + RealSize(43, 3));
	} else {
		// do we need clipping?
		bool clip = style().left_width < style().width  && style().right_width  < style().width &&
					style().top_width  < style().height && style().bottom_width < style().height;
		if (clip) {
			// clip away the inside of the rectangle
			wxRegion r = dc.tr(style().getRect()).toRect();
			r.Subtract(dc.tr(RealRect(
				style().left + style().left_width,
				style().top  + style().top_width,
				style().width  - style().left_width - style().right_width,
				style().height - style().top_width  - style().bottom_width
			)));
			dc.getDC().SetClippingRegion(r);
		}
		dc.DrawRoundedRectangle(style().getRect(), style().radius);
		if (clip) dc.getDC().DestroyClippingRegion();
	}
}

bool ColorValueViewer::containsPoint(const RealPoint& p) const {
	// distance to each side
	double left = p.x - style().left,  right  = style().left + style().width  - p.x - 1;
	double top  = p.y - style().top,   bottom = style().top  + style().height - p.y - 1;
	return left >= 0 && right >= 0 && top >= 0 && bottom >= 0 &&          // inside bounding box
		    (left < style().left_width || right  < style().right_width || // inside horizontal border
		     top  < style().top_width  || bottom < style().bottom_width); // inside vertical border
}
