//+----------------------------------------------------------------------------+
//| Description:  Magic Set Editor - Program to make Magic (tm) cards          |
//| Copyright:    (C) 2001 - 2006 Twan van Laarhoven                           |
//| License:      GNU General Public License 2 or later (see file COPYING)     |
//+----------------------------------------------------------------------------+

#ifndef HEADER_GUI_UTIL
#define HEADER_GUI_UTIL

/** @file gui/util.hpp
 *  Utility functions for use in the gui. Most are related to drawing.
 */
 
// ----------------------------------------------------------------------------- : Includes

#include <util/prec.hpp>

class RotatedDC;
class RealRect;

// ----------------------------------------------------------------------------- : Window related

/// Id of the control that has the focus in the given window, or -1 if no control has the focus
int focused_control(const Window* window);

// ----------------------------------------------------------------------------- : DC related

/// Fill a DC with a single color
void clearDC(DC& dc, const wxBrush& brush);

/// Fill a newly allocated DC with black, if the platform doesn't do so automaticly
void clearDC_black(DC& dc);

/// Draw a checkerboard pattern
void draw_checker(RotatedDC& dc, const RealRect&);

// ----------------------------------------------------------------------------- : Resource related

/// Load an image from a resource
Image load_resource_image(const String& name);

/// Load a cursor from a resource
wxCursor load_resource_cursor(const String& name);

/// Load an icon from a resource
wxIcon load_resource_icon(const String& name);

/// Load an image for use in a toolbar (filename: tool/...) from a resource
/** Note: should ONLY be used for ".bmp" images for now
 */
wxBitmap load_resource_tool_image(const String& name);

// ----------------------------------------------------------------------------- : Platform look

/// Draws a border for a control *around* a rect
/** Based on wxRendererXP::DrawComboBoxDropButton */
void draw_control_border(Window* win, DC& dc, const wxRect& rect);

/// Draws an arrow for a menu item indicating it has a sub menu
void draw_menu_arrow(Window* win, DC& dc, const wxRect& rect, bool active);

void draw_drop_down_arrow(Window* win, DC& dc, const wxRect& rect, bool active);

// ----------------------------------------------------------------------------- : EOF
#endif
