File type: Locale

--Overview--

A locale gives a translation of the user interface of the program.

--Package format--

A locale is described in a [[file:package]] with the <tt>.mse-locale</tt> file extension.
Such a package contains a data file called <tt>locale</tt> that has the following properties.
There are usually no other files in the package.

--Properties--
! Property		Type			Default	Description
| '''Common to all packages'''	<<<	<<<	<<<
| @mse version@		[[type:version]]	''required''	Version of MSE this locale is made for.
| @short name@		[[type:string]]		file name	A short name of this locale, for the options dialog.
| @full name@		[[type:string]]		file name	A longer name of this locale.
| @icon@		[[type:filename]]	''none''	Filename of an icon / preview for this locale, currently not used.
| @version@		[[type:version]]	@0.0.0@		Version number of this package.
	
| '''Specific to locales'''		<<<	<<<	<<<
| @menu@		[[type:map]] of [[type:string]]s	 	Translations of menu items.<br/>
			 					 	Menu items can contain shortcut keys (like Ctrl+C for copy) by using a ''single'' TAB between the text and the shortcut key.<br/>
			 					 	Keys to use with Alt+Something (displayed underlined) can be specified &</br>
			 					 	For exmaple
			 					 	>>>new set: &amp;New...&#9;Ctrl+N
| @help@		[[type:map]] of [[type:string]]s	 	Translations of help texts for the status bar.
| @tool@		[[type:map]] of [[type:string]]s	 	Translations of toolbar item texts.
| @tooltip@		[[type:map]] of [[type:string]]s	 	Translations of tooltips for toolbar items.
| @label@		[[type:map]] of [[type:string]]s	 	Labels of controls in the GUI.
| @button@		[[type:map]] of [[type:string]]s	 	Labels of buttons in the GUI.
| @title@		[[type:map]] of [[type:string]]s	 	Titles of windows.
| @action@		[[type:map]] of [[type:string]]s	 	Names of actions for undo/redo, things like "typing" and "add card".
| @error@		[[type:map]] of [[type:string]]s	 	Error messages.
| @type@		[[type:map]] of [[type:string]]s	 	Types of objects for error messages.
| @game@		[[type:map]] of [[type:map]] of [[type:string]]s
			 					 	Translations for specific [[type:game]]s.<br/>
			 					 	Field names and field descriptions are looked up in the locale, if they are found the translation is used, otherwise the value from the game file.<br/>
			 					 	Extra keys not present in the English locale can be added here.
| @stylesheet@		[[type:map]] of [[type:map]] of [[type:string]]s
			 					 	Translations for specific [[type:stylesheet]]s.
| @symbol font@		[[type:map]] of [[type:map]] of [[type:string]]s
			 					 	Translations for specific [[type:symbol font]]s, in particular the "insert symbol" menu.

Some of the items can contain placeholders for other values, for example:
> undo: &Undo%s	Ctrl+Z
The @%s@ is replaced by the name of the action to undo.
This @%s@ should be used in exactly those entries that also contain it in the English locale.

--Examples--
Look at the @"en.mse-locale"@ file in the standard MSE distribution for an example.

--Translating MSE--
To translate the MSE user interface:
* Create a copy of the @"en.mse-locale"@ directory, name it @"**.mse-locale"@, where @"**"@ is a two or three letter [[http://en.wikipedia.org/wiki/ISO_language_code|ISO language code]].
* Open the @"locale"@ file with Notepad (or another program that supports UTF-8), and translate the strings.
* Add new keys for game, stylesheet or symbol font specific keys as described above.
* Save the file, select the new locale from Edit->Preferences.
* Restart MSE, and make sure everything looks right.
* Submit the new locale to the [[http://magicseteditor.sourceforge.net/forum/7|MSE forum].
* Maintain the locale when new versions of MSE come out. A new version may have new user interface items and therefore new keys.
